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SA2B: v2.3 - The Chao Update (#2277)
Changelog:

Features:
- New goal
  - Chaos Chao
    - Raise a Chaos Chao to win!
- New optional Location Checks
  - Chao Animal Parts
    - Each body part from each type of animal is a location
  - Chao Stats
    - 0-99 levels of each of the 7 Chao stats can be locations
    - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc)
  - Kindergartensanity
    - Classroom lessons are locations
      - Either all lessons or any one of each category can be set as locations
  - Shopsanity
    - A specified number of locations can be placed in the Chao Black Market
    - These locations are unlocked by acquiring `Chao Coin`s
    - Ring costs for these items can be adjusted 
  - Chao Karate can now be set to one location per fight, instead of one per tournament
- Items
  - If any Chao locations are active, the following will be in the item pool:
    - Chao Eggs
    - Garden Seeds
    - Garden Fruit
    - Chao Hats
    - Chaos Drives
- The starting eggs in the garden can be a random color
- Chao World entrances can be shuffled
- Chao are given default names
- New Traps
  - Reverse Trap

Quality of Life:
- Chao Save Data is now separate per-slot in addition to per-seed
  - This allows a single player to have multiple slots in the same seed, each having separate Chao progress
- Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World)
- All Chao can now enter the Hero and Dark races
- Chao Karate difficulty can be set separately from Chao Race difficulty
- Chao Aging can be sped up at will, up to 15×
- New mod `config` option to fine-tune Chao Stat multiplication
  - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code
- Pong Traps can now activate in Chao World
- Maximum range for possible number of Emblems is now 1000
- General APWorld cleanup and optimization
  - Option access has moved to the new options system
  - An item group now exists for trap items

Bug Fixes:
- Dry Lagoon now has all 11 Animals
- Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster`
- Lost Colony - 2 (Hard Logic) now requires no upgrades
- Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 08:08:38 +01:00
.github CI: run tests multi-threaded (#2251) 2023-10-02 08:47:28 +02:00
WebHostLib WebHost: Sort tracker last activity 'None' as maximum instead of -1 (#2446) 2023-11-11 01:13:32 -05:00
data CommonClient: Add a hints tab (#2392) 2023-11-07 14:51:35 -06:00
docs Docs: Rework of Contributing.md (#2278) 2023-11-15 19:18:57 +01:00
test core: fix item/location descriptions test (#2450) 2023-11-15 07:26:10 +01:00
typings/kivy Zillion: map tracker in client (#1136) 2022-10-27 02:30:22 -07:00
worlds SA2B: v2.3 - The Chao Update (#2277) 2023-11-16 08:08:38 +01:00
worlds_disabled OriBF: Move Ori and the Blind Forest to `worlds_disabled`. (#1906) 2023-06-29 13:36:48 -05:00
.gitignore Pokemon Emerald: Implement New Game (#1813) 2023-11-12 15:39:34 -06:00
AdventureClient.py CI: add a workflow to show flake8/mypy violations in modified files of a PR (#1513) 2023-05-20 14:40:51 +02:00
BaseClasses.py Core: relax typing hints on has_all and has_any (#2462) 2023-11-15 06:53:37 +01:00
BizHawkClient.py BizHawkClient: Add BizHawkClient (#1978) 2023-10-03 02:44:19 +02:00
ChecksFinderClient.py ChecksFinder: Linux support via wine (#795) 2022-07-19 07:44:04 +02:00
CommonClient.py CommonClient: make IncompatibleVersion more explicit. (#2350) 2023-11-15 06:13:41 +01:00
FF1Client.py Docs: Revise all docs mentioning Lua in EmuHawk (which are in English), and other misc. corrections (#1782) 2023-06-26 08:53:44 +02:00
FactorioClient.py Factorio: Client in folder, TextClient: always available (#1829) 2023-06-25 02:31:25 +02:00
Fill.py Fill: fix swap error found in CI (#2397) 2023-11-11 10:54:51 +01:00
Generate.py Core: fix some memory leak sources without removing caching (#2400) 2023-10-31 02:08:56 +01:00
KH2Client.py KH2: AntipointReset (#1815) 2023-05-18 15:28:35 +02:00
LICENSE update Copyright 2022-02-17 19:03:11 -08:00
Launcher.py Launcher: Allow opening patches for clients without an exe (#2176) 2023-10-02 20:52:00 +02:00
LinksAwakeningClient.py LADX: Fix getting old items over and over again in Bizhawk (#2011) 2023-07-27 16:08:14 +02:00
LttPAdjuster.py LttP: Adjuster no longer breaks when sprite path doesn't exist. 2023-10-07 15:57:05 +02:00
MMBN3Client.py MMBN3: Fixes hint spam when receiving a hint (#2087) 2023-08-11 11:01:24 +02:00
Main.py Core: check that location address is unique per player (#2429) 2023-11-15 20:50:00 +01:00
MinecraftClient.py Core: Add settings API ("auto settings") for host.yaml (#1871) 2023-07-05 22:39:35 +02:00
ModuleUpdate.py Core: allow multi-line and --hash in requirements.txt 2023-10-25 00:52:57 +02:00
MultiServer.py MultiServer: exit console task when console thread dies (#2068) 2023-08-04 10:01:51 +02:00
NetUtils.py Speedups: fix file date check when frozen (#2211) 2023-09-22 23:05:04 +02:00
OoTAdjuster.py Main: add __all__ and change wrong imports (#1824) 2023-05-20 19:21:39 +02:00
OoTClient.py Core: Add settings API ("auto settings") for host.yaml (#1871) 2023-07-05 22:39:35 +02:00
Options.py Options: have as_dict return set values as lists to reduce JSON footprint (#2354) 2023-10-24 22:50:53 +02:00
Patch.py Core: SNI Client Refactor (#1083) 2022-10-25 19:54:43 +02:00
PokemonClient.py Pokémon Red and Blue: Progressive Card Key and auto hint bug fixes (#2076) 2023-08-02 19:51:53 +02:00
README.md Pokemon Emerald: Implement New Game (#1813) 2023-11-12 15:39:34 -06:00
SNIClient.py SNIClient, ALttP: expose death_text to SNI client, add message to alttp (#1793) 2023-10-31 11:11:18 +01:00
Starcraft2Client.py SC2 WoL - Mod, Item and Location update (#2113) 2023-09-15 02:22:10 +02:00
UndertaleClient.py Docs, Undertale: Added Suggestions Missed in #2285 (#2435) 2023-11-07 14:41:13 -06:00
Utils.py AppImage: allow loading apworlds from ~/Archipelago and copy scripts (#2358) 2023-11-04 10:26:51 +01:00
WargrooveClient.py Wargroove: Fixed Wargroove Client not removing communication files (#1492) 2023-03-03 18:24:09 +01:00
WebHost.py Core, WebHost: lazy-load worlds in unpickler, WebHost and WebHostLib (#2156) 2023-09-20 16:05:56 +02:00
Zelda1Client.py Docs: Revise all docs mentioning Lua in EmuHawk (which are in English), and other misc. corrections (#1782) 2023-06-26 08:53:44 +02:00
ZillionClient.py Zillion: Python 3.11 compatibility fix (#2105) 2023-08-16 09:00:10 -05:00
_speedups.pyx Speedups: ignore warning C4551 for pyximport+MSVC (#2054) 2023-07-30 10:33:00 +02:00
_speedups.pyxbld MultiServer: speed up location commands (#1926) 2023-07-04 19:12:43 +02:00
inno_setup.iss Installer: Fix invalid component error in inno_setup.iss (#2455) 2023-11-12 19:21:17 -06:00
kvui.py CommonClient: Add a hints tab (#2392) 2023-11-07 14:51:35 -06:00
meta.yaml meta.yaml: update progression balancing (#1283) 2022-12-05 22:26:44 +01:00
playerSettings.yaml LTTP: Key Drop Shuffle (#282) 2023-09-27 05:24:10 +02:00
pytest.ini pytest: run tests on non-windows with new names (#2349) 2023-10-24 10:59:15 +02:00
requirements.txt Core: update modules (#2440) 2023-11-13 06:48:50 +01:00
settings.py BizHawkClient: Add autostart setting (#2322) 2023-10-19 07:07:15 +02:00
setup.py Setup: fix orjson import on frozen py3.8 (#2458) 2023-11-13 22:42:34 +01:00

README.md

Archipelago Discord Shield | Install

Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases, presently, Archipelago is also the randomizer itself.

Currently, the following games are supported:

  • The Legend of Zelda: A Link to the Past
  • Factorio
  • Minecraft
  • Subnautica
  • Slay the Spire
  • Risk of Rain 2
  • The Legend of Zelda: Ocarina of Time
  • Timespinner
  • Super Metroid
  • Secret of Evermore
  • Final Fantasy
  • Rogue Legacy
  • VVVVVV
  • Raft
  • Super Mario 64
  • Meritous
  • Super Metroid/Link to the Past combo randomizer (SMZ3)
  • ChecksFinder
  • ArchipIDLE
  • Hollow Knight
  • The Witness
  • Sonic Adventure 2: Battle
  • Starcraft 2: Wings of Liberty
  • Donkey Kong Country 3
  • Dark Souls 3
  • Super Mario World
  • Pokémon Red and Blue
  • Hylics 2
  • Overcooked! 2
  • Zillion
  • Lufia II Ancient Cave
  • Blasphemous
  • Wargroove
  • Stardew Valley
  • The Legend of Zelda
  • The Messenger
  • Kingdom Hearts 2
  • The Legend of Zelda: Link's Awakening DX
  • Clique
  • Adventure
  • DLC Quest
  • Noita
  • Undertale
  • Bumper Stickers
  • Mega Man Battle Network 3: Blue Version
  • Muse Dash
  • DOOM 1993
  • Terraria
  • Lingo
  • Pokémon Emerald

For setup and instructions check out our tutorials page. Downloads can be found at Releases, including compiled windows binaries.

History

Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here. The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:

We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the path. Just because one person's name may be in a repository title does not mean that only one person made that project happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago but we hope to honor them fairly.

Path to the Archipelago

Archipelago was directly forked from bonta0's multiworld_31 branch of ALttPEntranceRandomizer (this project has a long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to MultiWorld-Utilities to better encompass its intended function. As Archipelago matured, then known as "Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository (as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.

Running Archipelago

For most people all you need to do is head over to the releases page then download and run the appropriate installer. The installers function on Windows only.

If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our doc on running Archipelago from source.

This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.

Contributing

For contribution guidelines, please see our Contributing doc.

FAQ

For Frequently asked questions, please see the website's FAQ Page.

Code of Conduct

Please refer to our code of conduct.