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The Witness: Automatic Postgame & Disabled Panels Calculation (#2698)
* Refactor postgame code to be more readable

* Change all references to options to strings

* oops

* Fix some outdated code related to yaml-disabled EPs

* Small fixes to short/longbox stuff (thanks Medic)

* comment

* fix duplicate

* Removed triplicate lmfao

* Better comment

* added another 'unfun' postgame consideration

* comment

* more option strings

* oops

* Remove an unnecessary comparison

* another string missed

* New classification changes (Credit: Exempt-Medic)

* Don't need to pass world

* Comments

* Replace it with another magic system because why not at this point :DDDDDD

* oops

* Oops

* Another was missed

* Make events conditions. Disable_Non_Randomized will no longer just 'have all events'

* What the fuck? Has this just always been broken?

* Don't have boolean function with 'not' in the name

* Another useful classification

* slight code refactor

* Funny haha booleans

* This would create a really bad merge error

* I can't believe this actually kind of works

* And here's the punchline. + some bugfixes

* Comment dat code

* Comments galore

* LMAO OOPS

* so nice I did it twice

* debug x2

* Careful

* Add more comments

* That comment is a bit unnecessary now

* Fix overriding region connections

* Correct a comment

* Correct again

* Rename variable

* Idk I guess this is in this branch now

* More tweaking of postgame & comments

* This is commit just exists to fix that grammar error

* I think I can just fucking delete this now???

* Forgot to reset something here

* Delete dead codepath

* Obelisk Keys were getting yote erroneously

* More comments

* Fix duplicate connections

* Oopsington III

* performance improvements & cleanup

* More rules cleanup and performance improvements

* Oh cool I can do this huh

* Okay but this is even more swag tho

* Lazy eval

* remove some implicit checks

* Is this too magical yet

* more guard magic

* Maaaaaaaagiccccccccc

* Laaaaaaaaaaaaaaaazzzzzzyyyyyyyyyyy

* Make it docstring

* Newline bc I like that better

* this is a little spooky lol

* lol

* Wait

* spoO

* Better variable name and comment

* Improved comment again

* better API

* oops I deleted a deepcopy

* lol help

* Help???

* player_regionsns lmao

* Add some comments

* Make doors disabled properly again. I hope this works

* Don't disable lasers

* Omega oops

* Make Floor 2 Exit not exist

* Make a fix that's warps compatible

* I think this was an oversight, I tested a seed and it seems to have the same result

* This is definitely less Violet than before

* Does this feel more violet lol

* Exception if a laser gets disabled, cleanup

* Ruff

* >:(

* consistent utils import

* Make autopostgame more reviewable (hopefully)

* more reviewability

* WitnessRule

* replace another instance of it

* lint

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* comments and lint
2024-06-01 23:11:28 +02:00
.github CI: pyright in github actions (#3121) 2024-04-16 23:03:30 +02:00
.run PyCharm: ship a working unittest run config (#2694) 2024-01-12 00:49:14 +01:00
WebHostLib WebHost: update trackers only if they're visible. (#3407) 2024-06-01 17:07:58 +02:00
data A Hat in Time: Implement New Game (#2640) 2024-05-20 09:04:06 +02:00
docs Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933) 2024-06-01 06:07:13 -05:00
test Core: Fix auto-fill in the text client when clicking on a hint suggestion (#3267) 2024-06-01 07:32:41 -05:00
typings/kivy CI: pyright in github actions (#3121) 2024-04-16 23:03:30 +02:00
worlds The Witness: Automatic Postgame & Disabled Panels Calculation (#2698) 2024-06-01 23:11:28 +02:00
worlds_disabled Docs: Added Disabled World information to README.md (#2705) 2024-01-13 21:10:16 +01:00
.coveragerc Tests: create sane cov defaults (#2728) 2024-01-16 17:10:19 +01:00
.gitignore Git: Added file type .smc to gitignore (#2476) 2023-11-22 08:15:35 -06:00
AHITClient.py A Hat in Time: Implement New Game (#2640) 2024-05-20 09:04:06 +02:00
AdventureClient.py Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933) 2024-06-01 06:07:13 -05:00
BaseClasses.py Core: Rename "count_exclusive" methods to "count_unique" (#3386) 2024-05-25 13:14:13 +02:00
BizHawkClient.py BizHawkClient: Add BizHawkClient (#1978) 2023-10-03 02:44:19 +02:00
ChecksFinderClient.py ChecksFinder: Linux support via wine (#795) 2022-07-19 07:44:04 +02:00
CommonClient.py Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933) 2024-06-01 06:07:13 -05:00
FF1Client.py Docs: Revise all docs mentioning Lua in EmuHawk (which are in English), and other misc. corrections (#1782) 2023-06-26 08:53:44 +02:00
FactorioClient.py Factorio: Client in folder, TextClient: always available (#1829) 2023-06-25 02:31:25 +02:00
Fill.py Core: add panic_method setting (#3261) 2024-05-22 14:02:18 +02:00
Generate.py Core: move PlandoConnections and PlandoTexts to the options system (#2904) 2024-06-01 06:34:41 -05:00
KH2Client.py KH2: Version 2 (#2009) 2023-11-25 08:46:00 -06:00
LICENSE update Copyright 2022-02-17 19:03:11 -08:00
Launcher.py Core: prevent "Could not find identify Component responsible for None" from being logged. (#3225) 2024-05-17 12:19:41 +02:00
LinksAwakeningClient.py LADX: Added some resilience to non-ASCII player names (#2642) 2024-02-13 22:46:18 +01:00
LttPAdjuster.py LttP: Adjuster no longer breaks when sprite path doesn't exist. 2023-10-07 15:57:05 +02:00
MMBN3Client.py MMBN3: Small Bug Fixes (#2282) 2023-11-24 11:14:05 -06:00
Main.py MultiServer: make !hint prefer early sphere (#2862) 2024-05-27 18:43:25 +02:00
MinecraftClient.py Core: Add settings API ("auto settings") for host.yaml (#1871) 2023-07-05 22:39:35 +02:00
ModuleUpdate.py CI: pyright in github actions (#3121) 2024-04-16 23:03:30 +02:00
MultiServer.py Core: Fix auto-fill in the text client when clicking on a hint suggestion (#3267) 2024-06-01 07:32:41 -05:00
NetUtils.py Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933) 2024-06-01 06:07:13 -05:00
OoTAdjuster.py Core: Purge the evil (`world: MultiWorld`) (#2749) 2024-02-05 00:38:00 +01:00
OoTClient.py Core: Add settings API ("auto settings") for host.yaml (#1871) 2023-07-05 22:39:35 +02:00
Options.py Core: move PlandoConnections and PlandoTexts to the options system (#2904) 2024-06-01 06:34:41 -05:00
Patch.py Core: add layer for patches that don't use `Patch.py` (#2889) 2024-03-14 22:29:29 +01:00
README.md Docs: improve contributing sign posting (#2888) 2024-05-29 03:46:17 +02:00
SNIClient.py SNIClient: restore old operands header (#3242) 2024-05-03 22:00:05 +02:00
Starcraft2Client.py SC2: Multi-campaign (#2954) 2024-03-15 17:33:03 +01:00
UndertaleClient.py Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933) 2024-06-01 06:07:13 -05:00
Utils.py Core: Fix auto-fill in the text client when clicking on a hint suggestion (#3267) 2024-06-01 07:32:41 -05:00
WargrooveClient.py Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933) 2024-06-01 06:07:13 -05:00
WebHost.py WebHost: properly stop worker threads (#3340) 2024-05-19 20:40:36 +02:00
Zelda1Client.py Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933) 2024-06-01 06:07:13 -05:00
ZillionClient.py Zillion: move client to worlds/zillion (#2649) 2024-01-01 13:42:41 -06:00
_speedups.pyx Speedups: no cinit, no pickling (#2851) 2024-02-21 08:53:54 +01:00
_speedups.pyxbld MultiServer: speed up location commands (#1926) 2023-07-04 19:12:43 +02:00
inno_setup.iss Installer: Prevent ALTTP Sprite Download from being Interrupted (#3293) 2024-06-01 06:42:02 -05:00
kvui.py Core: Fix auto-fill in the text client when clicking on a hint suggestion (#3267) 2024-06-01 07:32:41 -05:00
meta.yaml meta.yaml: update progression balancing (#1283) 2022-12-05 22:26:44 +01:00
pytest.ini pytest: run tests on non-windows with new names (#2349) 2023-10-24 10:59:15 +02:00
requirements.txt requirements.txt: _ instead of - to make PyCharm happy (#3043) 2024-03-27 21:09:09 +01:00
settings.py WebHost: use settings defaults for /api/generate and options -> Single Player Generate (#3411) 2024-05-29 16:53:18 +02:00
setup.py Setup: pin cx_freeze to 7.0.0 (#3406) 2024-05-26 21:22:40 +02:00

README.md

Archipelago Discord Shield | Install

Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases, presently, Archipelago is also the randomizer itself.

Currently, the following games are supported:

  • The Legend of Zelda: A Link to the Past
  • Factorio
  • Minecraft
  • Subnautica
  • Slay the Spire
  • Risk of Rain 2
  • The Legend of Zelda: Ocarina of Time
  • Timespinner
  • Super Metroid
  • Secret of Evermore
  • Final Fantasy
  • Rogue Legacy
  • VVVVVV
  • Raft
  • Super Mario 64
  • Meritous
  • Super Metroid/Link to the Past combo randomizer (SMZ3)
  • ChecksFinder
  • ArchipIDLE
  • Hollow Knight
  • The Witness
  • Sonic Adventure 2: Battle
  • Starcraft 2
  • Donkey Kong Country 3
  • Dark Souls 3
  • Super Mario World
  • Pokémon Red and Blue
  • Hylics 2
  • Overcooked! 2
  • Zillion
  • Lufia II Ancient Cave
  • Blasphemous
  • Wargroove
  • Stardew Valley
  • The Legend of Zelda
  • The Messenger
  • Kingdom Hearts 2
  • The Legend of Zelda: Link's Awakening DX
  • Clique
  • Adventure
  • DLC Quest
  • Noita
  • Undertale
  • Bumper Stickers
  • Mega Man Battle Network 3: Blue Version
  • Muse Dash
  • DOOM 1993
  • Terraria
  • Lingo
  • Pokémon Emerald
  • DOOM II
  • Shivers
  • Heretic
  • Landstalker: The Treasures of King Nole
  • Final Fantasy Mystic Quest
  • TUNIC
  • Kirby's Dream Land 3
  • Celeste 64
  • Zork Grand Inquisitor
  • Castlevania 64
  • A Short Hike
  • Yoshi's Island
  • Mario & Luigi: Superstar Saga
  • Bomb Rush Cyberfunk
  • Aquaria
  • Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
  • A Hat in Time

For setup and instructions check out our tutorials page. Downloads can be found at Releases, including compiled windows binaries.

History

Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here. The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:

We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the path. Just because one person's name may be in a repository title does not mean that only one person made that project happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago, but we hope to honor them fairly.

Path to the Archipelago

Archipelago was directly forked from bonta0's multiworld_31 branch of ALttPEntranceRandomizer (this project has a long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to MultiWorld-Utilities to better encompass its intended function. As Archipelago matured, then known as "Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository (as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.

Running Archipelago

For most people, all you need to do is head over to the releases page, then download and run the appropriate installer, or AppImage for Linux-based systems.

If you are a developer or are running on a platform with no compiled releases available, please see our doc on running Archipelago from source.

This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.

Contributing

To contribute to Archipelago, including the WebHost, core program, or by adding a new game, see our Contributing guidelines.

FAQ

For Frequently asked questions, please see the website's FAQ Page.

Code of Conduct

Please refer to our code of conduct.