* Fix wrapping too early if docstring is within 120 characters and re-indent other lines.
* Remove auto-word wrapping and tweaked all worlds' option docstrings formatting.
Options should wrap around the 120 character mark to prevent template files from being too long horizontally. This also allows manual-indentation to work again.
* Fix missing '#' on empty lines in output from docstring.
* rename references to `Multiworld` in core to `multiworld` instead of `world`
* fix smz3
* fix oot
* fix low hanging fruit
* revert mysteriously broken spacing in world api.md
* fix more randomly broken spacing
* hate
* that better be all of it
* begrudgingly move over smw
* ._.
* missed some worlds
* this is getting tedious now
* Missed some self.world definitions
Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
* [Minecraft] Two by two logical requirement fix
* Two by two update
* Two by Two logical fix [Description in order]
* Two by Two fix [Bucket only= False]
Along with the others isolated items checks
* move output file name logic into core
I see the same logic with small variations in each different world implementation.
It seems to me, it would be better in the core to keep it consistent.
* missed a few
* remove review comment
* + smw
* double quote strings
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* revert change to DS3 output file name
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* MC: add non-windows install to docs
* MC: better link naming for non-windows doc
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
* MC: doc change manual forge link to index
By removing the direct link to the version we avoid having to update it all the time and users will have to check the other version numbers for manual installation anyway.
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
* MC: add 1.18.2 advancements and update options to match
* client version 8
* MC: multiworkd -> multiworld
* MC: account for overworld villager in Star Trader logic
Also standardized Surge Protector and VVFrightening logic
* MC: fix _mc_overworld_villager
some day I won't second-guess myself when writing logic
* add support for other java/forge versions
* fix fetching correct mod for specified version.
* add support for other java/forge versions
* fix fetching correct mod for specified version.
* convert MinecraftClient.py to read forge versions from Randomizer Mod Repo.
* add minecraft_versions.json to gitignore.
* remove redundant json import
* update host to release.
add forge checking,
fixed duplicated code due to merge.
* clerify that beta channel will most likely make games no longer playable on release channel
* convert commetns to docstrings.
* Add bug report link to WebWorld
* change bug_report_page to an optional
reword bug report link text.
* update Minecraft bug report page to a template.
* change wording of link.
* add `bug_report_page` documentation to api.md
* MC: add death_link option
* Minecraft: 1.17 advancements and logic support
* Update Minecraft tracker to 1.17
* Minecraft: add tests for new advancements
* removed jdk/forge download install out of iss and into MinecraftClient.py using flag --install
* Add required_bosses option
choices are none, ender_dragon, wither, both
postgame advancements are set according to the required boss for completion
* fix docstring for PostgameAdvancements
* Minecraft: add starting_items
List of dicts: item, amount, nbt
* Update descriptions for AdvancementGoal and EggShardsRequired
* Minecraft: fix tests for required_bosses attribute
* Minecraft: updated logic for various dragon-related advancements
Split the logic into can_respawn and can_kill dragon
Free the End, Monsters Hunted, The End Again still require both respawn and kill, since the player needs to kill and be credited with the kill
You Need a Mint and Is It a Plane now require only respawn, since the dragon need only be alive; if killed out of logic, it's ok
The Next Generation only requires kill, since the egg spawns regardless of whether the player was credited with the kill or not
* Minecraft client: ignore prereleases unless --prerelease flag is on
* explicitly state all defaults
change structure shuffle and structure compass defaults to true
update install tutorial to point to player-settings page, as well as removing instructions for manual install
* Minecraft client: add Minecraft version check
Adds a minecraft_version field in the apmc, and downloads only mods which contain that version in the name of the .jar file.
This ensures that the client remains compatible even if new mods are released for later versions, since they won't download a mod for a later version than the apmc says.
Co-authored-by: Kono Tyran <Kono.Tyran@gmail.com>
Generator: Re-allow names with spaces (and see what breaks)
Generator: Removed teams (Note that teams are intended to move from a generation step feature to a server runtime feature, allowing dynamic creation of an already generated MW)
LttP: All Rom Options are now on the new system
LttP: palette option "random" is now called "good"
LttP: Roms are now created as part of the general output file creation step
LttP: disable Music is now Music, removing potential double negatives
LttP & Factorio: Progressive option random is now grouped_random
LttP: Enemy damage option random is now Enemy damage: chaos
* Implement excluded locations
* Update Minecraft to use exclusion_rules for its exclusion pools
* Flag the enchanted books as advancement so they don't go on excluded locations (particularly the Infinity book)
* update playerSettings for exclusion
* new items: 32 Arrows, Saddle, structure compasses for overworld structures
* move structure linking to create_regions instead of generate_basic
* Update Minecraft to use LogicMixin
* add separate can_exclude property, so non-progression items can be marked non-excluded
* separate fill step for nonadvancement nonexcluded items
* made Saddle not a progression item, but also nonexcluded
* fix missing player arg
* remove higher xp amounts from pool, leaving only 50 XP
* fix new Minecraft item IDs
* added shulker box item for starting inventory
* increment client and data version
* change client_version to int instead of tuple
* make saddle a progression item
* added structure compass option and appropriate logic for all compasses
* Update playerSettings.yaml with MC options
* update minecraft tests
* update exclusion procedure for clarity