* oot client: check types of tables coming from lua script for safety There was a reported bug with corrupted (?) slot data preventing locations sending. This should safeguard against any instances of that happening in the future, if it ever happens again. * oot: repair minor hint issues SMW has # in some location names which breaks ootr's poor text formatting system, so those need to be filtered out. Also replaces "[X] for [player Y]" with "[player Y]'s X" as frequently requested. * oot: update required client version * oot client: fix patching filename bug * oot: fix broken poachers saw item how was I this stupid, seriously * oot: sanitize player, location, and item names everywhere |
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.. | ||
data | ||
docs | ||
ColorSFXOptions.py | ||
Colors.py | ||
Cosmetics.py | ||
Dungeon.py | ||
DungeonList.py | ||
Entrance.py | ||
EntranceShuffle.py | ||
HintList.py | ||
Hints.py | ||
IconManip.py | ||
ItemPool.py | ||
Items.py | ||
JSONDump.py | ||
LICENSE | ||
Location.py | ||
LocationList.py | ||
LogicTricks.py | ||
MQ.py | ||
Messages.py | ||
Music.py | ||
N64Patch.py | ||
Options.py | ||
Patches.py | ||
Regions.py | ||
Rom.py | ||
RuleParser.py | ||
Rules.py | ||
SaveContext.py | ||
SceneFlags.py | ||
Sounds.py | ||
TextBox.py | ||
Utils.py | ||
__init__.py | ||
build_color_options.py | ||
crc.py | ||
ntype.py | ||
texture_util.py |