* - Created a test for the "Mapping Cave Systems" book * - Added missing rule to marlon's bedroom * - Can kill any monster, not just green slime * - Added a compound source structure, but I ended up deciding to not use it here. Still keeping it as it will probably be useful eventually * - Use the compound source of the monster compoundium (ironic, I know) * - Add required elevators --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> |
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.. | ||
__init__.py | ||
ability_logic.py | ||
action_logic.py | ||
animal_logic.py | ||
arcade_logic.py | ||
artisan_logic.py | ||
base_logic.py | ||
book_logic.py | ||
building_logic.py | ||
bundle_logic.py | ||
combat_logic.py | ||
cooking_logic.py | ||
crafting_logic.py | ||
farming_logic.py | ||
fishing_logic.py | ||
gift_logic.py | ||
grind_logic.py | ||
harvesting_logic.py | ||
has_logic.py | ||
logic.py | ||
logic_and_mods_design.md | ||
logic_event.py | ||
mine_logic.py | ||
money_logic.py | ||
monster_logic.py | ||
museum_logic.py | ||
pet_logic.py | ||
quality_logic.py | ||
quest_logic.py | ||
received_logic.py | ||
region_logic.py | ||
relationship_logic.py | ||
requirement_logic.py | ||
season_logic.py | ||
shipping_logic.py | ||
skill_logic.py | ||
source_logic.py | ||
special_order_logic.py | ||
time_logic.py | ||
tool_logic.py | ||
traveling_merchant_logic.py | ||
wallet_logic.py | ||
walnut_logic.py |