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| .. | ||
| locations | ||
| logic | ||
| mapgen | ||
| patches | ||
| .tinyci | ||
| LADXR_LICENSE | ||
| README.md | ||
| assembler.py | ||
| backgroundEditor.py | ||
| checkMetadata.py | ||
| entityData.py | ||
| entranceInfo.py | ||
| generator.py | ||
| getGFX.py | ||
| hints.py | ||
| itempool.py | ||
| main.py | ||
| plan.py | ||
| pointerTable.py | ||
| rom.py | ||
| romTables.py | ||
| roomEditor.py | ||
| settings.py | ||
| utils.py | ||
| worldSetup.py | ||
README.md
Legend Of Zelda: Link's Awakening DX: Randomizer
Or, LADXR for short.
What is this?
See https://daid.github.io/LADXR/
Usage
The only requirements are: to use python3, and the English v1.0 ROM for Links Awakening DX.
The proper SHA-1 for the rom is d90ac17e9bf17b6c61624ad9f05447bdb5efc01a.
Basic usage:
python3 main.py zelda.gbc
The script will generate a new rom with item locations shuffled. There are many options, see -h on the script for details.
Development
This is still in the early stage of development. Important bits are:
randomizer.py: Contains the actual logic to randomize the rom, and checks to make sure it can be solved.logic/*.py: Contains the logic definitions of what connects to what in the world and what it requires to access that part.locations/*.py: Contains definitions of location types, and what items can be there. As well as the code on how to place an item there. For example the Chest class has a list of all items that can be in a chest. And the needed rom patch to put that an item in a specific chest.patches/*.py: Various patches on the code that are not directly related to a specific location. But more general fixes