Changes: * Hints should feel a lot less same-y now ("Priority hints" are no longer always hints in disguise) * Keep Hedge Mazes 1-3 and Pressure Plates 1-3 are added as locations in all settings * Desert Final Room Hexagonal & Desert Final Room Bent 3 are added as locations * Entries in exclude_locations that are referring to panels are now sent through slot data. This means they can be pre-skipped on the client side. Fixes: * Logic error in the Stoneworks that led to more restrictive seeds than necessary * Logic error for Theater Flowers EP that led to more restrictive seeds than necessary * Fixed crash in plando when "item" is a dict with weights * Spoiler log locations were in random order per region, now they are consistent |
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.. | ||
EP_Shuffle | ||
Audio_Logs.txt | ||
Disable_Unrandomized.txt | ||
Door_Panel_Shuffle.txt | ||
Doors_Complex.txt | ||
Doors_Max.txt | ||
Doors_Simple.txt | ||
Early_UTM.txt | ||
Laser_Shuffle.txt | ||
Symbol_Shuffle.txt |