Archipelago/worlds/lingo/test/TestDoors.py

103 lines
4.8 KiB
Python

from . import LingoTestBase
class TestRequiredRoomLogic(LingoTestBase):
options = {
"shuffle_doors": "complex",
"shuffle_colors": "false",
}
def test_pilgrim_first(self) -> None:
self.remove_forced_good_item()
self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Pilgrim Antechamber", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
self.collect_by_name("Pilgrim Room - Sun Painting")
self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Pilgrim Antechamber", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
self.collect_by_name("Pilgrim Room - Shortcut to The Seeker")
self.assertTrue(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
self.collect_by_name("Starting Room - Back Right Door")
self.assertTrue(self.can_reach_location("The Seeker - Achievement"))
def test_hidden_first(self) -> None:
self.remove_forced_good_item()
self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
self.collect_by_name("Starting Room - Back Right Door")
self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
self.collect_by_name("Pilgrim Room - Shortcut to The Seeker")
self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
self.collect_by_name("Pilgrim Room - Sun Painting")
self.assertTrue(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
self.assertTrue(self.can_reach_location("The Seeker - Achievement"))
class TestRequiredDoorLogic(LingoTestBase):
options = {
"shuffle_doors": "complex",
"shuffle_colors": "false",
}
def test_through_rhyme(self) -> None:
self.remove_forced_good_item()
self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
self.collect_by_name("Starting Room - Rhyme Room Entrance")
self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
self.collect_by_name("Rhyme Room (Looped Square) - Door to Circle")
self.assertTrue(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
def test_through_hidden(self) -> None:
self.remove_forced_good_item()
self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
self.collect_by_name("Starting Room - Rhyme Room Entrance")
self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
self.collect_by_name("Starting Room - Back Right Door")
self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
self.collect_by_name("Hidden Room - Rhyme Room Entrance")
self.assertTrue(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
class TestSimpleDoors(LingoTestBase):
options = {
"shuffle_doors": "simple",
"shuffle_colors": "false",
}
def test_requirement(self):
self.remove_forced_good_item()
self.assertFalse(self.multiworld.state.can_reach("Outside The Wanderer", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.collect_by_name("Rhyme Room Doors")
self.assertTrue(self.multiworld.state.can_reach("Outside The Wanderer", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))