Fork of Archipelago Multi-Game Randomizer and Server that runs on https://ap.hollymcfarland.com
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compiling 1594d82fb2 Add logic for including nologic seeds in multiworlds (overworld glitch rules)
nologic seeds are generated as beatable only with no progression balancing, where it is assumed the player can always win no matter where items are placed.
Add superbunny and dungeon revival to minor glitch ruleset.
2020-07-12 20:19:45 +10:00
.github use pytest for github unittests 2020-04-29 18:44:03 +02:00
WebHost Check Enemizer version 2020-07-11 00:52:49 +02:00
data update sprites 2020-07-06 06:26:03 +02:00
test Rename Escape Dungeon to Hyrule Castle by vote on discord 2020-06-24 16:22:49 +02:00
.gitignore webhost update 2020-07-10 17:42:22 +02:00
Adjuster.py store last used adjuster settings and use them for patching 2020-04-26 15:14:30 +02:00
AdjusterMain.py Adjuster can modify from patch files 2020-07-10 14:39:32 -05:00
BaseClasses.py Add logic for including nologic seeds in multiworlds (overworld glitch rules) 2020-07-12 20:19:45 +10:00
Bosses.py rename has_blunt_weapon to has_melee_weapon 2020-04-20 19:17:10 +02:00
Dungeons.py remove special rules for pinball room 2020-07-09 16:16:31 +02:00
ER_hint_reference.txt Replace keysanity with map/compass/key/bk shuffle 2019-12-13 22:37:52 +01:00
EntranceRandomizer.py restore unkillable thieves in chaosthieves option 2020-07-05 03:12:28 +02:00
EntranceShuffle.py Reduce mandatory exits for OWG logic to only those that cannot be reached by glitches 2020-06-13 19:12:01 +10:00
Fill.py remove special rules for pinball room 2020-07-09 16:16:31 +02:00
Gui.py Adjuster can modify from patch files 2020-07-10 14:39:32 -05:00
GuiUtils.py Fix json decoding 2018-01-01 12:13:39 -05:00
InvertedRegions.py Replace world exploration with a faster algorithm - use BFS and keep track of all entrances that are currently blocked by progression items 2020-05-10 19:27:13 +10:00
ItemList.py handle progressive bows like other progressive items 2020-06-30 23:07:44 +02:00
Items.py try to make hint capitalization somewhat reasonable (the Capital Item, a regular item) 2020-06-30 10:15:19 +02:00
LICENSE Add ganon triforce hunt (#117) 2020-06-26 16:18:53 +02:00
Main.py fix multithreaded import racing condition when frozen 2020-07-10 22:43:54 +02:00
ModuleUpdate.py Run update/install once, as it installs/updates everything in one go 2020-03-22 02:34:24 +01:00
MultiClient.py allow aliases in tracker and prevent them from causing html/js/database "stuff" 2020-06-24 13:29:40 +02:00
MultiMystery.py missed a rename 2020-06-11 22:19:46 +02:00
MultiServer.py webhost update 2020-07-10 17:42:22 +02:00
Mystery.py fix "l" in dungeon items to actually work 2020-07-08 23:50:08 +02:00
NetUtils.py WebUI (#100) 2020-06-03 21:29:43 +02:00
Options.py Skeleton of new Options module 2020-03-18 16:15:32 +01:00
OverworldGlitchRules.py Fix bunny glitch rules for Tower of Hera (requires a sword to hit the switch) and Mini Moldorm Cave (pits prevent clearing in superbunny state) 2020-07-12 20:05:18 +10:00
Patch.py fix multithreaded import racing condition when frozen 2020-07-10 22:43:54 +02:00
README.md Update readme 2020-06-19 03:35:21 +02:00
Regions.py do not include entrance hint data if entrance is vanilla 2020-06-20 12:22:50 +02:00
Rom.py Check Enemizer version #2 2020-07-11 01:26:18 +02:00
Rules.py Add logic for including nologic seeds in multiworlds (overworld glitch rules) 2020-07-12 20:19:45 +10:00
Text.py Update texts to be in line with website randomizer 2020-06-21 01:20:49 -07:00
Utils.py add /countdown and !options 2020-07-05 21:45:52 +02:00
WebHost.py webhost update 2020-07-10 17:42:22 +02:00
WebUI.py add available hint points to UI 2020-06-15 06:30:51 +02:00
_config.yml Set theme jekyll-theme-slate 2020-06-19 03:22:27 +02:00
appveyor.yml Drop Python 3.7 auto builds 2020-05-30 02:07:29 +02:00
easy.yaml remove special rules for pinball room 2020-07-09 16:16:31 +02:00
host.yaml webhost update 2020-07-10 17:42:22 +02:00
icon.ico the setup experience 2020-04-07 04:18:26 +02:00
inno_setup.iss Adjust output to "BM" (Berserker's Multiworld) to differentiate spoiler logs, roms and server data at a glance 2020-06-10 21:25:14 +02:00
meta.yaml update meta.yaml with new progression balancing 2020-05-19 02:57:34 +02:00
pytest.ini use pytest for github unittests 2020-04-29 18:44:03 +02:00
requirements.txt rip out port forwarding. Broken and as a result mostly unused. 2020-05-30 03:47:40 +02:00
setup.py remove special rules for pinball room 2020-07-09 16:16:31 +02:00

README.md

Berserker's Multiworld

A Multiworld implementation for the Legend of Zelda: A Link to the Past Randomizer
For setup and instructions there's a Wiki
Downloads can be found at Releases, including compiled windows binaries.

Additions/Changes compared to Bonta's V31

Project

  • Available in precompiled form and guided setup for Windows 64Bit on Releases page.
  • Compatible with Python 3.7 and 3.8. Forward Checks for Python 4.0 are done.
  • Update modules if they are too old, preventing a crash when trying to connect among potential other issues
  • Autoinstall missing modules
  • Allow newer versions of modules than specified, as they will usually not break compatibility
  • Uses "V32" MSU
  • Has support for binary patching to allow legal distribution of multiworld rom files
  • Various performance improvements (over 100% faster in most cases)
  • Various fixes
  • Overworld Glitches Logic
  • Newer Entrance Randomizer Logic, allowing more potential item and boss locations
  • completely redesigned command interface, with !help and /help
  • New Goal: local triforce hunt - limits triforce pieces to your own world so it is your own goal to accomplish

MultiMystery.py

  • Allows you to generate a Multiworld with individual player mystery weights. Since weights can also be set to 100%, this also allows for individual settings for each player in a regular multiworld. Basis is a .yaml file that sets these weights. You can find an easy.yaml in this project folder to get started.
  • Additional instructions are at the start of the file. Open with a text editor.
  • Configuration options in the host.yaml file.
  • Allows a new Mode called "Meta-Mystery", allowing certain mystery settings to apply to all players.
    • For example, everyone gets the same but random goal.

MultiServer.py

  • Supports automatic port-forwarding, can be enabled in host.yaml
  • improved !players command, mentioning how many players are currently connected of how many expected and who's missing
  • /forfeit Playername now works when the player is not currently connected
  • Added /hint and !hint, configuration in host.yaml and description in help
  • various commands, like /send and /hint use "fuzzy text matching", no longer requiring you to enter a location, player name or item name perfectly
  • Some item groups also exist, so /hint Bottles lists all bottle varieties

Mystery.py

  • Defaults to generating a non-race ROM (Bonta's only makes race ROMs at this time) If a race ROM is desired, pass --create-race as argument to it
  • When an error is generated due to a broken .yaml file, it now mentions in the error trace which file, line and character is the culprit
  • Option for progressive items, allowing you to turn them off (see easy.yaml for more info)
  • Rom-Option for extendedmsu (see easy.yaml for more info)
  • Option for "timer"
  • Option for "dungeon_counters", allowing you to configure the dungeon item counter
  • Option for "glitch_boots", allowing to run glitched modes without automatic boots
  • Supports new Meta-Mystery mode. Read meta.yaml for details.
  • Added dungeonssimple and dungeonsfull ER modes
  • Option for local items
  • Option for linked options
  • Added 'l' to dungeon_items to have a local-world keysanity

MultiClient.py

  • Has a Webbrowser based UI now
  • Awaits a QUsb2Snes connection when started, latching on when available
  • completely redesigned command interface, with !help and /help
  • Running it with a patch file will patch out the multiworld rom and then automatically connect to the host that created the multiworld
  • Cheating is now controlled by the server and can be disabled through host.yaml
  • Automatically starts QUsb2Snes, if it isn't running
  • Better reconnect to both snes and server