Commit Graph

47 Commits

Author SHA1 Message Date
Fabian Dill b9941e40c1 LttP: Allow DeathLink to be adjusted post-gen 2021-11-08 16:34:54 +01:00
Fabian Dill 1217179f8a Tests: Implement generic default options reachability test
Tests: remove duplicate TestDeathMountain.py
LttP: Move er_seeds out of Main
OriBF: Fix Mapstone typo
2021-10-06 11:32:49 +02:00
Fabian Dill 8e569a1d1f AutoWorld: split remote_start_inventory out from remote_items 2021-09-23 03:48:37 +02:00
Fabian Dill 111e11924f LttP: fix multithreading racing condition resulting in Ganon giving the wrong prog bow hint, also have one less world.find_items() which is quite cpu expensive 2021-09-20 01:00:09 +02:00
Fabian Dill f85dde6323 LttP: remove rom handling from Main.py 2021-09-18 22:13:19 +02:00
Fabian Dill a82bf1bb32 Options: raise Exception if per-game options are in root
Options: implement progression balancing and accessibility on new system
Options: implement the notion of "common" and "per_game_common" options in various systems
Options: centralize item and location name checking
Spoiler: prettier print some lists, sets and dicts
WebHost: add common options into /templates
2021-09-17 00:17:54 +02:00
Fabian Dill 5d68dc568f Fill: fix non_local_items breaking in single player 2021-09-15 01:02:06 +02:00
Fabian Dill 033adceb6f LttP: move some simple Toggle options over to new system 2021-09-13 01:32:32 +02:00
espeon65536 c73b994305 use_cache argument to get_all_state 2021-09-01 19:21:03 +00:00
espeon65536 631b6788c6 remove keys option for get_all_state, collect dungeon-local keys, and fix all uses of the state 2021-09-01 11:22:30 +00:00
Chris Wilson 4fcce66505 Move game names and descriptions into AutoWorld, fix option value names on player-settings pages 2021-08-31 17:28:46 -04:00
Fabian Dill fd6e009c4b Fill: fix placing non_local + non advancement items 2021-08-30 22:20:44 +02:00
Fabian Dill 6c357b61cc LttP: re-remove LttP import in BaseClasses 2021-08-30 19:11:12 +02:00
CaitSith2 3c74f561d5 LttP: Fix smallkey_shuffle in menu display
use smallkey_shuffle.option_universal from worlds.alttp.Options rather than "universal" for compare operations on universal checking.
2021-08-30 09:59:20 -07:00
Fabian Dill cc70a6fa26 LttP: make shuffle names consistent 2021-08-30 18:00:39 +02:00
Fabian Dill 5daadcb2d5 LttP: implement new dungeon_items handling
LttP: move glitch_boots to new options system
WebHost: options.yaml no longer lists aliases
General: remove region.can_fill, it was only used as a hack to make dungeon-specific items to work
2021-08-30 16:31:56 +02:00
Fabian Dill 3fa28a3fdb LttP: fix import mistake 2021-08-30 01:18:30 +02:00
Fabian Dill baa7992a7a AutoWorld: add post_fill
LttP: Move ShopSlotFill to post_fill
2021-08-30 01:16:04 +02:00
Fabian Dill de567cc701 LttP: Move more functionality into ALttPItem from Item
LttP: More efficiently build !hint entrance info
LttP: More efficiently check for and build Big Bomb Shop playthrough path
2021-08-28 12:56:52 +02:00
Fabian Dill de4775b0c8 LttP: Move difficulties and er seed sharing to generate_early 2021-08-28 00:26:02 +02:00
Fabian Dill 21255b3b46 LttP: Rename Shop Slot 1, 2, 3 to Shop Slot Left, Center, Right
General: Move generic IDs from LttP to new Generic World
Generate: ensure thread errors are collected before data from their completion may be referenced in playthrough/spoiler
2021-08-27 14:52:33 +02:00
espeon65536 e8da9924c6 allow collecting silver bow if noglitches or swordless, even if the limit is under 2 2021-08-27 07:44:05 +00:00
Fabian Dill 6a3d1fcaf4 LttP & Factorio: fix item state removal for progressive items. 2021-08-21 06:55:08 +02:00
Fabian Dill f2f4d6a133 remove leftover debug log 2021-08-14 00:51:35 +02:00
Fabian Dill 3ed7092af5 LttP: make sure Hyrule Castle Small Key in Standard + keyshuffle is reachable in first sphere of any such players 2021-08-14 00:51:35 +02:00
Fabian Dill a532ceeb0a AutoWorld: Should no longer need to overwrite collect, collect_item should be used instead
AutoWorld: Now correctly automatically applies State.remove if collect_item is also correct
LttP: Make keys advancement items

This feels like it improved generation chance. Might not be the case.
2021-08-10 09:47:28 +02:00
Fabian Dill 9ec0680ce5 LttP: move game specific fill to new AutoWorld fill_hook 2021-08-10 09:03:44 +02:00
Fabian Dill ba3bb201cd Multiple: Followed a rabbit hole of moving LttP Rom generation to AutoWorld
Generator: Re-allow names with spaces (and see what breaks)
Generator: Removed teams (Note that teams are intended to move from a generation step feature to a server runtime feature, allowing dynamic creation of an already generated MW)
LttP: All Rom Options are now on the new system
LttP: palette option "random" is now called "good"
LttP: Roms are now created as part of the general output file creation step
LttP: disable Music is now Music, removing potential double negatives
LttP & Factorio: Progressive option random is now grouped_random
LttP: Enemy damage option random is now Enemy damage: chaos
2021-08-09 09:15:41 +02:00
Fabian Dill 01d88c362a AutoWorld: Add "stage" methods and implement LttP Dungeon fill as an example. 2021-08-09 06:50:11 +02:00
Fabian Dill 15747f48e9 fix LttP create_regions 2021-07-23 12:03:19 +02:00
Fabian Dill 21af3bf563 move LttP create_regions and set_rules to AutoWorld 2021-07-22 15:51:50 +02:00
Fabian Dill 4f998a6880 Documentation: now in repository. Programming documentation should be in /docs, player/user documentation should be in /WebHostLib/static/assets/tutorial.
Network: implement InvalidPacket, remove InvalidArguments and InvalidCmd
Datapackage: implement per-game versions and per-game package retrieval
2021-07-14 10:02:39 +02:00
Fabian Dill 62a6cdc9f7 allow remote_items to be set via AutoWorld 2021-07-13 19:14:57 +02:00
Fabian Dill f456dba993 newstyle DataPackage. Both versions in merged format for compatibility for now. 2021-07-12 18:05:46 +02:00
Fabian Dill 768ae584d3 AutoWorld: add hint_blacklist, automatically generated all_names
MultiServer: revamp hint commands with AutoWorld
2021-07-12 15:33:20 +02:00
Fabian Dill ae32315bf7 add World.location_names 2021-07-12 15:11:48 +02:00
Fabian Dill 31c550d410 AutoWorld: basic Item handling 2021-07-12 13:54:47 +02:00
Fabian Dill 54177c7064 bump required LttP Client Version 2021-07-10 07:37:56 +02:00
Fabian Dill 172c1789a8 introduce World.topology_present, to indicate if any meaningful path information is available in the world 2021-07-08 11:07:41 +02:00
Fabian Dill 7d5b20ccfc Remove temporary solution "OptionSets" in favor of AutoWorld's Options 2021-07-04 16:18:21 +02:00
Fabian Dill 2530d28c9d Move Progressive Items to AutoWorld 2021-07-04 15:47:11 +02:00
Fabian Dill 568a71cdbe Start implementing object oriented scaffold for world types
(There's still a lot of work ahead, such as:
registering locations and items to the World, as well as methods to create_item_from_name()
many more method names for various stages
embedding Options into the world type
and many more...)
2021-06-11 14:22:44 +02:00
Fabian Dill 909172cbad Factorio, Minecraft & Hollow Knight: add startinventory support 2021-05-09 21:22:21 +02:00
Fabian Dill 8a395a3021 update guis 2021-02-21 20:37:43 +01:00
Fabian Dill ff9b24e88e Hollow Knight integration
(prototype status)
2021-02-21 20:17:24 +01:00
Fabian Dill 6bb7631382 fix unit tests 2021-01-03 17:16:07 +01:00
Fabian Dill 1d58f54101 move ALTTP to its own world folder 2020-10-24 05:38:56 +02:00