Fork of Archipelago Multi-Game Randomizer and Server that runs on https://ap.hollymcfarland.com
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Jérémie Bolduc af7d0dbf37
Stardew Valley: implement new game (#1455)
* Stardew Valley Archipelago implementation

* fix breaking changes

* - Added and Updated Documentation for the game

* Removed fun

* Remove entire idea of step, due to possible inconsistency with the main AP core

* Commented out the desired steps, fix renaming after rebase

* Fixed wording

* tests now passes on 3.8

* run flake8

* remove dependency so apworld work again

* remove dependency for real

* - Fix Formatting in the Game Page
- Removed disabled Option Descriptions for Entrance Randomizer
- Improved Game Page's description of the Arcade Machine buffs
- Trimmed down the text on the Options page for Arcade Machines, so that it is smaller

* - Removed blankspace

* remove player field

* remove None check in options

* document the scripts

* fix pytest warning

* use importlib.resources.files

* fix

* add version requirement to importlib_resources

* remove __init__.py from data folder

* increment data version

* let the __init__.py for 3.9

* use sorted() instead of list()

* replace frozenset from fish_data with tuples

* remove dependency on pytest

* - Add a bit of text to the guide to tell them about how to redeem some received items

* - Added a comment about which mod version to use

* change single quotes for double quotes

* Minimum client version both ways

* Changed version number to be more specific. The mod will handle deciding

---------

Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
2023-02-27 01:19:15 +01:00
.github CI: more pip to fix the build 2023-02-07 10:10:27 +01:00
WebHostLib Tracker: get game names from slot_info instead of `multidata["games"]` and render custom game names on generic tracker (#1453) 2023-02-24 08:30:11 +01:00
data kvui: limit UI side logs to by default 1000 messages 2023-02-13 09:02:19 +01:00
docs Docs: document world docs and tests (#1463) 2023-02-19 23:16:56 +01:00
test Stardew Valley: implement new game (#1455) 2023-02-27 01:19:15 +01:00
typings/kivy Zillion: map tracker in client (#1136) 2022-10-27 02:30:22 -07:00
worlds Stardew Valley: implement new game (#1455) 2023-02-27 01:19:15 +01:00
.gitignore kivy: allow user-defined text colors in data/client.kv (#1429) 2023-02-13 01:55:43 +01:00
BaseClasses.py LTTP: Move LTTP spoiler writing out of core (#1467) 2023-02-25 04:02:51 +01:00
ChecksFinderClient.py ChecksFinder: Linux support via wine (#795) 2022-07-19 07:44:04 +02:00
CommonClient.py Protocol: Improve machine-readability of prints (#1388) 2023-02-13 03:17:25 +01:00
FF1Client.py MultiServer and clients: async coroutine starter in Utils.py (#1143) 2022-11-02 15:51:35 +01:00
FactorioClient.py Protocol: Improve machine-readability of prints (#1388) 2023-02-13 03:17:25 +01:00
Fill.py Core: Fill fix local logic conflict (#1271) 2022-11-28 07:03:09 +01:00
Generate.py Core: convert mixture of Plando Options and Settings into just Options 2023-01-19 17:20:23 +01:00
LICENSE update Copyright 2022-02-17 19:03:11 -08:00
Launcher.py Wargroove: Implement New Game (#1401) 2023-02-24 07:35:09 +01:00
LttPAdjuster.py Core: replace global random state with descriptive error (#1424) 2023-02-02 01:14:23 +01:00
Main.py core: rip out RegionType and rework Region class (#814) 2023-02-14 01:06:43 +01:00
MinecraftClient.py MinecraftClient: Linux fixes (#668) 2022-06-19 04:54:10 -07:00
ModuleUpdate.py ModuleUpdater: allow new syntax, nicer output 2023-02-18 15:18:51 +01:00
MultiServer.py Protocol: Improve machine-readability of prints (#1388) 2023-02-13 03:17:25 +01:00
NetUtils.py Server: fix release_mode (#1407) 2023-01-24 03:36:27 +01:00
OoTAdjuster.py Core: replace global random state with descriptive error (#1424) 2023-02-02 01:14:23 +01:00
OoTClient.py Ocarina of Time 7.0 (#1277) 2022-12-11 04:11:40 +01:00
Options.py core: properly declare from_any as an abstract classmethod 2023-02-01 21:14:11 +01:00
Patch.py Core: SNI Client Refactor (#1083) 2022-10-25 19:54:43 +02:00
PokemonClient.py Pokemon R/B: Bug fixes and add trap weights (#1319) 2022-12-11 13:51:28 -06:00
README.md Lufia II Ancient Cave: implement new game (#1218) 2022-12-12 02:36:18 +01:00
SNIClient.py SNIclient: connect fixes (#1436) 2023-02-07 10:16:39 +01:00
Starcraft2Client.py SC2: verify downloaded data is a zipfile 2023-01-24 03:54:23 +01:00
Utils.py Wargroove: Implement New Game (#1401) 2023-02-24 07:35:09 +01:00
WargrooveClient.py Wargroove: Implement New Game (#1401) 2023-02-24 07:35:09 +01:00
WebHost.py Tests: make sure DB overwrite actually takes 2023-01-02 20:23:00 +01:00
ZillionClient.py ZillionClient: fix manual disconnect (#1266) 2023-01-07 10:27:43 +01:00
host.yaml Wargroove: Implement New Game (#1401) 2023-02-24 07:35:09 +01:00
inno_setup.iss Lufia II Ancient Cave: implement new game (#1218) 2022-12-12 02:36:18 +01:00
kvui.py kvui: limit UI side logs to by default 1000 messages 2023-02-13 09:02:19 +01:00
meta.yaml meta.yaml: update progression balancing (#1283) 2022-12-05 22:26:44 +01:00
playerSettings.yaml update LTTP player template to add all universal AP options (#1372) 2023-01-07 10:09:33 +01:00
pytest.ini use pytest for github unittests 2020-04-29 18:44:03 +02:00
requirements.txt Core: update modules 2022-09-03 09:55:47 +02:00
setup.py Stardew Valley: implement new game (#1455) 2023-02-27 01:19:15 +01:00

README.md

Archipelago Discord Shield | Install

Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases, presently, Archipelago is also the randomizer itself.

Currently, the following games are supported:

  • The Legend of Zelda: A Link to the Past
  • Factorio
  • Minecraft
  • Subnautica
  • Slay the Spire
  • Risk of Rain 2
  • The Legend of Zelda: Ocarina of Time
  • Timespinner
  • Super Metroid
  • Secret of Evermore
  • Final Fantasy
  • Rogue Legacy
  • VVVVVV
  • Raft
  • Super Mario 64
  • Meritous
  • Super Metroid/Link to the Past combo randomizer (SMZ3)
  • ChecksFinder
  • ArchipIDLE
  • Hollow Knight
  • The Witness
  • Sonic Adventure 2: Battle
  • Starcraft 2: Wings of Liberty
  • Donkey Kong Country 3
  • Dark Souls 3
  • Super Mario World
  • Pokémon Red and Blue
  • Hylics 2
  • Overcooked! 2
  • Zillion
  • Lufia II Ancient Cave

For setup and instructions check out our tutorials page. Downloads can be found at Releases, including compiled windows binaries.

History

Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here. The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:

We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the path. Just because one person's name may be in a repository title does not mean that only one person made that project happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago but we hope to honor them fairly.

Path to the Archipelago

Archipelago was directly forked from bonta0's multiworld_31 branch of ALttPEntranceRandomizer (this project has a long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to MultiWorld-Utilities to better encompass its intended function. As Archipelago matured, then known as "Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository (as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.

Running Archipelago

For most people all you need to do is head over to the releases page then download and run the appropriate installer. The installers function on Windows only.

If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our doc on running Archipelago from source.

This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.

Contributing

For contribution guidelines, please see our Contributing doc.

FAQ

For Frequently asked questions, please see the website's FAQ Page.

Code of Conduct

Please refer to our code of conduct.