Archipelago/README.md

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2021-04-01 18:46:43 +00:00
# [Archipelago](https://archipelago.gg) ![Discord Shield](https://discordapp.com/api/guilds/731205301247803413/widget.png?style=shield) | [Install](https://github.com/ArchipelagoMW/Archipelago/releases)
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Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases,
presently, Archipelago is also the randomizer itself.
Currently, the following games are supported:
* The Legend of Zelda: A Link to the Past
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* Factorio
* Minecraft
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* Subnautica
* Slay the Spire
2021-08-31 12:37:01 +00:00
* Risk of Rain 2
* The Legend of Zelda: Ocarina of Time
* Timespinner
2021-11-13 15:35:24 +00:00
* Super Metroid
* Secret of Evermore
2021-12-03 04:04:35 +00:00
* Final Fantasy
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* Rogue Legacy
* VVVVVV
* Raft
* Super Mario 64
* Meritous
* Super Metroid/Link to the Past combo randomizer (SMZ3)
* ChecksFinder
* ArchipIDLE
* Hollow Knight
* The Witness
* Sonic Adventure 2: Battle
* Starcraft 2
* Donkey Kong Country 3
* Dark Souls 3
* Super Mario World
* Pokémon Red and Blue
2022-10-14 20:53:49 +00:00
* Hylics 2
* Overcooked! 2
New Game: Zillion (#1081) * Option RangeWithSpecialMax * amendment to typing in web options * compare string with number * lots of work on zillion * fix zillion fill logic * fix a few more issues in zillion fill logic * can make zillion patch and use it * put multi items in zillion rom * work on ZillionClient * logging and auth in client * work on sending and receiving items * implement item_handling flag * fix locations ids to NuktiServer package * use rewrite of zri * cache logic rule data for performance * use new id maps * fix some problems with the big recent merge * ZillionClient: use new context manager for Memory class * fix ItemClassification for Zillion items and some debug statements for asserts, documentation on running scripts for manual testing type correction in CommonContext * fix some issues in client, start on docs, put rescue and item ram addresses in slot data * use new location name system fix item locations getting out of sync in progression balancing * zillion client can read slot name from game * zillion: new item names * remove extra unneeded import * newer options (room gen and starting cards) * update comment in zillion patch * zillion non static regions * change some logging, update some comments * allow ZillionClient to exit in certain situations * todo note to fix options doc strings * don't force auto forfeit * rework validation of floppy requirement and item counts and fix race condition in generate_output * reorganize Zillion component structure with System class * documentation updates for Zillion * attempt inno_setup.iss * remove todo comment for something done * update comment * rework item count zillion options and some small cleanups * fix location check count * data package version 1 * Zillion can pass unit tests without rom * fix freeze if closing ZillionClient while it's waiting for server login * specify commit hash for zilliandomizer package * some changes to options validation * Zillion doors saved on multiworld server * add missing function in inno_setup and name of vanilla continues in options * rework zillion sync task and context * Apply documentation suggestions from SoldierofOrder Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com> * update zillion package * workaround for asyncio udp bug There is a bug in Python in Windows https://github.com/python/cpython/issues/91227 that makes it so if I look for RetroArch before it's ready, it breaks the asyncio udp transport system. As a workaround, we don't look for RetroArch until the user asks for it with /sms * a few of the smaller suggestions from review * logic only looks at my locations instead of all the multiworld locations * some adjustments from pull request discussion and some unit tests * patch webhost changes from pull request discussion * zillion logic tests * better vblr test * test interaction of character rescue items with logic * move unit tests to new worlds folder * comment improvements * fix minor logic issue and add memory read timeout * capitalization in option display names Opa-Opa is a proper noun * redirect zz stdout to debug * fix option validation bug making unbeatable seeds * remove line that does nothing * attach logic cache to world Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com> Co-authored-by: Doug Hoskisson <doughoskisson@novuslabs.com>
2022-10-20 17:41:11 +00:00
* Zillion
* Lufia II Ancient Cave
2023-02-27 14:15:00 +00:00
* Blasphemous
* Wargroove
2023-02-28 00:23:40 +00:00
* Stardew Valley
* The Legend of Zelda
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
* The Messenger
* Kingdom Hearts 2
* The Legend of Zelda: Link's Awakening DX
* Clique
* Adventure
* DLC Quest
* Noita
* Undertale
Add Bumper Stickers (#811) * bumpstik: initial commit * bumpstik: fix game name in location obj * bumpstik: specified offset * bumpstik: forgot to call create_regions * bumpstik: fix entrance generation * bumpstik: fix completion definition * bumpstik: treasure bumper, LttP text * bumpstik: add more score-based locations * bumpstik: adjust regions * bumpstik: fill with Treasure Bumpers * bumpstik: force Treasure Bumper on last location * bumpstik: don't require Hazard Bumpers for level 4 * bumpstik: treasure bumper locations * bumpstik: formatting * bumpstik: refactor to 0.3.5 * bumpstik: Treasure bumpers are now progression * bumpstik: complete reimplementation of locations * bumpstik: implement Nothing as item * bumpstik: level 3 and 4 locations * bumpstik: correct a goal value * bumpstik: region defs need one extra treasure * bumpstik: add more starting paint cans * bumpstik: toned down final score goal * bumpstik: changing items, Hazards no longer traps * bumpstik: remove item groups * bumpstik: update self.world to self.multiworld * bumpstik: clean up item types and classes * bumpstik: add options also add traps to item pool * bumpstik: update docs * bumpstik: oops * bumpstik: add to master game list on readme * bumpstik: renaming Task Skip to Task Advance because "Task Skip" is surprisingly hard to say * bumpstik: fill with score on item gen instead of nothing (nothing is still the default filler) * bumpstik: add 18 checks * bumpstik: bump ap ver * bumpstik: add item groups * bumpstik: make helper items and traps configurable * bumpstik: make Hazard Bumper progression * bumpstik: tone final score goal down to 50K * bumpstik: 0.4.0 region update * bumpstik: clean up docs also final goal is now 50K or your score + 5000, whichever is higher * bumpstik: take datapackage out of testing mode * bumpstik: Apply suggestions from code review code changes for .apworld support Co-authored-by: Zach Parks <zach@alliware.com> --------- Co-authored-by: Zach Parks <zach@alliware.com>
2023-06-27 20:37:17 +00:00
* Bumper Stickers
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* Mega Man Battle Network 3: Blue Version
* Muse Dash
* DOOM 1993
* Terraria
* Lingo
* Pokémon Emerald
2023-11-24 17:08:02 +00:00
* DOOM II
* Shivers
2023-11-25 14:22:30 +00:00
* Heretic
* Landstalker: The Treasures of King Nole
* Final Fantasy Mystic Quest
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* TUNIC
* Kirby's Dream Land 3
* Celeste 64
* Zork Grand Inquisitor
* Castlevania 64
* A Short Hike
* Yoshi's Island
Mario & Luigi: Superstar Saga: Implement New Game (#2754) * Commit for PR * Commit for PR * Update worlds/mlss/Client.py Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> * Update worlds/mlss/__init__.py Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> * Update worlds/mlss/__init__.py Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> * Update worlds/mlss/docs/setup_en.md Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> * Remove deprecated import. Updated settings and romfile syntax * Updated Options to new system. Changed all references from MultiWorld to World * Changed switch statements to if else * Update en_Mario & Luigi Superstar Saga.md * Updated client.py * Update Client.py * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Updated logic, Updated patch implementation, Removed unused imports, Cleaned up Code * Update __init__.py * Changed reference from world to mlssworld * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Fix merge conflict + update prep * v1.2 * Leftover print commands * Update basepatch.bsdiff * Update basepatch.bsdiff * v1.3 * Update Rom.py * Change tracker locations to serverside, no longer locations. Various code cleanup and logic changes. * Event removal continuation. * Partial Implementation of APPP (Incomplete)) * v1.4 Implemented APPP * Docs Updated * Update Rom.py * Update setup_en.md * Update Rom.py * Update Rules.py * Fix for APPP being broken on webhost * Update Rom.py * Update Rom.py * Location name fixes + pants color fixes * Update Rules.py * Fix for ultra hammer cutscene * Fixed compat. issues with python ver. 3.8 * Updated hidden block yaml option * pre-v1.5 * Update Client.py * Update basepatch.bsdiff * v1.5 * Update XP multiplier to have a minimum of 0 * Update 'Beanfruit' to 'Bean Fruit' * v1.6 * Update Rom.py * Update basepatch.bsdiff * Initial review refactor * Revert state logic changes. Continuation of refactor. * Fixed failed generations. Finished refactor. * Reworked colors. Removed all .txt files * Actually removed the .txt files this time * Update Rom.py * Update README.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mlss/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mlss/Client.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mlss/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mlss/Data.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Review refactor. * Update README.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mlss/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Add coin blocks to LocationName * Refactor. * Update Items.py * Delete mlss.apworld * Small asm bugfix * Update basepatch.bsdiff * Client sends less messages to server * Update basepatch.bsdiff --------- Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-05-06 07:15:06 +00:00
* Mario & Luigi: Superstar Saga
* Bomb Rush Cyberfunk
* Aquaria
* Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
* A Hat in Time
OSRS: Implement New Game (#1976) * MMBN3: Press program now has proper color index when received remotely * Initial commit of OSRS untangled from MMBN3 branch * Fixes some broken region connections * Removes some locations * Rearranges locations to fill in slots left by removed locations * Adds starting area rando * Moves Oak and Willow trees to resource regions * Fixes various PEP8 violations * Refactor of regions * Fixes variable capture issue with region rules * Partial completion of brutal grind logic * Finishes can_reach_skill function * Adds skill requirements to location rules, fixes regions rules * Adds documentation for OSRS * Removes match statement * Updates Data Version to test mode to prevent item name caching * Fixes starting spawn logic for east varrock * Fixes river lum crossing logic to not assume you can phase across water * Prevents equipping items when you haven't unlocked them * Changes canoe logic to not require huge levels * Skeletoning out some data I'll need for variable task system * Adds csvs and parser for logic * Adds Items parsing * Fixes the spawning logic to not default to Chunksanity when you didn't pick it * Begins adding generation rules for data-driven logic * Moves region handling and location creating to different methods * Adds logic limits to Options * Begun the location generation has * Randomly generates tasks for each skill until populated * Mopping up improper names, adding custom logic, and fixes location rolling * Drastically cleans up the location rolling loop * Modifies generation to properly use local variables and pass unit tests * Game is now generating, but rules don't seem to work * Lambda capture, my old nemesis. We meet again * Fixes issue with Corsair Cove item requirement causing logic loop * Okay one more fix, another variable capture * On second thought lets not have skull sceptre tasks. 'Tis a silly place * Removes QP from item pool (they're events not items) * Removes Stronghold floor tasks, no varbit to track them * Loads CSV with pkutil so it can be used in apworld * Fixes logic of skill tasks and adds QP requirements to long grinds * Fixes pathing in pkgutil call * Better handling for empty task categories, no longer throws errors * Fixes order for progressive tasks, removes un-checkable spider task * Fixes logic issues related to stew and the Blurite caves * Fixes issues generating causing tests to sporadically fail * Adds missing task that caused off-by-one error * Updates to new Options API * Updates generation to function properly with the Universal Tracker (Thanks Faris) * Replaces runtime CSV parsing with pre-made python files generated from CSVs * Switches to self.random and uses random.choice instead of doing it manually * Fixes to typing, variable names, iterators, and continue conditions * Replaces Name classes with Enums * Fixes parse error on region special rules * Skill requirements check now returns an accessrule instead of being one that checks options * Updates documentation and setup guide * Adjusts maximum numbers for combat and general tasks * Fixes region names so dictionary lookup works for chunksanity * Update worlds/osrs/docs/en_Old School Runescape.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Update worlds/osrs/docs/en_Old School Runescape.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Updates readme.md and codeowners doc * Removes erroneous East Varrock -> Al Kharid connection * Changes to canoe logic to account for woodcutting level options * Fixes embarassing typo on 'Edgeville' * Moves Logic CSVs to separate repository, addresses suggested changes on PR * Fixes logic error in east/west lumbridge regions. Fixes incorrect List typing in main * Removes task types with weight 0 from the list of rollable tasks * Missed another place that the task type had to be removed if 0 weight * Prevents adding an empty task weight if levels are too restrictive for tasks to be added * Removes giant blank space in error message * Adds player name to error for not having enough available tasks --------- Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
2024-08-06 21:13:11 +00:00
* Old School Runescape
Kingdom Hearts: Implement New Game (#3201) * Added Final Ansem Goal * Update __init__.py * Update Rules.py * New EotW logic * Update __init__.py * Update __init__.py * Update Items.py * Update Rules.py * Rename Location to be more meaningful, logic fixes * Removed Aerith locations * Change to allow randomized keyblade stats * Fixed incorrect option description. Fixed victory locations for alternative win condition settings * Commit * Lots of changes * Fixes * Fixes * Update Rules.py * Update Rules.py * Update Rules.py * Update Rules.py * Fixes * Update Rules.py * Update Rules.py * Update Options.py * Old Book is not required * Added Jungle Slider * Add Cid Check * Add Wonderland Book Check * Add OC Green Trinity * Add Inferno Band Event * Add Kurt Zisa Zantetsuken and Unknown EXP Necklace checks * Update Locations.py * Fix Final Ansem Goal * Update __init__.py * Update __init__.py * Add options to exclude super bosses and 100 acre wood * Fix puppies trp, remove cid check * Fix 100 Acre Wood Option * Material to Empty Bottle * Fixed rules, location names, etc * Fix super bosses * Add item + location groups, level sanity * Fix location and item group names * Add Bad Starting Weapons Option * Logic Error for 100 Acre Wood * Update Rules.py * Update __init__.py * Fixes related to randomized keyblade stats and super bosses * Credits and Fixes * Logic fixes, location name group changes * Update Options.py * Update worlds/kh1/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/docs/kh1_en.md Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/docs/en_Kingdom Hearts.md Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update .gitignore * Update CODEOWNERS * Update docs/CODEOWNERS Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Fixed Atlantica item group name * Update CODEOWNERS * Update Client.py * Update Items.py * Update __init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update Rules.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update Rules.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update Rules.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/Rules.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/Rules.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/Rules.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Fixed report group name * Fixes for PR * Update Options.py * Push changes for making the Final Rest Door appear, few option fixes * Update Rules.py * Website formatting, 0 min for reports, option description typo * Create KH1Client.py * Update worlds/kh1/docs/kh1_en.md Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update Options.py * Update Options.py * Update Rules.py * Update Rules.py * Update Rules.py * Add Donald and Goofy Death Link * Add fight logic for optional bosses * Update __init__.py * Update Options.py * Update worlds/kh1/Options.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update Client.py * Update kh1_en.md * Update __init__.py * Cleaning up for PR * Update Client.py * Added event locations for vanilla items * Add proper location groups and auto hint synth shop items when entering * so many changes * Update Rules.py * fixed oathkeeper and crabclaw logic * Update Rules.py * Update Rules.py * Update Rules.py * Update Rules.py * Update en_Kingdom Hearts.md * Update en_Kingdom Hearts.md * fixing text * Update kh1_en.md * Addition of new key items * Update Regions.py * Push for start item from pool test * Update worlds/kh1/Options.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Document update * Update Rules.py * Added starting world range and final rest goal option * Update kh1_en.md * Update en_Kingdom Hearts.md * Update __init__.py * Update __init__.py * Clean up options descriptions * Update worlds/kh1/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/Options.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/Rules.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/Rules.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/Client.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Fix grammar in document * Update __init__.py * Update worlds/kh1/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Removed return type * Update __init__.py * Update __init__.py * Update worlds/kh1/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/kh1/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update __init__.py * Fix missing i replacement, rework set rules to use "self" instead of a million arguments * Update KH1Client.py Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * Reformat rules, fix bug with exp mult, add to readme * Clean up regions, fix client * Fix item send prompt * Update worlds/kh1/docs/en_Kingdom Hearts.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/docs/en_Kingdom Hearts.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/docs/en_Kingdom Hearts.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/docs/en_Kingdom Hearts.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/docs/en_Kingdom Hearts.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/docs/en_Kingdom Hearts.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/docs/en_Kingdom Hearts.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/docs/kh1_en.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/docs/kh1_en.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/docs/kh1_en.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/docs/kh1_en.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/test/test_goal.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Items.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Locations.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Regions.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Locations.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Locations.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Items.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Regions.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Regions.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/__init__.py Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * Fix so many suggestions * removed junk in missable locations option * Update __init__.py * Change credits order * Update en_Kingdom Hearts.md * Standardize punctuation * Update en_Kingdom Hearts.md * Update en_Kingdom Hearts.md * Update Regions.py * Removed "disclude" options in generation fillers * Update Rules.py * Update __init__.py * Fix cemetery typo * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Add option groups and option presets * Update worlds/kh1/__init__.py That's a good idea! Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Presets.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * fixed HB rule and formatting on a line in Items.py * Fix logic bug with Geppetto's House postcard * Update Rules.py * Update Options.py * Update __init__.py * Update __init__.py * Huge under-the-hood update for PR * More updates for PR * Update worlds/kh1/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/kh1/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update __init__.py --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-08-18 22:39:37 +00:00
* Kingdom Hearts 1
Mega Man 2: Implement New Game (#3256) * initial (broken) commit * small work on init * Update Items.py * beginning work, some rom patches * commit progress from bh branch * deathlink, fix soft-reset kill, e-tank loss * begin work on targeting new bhclient * write font * definitely didn't forget to add the other two hashes no * update to modern options, begin colors * fix 6th letter bug * palette shuffle + logic rewrite * fix a bunch of pointers * fix color changes, deathlink, and add wily 5 req * adjust weapon weakness generation * Update Rules.py * attempt wily 5 softlock fix * add explicit test for rbm weaknesses * fix difficulty and hard reset * fix connect deathlink and off by one item color * fix atomic fire again * de-jank deathlink * rewrite wily5 rule * fix rare solo-gen fill issue, hopefully * Update Client.py * fix wily 5 requirements * undo fill hook * fix picopico-kun rules * for real this time * update minimum damage requirement * begin move to procedure patch * finish move to APPP, allow rando boobeam, color updates * fix color bug, UT support? * what do you mean I forgot the procedure * fix UT? * plando weakness and fixes * sfx when item received, more time stopper edge cases * Update test_weakness.py * fix rules and color bug * fix color bug, support reduced flashing * major world overhaul * Update Locations.py * fix first found bugs * mypy cleanup * headerless roms * Update Rom.py * further cleanup * work on energylink * el fixes * update to energylink 2.0 packet * energylink balancing * potentially break other clients, more balancing * Update Items.py * remove startup change from basepatch we write that in patch, since we also need to clean the area before applying * el balancing and feedback * hopefully less test failures? * implement world version check * add weapon/health option * Update Rom.py * x/x2 * specials * Update Color.py * Update Options.py * finally apply location groups * bump minor version number instead * fix duplicate stage sends * validate wily 5, tests * see if renaming fixes * add shuffled weakness * remove passwords * refresh rbm select, fix wily 5 validation * forgot we can't check 0 * oops I broke the basepatch (remove failing test later) * fix solo gen fill error? * fix webhost patch recognition * fix imports, basepatch * move to flexibility metric for boss validation * special case boobeam trap * block strobe on stage select init * more energylink balancing * bump world version * wily HP inaccurate in validation * fix validation edge case * save last completed wily to data storage * mypy and pep8 cleanup * fix file browse validation * fix test failure, add enemy weakness * remove test seed * update enemy damage * inno setup * Update en_Mega Man 2.md * setup guide * Update en_Mega Man 2.md * finish plando weakness section * starting rbm edge case * remove * imports * properly wrap later weakness additions in regen playthrough * fix import * forgot readme * remove time stopper special casing since we moved to proper wily 5 validation, this special casing is no longer important * properly type added locations * Update CODEOWNERS * add animation reduction * deprioritize Time Stopper in rush checks * special case wily phase 1 * fix key error * forgot the test * music and general cleanup * the great rename * fix import * thanks pycharm * reorder palette shuffle * account for alien on shuffled weakness * apply suggestions * fix seedbleed * fix invalid buster passthrough * fix weakness landing beneath required amount * fix failsafe * finish music * fix Time Stopper on Flash/Alien * asar pls * Apply suggestions from code review Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * world helpers * init cleanup * apostrophes * clearer wording * mypy and cleanup * options doc cleanup * Update rom.py * rules cleanup * Update __init__.py * Update __init__.py * move to defaultdict * cleanup world helpers * Update __init__.py * remove unnecessary line from fill hook * forgot the other one * apply code review * remove collect * Update rules.py * forgot another --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-08-20 02:59:29 +00:00
* Mega Man 2
YachtDice: implement new game (#3482) * Add the yacht dice (from other git) world to the yacht dice fork * Update .gitignore * Removed zillion because it doesn't work * Update .gitignore * added zillion again... * Now you can have 0 extra fragments * Added alt categories, also options * Added item categories * Extra categories are now working! :dog: * changed options and added exceptions * Testing if I change the generate.py * Revert "Testing if I change the generate.py" This reverts commit 7c2b3df6170dcf8d8f36a1de9fcbc9dccdec81f8. * ignore gitignore * Delete .gitignore * Update .gitignore * Update .gitignore * Update logic, added multiplicative categories * Changed difficulties * Update offline mode so that it works again * Adjusted difficulty * New version of the apworld, with 1000 as final score, always Will still need to check difficulty and weights of adding items. Website is not ready yet, so this version is not usable yet :) * Changed yaml and small bug fixes Fix when goal and max are same Options: changed chance to weight * no changes, just whitespaces * changed how logic works Now you put an array of mults and the cpu gets a couple of tries * Changed logic, tweaked a bit too * Preparation for 2.0 * logic tweak * Logic for alt categories properly now * Update setup_en.md * Update en_YachtDice.md * Improve performance of add_distributions * Formatting style * restore gitignore to APMW * Tweaked generation parameters and methods * Version 2.0.3 manual input option max score in logic always 2.0.3 faster gen * Comments and editing * Renamed setup guide * Improved create_items code * init of locations: remove self.event line * Moved setting early items to generate_early * Add my name to CODEOWNERS * Added Yacht Dice to the readme in list of games * Improve performance of Yacht Dice * newline * Improve typing * This is actually just slower lol * Update worlds/yachtdice/Items.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update Options.py * Styling * finished text whichstory option * removed roll and rollfragments; not used * import; worlds not world :) * Option groups! * ruff styling, fix * ruff format styling! * styling and capitalization of options * small comment * Cleaned up the "state_is_a_list" a little bit * RUFF :dog: * Changed filling the itempool for efficiency Now, we start with 17 extra items in the item pool, it's quite likely you need at least 17 items (~80%?). And then afterwards, we delete items if we overshoot the target of 1000, and add items if we haven't reached an achievable score of 1000 yet. Also, no need to recompute the entire logic when adding points. * :dog: * Removed plando "fix" * Changed indent of score multiplier * faster location function * Comments to docstrings * fixed making location closest to goal_score be goal_score * options format * iterate keys and values of a dict together * small optimization ListState * faster collection of categories * return arguments instead of making a list (will :dog: later) * Instead of turning it into a tuple, you can just make a tuple literal * remove .keys() * change .random and used enumerate * some readability improvements * Remove location "0", we don't use that one * Remove lookup_id_to_name entirely I for sure don't use it, and as far as I know it's not one of the mandatory functions for AP, these are item_name_to_id and location_name_to_id. * .append instead of += for single items, percentile function changed Also an extra comment for location ids. * remove ) too many * Removed sorted from category list * Hash categories (which makes it slower :( ) Maybe I messed up or misunderstood... I'll revert this right away since it is 2x slower, probably because of sorted instead of sort? * Revert "Hash categories (which makes it slower :( )" This reverts commit 34f2c1aed8c8813b2d9c58896650b82a810d3578. * temporary push: 40% faster generation test Small changes in logic make the generation 40% faster. I'll have to think about how big the changes are. I suspect they are rather limited. If this is the way to go, I'll remove the temp file and redo the YachtWeights file, I'll remove the functions there and just put the new weights here. * Add Points item category * Reverse changes of bad idea :) * ruff :dog: * Use numpy and pmf function to speed up gen Numpy has a built-in way to sum probability mass functions (pmf). This shaves of 60% of the generation time :D * Revert "Use numpy and pmf function to speed up gen" This reverts commit 9290191cb323ae92321d6c2cfcfe8c27370f439b. * Step inbetween to change the weights * Changed the weights to make it faster 135 -> 81 seconds on 100 random yamls * Adjusted max_dist, split dice_simulation function * Removed nonlocal and pass arguments instead * Change "weight-lists" to Dict[str, float] * Removed the return from ini_locations. Also added explanations to cat_weights * Choice options; dont'use .value (will ruff later) * Only put important options in slotdata * :dog: * Add Dict import * Split the cache per player, limit size to 400. * :dog: * added , because of style * Update apworld version to 2.0.6 2.0.5 is the apworld I released on github to be tested I never separately released 2.0.4. * Multiple smaller code improvements - changed names in YachtWeights so we don't need to translate them in Rules anymore - we now remember which categories are present in the game, and also put this in slotdata. This we do because only one of two categories is present in a game. If for some reason both are present (plando/getitem/startinventory), we now know which category to ignore - * :dog: ruff * Mostly minimize_extra_items improvements - Change logic, generation is now even faster (0.6s per default yaml). - Made the option 'minimize_extra_items' do a lot more, hopefully this makes the impact of Yacht Dice a little bit less, if you want that. Here's what is also does now: - you start with 2 dice and 2 rolls - there will be less locations/items at the start of you game * ruff :dog: * Removed printing options * Reworded some option descriptions --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-08-21 17:59:21 +00:00
* Yacht Dice
2024-11-29 21:45:36 +00:00
* Faxanadu
Saving Princess: implement new game (#3238) * Saving Princess: initial commit * settings -> options Co-authored-by: Scipio Wright <scipiowright@gmail.com> * settings -> options Co-authored-by: Scipio Wright <scipiowright@gmail.com> * replace RegionData class with List[str] RegionData was only wrapping a List[str], so we can directly use List[str] * world: MultiWorld -> multiworld: MultiWorld * use world's random instead of multiworld's * use state's has_any and has_all where applicable * remove unused StartInventory import * reorder PerGameCommonOptions * fix relative AutoWorld import Co-authored-by: Scipio Wright <scipiowright@gmail.com> * clean up double spaces * local commands -> Local Commands Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * remove redundant which items section Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * game info rework * clean up item count redundancy * add game to readme and codeowners * fix get_region_entrance return type * world.multiworld.get -> world.get * add more events added events for the boss kills that open the gate, as well as for system power being restored these only apply if expanded pool is not selected * add client/autoupdater to launcher * reorder commands in game info * update docs with automated installation info * add quick links to doc * Update setup_en.md * remove standalone saving princess client * doc fixes * code improvements and redundant default removal as suggested by @Exempt-Medic this includes the removal of events from the item/location name to id, as well as checking for the player name being ASCII * add option to change launch coammnd the LaunchCommand option is filled to either the executable or wine with the necessary arguments based on Utils.is_windows * simplify valid install check * mod installer improvements now deletes possible existing files before installing the mod * add option groups and presets * add required client version * update docs about cheat items pop-ups items sent directly by the server (such as with starting inventory) now have pop-ups just like any other item * add Steam Input issue to faq * Saving Princess: BRAINOS requires all weapons * Saving Princess: Download dll and patch together Previously, gm-apclientpp.dll was downloaded from its own repo With this update, the dll is instead extracted from the same zip as the game's patch * Saving Princess: Add URI launch support * Saving Princess: goal also requires all weapons given it's past brainos * Saving Princess: update docs automatic connection support was added, docs now reflect this * Saving Princess: extend([item]) -> append(item) * Saving Princess: automatic connection validation also parses the slot, password and host:port into parameters for the game * Saving Princess: change subprocess .run to .Popen This keeps the game from freezing the launcher while it is running --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-12-07 10:29:27 +00:00
* Saving Princess
Castlevania: Circle of the Moon - Implement New Game (#3299) * Add the cotm package with working seed playthrough generation. * Add the proper event flag IDs for the Item codes. * Oooops. Put the world completion condition in! * Adjust the game name and abbreviations. * Implement more settings. * Account for too many start_inventory_from_pool cards with Halve DSS Cards Placed. * Working (albeit very sloooooooooooow) ROM patching. * Screw you, bsdiff! AP Procedure Patch for life! * Nuke stage_assert_generate as the ROM is no longer needed for that. * Working item writing and position adjusting. * Fix the magic item graphics in Locations wherein they can be fixed. * Enable sub-weapon shuffle * Get the seed display working. * Get the enemy item drop randomization working. Phew! * Enemy drop rando and seed display fixes. * Functional Countdown + Early Double setting * Working multiworld (yay!) * Fix item links and demo shenanigans. * Add Wii U VC hash and a docs section explaining the rereleases. * Change all client read/writes to EWRAM instead of Combined WRAM. * Custom text insertion foundations. * Working text converter and word wrap detector. * More refinements to the text wrap system. * Well and truly working sent/received messages. * Add DeathLink and Battle Arena goal options. * Add tracker stuff, unittests, all locations countdown, presets. * Add to README, CODEOWNERS, and inno_setup * Add to README, CODEOWNERS, and inno_setup * Address some suggestions/problems. * Switch the Items and Locations to using dataclasses. * Add note about the alternate classes to the Game Page. * Oooops, typo! * Touch up the Options descriptions. * Fix Battle Arena flag being detected incorrectly on connection and name the locked location/item pairs better. * Implement option groups * Swap the Lizard-man Locations into their correct Regions. * Local start inventory, better DeathLink message handling, handle receiving over 255 of an item. * Update the PopTracker pack links to no longer point to the Releases page. * Add Skip Dialogues option. * Update the presets for the accessibility rework. * Swap the choices in the accessibility preset options. * Uhhhhhhh...just see the apworld v4 changelog for this one. * Ooops, typo! * . * Bunch of small stuff * Correctly change "Fake" to "Breakable" in this comment. Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Make can_touch_water one line. Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Make broke_iron_maidens one line. Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Fix majors countdown and make can_open_ceremonial_door one line. * Make the Trap AP Item less obvious. * Add Progression + Useful stuff, patcher handling for incompatible versions, and fix some mypy stuff. * Better option groups. * Change Early Double to Early Escape Item. * Update DeathLink description and ditch the Menu region. * Fix the Start Broken choice for Iron Maiden Behavior * Remove the forced option change with Arena goal + required All Bosses and Arena. * Update the Game Page with the removal of the forced option combination change. * Fix client potential to send packets nonstop. * More review addressing. * Fix the new select_drop code. * Fix the new select_drop code for REAL this time. * Send another LocationScout if we send Location checks without having the Location info. --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-12-12 13:47:47 +00:00
* Castlevania: Circle of the Moon
Inscryption: Implement new game (#3621) * Worked locally before that so this is a lot of work . So, initial push * Changes in init with better create_regions (Thanks to Phar on discord). Add a rule for victory. Change the regions list to remove menu in the destination. * Added tests for location rules and changed rule locations to lists instead of sets * Fixed game var in InscryptionLocation * Fixed location access by using the same system from The Messenger * Remove unuse rules in init and add region rules. Add all the act 2 locations and items. * Add locations rule for the left of the bridge in act 2 * Added test for bridge requirement and added a dash to locationfor clarity * Added more act 2 rules and removed completion rule * Created docs for website, added Salmon Card item, marked multiple items as "progression", renamed tomb checks, added more location rules, re-added completion rule * Renamed tower bath check to "Tentacle", added monocle as requirement for some checks, adjusted setup doc a bit * Added tentacle to monocle test * Added forest burrow chest rule * Switch the two clock location because the id was swapped and screwed with the logic * Added Ancient Obol rule and adjusted docs * Added act 3 locations/items/rules/tests * Added drone & battery to trader rules * Fixed tutorial docs, added more act 3 rules, renamed holo pelt locations * Add an option for the optional death card feature * Added well check and quill item, added rules and tests * Renamed Gems module and Gems drone * Added slot data options * Added rule for act 3 middle pelt * Added option for randomize ability and uptade the randomize deck option to fit the new setup * Added randomize ability in slot data * Added more requirements for mycologists boss since it's pretty much an impossible fight early on * Finished the french translation of the installation guide * Changed the french title in the guide * Added goal option and tests associated to it + fixed goal requirement missing quill * Added goal option to docs and removed references to the now discarded API mod. Fixed some french translations. * Added ourobot item + renamed some goal settings * Fixed locations and items for act 1 goal * Added skip tutorial option. Cleanup and rename of some options. Added tower requirement for Mycologist Key check. Fixed missing comma in act 2 locations oopsies. * Added missing rules for Extra Battery, Nano Armor and Goobert's painting * Added act 1 deathlink behaviour and epitaph pieces randomization options + made pieces progressive + adjusted docs * Fixed some docs typos * Added act 3 clock rule. Paintings 2, 3 and Goobert's painting can no longer contain progression items. * New options system and fixed act 1 goal option breaking * Added skip epilogue and painting checks balancing options. Renamed randomize abilities to randomize sigils. Fixed generation issue with epitaph pieces randomization. Goobert's painting no longer forces filler. Removed traps option for now. Reworded some option descriptions. * Attempting type fix for python 3.8 * Attempting type fix for python 3.8 again * Added starting only option for randomize deck * Fixed arbitrary rule error * Import fix attempt * Migrated to DeathLinkMixin instead of creating a custom DeathLink option, cleaned up imports, renamed Death Link related options to include "death_link" instead of "deathlink", replaced numeral values for option checking into class attributes for readability, slight optimization to tower rule, fixed typo in codes option description. * Added bug report page to web class, condensed pelt rules to one function, added items/locations count in game docs and adjusted some sections * Added Inscryption to CODEOWNERS * Implemented a bunch of suggestions: Better handling of painting option, options as dict for slot data, remove redundant auto_display_name, use of has_all, better goal tests, demote skink card to filler if goal is act 1 and force filler on paintings * Makes clover plant and squirrel head progression items if paintings are balanced + fixed other issues * filler items, start inventory from pool, '->" * Fix bleeding issue * Copy the list instead * Fixed bleeding using proper deep copy * Remove unnecessary for loops in tests * Add defaults to choice options --------- Co-authored-by: Benjamin Gregoire <benjamingregoire@outlook.com> Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-12-21 22:12:35 +00:00
* Inscryption
2021-10-20 06:31:00 +00:00
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
2021-04-01 18:46:43 +00:00
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
2021-01-03 13:32:32 +00:00
windows binaries.
2020-01-16 17:55:43 +00:00
## History
Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here.
The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:
* [bonta0's MultiWorld](https://github.com/Bonta0/ALttPEntranceRandomizer/tree/multiworld_31)
* [AmazingAmpharos' Entrance Randomizer](https://github.com/AmazingAmpharos/ALttPEntranceRandomizer)
* [VT Web Randomizer](https://github.com/sporchia/alttp_vt_randomizer)
* [Dessyreqt's alttprandomizer](https://github.com/Dessyreqt/alttprandomizer)
* [Zarby89's](https://github.com/Ijwu/Enemizer/commits?author=Zarby89)
and [sosuke3's](https://github.com/Ijwu/Enemizer/commits?author=sosuke3) contributions to Enemizer, which make up the
vast majority of Enemizer contributions.
We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the
path. Just because one person's name may be in a repository title does not mean that only one person made that project
happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago, but we hope to honor
them fairly.
### Path to the Archipelago
Archipelago was directly forked from bonta0's `multiworld_31` branch of ALttPEntranceRandomizer (this project has a
long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to
_MultiWorld-Utilities_ to better encompass its intended function. As Archipelago matured, then known as
"Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository
(as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.
## Running Archipelago
For most people, all you need to do is head over to
the [releases page](https://github.com/ArchipelagoMW/Archipelago/releases), then download and run the appropriate
installer, or AppImage for Linux-based systems.
If you are a developer or are running on a platform with no compiled releases available, please see our doc on
[running Archipelago from source](docs/running%20from%20source.md).
## Related Repositories
This project makes use of multiple other projects. We wouldn't be here without these other repositories and the
contributions of their developers, past and present.
2021-10-02 05:01:00 +00:00
* [z3randomizer](https://github.com/ArchipelagoMW/z3randomizer)
* [Enemizer](https://github.com/Ijwu/Enemizer)
* [Ocarina of Time Randomizer](https://github.com/TestRunnerSRL/OoT-Randomizer)
## Contributing
To contribute to Archipelago, including the WebHost, core program, or by adding a new game, see our
[Contributing guidelines](/docs/contributing.md).
## FAQ
For Frequently asked questions, please see the website's [FAQ Page](https://archipelago.gg/faq/en/).
## Code of Conduct
Please refer to our [code of conduct](/docs/code_of_conduct.md).