* oot client: check types of tables coming from lua script for safety There was a reported bug with corrupted (?) slot data preventing locations sending. This should safeguard against any instances of that happening in the future, if it ever happens again. * oot: repair minor hint issues SMW has # in some location names which breaks ootr's poor text formatting system, so those need to be filtered out. Also replaces "[X] for [player Y]" with "[player Y]'s X" as frequently requested. * oot: update required client version * oot client: fix patching filename bug * oot: fix broken poachers saw item how was I this stupid, seriously * oot: sanitize player, location, and item names everywhere |
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| .. | ||
| data | ||
| docs | ||
| ColorSFXOptions.py | ||
| Colors.py | ||
| Cosmetics.py | ||
| Dungeon.py | ||
| DungeonList.py | ||
| Entrance.py | ||
| EntranceShuffle.py | ||
| HintList.py | ||
| Hints.py | ||
| IconManip.py | ||
| ItemPool.py | ||
| Items.py | ||
| JSONDump.py | ||
| LICENSE | ||
| Location.py | ||
| LocationList.py | ||
| LogicTricks.py | ||
| MQ.py | ||
| Messages.py | ||
| Music.py | ||
| N64Patch.py | ||
| Options.py | ||
| Patches.py | ||
| Regions.py | ||
| Rom.py | ||
| RuleParser.py | ||
| Rules.py | ||
| SaveContext.py | ||
| SceneFlags.py | ||
| Sounds.py | ||
| TextBox.py | ||
| Utils.py | ||
| __init__.py | ||
| build_color_options.py | ||
| crc.py | ||
| ntype.py | ||
| texture_util.py | ||