Fork of Archipelago Multi-Game Randomizer and Server that runs on https://ap.hollymcfarland.com
nologic seeds are generated as beatable only with no progression balancing, where it is assumed the player can always win no matter where items are placed. Add superbunny and dungeon revival to minor glitch ruleset. |
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.github | ||
WebHost | ||
data | ||
test | ||
.gitignore | ||
Adjuster.py | ||
AdjusterMain.py | ||
BaseClasses.py | ||
Bosses.py | ||
Dungeons.py | ||
ER_hint_reference.txt | ||
EntranceRandomizer.py | ||
EntranceShuffle.py | ||
Fill.py | ||
Gui.py | ||
GuiUtils.py | ||
InvertedRegions.py | ||
ItemList.py | ||
Items.py | ||
LICENSE | ||
Main.py | ||
ModuleUpdate.py | ||
MultiClient.py | ||
MultiMystery.py | ||
MultiServer.py | ||
Mystery.py | ||
NetUtils.py | ||
Options.py | ||
OverworldGlitchRules.py | ||
Patch.py | ||
README.md | ||
Regions.py | ||
Rom.py | ||
Rules.py | ||
Text.py | ||
Utils.py | ||
WebHost.py | ||
WebUI.py | ||
_config.yml | ||
appveyor.yml | ||
easy.yaml | ||
host.yaml | ||
icon.ico | ||
inno_setup.iss | ||
meta.yaml | ||
pytest.ini | ||
requirements.txt | ||
setup.py |
README.md
Berserker's Multiworld
A Multiworld implementation for the Legend of Zelda: A Link to the Past Randomizer
For setup and instructions there's a Wiki
Downloads can be found at Releases, including compiled windows binaries.
Additions/Changes compared to Bonta's V31
Project
- Available in precompiled form and guided setup for Windows 64Bit on Releases page.
- Compatible with Python 3.7 and 3.8. Forward Checks for Python 4.0 are done.
- Update modules if they are too old, preventing a crash when trying to connect among potential other issues
- Autoinstall missing modules
- Allow newer versions of modules than specified, as they will usually not break compatibility
- Uses "V32" MSU
- Has support for binary patching to allow legal distribution of multiworld rom files
- Various performance improvements (over 100% faster in most cases)
- Various fixes
- Overworld Glitches Logic
- Newer Entrance Randomizer Logic, allowing more potential item and boss locations
- completely redesigned command interface, with
!help
and/help
- New Goal: local triforce hunt - limits triforce pieces to your own world so it is your own goal to accomplish
MultiMystery.py
- Allows you to generate a Multiworld with individual player mystery weights. Since weights can also be set to 100%, this also allows for individual settings for each player in a regular multiworld. Basis is a .yaml file that sets these weights. You can find an easy.yaml in this project folder to get started.
- Additional instructions are at the start of the file. Open with a text editor.
- Configuration options in the host.yaml file.
- Allows a new Mode called "Meta-Mystery", allowing certain mystery settings to apply to all players.
- For example, everyone gets the same but random goal.
MultiServer.py
- Supports automatic port-forwarding, can be enabled in host.yaml
- improved
!players
command, mentioning how many players are currently connected of how many expected and who's missing - /forfeit Playername now works when the player is not currently connected
- Added
/hint
and!hint
, configuration in host.yaml and description in help - various commands, like /send and /hint use "fuzzy text matching", no longer requiring you to enter a location, player name or item name perfectly
- Some item groups also exist, so
/hint Bottles
lists all bottle varieties
Mystery.py
- Defaults to generating a non-race ROM (Bonta's only makes race ROMs at this time) If a race ROM is desired, pass --create-race as argument to it
- When an error is generated due to a broken .yaml file, it now mentions in the error trace which file, line and character is the culprit
- Option for progressive items, allowing you to turn them off (see easy.yaml for more info)
- Rom-Option for extendedmsu (see easy.yaml for more info)
- Option for "timer"
- Option for "dungeon_counters", allowing you to configure the dungeon item counter
- Option for "glitch_boots", allowing to run glitched modes without automatic boots
- Supports new Meta-Mystery mode. Read meta.yaml for details.
- Added
dungeonssimple
anddungeonsfull
ER modes - Option for local items
- Option for linked options
- Added 'l' to dungeon_items to have a local-world keysanity
MultiClient.py
- Has a Webbrowser based UI now
- Awaits a QUsb2Snes connection when started, latching on when available
- completely redesigned command interface, with
!help
and/help
- Running it with a patch file will patch out the multiworld rom and then automatically connect to the host that created the multiworld
- Cheating is now controlled by the server and can be disabled through host.yaml
- Automatically starts QUsb2Snes, if it isn't running
- Better reconnect to both snes and server