* Fix a bug causing weighted-settings UI to incorrectly display range values with no default as having a value of 25.
* Do not set min and max values of range options to zero by default. This causes clutter in saved `.yaml` files.
* [WebHost] Unify styles for popover and mobile menus. Adjust popover menu to function the same as the mobile menu, and toggle via JS.
* Remove class `first-link` in favor of CSS `:first-child`.
* Adjust mobile menu link font size and padding. Change wording of popover trigger text. Add border-right to popover menu. Change "Upload Host File" to "Host Game"
* Change mobile menu text to "Host Game"
* Change archipelago mod download page
* Docs: change connecting to archipelago in RoR2 setup guide
* dropdowns for links
* change some relative sizing
* change links and reorder links
* dropdowns for links
* change some relative sizing
* change links and reorder links
* mobile view was showing on desktop early
* add in missing relative font sizes
* clean up and add a temp downdown img
* move links around
* added cloud border
* move arrow to the left side
* Improve mobile styles for WebHost
- Mobile view works properly on mobile Chrome and Firefox
- Added thin-window view for desktop browsers that have been reduced in size
- Tested in Chrome and Firefox on mobile and desktop
* Improve style for small-width desktop popover
* Timespinner: added RisingTides and DadPercent flags
* Implemented logic for DadPercent and RisingTides
* Fixed TODO's
* Logic fixes
* Fixed + removed LogicMixins
* Fixes
* More Fixes
* Added UnchainedKeys flag
* Fixed available items in pool with UnchainedKeys
* Fixed typing callable
* Fixed generation failures
* More refactorings
* Implemented traps
* Fixed more typo
* Fixed copy paste bug
* Fixed teleporter logic
* Fixed traps from pool
* Fixed pyramid gates bug that causes a crash on connecting
* Fixed seed reproduceability
* Fixed logic eye for eye spy
Now consider warp beacons as starter progression items
* Attempt to add tracker icons using table
* Replaced table layout with css grid
* Fixed tracker + added Timespinner was apworld capatible
* Updated archipelago items description
* updated URL
* Cleared up text
* Fixed based on self review of PR
* Fixed unit tests
* Fixed seed reproduceability when the traps yaml option is not provided
* Fixed logic for flooded basement
* Implemented Beserkers review result
I am not sure why, i guess this is just to make adding future games less conflicting?
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
* Added two new options (thanks to WeffJebster)
* Apply suggestions from code review
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Addition review results
---------
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* WebHost: Tweaks to search on tracker pages
- Pressing `Ctrl+F` or `/` now focuses the search box.
- Typing now automatically focuses the search box.
- Pressing `Escape` now clears the search and scrolls to the top.
* WebHost/Trackers: Focus search box on load
* WebHost/Trackers: Remove overriding of Ctrl+F and /
* oot: repair closed forest + dungeon ER
* oot: finally skip triforce pieces in balancing
* oot: fix mq_dungeons_mode set to mq or count
* oot: force 0.3.7 client
hopefully this makes people update
* oot: temp fix for skip-child-zelda crash
eventually I want to decide on a better fix for this though
* oot: remove skip-child-zelda item inside if tree
* oot: fix classification of some thieves hideout locations in tracker
* oot: fix regional shuffle for hideout keys and ganon boss key
* oot: properly attach hints to dungeon locations
* Fix entrance shuffle flag not being set correctly due to new dungeon shuffle option format
* Webhost: rename all references to forfeit and deprecate it
* needed some renames in multiserver for all the commands to function
* remove forfeit commands
* support forfeit_mode for clients
* rename `forfeit_player` to `release_player`
## What is this fixing or adding?
- Adds the majority of OoTR 7.0 features:
- Pot shuffle, Freestanding item shuffle, Crate shuffle, Beehive shuffle
- Key rings mode
- Dungeon shortcuts to speed up dungeons
- "Regional" shuffle for dungeon items
- New options for shop pricing in shopsanity
- Expanded Ganon's Boss Key shuffle options
- Pre-planted beans
- Improved Chest Appearance Matches Contents mode
- Blue Fire Arrows
- Bonk self-damage
- Finer control over MQ dungeons and spawn position randomization
- Several bugfixes as a result of the update:
- Items recognized by the server and valid starting items are now in a 1-to-1 correspondence. In particular, starting with keys is now supported.
- Entrance randomization success rate improved. Hopefully it is now at 100%.
Co-authored-by: Zach Parks <zach@alliware.com>
* WebHost: save datatables state
* WebHost: Fix DataTables local storage keys.
Co-authored-by: recklesscoder <57289227+recklesscoder@users.noreply.github.com>
* WebHost: On uploads, infer player name if missing in file name.
* Remove conditional logic for not including player name in file name.
* quick readability tweak to "fix"
* Refactored `upload_zip_to_db` to clean up redundancies and fix issues
* Rename `patches` to `files`
* fix comment
* WebHost: Remove "Random" as an option and move to separate button in …
* Merge branch 'main' into randomize-button
* Tweaked color and changed text of tooltip.
* Merge branch 'main' into randomize-button