* add Range= to log, making responses a lot smaller for massive rooms
* switch xhr to fetch
* post the form using fetch if possible
* also refresh log faster while waiting for command echo / response
* do not follow redirect, saving a request
* do not post empty body
* smooth-scroll the log view
* paste the log into the div when loading the HTML (up to 1MB, rest will be `fetch`ed)
* fix duplicate charset in display_log response
* Render option documentation as reStructuredText in the WebView
This means that options can use the standard Python documentation
format, while producing much nicer-looking documentation in the
WebView with things like emphasis, lists, and so on.
* Opt existing worlds out of rich option docs
This avoids breaking the rendering of existing option docs which were
written with the old plain text rendering in mind, while also allowing
new options to default to the rich text rendering instead.
* Use reStructuredText formatting for Lingo Options docstrings
* Disable raw and file insertion RST directives
* Update doc comments per code review
* Make rich text docs opt-in
* Put rich_text_options_doc on WebWorld
* Document rich text API
* Code review
* Update docs/options api.md
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
* Update Options.py
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
---------
Co-authored-by: Chris Wilson <chris@legendserver.info>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
* Player Options: Fix Named Range displays
* Also add validation to the NamedRange class itself
* Don't break Stardew
* Comment
* Do replace first so title works correctly
* Bring change to Weighted Options as well
* WebHost: Fix "Add" button for Progression Balancing causing a weird redirect
This "add" button is part of a form, which causes it to submit the form, because the default type for a button is "submit".
This PR changes the type of the button to "button", which causes it to not submit the form and just execute its normal effect.
(An alternative would be `event.preventDefault()` but that seems less clean to me, but also I'm not a HTML/JS dev)
* There's also multiple.
* Test: add hosting simulation test
* WebHost: add weak typing to get_app()
* MultiServer: add typing to auto_saver_thread
* MultiServer: don't cancel task, properly end it
* customserver: stop auto-save thread from saving after shutdown
and make sure it stops, another potential memory leak
* MultiServer, customserver: make datapackage small again
* customserver: collect/finish room tasks
Hopefully fixes the memory leak we are seeing
* CI: test hosting
* Test: hosting: verify autohoster saves on Ctrl+C
* customserver: save when stopping via Ctrl+C
* Fix improper css for word-break on player-options page
* Add default handling to weighted-options types
* Remove random-low/mid/high from Toggle, Choice, and TextChoice,
* Port key sorting for OptionList and OptionSet from player-options to weighted-options
* Ensure Choice and TextChoice values are set properly
* Remove debug line 🤦♂️
* allow option groups to specify whether they should be hidden or not
* allow worlds to override whether game options starts collapsed
* remove Game Options assert so the visibility of that group can be changed
* if "Game Options" or "Item & Location Options" groups are specified, fix casing
* don't allow item & location options to have duplicates of the auto added options
* use a generator instead of a comprehension
* use consistent naming
* move item_and_loc_options out of the meta class and into the Options module
* don't allow empty world specified option groups
* reuse option_group generation code instead of rewriting it
* delete the default group if it's empty
* indent
when switching to multiple rooms per process, we ended up modifying the static server data
because that's how _load works and the data is now shared between multiple rooms.
* Implement support for option groups. WebHost options pages still need to be updated.
* Remove debug output
* In-progress conversion of player-options to Jinja rendering
* Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors
* Un-alphabetize options, add default group name for item/location Option classes, implement more option types
* Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options
* Support all remaining option types
* Rendering improvements and CSS fixes for prettiness
* Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS
* Minor CSS tweaks, as recommended by the designer
* Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons.
* Fix labels, add JS handling for TextChoice
* Make option groups collapsable
* PEP8 current option_groups progress (#2604)
* Make the python more PEP8 and remove unneeded imports
* remove LocationSet from `Item & Location Options` group
* It's ugly, but YAML generation is working
* Stop generating JSON files for player-options pages
* Do not include ItemDict entries whose values are zero
* Properly format yaml output
* Save options when form is submitted, load options on page load
* Fix options being omitted from the page if a group has an even number of options
* Implement generate-game, escape option descriptions
* Fix "randomize" checkboxes not properly setting YAML options to "random"
* Add a separator between item/location groups and items/locations in their respective lists
* Implement option presets
* Fix docs to detail what actually ended up happening
* implement option groups on webworld to allow dev sorting (#2616)
* Force extremely long item/location/option names with no spaces to text-wrap
* Fix "randomize" button being too wide in single-column display, change page header to include game name
* Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name
* Un-break weighted-options, add option group names to weighted options
* Nuke weighted-options. Set up framework to rebuild it in Jinja.
* Generate styles with scss, remove styles which will be replaced, add placeholders for worlds
* Support Toggle, DefaultOnToggle, and Choice options in weighted-options
* Implement expand/collapse without JS for worlds and option groups
* Properly style set options
* Implement Range and NamedRange. Also, CSS is hard.
* Add support for remaining option types. JS and backend still forthcoming.
* Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled.
* Support showing/hiding game divs based on range value for game
* Add support for adding/deleting range rows
* Save settings to localStorage on form submission
* Save deleted options on form submission
* Break weighted-options into a per-game page.
- Break weighted-options into a per-game page
- Add "advanced options" links to supported games page
- Use details/summary tags on supported games, player-options, and weighted-options
- Fix bug preventing previously deleted rows from being removed on page load if JS is enabled
- Move route handling for options pages to options.py
- Remove world handling from weighted-options
* Implement loading previous settings from localStorage on page load if JS is enabled
* Weighted options can now generate YAML files and single-player games
* options pages now respect option visibility settings for simple and complex pages
* Remove `/weighted-settings` redirect, fix weighted-options link on player-options page
* Fix instance of AutoWorld not having access to proper `random`
* Catch instances of frozenset along with set
* Restore word-wrap in tooltips
* Fix word wrap in player-options labels
* Add `dedent` filter to help with formatting tooltips in player-options
* Do not change the ordering of keys when printing yaml files
* Move necessary import out of conditional statement
* Expand only the first option group by default on both options pages
* Respect option visibility when generating yaml template files
* Swap to double quotes
* Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links
* Strip newlines and spaces after applying dedent filter
* Fix documentation for option groups
* Update site map
* Update various docs
* Sort OptionSet lists alphabetically
* Minor style tweak
* Fix extremely long text overflowing tooltips
* Convert player-options to use CSS grid instead of tables
* Do not display link to weighted-options page on supported games if the options page is an external link
* Update worlds/AutoWorld.py
Bugfix by @alwaysintreble
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
* Fix NamedRange options not being properly set if a preset it loaded
* Move option-presets route into options.py
* Include preset name in YAML if not "default" and not "custom"
* Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes
* Fix not disabling custom inputs when the randomize button is clicked
* Only sort OptionList and OptionSet valid_keys if they are unordered
* Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column
* Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold
* Fix a bug in weighted-options which prevented inputting a negative value for new range inputs
---------
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
* Add a `robots.txt` file to prevent crawlers from scraping the site
* Added `ASSET_RIGHTS` entry to config.yaml to control whether `/robots.txt` is served or not
* Always import robots.py, determine config in route function
* Finish writing a comment
* Remove unnecessary redundant import and config
* ALTTP: Massive game tracker update.
* Adds dropdowns separated by region for each location and its checked status.
* Adds Bombs for bombless start seeds.
* Adds Triforce Pieces to track.
* Update icon image URLs to match in-game closer.
* Fix issue with grouped progressive items.
* Couple missed points.
* Another edge case with details being refreshed.
* Remove old commented out CSS
* Consolidate a table and move an erroneous location in wrong region.
* ALTTP: Updates and refactors to multi-tracker and player tracker.
* Removed some missed commented out code.
* Add triforce to prepare inventory logic.