Fabian Dill
18e0d25051
Factorio: fix resync not reconciling divergent history
2023-06-29 15:15:12 +02:00
Fabian Dill
d825576f12
Factorio: content update
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Energy Link:
* Transfer and Storage increased by 10X
* Cost of building increased by roughly 10X
* This is a way to address their effect on performance, as users now need a tenth of them to get the same throughput, it also differentiates them from Accumulators
5 new Traps:
* Teleport Trap
* Grenade Trap
* Cluster Grenade Trap
* Artillery Trap
* Atomic Rocket Trap
When max science is lower than min science, the two are now swapped.
Max Evolution Trap count was changed from 25 -> 10.
New option: Ingredients Offset
* When creating random recipes, use this many more or less ingredients in the new recipe.
2023-03-15 21:38:32 +01:00
Fabian Dill
61232ca756
Factorio: set useless technologies to be researched from the start ( #1205 )
2022-11-05 14:01:02 -05:00
recklesscoder
165a38dd58
Factorio: Added commands for checking energy link from CLI and in game.
2022-11-04 17:59:05 +01:00
Fabian Dill
53974d568b
Factorio: revamped location system ( #1147 )
2022-10-28 21:00:06 +02:00
recklesscoder
cfff12d8d7
Factorio: Added ability to chat from within the game. ( #1068 )
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* Factorio: Added ability to chat from within the game.
This also allows using commands such as !hint from within the game.
* Factorio: Only prepend player names to chat in multiplayer.
* Factorio: Mirror chat sent from the FactorioClient UI to the Factorio server.
* Factorio: Remove local coordinates from outgoing chat.
* Factorio: Added setting to disable bridging chat out.
Added client command to toggle this setting at run-time.
* Factorio: Added in-game command to toggle chat bridging setting at run-time.
* .
* Factorio: Document toggle for chat bridging feature.
* (Removed superfluous type annotations.)
* (Removed hard to read regex.)
* Docs/Factorio: Fix display of multiline code snippets.
2022-10-28 00:45:26 +02:00
recklesscoder
924f484be0
Factorio: Add optional filtering for item sends displayed in-game ( #1142 )
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* Factorio: Added feature to filter item sends displayed in-game.
* Factorio: Document item send filter feature.
* Factorio: Fix item send filter for item links.
* (Removed superfluous type annotations.)
* CommonClient: Added is_uninteresting_item_send helper.
2022-10-28 00:07:57 +02:00
CaitSith2
813ee5ee3b
Factorio: Add explicit support for factory-levels mod. ( #1050 )
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* Factorio: Add explicit support for factory-levels mod.
* Fix inconsistent space/tabs
2022-09-24 02:43:00 -07:00
CaitSith2
26aed9351e
Factorio: Fix a bug with single craft free samples. ( #974 )
2022-08-29 05:58:26 +02:00
CaitSith2
a175aa93e7
Factorio: Detect if more than one AP factorio mod is loaded. ( #964 )
2022-08-26 10:31:30 +02:00
CaitSith2
11cbc0b40b
Factorio: Make the energy bridge a different color. ( #952 )
2022-08-22 23:30:42 +02:00
Fabian Dill
f73b3d71bf
Factorio: fix typo
2022-08-15 23:03:03 +02:00
CaitSith2
adc16fdd3d
Factorio: Don't send researches completed by editor extensions testing forces. ( #894 )
2022-08-11 18:11:34 +02:00
CaitSith2
17db0805a7
Allow potentially all rocket-part ingredients to be fluids. ( #753 )
2022-07-09 12:35:38 +02:00
Fabian Dill
6d4c4295b3
Factorio: use resources data
2022-06-19 21:48:30 +02:00
Fabian Dill
c4769eeebb
Factorio: load fluids from exported data
2022-06-18 13:40:10 +02:00
Fabian Dill
a5d516e179
Factorio: fix impossible recipes requiring stacking non-stacking items
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Factorio: speedup load time
2022-06-18 09:15:14 +02:00
Fabian Dill
86013328d6
Factorio: fix crude-oil related crashes ( #552 )
2022-05-21 20:57:26 +02:00
Fabian Dill
f01a31ce56
Factorio: add recipe for energy bridge
2022-03-14 19:40:35 +01:00
Fabian Dill
6667c1f03d
Factorio: set parenthesis correctly
2022-02-24 22:50:51 +01:00
Fabian Dill
e985fc41ce
Factorio: make EnergyLink an option
2022-02-24 22:40:16 +01:00
CaitSith2
508eb04e94
Tweak energy bridge values
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ENERGY_INCREMENT now set dynamically by whatever the ap-energy-bridge buffer capacity ends up being.
2022-02-24 13:16:18 -08:00
Fabian Dill
6bf2f5611a
EnergyLink: lots of cleanup
2022-02-24 04:47:01 +01:00
Fabian Dill
05fe423ef1
Factorio: implement EnergyLink
2022-02-24 00:51:31 +01:00
vgZerst
eebf1a5126
Attenuate evolution trap increases
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Attenuate evolution trap increases based on game's current evolution_factor to improve difficulty slider scaling. See drive.google.com/file/d/1RBBZV3XRmvgwOTXJhr6aQJIaTatJc2WF
2022-01-18 06:22:00 +01:00
CaitSith2
763edf00f2
Satellite now a possible goal for ALL science pack levels, chosen by option.
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Satellite unlocks by respective science pack (or by automation in the case of automation science pack)
2021-11-30 23:18:17 -08:00
CaitSith2
11285fb0aa
Fixed root cause of science-not-invited 9.223e+18 problem.
2021-11-26 09:16:42 -08:00
CaitSith2
722af0a3ca
Now possible for randomized science packs/silo/satellite recipe to use fluids.
2021-11-25 09:44:01 -08:00
CaitSith2
9dbafd3b4b
Factorio can now change death link state at runtime.
2021-11-24 01:55:36 -08:00
Fabian Dill
a3951c2621
Factorio: remove Desync detected message.
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To my knowledge it has never warned about an actual desync, and even it did, the code right behind it fixes the desync.
2021-11-23 20:17:42 +01:00
Fabian Dill
39ff471772
Factorio: add new Recipe Time randomize options
2021-11-23 19:10:26 +01:00
CaitSith2
48ed394d02
Require sending a satellite for victory in space-science-pack seeds.
2021-11-20 21:44:16 -08:00
Fabian Dill
d623cd5ce0
Factorio: fix coop sync printing desync detected
2021-11-14 16:04:44 +01:00
CaitSith2
0b096528d4
implement science-not-invited filtering/scaling if that mod is installed
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(Max count of research will be set to 10,000 * player_tech_cost) so as to not have an unreasonable amount. Also, other player installed mods, and even the infinite techs will have the max science pack level applied to them.)
2021-11-08 10:04:58 -08:00
Fabian Dill
4472ef20fe
Factorio: add DeathLink option
2021-10-25 09:58:08 +02:00
Fabian Dill
89c05cfcae
FactorioClient: Fix bridge not sending, and limit bridge to run up to once a second.
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Setup: Fix LttP Adjuster needs to be installed with generator/lttp
MultiServer: fix duplicate !forfeits
2021-10-19 01:47:11 +02:00
Fabian Dill
34eba2655e
MultiServer: add !collect and collect_mode
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CommonClient: make missing and checked location lookups faster
FactorioClient: implement reverse grant technologies for collect/forfeit/coop
2021-10-18 22:58:29 +02:00
CaitSith2
17ed957c6b
Include military science pack in all techs military or higher.
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This does mean you have to get military science online to research your silo.
2021-10-14 10:20:56 -07:00
CaitSith2
e4564abe41
Fix tech-maniac achievement for silo spawn.
2021-10-13 07:03:18 -07:00
CaitSith2
d41fce6f91
Check if starting item actually exists before trying to give it to player.
2021-09-09 07:44:45 -07:00
Chris Wilson
953ccc55d9
Update factorio icons to make progression items more distinct
2021-08-14 17:47:32 -04:00
black-sliver
eb8e8691e9
Factorio: avoid ores when spawning silo
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and minor code clean-up
2021-08-08 00:40:09 +00:00
Fabian Dill
4598dd1a0f
Factorio: syntax~
2021-08-07 02:57:47 +02:00
Fabian Dill
cd8452d839
Factorio: sync already cleared locations to local world
2021-08-07 01:01:56 +02:00
Fabian Dill
9408557f03
Factorio: add Traps
2021-08-04 05:40:51 +02:00
Fabian Dill
8142306562
Factorio: move adjust_energy over to "flop_random", giving half and half in each random direction, but no particular average.
2021-07-31 20:20:59 +02:00
Fabian Dill
2d84245103
Factorio: fix adjust_energy to hit special cases with implied energy cost
2021-07-31 20:19:05 +02:00
Fabian Dill
1d954b192c
Factorio: display required rocket-silo ingredients ahead of time.
2021-07-31 19:45:17 +02:00
black-sliver
db0604f585
Factorio: add silo 'spawn' option
2021-07-31 16:27:53 +00:00
black-sliver
08beb5fbe6
Factorio: option to randomize silo recipe
2021-07-31 16:27:53 +00:00