Fork of Archipelago Multi-Game Randomizer and Server that runs on https://ap.hollymcfarland.com
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PoryGone 449973687b
SA2B: v2.0 Content Update (#1294)
Changelog:

Features:
- Completely reworked mission progression system
  - Control of which mission types can be active per-gameplay-style
  - Control of how many missions are active per-gameplay-style
  - Mission order shuffle
- Two new Chaos Emerald Hunt goals
  - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill
  - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill
- New optional Location Checks
  - Keysanity (Chao Containers)
  - Whistlesanity (Animal Pipes and hidden whistle spots)
  - Beetlesanity (Destroying Gold Beetles)
- Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal
- Hard Logic option
- More Music Options
  - Option to use SADX music
  - New `Singularity` music shuffle option
- Option to choose the Narrator theme 
- New Traps
  - Tiny Trap is now permanent within a level
  - Gravity Trap
  - Exposition Trap
  
Quality of Life:
- Significant revamp to Stage Select screen information conveyance
  - Icons are displayed for:
    - Relevant character's upgrades
    - Which location checks are active/checked
    - Chaos Emeralds found (if relevant)
    - Gate and Cannon's Core emblem costs
  - The above stage-specific info can also be viewed when paused in-level
    - The current mission is also displayed when paused
- Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check
- Hints including SA2B locations will now specify which Gate that level is located in
- Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed
- Chao Intermediate and Expert race sets are now swapped, per player feedback
  - Intermediate now includes Beginner + Challenge + Hero + Dark
  - Expert now includes Beginner + Challenge + Hero + Dark + Jewel
- New mod config option for the color of the Message Queue text

Bug Fixes:
- Fixed bug where game stops properly tracking items after 127 have been received.
- Several logic fixes
- Game now refers to `Knuckles - Shovel Claws` correctly
- Minor AP World code cleanup
2022-12-07 06:20:02 +01:00
.github CI: use build_exe in automated build 2022-10-28 20:59:06 +02:00
WebHostLib WebHost: Detect confusion of settings zip and seed zip (#1227) 2022-12-06 00:40:51 +01:00
data Pokemon Red and Blue: lua updates (#1216) 2022-11-09 15:15:16 +01:00
docs Network: remove deprecated IgnoreGame tag 2022-12-05 23:20:19 +01:00
test WebHost: restore old silent ignore of mimetypes in json getting (#1292) 2022-12-05 22:27:15 +01:00
typings/kivy Zillion: map tracker in client (#1136) 2022-10-27 02:30:22 -07:00
worlds SA2B: v2.0 Content Update (#1294) 2022-12-07 06:20:02 +01:00
.gitignore New Game: Zillion (#1081) 2022-10-20 19:41:11 +02:00
BaseClasses.py Core: streamline Multiworld.get_*_locations calls (#1234) 2022-11-20 20:50:32 +01:00
ChecksFinderClient.py ChecksFinder: Linux support via wine (#795) 2022-07-19 07:44:04 +02:00
CommonClient.py Network: remove deprecated IgnoreGame tag 2022-12-05 23:20:19 +01:00
FF1Client.py MultiServer and clients: async coroutine starter in Utils.py (#1143) 2022-11-02 15:51:35 +01:00
FactorioClient.py FactorioClient: Warn about Windows console input. 2022-11-04 18:00:22 +01:00
Fill.py Core: Fill fix local logic conflict (#1271) 2022-11-28 07:03:09 +01:00
Generate.py Core: fix bug that caused world option overrides to fail (#1293) 2022-12-06 00:50:11 +01:00
LICENSE update Copyright 2022-02-17 19:03:11 -08:00
Launcher.py New Game: Zillion (#1081) 2022-10-20 19:41:11 +02:00
LttPAdjuster.py Core: SNI Client Refactor (#1083) 2022-10-25 19:54:43 +02:00
Main.py Core: change signatures in autoworld from world to multiworld (#1273) 2022-12-01 03:45:22 +01:00
MinecraftClient.py MinecraftClient: Linux fixes (#668) 2022-06-19 04:54:10 -07:00
ModuleUpdate.py SoE: update to v042 and balancing changes (#1125) 2022-10-21 23:26:40 +02:00
MultiServer.py Network: remove deprecated IgnoreGame tag 2022-12-05 23:20:19 +01:00
NetUtils.py Core: some typing and docs in various parts of the interface (#1060) 2022-09-28 23:54:10 +02:00
OoTAdjuster.py Options: change displayname to display_name 2022-02-02 16:29:29 +01:00
OoTClient.py MultiServer and clients: async coroutine starter in Utils.py (#1143) 2022-11-02 15:51:35 +01:00
Options.py Core: make early_items internal only (#1177) 2022-11-16 17:32:33 +01:00
Patch.py Core: SNI Client Refactor (#1083) 2022-10-25 19:54:43 +02:00
PokemonClient.py [Pokémon Red and Blue] more improvements (#1208) 2022-11-06 09:07:41 +01:00
README.md New Game: Zillion (#1081) 2022-10-20 19:41:11 +02:00
SNIClient.py CommonClient & SNIClient: Fixes for reconnecting (#1193) 2022-11-04 17:57:58 +01:00
Starcraft2Client.py SC2: New Settings, Logic improvements (#1110) 2022-10-26 12:24:54 +02:00
Utils.py Network: implement read_only datastore keys: hints and slot_data (#1286) 2022-12-03 23:29:33 +01:00
WebHost.py WebHost: optimize imports 2022-10-17 01:24:02 +02:00
ZillionClient.py MultiServer and clients: async coroutine starter in Utils.py (#1143) 2022-11-02 15:51:35 +01:00
host.yaml Factorio: Added ability to chat from within the game. (#1068) 2022-10-28 00:45:26 +02:00
inno_setup.iss Pokemon R/B: always bind file handling to client (#1261) 2022-12-06 23:02:54 -06:00
kvui.py CommonClient & SNIClient: Fixes for reconnecting (#1193) 2022-11-04 17:57:58 +01:00
meta.yaml meta.yaml: update progression balancing (#1283) 2022-12-05 22:26:44 +01:00
playerSettings.yaml LttP: fix open pyramid settings parsing (#1253) 2022-11-27 19:29:18 -06:00
pytest.ini use pytest for github unittests 2020-04-29 18:44:03 +02:00
requirements.txt Core: update modules 2022-09-03 09:55:47 +02:00
setup.py Core: update cx-Freeze 2022-11-17 23:53:50 +01:00

README.md

Archipelago Discord Shield | Install

Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases, presently, Archipelago is also the randomizer itself.

Currently, the following games are supported:

  • The Legend of Zelda: A Link to the Past
  • Factorio
  • Minecraft
  • Subnautica
  • Slay the Spire
  • Risk of Rain 2
  • The Legend of Zelda: Ocarina of Time
  • Timespinner
  • Super Metroid
  • Secret of Evermore
  • Final Fantasy
  • Rogue Legacy
  • VVVVVV
  • Raft
  • Super Mario 64
  • Meritous
  • Super Metroid/Link to the Past combo randomizer (SMZ3)
  • ChecksFinder
  • ArchipIDLE
  • Hollow Knight
  • The Witness
  • Sonic Adventure 2: Battle
  • Starcraft 2: Wings of Liberty
  • Donkey Kong Country 3
  • Dark Souls 3
  • Super Mario World
  • Pokémon Red and Blue
  • Hylics 2
  • Overcooked! 2
  • Zillion

For setup and instructions check out our tutorials page. Downloads can be found at Releases, including compiled windows binaries.

History

Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here. The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:

We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the path. Just because one person's name may be in a repository title does not mean that only one person made that project happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago but we hope to honor them fairly.

Path to the Archipelago

Archipelago was directly forked from bonta0's multiworld_31 branch of ALttPEntranceRandomizer (this project has a long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to MultiWorld-Utilities to better encompass its intended function. As Archipelago matured, then known as "Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository (as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.

Running Archipelago

For most people all you need to do is head over to the releases page then download and run the appropriate installer. The installers function on Windows only.

If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our doc on running Archipelago from source.

This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.

Contributing

For contribution guidelines, please see our Contributing doc.

FAQ

For Frequently asked questions, please see the website's FAQ Page.

Code of Conduct

Please refer to our code of conduct.