Kevin Cathcart
a7d0e32f2d
Make crystals 5 and 6 red on map
2017-11-04 23:52:56 -04:00
Kevin Cathcart
9c6d649996
Updating logic and features to better match VT26
...
Updates include:
* Allow acticating tablets with hammer
* Remove 1/4 magic from the normal mode pool
* Incorporate OHKO compatible cape/cane-of-byrna requirements
* Upgrade Mirror Shield, Progressive Shield, and Bug Catching Net to
qualify as advancement items
* Allow Mirror shield as alternative to cape/byrna for Laser Bridge
* Prevent Waterfall Fairy from upgrading Boomerang or Shield
* Change PoD key logic to match VT26.
* Add restrictions on small key placement (to match VT26). I think these
restrictions may be redundant, but I'm adding them just in case any of
them are not.
2017-11-04 23:52:56 -04:00
Kevin Cathcart
d78a3ce7a5
Add VT26 style shuffling of dungeon items
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Also adds new VT26 algorithm type that uses this, and makes it the default.
the new type also includes the GT junk items randomization.
2017-11-04 23:52:53 -04:00
Kevin Cathcart
2e9814882e
Refactor dungeon and item classes to support VT26 style dungeon item shuffling
2017-11-04 14:28:48 -04:00
Kevin Cathcart
f1c80cf87a
Switch to dungeon specific item codes
...
Also adding pedestal naming for the keys based on the current vt27 work in progress.
This is harmless since before keysanity mode is implemented, these items will never end up on the pedestal.
2017-11-04 14:12:37 -04:00
LLCoolDave
4758ea6402
Promote Cane of Byrna to progression item. Add cane as weapon that can damage Blind. Add Byrna || Cape requirements to Spike Cave, Eye Bridge Chests and Spike Room Chest in Misery Mire.
2017-08-01 17:28:13 +02:00
LLCoolDave
08a42bae46
Update some credits texts.
2017-07-20 11:21:21 +02:00
LLCoolDave
a76be32429
VT25 adaptions: Use new more colorblind suitable green pendant map graphic, disable bonk prize shuffling.
2017-07-14 14:38:13 +02:00
LLCoolDave
a73dba985f
Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly.
2017-06-17 14:40:37 +02:00
LLCoolDave
4ed2a5b510
Add priority attribute to items. They are placed after advancement items, but before the rest. Ensures they are available even in seeds that overfill the itempool.
2017-06-04 14:43:13 +02:00
LLCoolDave
fd158e332f
Update to latest Rom and add writing support for timed modes and treasure hunt.
2017-06-04 13:10:22 +02:00
LLCoolDave
2ef977b386
Update to v22 rom and logic.
2017-06-03 21:27:34 +02:00
LLCoolDave
d70e88d8f3
Fixed some typos.
2017-05-26 18:40:04 +02:00
LLCoolDave
bbd52c780d
Refactored Items to one concise table and factory. Added credits texts.
2017-05-25 15:58:35 +02:00
LLCoolDave
f8e01b8374
Item Code for Bombos and Ether was switched.
2017-05-21 22:22:56 +02:00
LLCoolDave
0a23b5c1de
Fix Typo in Agahnim's Name.
2017-05-21 16:32:34 +02:00
LLCoolDave
1e70ca8757
Items: Added Item codes. Dungeon specific items do not seem to work yet, reverted to vanilla items.
2017-05-20 14:06:32 +02:00
LLCoolDave
abcacd36eb
First Iteration (can handle no glitches open/standard logic), WIP
2017-05-15 20:28:04 +02:00