2021-02-05 07:07:12 +00:00
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import collections
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import itertools
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2023-04-05 17:11:34 +00:00
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import logging
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import typing
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2021-12-22 05:55:10 +00:00
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from collections import Counter, deque
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2021-12-21 01:14:50 +00:00
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2023-04-05 17:11:34 +00:00
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from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
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2023-10-10 20:30:20 +00:00
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from Options import Accessibility
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2021-08-10 07:03:44 +00:00
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from worlds.AutoWorld import call_all
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2022-09-29 17:59:57 +00:00
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from worlds.generic.Rules import add_item_rule
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2019-04-18 09:23:24 +00:00
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2018-01-27 21:21:32 +00:00
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class FillError(RuntimeError):
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pass
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2017-11-04 18:23:57 +00:00
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2021-01-04 14:14:20 +00:00
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2023-10-30 00:22:00 +00:00
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def _log_fill_progress(name: str, placed: int, total_items: int) -> None:
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logging.info(f"Current fill step ({name}) at {placed}/{total_items} items placed.")
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2022-03-27 23:47:47 +00:00
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def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item] = tuple()) -> CollectionState:
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2021-12-21 00:47:04 +00:00
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new_state = base_state.copy()
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for item in itempool:
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new_state.collect(item, True)
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new_state.sweep_for_events()
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return new_state
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2017-10-15 19:35:45 +00:00
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2021-12-21 00:47:04 +00:00
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2024-02-04 23:38:00 +00:00
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def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
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2023-03-20 16:10:12 +00:00
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item_pool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
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2022-11-28 06:03:09 +00:00
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swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None,
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2023-10-30 00:22:00 +00:00
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allow_partial: bool = False, allow_excluded: bool = False, name: str = "Unknown") -> None:
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2023-03-20 16:10:12 +00:00
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"""
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2024-02-04 23:38:00 +00:00
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:param multiworld: Multiworld to be filled.
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2023-03-20 16:10:12 +00:00
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:param base_state: State assumed before fill.
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:param locations: Locations to be filled with item_pool
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:param item_pool: Items to fill into the locations
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:param single_player_placement: if true, can speed up placement if everything belongs to a single player
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:param lock: locations are set to locked as they are filled
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:param swap: if true, swaps of already place items are done in the event of a dead end
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:param on_place: callback that is called when a placement happens
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:param allow_partial: only place what is possible. Remaining items will be in the item_pool list.
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:param allow_excluded: if true and placement fails, it is re-attempted while ignoring excluded on Locations
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2023-10-30 00:22:00 +00:00
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:param name: name of this fill step for progress logging purposes
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2023-03-20 16:10:12 +00:00
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"""
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2022-03-27 23:47:47 +00:00
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unplaced_items: typing.List[Item] = []
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2022-01-28 04:40:08 +00:00
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placements: typing.List[Location] = []
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2023-06-25 00:55:13 +00:00
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cleanup_required = False
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swapped_items: typing.Counter[typing.Tuple[int, str, bool]] = Counter()
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2022-03-27 23:47:47 +00:00
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reachable_items: typing.Dict[int, typing.Deque[Item]] = {}
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2023-03-20 16:10:12 +00:00
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for item in item_pool:
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2021-12-22 05:55:10 +00:00
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reachable_items.setdefault(item.player, deque()).append(item)
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2019-12-18 19:47:35 +00:00
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2023-10-30 00:22:00 +00:00
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# for progress logging
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total = min(len(item_pool), len(locations))
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placed = 0
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2021-03-18 16:27:31 +00:00
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while any(reachable_items.values()) and locations:
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2021-12-21 00:47:04 +00:00
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# grab one item per player
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items_to_place = [items.pop()
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for items in reachable_items.values() if items]
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2021-03-18 16:27:31 +00:00
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for item in items_to_place:
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2023-07-29 17:54:56 +00:00
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for p, pool_item in enumerate(item_pool):
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if pool_item is item:
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item_pool.pop(p)
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break
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2022-01-31 21:23:01 +00:00
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maximum_exploration_state = sweep_from_pool(
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2023-03-20 16:10:12 +00:00
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base_state, item_pool + unplaced_items)
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2022-01-28 04:40:08 +00:00
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2024-02-04 23:38:00 +00:00
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has_beaten_game = multiworld.has_beaten_game(maximum_exploration_state)
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2019-12-18 19:47:35 +00:00
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2022-07-03 15:11:11 +00:00
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while items_to_place:
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# if we have run out of locations to fill,break out of this loop
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if not locations:
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unplaced_items += items_to_place
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break
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item_to_place = items_to_place.pop(0)
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2022-01-22 04:19:33 +00:00
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spot_to_fill: typing.Optional[Location] = None
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2022-07-03 15:11:11 +00:00
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# if minimal accessibility, only check whether location is reachable if game not beatable
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2024-02-04 23:38:00 +00:00
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if multiworld.worlds[item_to_place.player].options.accessibility == Accessibility.option_minimal:
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perform_access_check = not multiworld.has_beaten_game(maximum_exploration_state,
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2022-03-27 23:47:47 +00:00
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item_to_place.player) \
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if single_player_placement else not has_beaten_game
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2021-03-18 16:27:31 +00:00
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else:
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2019-12-18 19:47:35 +00:00
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perform_access_check = True
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2021-03-18 16:27:31 +00:00
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for i, location in enumerate(locations):
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if (not single_player_placement or location.player == item_to_place.player) \
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and location.can_fill(maximum_exploration_state, item_to_place, perform_access_check):
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2022-07-03 15:11:11 +00:00
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# popping by index is faster than removing by content,
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2021-12-21 00:47:04 +00:00
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spot_to_fill = locations.pop(i)
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2021-03-18 16:27:31 +00:00
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# skipping a scan for the element
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break
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else:
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2021-12-21 00:47:04 +00:00
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# we filled all reachable spots.
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2022-10-17 23:07:06 +00:00
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if swap:
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2023-06-25 00:55:13 +00:00
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# try swapping this item with previously placed items in a safe way then in an unsafe way
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swap_attempts = ((i, location, unsafe)
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for unsafe in (False, True)
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for i, location in enumerate(placements))
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for (i, location, unsafe) in swap_attempts:
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2022-10-17 23:07:06 +00:00
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placed_item = location.item
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# Unplaceable items can sometimes be swapped infinitely. Limit the
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# number of times we will swap an individual item to prevent this
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2023-06-25 00:55:13 +00:00
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swap_count = swapped_items[placed_item.player, placed_item.name, unsafe]
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2022-10-17 23:07:06 +00:00
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if swap_count > 1:
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continue
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location.item = None
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placed_item.location = None
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2023-11-11 09:54:51 +00:00
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swap_state = sweep_from_pool(base_state, [placed_item, *item_pool] if unsafe else item_pool)
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2023-06-25 00:55:13 +00:00
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# unsafe means swap_state assumes we can somehow collect placed_item before item_to_place
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# by continuing to swap, which is not guaranteed. This is unsafe because there is no mechanic
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# to clean that up later, so there is a chance generation fails.
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2022-10-17 23:07:06 +00:00
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if (not single_player_placement or location.player == item_to_place.player) \
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and location.can_fill(swap_state, item_to_place, perform_access_check):
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2023-06-25 00:55:13 +00:00
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# Verify placing this item won't reduce available locations, which would be a useless swap.
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2022-10-17 23:07:06 +00:00
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prev_state = swap_state.copy()
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prev_loc_count = len(
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2024-02-04 23:38:00 +00:00
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multiworld.get_reachable_locations(prev_state))
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2022-10-17 23:07:06 +00:00
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swap_state.collect(item_to_place, True)
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new_loc_count = len(
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2024-02-04 23:38:00 +00:00
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multiworld.get_reachable_locations(swap_state))
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2022-10-17 23:07:06 +00:00
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if new_loc_count >= prev_loc_count:
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# Add this item to the existing placement, and
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# add the old item to the back of the queue
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spot_to_fill = placements.pop(i)
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swap_count += 1
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2023-06-25 00:55:13 +00:00
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swapped_items[placed_item.player, placed_item.name, unsafe] = swap_count
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2022-10-17 23:07:06 +00:00
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reachable_items[placed_item.player].appendleft(
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placed_item)
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2023-03-20 16:10:12 +00:00
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item_pool.append(placed_item)
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2022-10-17 23:07:06 +00:00
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2023-06-25 00:55:13 +00:00
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# cleanup at the end to hopefully get better errors
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cleanup_required = True
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2022-10-17 23:07:06 +00:00
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break
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# Item can't be placed here, restore original item
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location.item = placed_item
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placed_item.location = location
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if spot_to_fill is None:
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# Can't place this item, move on to the next
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unplaced_items.append(item_to_place)
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2021-12-21 01:14:50 +00:00
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continue
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2022-10-17 23:07:06 +00:00
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else:
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2021-12-21 00:47:04 +00:00
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unplaced_items.append(item_to_place)
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2022-01-29 16:20:04 +00:00
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continue
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2024-02-04 23:38:00 +00:00
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multiworld.push_item(spot_to_fill, item_to_place, False)
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2021-03-18 16:27:31 +00:00
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spot_to_fill.locked = lock
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placements.append(spot_to_fill)
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2022-01-31 21:23:01 +00:00
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spot_to_fill.event = item_to_place.advancement
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2023-10-30 00:22:00 +00:00
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placed += 1
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if not placed % 1000:
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_log_fill_progress(name, placed, total)
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2022-10-17 23:07:06 +00:00
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if on_place:
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on_place(spot_to_fill)
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2017-10-15 19:35:45 +00:00
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2023-10-30 00:22:00 +00:00
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if total > 1000:
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_log_fill_progress(name, placed, total)
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2023-06-25 00:55:13 +00:00
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if cleanup_required:
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# validate all placements and remove invalid ones
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2023-07-23 15:57:33 +00:00
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state = sweep_from_pool(base_state, [])
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2023-06-25 00:55:13 +00:00
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for placement in placements:
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2024-02-10 21:07:11 +00:00
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if multiworld.worlds[placement.item.player].options.accessibility != "minimal" and not placement.can_reach(state):
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2023-06-25 00:55:13 +00:00
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placement.item.location = None
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unplaced_items.append(placement.item)
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placement.item = None
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locations.append(placement)
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2023-03-20 16:10:12 +00:00
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if allow_excluded:
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# check if partial fill is the result of excluded locations, in which case retry
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excluded_locations = [
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location for location in locations
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if location.progress_type == location.progress_type.EXCLUDED and not location.item
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]
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if excluded_locations:
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for location in excluded_locations:
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location.progress_type = location.progress_type.DEFAULT
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2024-02-04 23:38:00 +00:00
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fill_restrictive(multiworld, base_state, excluded_locations, unplaced_items, single_player_placement, lock,
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2023-03-20 16:10:12 +00:00
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swap, on_place, allow_partial, False)
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for location in excluded_locations:
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if not location.item:
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location.progress_type = location.progress_type.EXCLUDED
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2022-11-28 06:03:09 +00:00
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if not allow_partial and len(unplaced_items) > 0 and len(locations) > 0:
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2022-01-29 16:20:04 +00:00
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# There are leftover unplaceable items and locations that won't accept them
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2024-02-04 23:38:00 +00:00
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if multiworld.can_beat_game():
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2022-01-29 16:20:04 +00:00
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logging.warning(
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2024-03-29 02:48:40 +00:00
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f"Not all items placed. Game beatable anyway.\nCould not place:\n"
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f"{', '.join(str(item) for item in unplaced_items)}")
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2022-01-29 16:20:04 +00:00
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else:
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2024-03-29 02:48:40 +00:00
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raise FillError(f"No more spots to place {len(unplaced_items)} items. Remaining locations are invalid.\n"
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f"Unplaced items:\n"
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f"{', '.join(str(item) for item in unplaced_items)}\n"
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f"Unfilled locations:\n"
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f"{', '.join(str(location) for location in locations)}\n"
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f"Already placed {len(placements)}:\n"
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f"{', '.join(str(place) for place in placements)}")
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2022-01-29 16:20:04 +00:00
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2023-03-20 16:10:12 +00:00
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item_pool.extend(unplaced_items)
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2017-10-15 19:35:45 +00:00
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2021-03-04 07:10:30 +00:00
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2024-02-04 23:38:00 +00:00
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def remaining_fill(multiworld: MultiWorld,
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2022-09-17 00:06:25 +00:00
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locations: typing.List[Location],
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2024-03-07 07:48:55 +00:00
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itempool: typing.List[Item],
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name: str = "Remaining") -> None:
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2022-09-17 00:06:25 +00:00
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unplaced_items: typing.List[Item] = []
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placements: typing.List[Location] = []
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swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
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2023-10-30 00:22:00 +00:00
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total = min(len(itempool), len(locations))
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placed = 0
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2022-09-17 00:06:25 +00:00
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while locations and itempool:
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item_to_place = itempool.pop()
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spot_to_fill: typing.Optional[Location] = None
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for i, location in enumerate(locations):
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if location.item_rule(item_to_place):
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# popping by index is faster than removing by content,
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spot_to_fill = locations.pop(i)
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# skipping a scan for the element
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break
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else:
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# we filled all reachable spots.
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# try swapping this item with previously placed items
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for (i, location) in enumerate(placements):
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placed_item = location.item
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# Unplaceable items can sometimes be swapped infinitely. Limit the
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# number of times we will swap an individual item to prevent this
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if swapped_items[placed_item.player,
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placed_item.name] > 1:
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continue
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location.item = None
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placed_item.location = None
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if location.item_rule(item_to_place):
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# Add this item to the existing placement, and
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# add the old item to the back of the queue
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spot_to_fill = placements.pop(i)
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swapped_items[placed_item.player,
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placed_item.name] += 1
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itempool.append(placed_item)
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break
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# Item can't be placed here, restore original item
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location.item = placed_item
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placed_item.location = location
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if spot_to_fill is None:
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# Can't place this item, move on to the next
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unplaced_items.append(item_to_place)
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continue
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2024-02-04 23:38:00 +00:00
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multiworld.push_item(spot_to_fill, item_to_place, False)
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2022-09-17 00:06:25 +00:00
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placements.append(spot_to_fill)
|
2023-10-30 00:22:00 +00:00
|
|
|
placed += 1
|
|
|
|
if not placed % 1000:
|
2024-03-07 07:48:55 +00:00
|
|
|
_log_fill_progress(name, placed, total)
|
2023-10-30 00:22:00 +00:00
|
|
|
|
|
|
|
if total > 1000:
|
2024-03-07 07:48:55 +00:00
|
|
|
_log_fill_progress(name, placed, total)
|
2022-09-17 00:06:25 +00:00
|
|
|
|
|
|
|
if unplaced_items and locations:
|
|
|
|
# There are leftover unplaceable items and locations that won't accept them
|
2024-03-29 02:48:40 +00:00
|
|
|
raise FillError(f"No more spots to place {len(unplaced_items)} items. Remaining locations are invalid.\n"
|
|
|
|
f"Unplaced items:\n"
|
|
|
|
f"{', '.join(str(item) for item in unplaced_items)}\n"
|
|
|
|
f"Unfilled locations:\n"
|
|
|
|
f"{', '.join(str(location) for location in locations)}\n"
|
|
|
|
f"Already placed {len(placements)}:\n"
|
|
|
|
f"{', '.join(str(place) for place in placements)}")
|
2022-09-17 00:06:25 +00:00
|
|
|
|
|
|
|
itempool.extend(unplaced_items)
|
|
|
|
|
|
|
|
|
2024-02-04 23:38:00 +00:00
|
|
|
def fast_fill(multiworld: MultiWorld,
|
2022-09-17 00:06:25 +00:00
|
|
|
item_pool: typing.List[Item],
|
|
|
|
fill_locations: typing.List[Location]) -> typing.Tuple[typing.List[Item], typing.List[Location]]:
|
|
|
|
placing = min(len(item_pool), len(fill_locations))
|
|
|
|
for item, location in zip(item_pool, fill_locations):
|
2024-02-04 23:38:00 +00:00
|
|
|
multiworld.push_item(location, item, False)
|
2022-09-17 00:06:25 +00:00
|
|
|
return item_pool[placing:], fill_locations[placing:]
|
|
|
|
|
|
|
|
|
2024-02-04 23:38:00 +00:00
|
|
|
def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, locations, pool=[]):
|
2022-09-29 17:59:57 +00:00
|
|
|
maximum_exploration_state = sweep_from_pool(state, pool)
|
2024-02-04 23:38:00 +00:00
|
|
|
minimal_players = {player for player in multiworld.player_ids if multiworld.worlds[player].options.accessibility == "minimal"}
|
|
|
|
unreachable_locations = [location for location in multiworld.get_locations() if location.player in minimal_players and
|
2022-09-29 17:59:57 +00:00
|
|
|
not location.can_reach(maximum_exploration_state)]
|
|
|
|
for location in unreachable_locations:
|
|
|
|
if (location.item is not None and location.item.advancement and location.address is not None and not
|
|
|
|
location.locked and location.item.player not in minimal_players):
|
|
|
|
pool.append(location.item)
|
|
|
|
state.remove(location.item)
|
|
|
|
location.item = None
|
|
|
|
location.event = False
|
|
|
|
if location in state.events:
|
|
|
|
state.events.remove(location)
|
|
|
|
locations.append(location)
|
2022-10-22 01:29:20 +00:00
|
|
|
if pool and locations:
|
|
|
|
locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY)
|
2024-02-04 23:38:00 +00:00
|
|
|
fill_restrictive(multiworld, state, locations, pool, name="Accessibility Corrections")
|
2022-09-29 17:59:57 +00:00
|
|
|
|
|
|
|
|
2024-02-04 23:38:00 +00:00
|
|
|
def inaccessible_location_rules(multiworld: MultiWorld, state: CollectionState, locations):
|
2022-10-22 01:29:20 +00:00
|
|
|
maximum_exploration_state = sweep_from_pool(state)
|
2022-09-29 17:59:57 +00:00
|
|
|
unreachable_locations = [location for location in locations if not location.can_reach(maximum_exploration_state)]
|
2022-10-14 01:56:03 +00:00
|
|
|
if unreachable_locations:
|
|
|
|
def forbid_important_item_rule(item: Item):
|
2024-02-04 23:38:00 +00:00
|
|
|
return not ((item.classification & 0b0011) and multiworld.worlds[item.player].options.accessibility != 'minimal')
|
2022-10-14 01:56:03 +00:00
|
|
|
|
|
|
|
for location in unreachable_locations:
|
|
|
|
add_item_rule(location, forbid_important_item_rule)
|
2022-09-29 17:59:57 +00:00
|
|
|
|
|
|
|
|
2024-02-04 23:38:00 +00:00
|
|
|
def distribute_early_items(multiworld: MultiWorld,
|
2022-11-04 16:56:47 +00:00
|
|
|
fill_locations: typing.List[Location],
|
|
|
|
itempool: typing.List[Item]) -> typing.Tuple[typing.List[Location], typing.List[Item]]:
|
|
|
|
""" returns new fill_locations and itempool """
|
2022-11-28 06:03:09 +00:00
|
|
|
early_items_count: typing.Dict[typing.Tuple[str, int], typing.List[int]] = {}
|
2024-02-04 23:38:00 +00:00
|
|
|
for player in multiworld.player_ids:
|
|
|
|
items = itertools.chain(multiworld.early_items[player], multiworld.local_early_items[player])
|
2022-11-16 16:32:33 +00:00
|
|
|
for item in items:
|
2024-02-04 23:38:00 +00:00
|
|
|
early_items_count[item, player] = [multiworld.early_items[player].get(item, 0),
|
|
|
|
multiworld.local_early_items[player].get(item, 0)]
|
2022-10-27 07:00:24 +00:00
|
|
|
if early_items_count:
|
|
|
|
early_locations: typing.List[Location] = []
|
|
|
|
early_priority_locations: typing.List[Location] = []
|
2022-11-04 16:56:47 +00:00
|
|
|
loc_indexes_to_remove: typing.Set[int] = set()
|
2024-02-04 23:38:00 +00:00
|
|
|
base_state = multiworld.state.copy()
|
|
|
|
base_state.sweep_for_events(locations=(loc for loc in multiworld.get_filled_locations() if loc.address is None))
|
2022-11-04 16:56:47 +00:00
|
|
|
for i, loc in enumerate(fill_locations):
|
2022-11-16 16:32:33 +00:00
|
|
|
if loc.can_reach(base_state):
|
2022-10-27 07:00:24 +00:00
|
|
|
if loc.progress_type == LocationProgressType.PRIORITY:
|
|
|
|
early_priority_locations.append(loc)
|
|
|
|
else:
|
|
|
|
early_locations.append(loc)
|
2022-11-04 16:56:47 +00:00
|
|
|
loc_indexes_to_remove.add(i)
|
|
|
|
fill_locations = [loc for i, loc in enumerate(fill_locations) if i not in loc_indexes_to_remove]
|
2022-10-27 07:00:24 +00:00
|
|
|
|
|
|
|
early_prog_items: typing.List[Item] = []
|
|
|
|
early_rest_items: typing.List[Item] = []
|
2024-02-04 23:38:00 +00:00
|
|
|
early_local_prog_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in multiworld.player_ids}
|
|
|
|
early_local_rest_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in multiworld.player_ids}
|
2022-11-04 16:56:47 +00:00
|
|
|
item_indexes_to_remove: typing.Set[int] = set()
|
|
|
|
for i, item in enumerate(itempool):
|
2022-10-27 07:00:24 +00:00
|
|
|
if (item.name, item.player) in early_items_count:
|
|
|
|
if item.advancement:
|
2022-11-28 06:03:09 +00:00
|
|
|
if early_items_count[item.name, item.player][1]:
|
2022-11-16 16:32:33 +00:00
|
|
|
early_local_prog_items[item.player].append(item)
|
2022-11-28 06:03:09 +00:00
|
|
|
early_items_count[item.name, item.player][1] -= 1
|
2022-11-16 16:32:33 +00:00
|
|
|
else:
|
|
|
|
early_prog_items.append(item)
|
2022-11-28 06:03:09 +00:00
|
|
|
early_items_count[item.name, item.player][0] -= 1
|
2022-10-27 07:00:24 +00:00
|
|
|
else:
|
2022-11-28 06:03:09 +00:00
|
|
|
if early_items_count[item.name, item.player][1]:
|
2022-11-16 16:32:33 +00:00
|
|
|
early_local_rest_items[item.player].append(item)
|
2022-11-28 06:03:09 +00:00
|
|
|
early_items_count[item.name, item.player][1] -= 1
|
2022-11-16 16:32:33 +00:00
|
|
|
else:
|
|
|
|
early_rest_items.append(item)
|
2022-11-28 06:03:09 +00:00
|
|
|
early_items_count[item.name, item.player][0] -= 1
|
2022-11-04 16:56:47 +00:00
|
|
|
item_indexes_to_remove.add(i)
|
2022-11-28 06:03:09 +00:00
|
|
|
if early_items_count[item.name, item.player] == [0, 0]:
|
|
|
|
del early_items_count[item.name, item.player]
|
2022-11-04 16:56:47 +00:00
|
|
|
if len(early_items_count) == 0:
|
|
|
|
break
|
|
|
|
itempool = [item for i, item in enumerate(itempool) if i not in item_indexes_to_remove]
|
2024-02-04 23:38:00 +00:00
|
|
|
for player in multiworld.player_ids:
|
2022-11-28 06:03:09 +00:00
|
|
|
player_local = early_local_rest_items[player]
|
2024-02-04 23:38:00 +00:00
|
|
|
fill_restrictive(multiworld, base_state,
|
2022-11-28 06:03:09 +00:00
|
|
|
[loc for loc in early_locations if loc.player == player],
|
2023-10-30 00:22:00 +00:00
|
|
|
player_local, lock=True, allow_partial=True, name=f"Local Early Items P{player}")
|
2022-11-28 06:03:09 +00:00
|
|
|
if player_local:
|
|
|
|
logging.warning(f"Could not fulfill rules of early items: {player_local}")
|
|
|
|
early_rest_items.extend(early_local_rest_items[player])
|
2022-11-16 16:32:33 +00:00
|
|
|
early_locations = [loc for loc in early_locations if not loc.item]
|
2024-02-04 23:38:00 +00:00
|
|
|
fill_restrictive(multiworld, base_state, early_locations, early_rest_items, lock=True, allow_partial=True,
|
2023-10-30 00:22:00 +00:00
|
|
|
name="Early Items")
|
2022-10-27 07:00:24 +00:00
|
|
|
early_locations += early_priority_locations
|
2024-02-04 23:38:00 +00:00
|
|
|
for player in multiworld.player_ids:
|
2022-11-28 06:03:09 +00:00
|
|
|
player_local = early_local_prog_items[player]
|
2024-02-04 23:38:00 +00:00
|
|
|
fill_restrictive(multiworld, base_state,
|
2022-11-28 06:03:09 +00:00
|
|
|
[loc for loc in early_locations if loc.player == player],
|
2023-10-30 00:22:00 +00:00
|
|
|
player_local, lock=True, allow_partial=True, name=f"Local Early Progression P{player}")
|
2022-11-28 06:03:09 +00:00
|
|
|
if player_local:
|
|
|
|
logging.warning(f"Could not fulfill rules of early items: {player_local}")
|
|
|
|
early_prog_items.extend(player_local)
|
2022-11-16 16:32:33 +00:00
|
|
|
early_locations = [loc for loc in early_locations if not loc.item]
|
2024-02-04 23:38:00 +00:00
|
|
|
fill_restrictive(multiworld, base_state, early_locations, early_prog_items, lock=True, allow_partial=True,
|
2023-10-30 00:22:00 +00:00
|
|
|
name="Early Progression")
|
2022-10-27 07:00:24 +00:00
|
|
|
unplaced_early_items = early_rest_items + early_prog_items
|
|
|
|
if unplaced_early_items:
|
2022-11-16 16:32:33 +00:00
|
|
|
logging.warning("Ran out of early locations for early items. Failed to place "
|
2022-11-28 06:03:09 +00:00
|
|
|
f"{unplaced_early_items} early.")
|
2022-10-27 07:00:24 +00:00
|
|
|
itempool += unplaced_early_items
|
|
|
|
|
2022-11-04 16:56:47 +00:00
|
|
|
fill_locations.extend(early_locations)
|
2024-02-04 23:38:00 +00:00
|
|
|
multiworld.random.shuffle(fill_locations)
|
2022-11-04 16:56:47 +00:00
|
|
|
return fill_locations, itempool
|
|
|
|
|
|
|
|
|
2024-02-04 23:38:00 +00:00
|
|
|
def distribute_items_restrictive(multiworld: MultiWorld) -> None:
|
|
|
|
fill_locations = sorted(multiworld.get_unfilled_locations())
|
|
|
|
multiworld.random.shuffle(fill_locations)
|
2022-11-04 16:56:47 +00:00
|
|
|
# get items to distribute
|
2024-02-04 23:38:00 +00:00
|
|
|
itempool = sorted(multiworld.itempool)
|
|
|
|
multiworld.random.shuffle(itempool)
|
2022-11-04 16:56:47 +00:00
|
|
|
|
2024-02-04 23:38:00 +00:00
|
|
|
fill_locations, itempool = distribute_early_items(multiworld, fill_locations, itempool)
|
2022-11-04 16:56:47 +00:00
|
|
|
|
|
|
|
progitempool: typing.List[Item] = []
|
|
|
|
usefulitempool: typing.List[Item] = []
|
|
|
|
filleritempool: typing.List[Item] = []
|
2022-10-27 07:00:24 +00:00
|
|
|
|
2022-01-27 16:25:42 +00:00
|
|
|
for item in itempool:
|
2021-07-15 21:52:30 +00:00
|
|
|
if item.advancement:
|
2020-06-04 01:30:59 +00:00
|
|
|
progitempool.append(item)
|
2022-09-17 00:06:25 +00:00
|
|
|
elif item.useful:
|
|
|
|
usefulitempool.append(item)
|
2020-06-04 01:30:59 +00:00
|
|
|
else:
|
2022-09-17 00:06:25 +00:00
|
|
|
filleritempool.append(item)
|
2017-10-15 19:35:45 +00:00
|
|
|
|
2024-02-04 23:38:00 +00:00
|
|
|
call_all(multiworld, "fill_hook", progitempool, usefulitempool, filleritempool, fill_locations)
|
2022-01-20 03:19:07 +00:00
|
|
|
|
2022-01-22 04:19:33 +00:00
|
|
|
locations: typing.Dict[LocationProgressType, typing.List[Location]] = {
|
2022-02-02 15:29:29 +00:00
|
|
|
loc_type: [] for loc_type in LocationProgressType}
|
2022-01-22 03:34:59 +00:00
|
|
|
|
|
|
|
for loc in fill_locations:
|
|
|
|
locations[loc.progress_type].append(loc)
|
|
|
|
|
|
|
|
prioritylocations = locations[LocationProgressType.PRIORITY]
|
|
|
|
defaultlocations = locations[LocationProgressType.DEFAULT]
|
|
|
|
excludedlocations = locations[LocationProgressType.EXCLUDED]
|
|
|
|
|
2022-10-17 23:07:06 +00:00
|
|
|
# can't lock due to accessibility corrections touching things, so we remember which ones got placed and lock later
|
|
|
|
lock_later = []
|
|
|
|
|
|
|
|
def mark_for_locking(location: Location):
|
|
|
|
nonlocal lock_later
|
|
|
|
lock_later.append(location)
|
2022-09-29 17:59:57 +00:00
|
|
|
|
2022-01-20 03:19:07 +00:00
|
|
|
if prioritylocations:
|
2022-10-22 01:29:20 +00:00
|
|
|
# "priority fill"
|
2024-02-04 23:38:00 +00:00
|
|
|
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool, swap=False, on_place=mark_for_locking,
|
2023-10-30 00:22:00 +00:00
|
|
|
name="Priority")
|
2024-02-04 23:38:00 +00:00
|
|
|
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
|
2022-01-20 03:19:07 +00:00
|
|
|
defaultlocations = prioritylocations + defaultlocations
|
2021-08-10 07:03:44 +00:00
|
|
|
|
2022-01-20 03:19:07 +00:00
|
|
|
if progitempool:
|
2023-10-30 00:22:00 +00:00
|
|
|
# "advancement/progression fill"
|
2024-02-04 23:38:00 +00:00
|
|
|
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, name="Progression")
|
2022-01-28 08:29:29 +00:00
|
|
|
if progitempool:
|
2022-01-22 03:34:59 +00:00
|
|
|
raise FillError(
|
2024-03-29 02:48:40 +00:00
|
|
|
f"Not enough locations for progression items. "
|
|
|
|
f"There are {len(progitempool)} more progression items than there are available locations."
|
|
|
|
)
|
2024-02-04 23:38:00 +00:00
|
|
|
accessibility_corrections(multiworld, multiworld.state, defaultlocations)
|
2022-09-29 17:59:57 +00:00
|
|
|
|
2022-10-22 01:29:20 +00:00
|
|
|
for location in lock_later:
|
|
|
|
if location.item:
|
|
|
|
location.locked = True
|
|
|
|
del mark_for_locking, lock_later
|
|
|
|
|
2024-02-04 23:38:00 +00:00
|
|
|
inaccessible_location_rules(multiworld, multiworld.state, defaultlocations)
|
2017-10-15 19:35:45 +00:00
|
|
|
|
2024-03-07 07:48:55 +00:00
|
|
|
remaining_fill(multiworld, excludedlocations, filleritempool, "Remaining Excluded")
|
2022-09-17 00:06:25 +00:00
|
|
|
if excludedlocations:
|
|
|
|
raise FillError(
|
2024-03-29 02:48:40 +00:00
|
|
|
f"Not enough filler items for excluded locations. "
|
|
|
|
f"There are {len(excludedlocations)} more excluded locations than filler or trap items."
|
|
|
|
)
|
2022-09-17 00:06:25 +00:00
|
|
|
|
2023-11-24 16:33:59 +00:00
|
|
|
restitempool = filleritempool + usefulitempool
|
2021-08-30 20:20:44 +00:00
|
|
|
|
2024-02-04 23:38:00 +00:00
|
|
|
remaining_fill(multiworld, defaultlocations, restitempool)
|
2017-10-15 19:35:45 +00:00
|
|
|
|
2022-09-17 00:06:25 +00:00
|
|
|
unplaced = restitempool
|
2022-05-18 12:54:13 +00:00
|
|
|
unfilled = defaultlocations
|
2017-10-15 19:35:45 +00:00
|
|
|
|
2020-08-01 04:22:59 +00:00
|
|
|
if unplaced or unfilled:
|
2022-01-20 03:19:07 +00:00
|
|
|
logging.warning(
|
2024-03-29 02:48:40 +00:00
|
|
|
f"Unplaced items({len(unplaced)}): {unplaced} - Unfilled Locations({len(unfilled)}): {unfilled}")
|
2024-02-04 23:38:00 +00:00
|
|
|
items_counter = Counter(location.item.player for location in multiworld.get_locations() if location.item)
|
|
|
|
locations_counter = Counter(location.player for location in multiworld.get_locations())
|
2022-05-18 12:54:13 +00:00
|
|
|
items_counter.update(item.player for item in unplaced)
|
|
|
|
locations_counter.update(location.player for location in unfilled)
|
2022-01-23 23:18:00 +00:00
|
|
|
print_data = {"items": items_counter, "locations": locations_counter}
|
2024-03-29 02:48:40 +00:00
|
|
|
logging.info(f"Per-Player counts: {print_data})")
|
2017-10-15 19:35:45 +00:00
|
|
|
|
|
|
|
|
2024-02-04 23:38:00 +00:00
|
|
|
def flood_items(multiworld: MultiWorld) -> None:
|
2017-10-15 19:35:45 +00:00
|
|
|
# get items to distribute
|
2024-02-04 23:38:00 +00:00
|
|
|
multiworld.random.shuffle(multiworld.itempool)
|
|
|
|
itempool = multiworld.itempool
|
2017-10-15 19:35:45 +00:00
|
|
|
progress_done = False
|
|
|
|
|
|
|
|
# sweep once to pick up preplaced items
|
2024-02-04 23:38:00 +00:00
|
|
|
multiworld.state.sweep_for_events()
|
2017-10-15 19:35:45 +00:00
|
|
|
|
2024-02-04 23:38:00 +00:00
|
|
|
# fill multiworld from top of itempool while we can
|
2017-10-15 19:35:45 +00:00
|
|
|
while not progress_done:
|
2024-02-04 23:38:00 +00:00
|
|
|
location_list = multiworld.get_unfilled_locations()
|
|
|
|
multiworld.random.shuffle(location_list)
|
2017-10-15 19:35:45 +00:00
|
|
|
spot_to_fill = None
|
|
|
|
for location in location_list:
|
2024-02-04 23:38:00 +00:00
|
|
|
if location.can_fill(multiworld.state, itempool[0]):
|
2017-10-15 19:35:45 +00:00
|
|
|
spot_to_fill = location
|
|
|
|
break
|
|
|
|
|
|
|
|
if spot_to_fill:
|
|
|
|
item = itempool.pop(0)
|
2024-02-04 23:38:00 +00:00
|
|
|
multiworld.push_item(spot_to_fill, item, True)
|
2017-10-15 19:35:45 +00:00
|
|
|
continue
|
|
|
|
|
|
|
|
# ran out of spots, check if we need to step in and correct things
|
2024-02-04 23:38:00 +00:00
|
|
|
if len(multiworld.get_reachable_locations()) == len(multiworld.get_locations()):
|
2017-10-15 19:35:45 +00:00
|
|
|
progress_done = True
|
|
|
|
continue
|
|
|
|
|
|
|
|
# need to place a progress item instead of an already placed item, find candidate
|
|
|
|
item_to_place = None
|
|
|
|
candidate_item_to_place = None
|
|
|
|
for item in itempool:
|
|
|
|
if item.advancement:
|
|
|
|
candidate_item_to_place = item
|
2024-02-04 23:38:00 +00:00
|
|
|
if multiworld.unlocks_new_location(item):
|
2017-10-15 19:35:45 +00:00
|
|
|
item_to_place = item
|
|
|
|
break
|
|
|
|
|
2022-03-27 23:47:47 +00:00
|
|
|
# we might be in a situation where all new locations require multiple items to reach.
|
|
|
|
# If that is the case, just place any advancement item we've found and continue trying
|
2017-10-15 19:35:45 +00:00
|
|
|
if item_to_place is None:
|
|
|
|
if candidate_item_to_place is not None:
|
|
|
|
item_to_place = candidate_item_to_place
|
|
|
|
else:
|
2018-01-27 21:21:32 +00:00
|
|
|
raise FillError('No more progress items left to place.')
|
2017-10-15 19:35:45 +00:00
|
|
|
|
|
|
|
# find item to replace with progress item
|
2024-02-04 23:38:00 +00:00
|
|
|
location_list = multiworld.get_reachable_locations()
|
|
|
|
multiworld.random.shuffle(location_list)
|
2017-10-15 19:35:45 +00:00
|
|
|
for location in location_list:
|
2021-08-10 07:47:28 +00:00
|
|
|
if location.item is not None and not location.item.advancement:
|
2017-10-15 19:35:45 +00:00
|
|
|
# safe to replace
|
|
|
|
replace_item = location.item
|
|
|
|
replace_item.location = None
|
|
|
|
itempool.append(replace_item)
|
2024-02-04 23:38:00 +00:00
|
|
|
multiworld.push_item(location, item_to_place, True)
|
2017-10-15 19:35:45 +00:00
|
|
|
itempool.remove(item_to_place)
|
|
|
|
break
|
2019-04-18 09:23:24 +00:00
|
|
|
|
2020-12-23 17:28:42 +00:00
|
|
|
|
2023-12-10 19:42:07 +00:00
|
|
|
def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
2022-03-12 21:05:03 +00:00
|
|
|
# A system to reduce situations where players have no checks remaining, popularly known as "BK mode."
|
2022-05-11 07:13:21 +00:00
|
|
|
# Overall progression balancing algorithm:
|
2022-03-12 21:05:03 +00:00
|
|
|
# Gather up all locations in a sphere.
|
|
|
|
# Define a threshold value based on the player with the most available locations.
|
|
|
|
# If other players are below the threshold value, swap progression in this sphere into earlier spheres,
|
|
|
|
# which gives more locations available by this sphere.
|
2022-05-11 07:13:21 +00:00
|
|
|
balanceable_players: typing.Dict[int, float] = {
|
2023-12-10 19:42:07 +00:00
|
|
|
player: multiworld.worlds[player].options.progression_balancing / 100
|
|
|
|
for player in multiworld.player_ids
|
|
|
|
if multiworld.worlds[player].options.progression_balancing > 0
|
2022-05-11 07:13:21 +00:00
|
|
|
}
|
2020-05-18 01:54:29 +00:00
|
|
|
if not balanceable_players:
|
|
|
|
logging.info('Skipping multiworld progression balancing.')
|
|
|
|
else:
|
2020-07-30 18:17:04 +00:00
|
|
|
logging.info(f'Balancing multiworld progression for {len(balanceable_players)} Players.')
|
2022-05-11 07:13:21 +00:00
|
|
|
logging.debug(balanceable_players)
|
2023-12-10 19:42:07 +00:00
|
|
|
state: CollectionState = CollectionState(multiworld)
|
2022-03-27 23:47:47 +00:00
|
|
|
checked_locations: typing.Set[Location] = set()
|
2023-12-10 19:42:07 +00:00
|
|
|
unchecked_locations: typing.Set[Location] = set(multiworld.get_locations())
|
2020-05-18 01:54:29 +00:00
|
|
|
|
2022-05-11 07:13:21 +00:00
|
|
|
total_locations_count: typing.Counter[int] = Counter(
|
|
|
|
location.player
|
2023-12-10 19:42:07 +00:00
|
|
|
for location in multiworld.get_locations()
|
2022-05-11 07:13:21 +00:00
|
|
|
if not location.locked
|
|
|
|
)
|
2023-04-05 17:11:34 +00:00
|
|
|
reachable_locations_count: typing.Dict[int, int] = {
|
|
|
|
player: 0
|
2023-12-10 19:42:07 +00:00
|
|
|
for player in multiworld.player_ids
|
|
|
|
if total_locations_count[player] and len(multiworld.get_filled_locations(player)) != 0
|
2023-04-05 17:11:34 +00:00
|
|
|
}
|
2022-05-11 07:13:21 +00:00
|
|
|
balanceable_players = {
|
|
|
|
player: balanceable_players[player]
|
|
|
|
for player in balanceable_players
|
|
|
|
if total_locations_count[player]
|
|
|
|
}
|
2022-04-05 22:41:15 +00:00
|
|
|
sphere_num: int = 1
|
|
|
|
moved_item_count: int = 0
|
2021-01-17 21:08:28 +00:00
|
|
|
|
2022-03-27 23:47:47 +00:00
|
|
|
def get_sphere_locations(sphere_state: CollectionState,
|
|
|
|
locations: typing.Set[Location]) -> typing.Set[Location]:
|
2020-05-18 01:54:29 +00:00
|
|
|
sphere_state.sweep_for_events(key_only=True, locations=locations)
|
2021-03-04 07:10:30 +00:00
|
|
|
return {loc for loc in locations if sphere_state.can_reach(loc)}
|
2020-05-18 01:54:29 +00:00
|
|
|
|
2022-03-27 23:47:47 +00:00
|
|
|
def item_percentage(player: int, num: int) -> float:
|
2022-03-12 21:05:03 +00:00
|
|
|
return num / total_locations_count[player]
|
|
|
|
|
2023-04-05 17:11:34 +00:00
|
|
|
# If there are no locations that aren't locked, there's no point in attempting to balance progression.
|
|
|
|
if len(total_locations_count) == 0:
|
|
|
|
return
|
|
|
|
|
2020-05-18 01:54:29 +00:00
|
|
|
while True:
|
2022-03-27 23:47:47 +00:00
|
|
|
# Gather non-locked locations.
|
|
|
|
# This ensures that only shuffled locations get counted for progression balancing,
|
2022-03-12 21:05:03 +00:00
|
|
|
# i.e. the items the players will be checking.
|
2020-05-18 01:54:29 +00:00
|
|
|
sphere_locations = get_sphere_locations(state, unchecked_locations)
|
|
|
|
for location in sphere_locations:
|
|
|
|
unchecked_locations.remove(location)
|
2022-03-12 21:05:03 +00:00
|
|
|
if not location.locked:
|
|
|
|
reachable_locations_count[location.player] += 1
|
|
|
|
|
|
|
|
logging.debug(f"Sphere {sphere_num}")
|
|
|
|
logging.debug(f"Reachable locations: {reachable_locations_count}")
|
2022-03-27 23:47:47 +00:00
|
|
|
debug_percentages = {
|
|
|
|
player: round(item_percentage(player, num), 2)
|
|
|
|
for player, num in reachable_locations_count.items()
|
|
|
|
}
|
|
|
|
logging.debug(f"Reachable percentages: {debug_percentages}\n")
|
2022-03-12 21:05:03 +00:00
|
|
|
sphere_num += 1
|
2020-05-18 01:54:29 +00:00
|
|
|
|
|
|
|
if checked_locations:
|
2022-05-11 07:13:21 +00:00
|
|
|
max_percentage = max(map(lambda p: item_percentage(p, reachable_locations_count[p]),
|
|
|
|
reachable_locations_count))
|
|
|
|
threshold_percentages = {
|
|
|
|
player: max_percentage * balanceable_players[player]
|
|
|
|
for player in balanceable_players
|
|
|
|
}
|
|
|
|
logging.debug(f"Thresholds: {threshold_percentages}")
|
|
|
|
balancing_players = {
|
|
|
|
player
|
|
|
|
for player, reachables in reachable_locations_count.items()
|
|
|
|
if (player in threshold_percentages
|
|
|
|
and item_percentage(player, reachables) < threshold_percentages[player])
|
|
|
|
}
|
2020-05-18 01:54:29 +00:00
|
|
|
if balancing_players:
|
|
|
|
balancing_state = state.copy()
|
|
|
|
balancing_unchecked_locations = unchecked_locations.copy()
|
|
|
|
balancing_reachables = reachable_locations_count.copy()
|
|
|
|
balancing_sphere = sphere_locations.copy()
|
2022-03-27 23:47:47 +00:00
|
|
|
candidate_items: typing.Dict[int, typing.Set[Location]] = collections.defaultdict(set)
|
2020-05-18 01:54:29 +00:00
|
|
|
while True:
|
2022-03-12 21:05:03 +00:00
|
|
|
# Check locations in the current sphere and gather progression items to swap earlier
|
2020-05-18 01:54:29 +00:00
|
|
|
for location in balancing_sphere:
|
2021-02-05 07:07:12 +00:00
|
|
|
if location.event:
|
2020-05-18 01:54:29 +00:00
|
|
|
balancing_state.collect(location.item, True, location)
|
2021-02-05 07:07:12 +00:00
|
|
|
player = location.item.player
|
|
|
|
# only replace items that end up in another player's world
|
2022-03-12 21:05:03 +00:00
|
|
|
if (not location.locked and not location.item.skip_in_prog_balancing and
|
2022-01-20 03:19:07 +00:00
|
|
|
player in balancing_players and
|
|
|
|
location.player != player and
|
|
|
|
location.progress_type != LocationProgressType.PRIORITY):
|
2021-03-04 07:10:30 +00:00
|
|
|
candidate_items[player].add(location)
|
2022-03-12 21:05:03 +00:00
|
|
|
logging.debug(f"Candidate item: {location.name}, {location.item.name}")
|
2020-05-18 01:54:29 +00:00
|
|
|
balancing_sphere = get_sphere_locations(balancing_state, balancing_unchecked_locations)
|
|
|
|
for location in balancing_sphere:
|
|
|
|
balancing_unchecked_locations.remove(location)
|
2022-03-12 21:05:03 +00:00
|
|
|
if not location.locked:
|
|
|
|
balancing_reachables[location.player] += 1
|
2023-12-10 19:42:07 +00:00
|
|
|
if multiworld.has_beaten_game(balancing_state) or all(
|
2022-05-11 07:13:21 +00:00
|
|
|
item_percentage(player, reachables) >= threshold_percentages[player]
|
|
|
|
for player, reachables in balancing_reachables.items()
|
|
|
|
if player in threshold_percentages):
|
2020-05-18 01:54:29 +00:00
|
|
|
break
|
|
|
|
elif not balancing_sphere:
|
|
|
|
raise RuntimeError('Not all required items reachable. Something went terribly wrong here.')
|
2022-03-12 21:05:03 +00:00
|
|
|
# Gather a set of locations which we can swap items into
|
2022-03-27 23:47:47 +00:00
|
|
|
unlocked_locations: typing.Dict[int, typing.Set[Location]] = collections.defaultdict(set)
|
2021-02-05 07:07:12 +00:00
|
|
|
for l in unchecked_locations:
|
|
|
|
if l not in balancing_unchecked_locations:
|
2021-03-04 07:10:30 +00:00
|
|
|
unlocked_locations[l.player].add(l)
|
2022-03-27 23:47:47 +00:00
|
|
|
items_to_replace: typing.List[Location] = []
|
2020-05-18 01:54:29 +00:00
|
|
|
for player in balancing_players:
|
2021-02-05 07:07:12 +00:00
|
|
|
locations_to_test = unlocked_locations[player]
|
2022-05-11 02:12:26 +00:00
|
|
|
items_to_test = list(candidate_items[player])
|
|
|
|
items_to_test.sort()
|
2023-12-10 19:42:07 +00:00
|
|
|
multiworld.random.shuffle(items_to_test)
|
2020-05-18 01:54:29 +00:00
|
|
|
while items_to_test:
|
|
|
|
testing = items_to_test.pop()
|
|
|
|
reducing_state = state.copy()
|
2022-03-27 23:47:47 +00:00
|
|
|
for location in itertools.chain((
|
|
|
|
l for l in items_to_replace
|
|
|
|
if l.item.player == player
|
|
|
|
), items_to_test):
|
2020-05-18 01:54:29 +00:00
|
|
|
reducing_state.collect(location.item, True, location)
|
|
|
|
|
|
|
|
reducing_state.sweep_for_events(locations=locations_to_test)
|
|
|
|
|
2023-12-10 19:42:07 +00:00
|
|
|
if multiworld.has_beaten_game(balancing_state):
|
|
|
|
if not multiworld.has_beaten_game(reducing_state):
|
2020-05-18 01:54:29 +00:00
|
|
|
items_to_replace.append(testing)
|
|
|
|
else:
|
|
|
|
reduced_sphere = get_sphere_locations(reducing_state, locations_to_test)
|
2022-03-27 23:47:47 +00:00
|
|
|
p = item_percentage(player, reachable_locations_count[player] + len(reduced_sphere))
|
2022-05-11 07:13:21 +00:00
|
|
|
if p < threshold_percentages[player]:
|
2020-05-18 01:54:29 +00:00
|
|
|
items_to_replace.append(testing)
|
|
|
|
|
2023-12-10 19:42:07 +00:00
|
|
|
old_moved_item_count = moved_item_count
|
2020-05-18 01:54:29 +00:00
|
|
|
|
2021-03-04 07:10:30 +00:00
|
|
|
# sort then shuffle to maintain deterministic behaviour,
|
|
|
|
# while allowing use of set for better algorithm growth behaviour elsewhere
|
|
|
|
replacement_locations = sorted(l for l in checked_locations if not l.event and not l.locked)
|
2023-12-10 19:42:07 +00:00
|
|
|
multiworld.random.shuffle(replacement_locations)
|
2021-03-04 07:10:30 +00:00
|
|
|
items_to_replace.sort()
|
2023-12-10 19:42:07 +00:00
|
|
|
multiworld.random.shuffle(items_to_replace)
|
2020-05-18 01:54:29 +00:00
|
|
|
|
2022-03-12 21:05:03 +00:00
|
|
|
# Start swapping items. Since we swap into earlier spheres, no need for accessibility checks.
|
2021-03-04 07:10:30 +00:00
|
|
|
while replacement_locations and items_to_replace:
|
|
|
|
old_location = items_to_replace.pop()
|
2023-12-10 19:42:07 +00:00
|
|
|
for i, new_location in enumerate(replacement_locations):
|
2021-03-04 07:10:30 +00:00
|
|
|
if new_location.can_fill(state, old_location.item, False) and \
|
|
|
|
old_location.can_fill(state, new_location.item, False):
|
2023-12-10 19:42:07 +00:00
|
|
|
replacement_locations.pop(i)
|
2021-03-04 07:10:30 +00:00
|
|
|
swap_location_item(old_location, new_location)
|
|
|
|
logging.debug(f"Progression balancing moved {new_location.item} to {new_location}, "
|
|
|
|
f"displacing {old_location.item} into {old_location}")
|
2022-03-12 21:05:03 +00:00
|
|
|
moved_item_count += 1
|
2021-03-04 07:10:30 +00:00
|
|
|
state.collect(new_location.item, True, new_location)
|
|
|
|
break
|
|
|
|
else:
|
|
|
|
logging.warning(f"Could not Progression Balance {old_location.item}")
|
2021-02-05 07:07:12 +00:00
|
|
|
|
2023-12-10 19:42:07 +00:00
|
|
|
if old_moved_item_count < moved_item_count:
|
2022-03-12 21:05:03 +00:00
|
|
|
logging.debug(f"Moved {moved_item_count} items so far\n")
|
2021-03-04 07:10:30 +00:00
|
|
|
unlocked = {fresh for player in balancing_players for fresh in unlocked_locations[player]}
|
2021-02-05 07:07:12 +00:00
|
|
|
for location in get_sphere_locations(state, unlocked):
|
2020-05-18 01:54:29 +00:00
|
|
|
unchecked_locations.remove(location)
|
2022-03-12 21:05:03 +00:00
|
|
|
if not location.locked:
|
|
|
|
reachable_locations_count[location.player] += 1
|
2021-03-04 07:10:30 +00:00
|
|
|
sphere_locations.add(location)
|
2020-05-18 01:54:29 +00:00
|
|
|
|
|
|
|
for location in sphere_locations:
|
2021-02-05 07:07:12 +00:00
|
|
|
if location.event:
|
2020-05-18 01:54:29 +00:00
|
|
|
state.collect(location.item, True, location)
|
2021-03-04 07:10:30 +00:00
|
|
|
checked_locations |= sphere_locations
|
2020-05-18 01:54:29 +00:00
|
|
|
|
2023-12-10 19:42:07 +00:00
|
|
|
if multiworld.has_beaten_game(state):
|
2020-05-18 01:54:29 +00:00
|
|
|
break
|
|
|
|
elif not sphere_locations:
|
2021-07-23 23:42:00 +00:00
|
|
|
logging.warning("Progression Balancing ran out of paths.")
|
|
|
|
break
|
2021-01-04 14:14:20 +00:00
|
|
|
|
|
|
|
|
2022-03-27 23:47:47 +00:00
|
|
|
def swap_location_item(location_1: Location, location_2: Location, check_locked: bool = True) -> None:
|
2021-02-05 07:07:12 +00:00
|
|
|
"""Swaps Items of locations. Does NOT swap flags like shop_slot or locked, but does swap event"""
|
2021-01-11 12:35:48 +00:00
|
|
|
if check_locked:
|
|
|
|
if location_1.locked:
|
|
|
|
logging.warning(f"Swapping {location_1}, which is marked as locked.")
|
|
|
|
if location_2.locked:
|
|
|
|
logging.warning(f"Swapping {location_2}, which is marked as locked.")
|
|
|
|
location_2.item, location_1.item = location_1.item, location_2.item
|
|
|
|
location_1.item.location = location_1
|
|
|
|
location_2.item.location = location_2
|
2021-02-05 07:07:12 +00:00
|
|
|
location_1.event, location_2.event = location_2.event, location_1.event
|
2022-02-15 05:29:57 +00:00
|
|
|
|
|
|
|
|
2024-02-04 23:38:00 +00:00
|
|
|
def distribute_planned(multiworld: MultiWorld) -> None:
|
2022-03-27 23:47:47 +00:00
|
|
|
def warn(warning: str, force: typing.Union[bool, str]) -> None:
|
2022-01-22 20:03:13 +00:00
|
|
|
if force in [True, 'fail', 'failure', 'none', False, 'warn', 'warning']:
|
2022-01-20 18:34:17 +00:00
|
|
|
logging.warning(f'{warning}')
|
|
|
|
else:
|
|
|
|
logging.debug(f'{warning}')
|
2021-01-11 12:35:48 +00:00
|
|
|
|
2022-03-27 23:47:47 +00:00
|
|
|
def failed(warning: str, force: typing.Union[bool, str]) -> None:
|
2022-02-22 08:49:01 +00:00
|
|
|
if force in [True, 'fail', 'failure']:
|
2022-01-20 18:34:17 +00:00
|
|
|
raise Exception(warning)
|
|
|
|
else:
|
|
|
|
warn(warning, force)
|
2021-01-11 12:35:48 +00:00
|
|
|
|
2024-02-04 23:38:00 +00:00
|
|
|
swept_state = multiworld.state.copy()
|
2022-11-17 16:40:44 +00:00
|
|
|
swept_state.sweep_for_events()
|
2024-02-04 23:38:00 +00:00
|
|
|
reachable = frozenset(multiworld.get_reachable_locations(swept_state))
|
2022-11-17 16:40:44 +00:00
|
|
|
early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
|
|
|
|
non_early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
|
2024-02-04 23:38:00 +00:00
|
|
|
for loc in multiworld.get_unfilled_locations():
|
2022-11-17 16:40:44 +00:00
|
|
|
if loc in reachable:
|
|
|
|
early_locations[loc.player].append(loc.name)
|
|
|
|
else: # not reachable with swept state
|
|
|
|
non_early_locations[loc.player].append(loc.name)
|
|
|
|
|
2024-02-04 23:38:00 +00:00
|
|
|
world_name_lookup = multiworld.world_name_lookup
|
2021-01-04 14:14:20 +00:00
|
|
|
|
2022-03-27 23:47:47 +00:00
|
|
|
block_value = typing.Union[typing.List[str], typing.Dict[str, typing.Any], str]
|
|
|
|
plando_blocks: typing.List[typing.Dict[str, typing.Any]] = []
|
2024-02-04 23:38:00 +00:00
|
|
|
player_ids = set(multiworld.player_ids)
|
2022-01-20 18:34:17 +00:00
|
|
|
for player in player_ids:
|
2024-02-04 23:38:00 +00:00
|
|
|
for block in multiworld.plando_items[player]:
|
2022-01-20 18:34:17 +00:00
|
|
|
block['player'] = player
|
|
|
|
if 'force' not in block:
|
|
|
|
block['force'] = 'silent'
|
|
|
|
if 'from_pool' not in block:
|
|
|
|
block['from_pool'] = True
|
2023-11-24 16:41:56 +00:00
|
|
|
elif not isinstance(block['from_pool'], bool):
|
|
|
|
from_pool_type = type(block['from_pool'])
|
|
|
|
raise Exception(f'Plando "from_pool" has to be boolean, not {from_pool_type} for player {player}.')
|
2022-01-20 18:34:17 +00:00
|
|
|
if 'world' not in block:
|
2022-11-17 16:40:44 +00:00
|
|
|
target_world = False
|
|
|
|
else:
|
|
|
|
target_world = block['world']
|
|
|
|
|
2024-02-04 23:38:00 +00:00
|
|
|
if target_world is False or multiworld.players == 1: # target own world
|
2022-11-17 16:40:44 +00:00
|
|
|
worlds: typing.Set[int] = {player}
|
|
|
|
elif target_world is True: # target any worlds besides own
|
2024-02-04 23:38:00 +00:00
|
|
|
worlds = set(multiworld.player_ids) - {player}
|
2022-11-17 16:40:44 +00:00
|
|
|
elif target_world is None: # target all worlds
|
2024-02-04 23:38:00 +00:00
|
|
|
worlds = set(multiworld.player_ids)
|
2022-11-17 16:40:44 +00:00
|
|
|
elif type(target_world) == list: # list of target worlds
|
|
|
|
worlds = set()
|
|
|
|
for listed_world in target_world:
|
|
|
|
if listed_world not in world_name_lookup:
|
|
|
|
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
|
|
|
|
block['force'])
|
|
|
|
continue
|
|
|
|
worlds.add(world_name_lookup[listed_world])
|
|
|
|
elif type(target_world) == int: # target world by slot number
|
2024-02-04 23:38:00 +00:00
|
|
|
if target_world not in range(1, multiworld.players + 1):
|
2022-11-17 16:40:44 +00:00
|
|
|
failed(
|
2024-02-04 23:38:00 +00:00
|
|
|
f"Cannot place item in world {target_world} as it is not in range of (1, {multiworld.players})",
|
2022-11-17 16:40:44 +00:00
|
|
|
block['force'])
|
|
|
|
continue
|
|
|
|
worlds = {target_world}
|
|
|
|
else: # target world by slot name
|
|
|
|
if target_world not in world_name_lookup:
|
|
|
|
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
|
|
|
|
block['force'])
|
|
|
|
continue
|
|
|
|
worlds = {world_name_lookup[target_world]}
|
|
|
|
block['world'] = worlds
|
|
|
|
|
2022-03-27 23:47:47 +00:00
|
|
|
items: block_value = []
|
2022-01-20 18:34:17 +00:00
|
|
|
if "items" in block:
|
|
|
|
items = block["items"]
|
|
|
|
if 'count' not in block:
|
|
|
|
block['count'] = False
|
|
|
|
elif "item" in block:
|
|
|
|
items = block["item"]
|
|
|
|
if 'count' not in block:
|
|
|
|
block['count'] = 1
|
|
|
|
else:
|
2022-01-22 20:03:13 +00:00
|
|
|
failed("You must specify at least one item to place items with plando.", block['force'])
|
|
|
|
continue
|
2022-01-20 18:34:17 +00:00
|
|
|
if isinstance(items, dict):
|
2022-03-27 23:47:47 +00:00
|
|
|
item_list: typing.List[str] = []
|
2022-01-20 18:34:17 +00:00
|
|
|
for key, value in items.items():
|
2022-01-22 20:03:13 +00:00
|
|
|
if value is True:
|
2024-02-04 23:38:00 +00:00
|
|
|
value = multiworld.itempool.count(multiworld.worlds[player].create_item(key))
|
2022-01-20 18:34:17 +00:00
|
|
|
item_list += [key] * value
|
|
|
|
items = item_list
|
|
|
|
if isinstance(items, str):
|
|
|
|
items = [items]
|
|
|
|
block['items'] = items
|
|
|
|
|
2022-03-27 23:47:47 +00:00
|
|
|
locations: block_value = []
|
2022-01-22 20:03:13 +00:00
|
|
|
if 'location' in block:
|
|
|
|
locations = block['location'] # just allow 'location' to keep old yamls compatible
|
|
|
|
elif 'locations' in block:
|
|
|
|
locations = block['locations']
|
|
|
|
if isinstance(locations, str):
|
|
|
|
locations = [locations]
|
2022-01-20 18:34:17 +00:00
|
|
|
|
|
|
|
if isinstance(locations, dict):
|
|
|
|
location_list = []
|
|
|
|
for key, value in locations.items():
|
|
|
|
location_list += [key] * value
|
|
|
|
locations = location_list
|
2022-11-17 16:40:44 +00:00
|
|
|
|
|
|
|
if "early_locations" in locations:
|
|
|
|
locations.remove("early_locations")
|
2023-09-19 22:43:37 +00:00
|
|
|
for target_player in worlds:
|
|
|
|
locations += early_locations[target_player]
|
2022-11-17 16:40:44 +00:00
|
|
|
if "non_early_locations" in locations:
|
|
|
|
locations.remove("non_early_locations")
|
2023-09-19 22:43:37 +00:00
|
|
|
for target_player in worlds:
|
|
|
|
locations += non_early_locations[target_player]
|
2022-11-17 16:40:44 +00:00
|
|
|
|
2023-10-21 10:59:53 +00:00
|
|
|
block['locations'] = list(dict.fromkeys(locations))
|
2022-01-20 18:34:17 +00:00
|
|
|
|
|
|
|
if not block['count']:
|
2022-02-22 08:49:01 +00:00
|
|
|
block['count'] = (min(len(block['items']), len(block['locations'])) if
|
|
|
|
len(block['locations']) > 0 else len(block['items']))
|
2022-01-20 18:34:17 +00:00
|
|
|
if isinstance(block['count'], int):
|
|
|
|
block['count'] = {'min': block['count'], 'max': block['count']}
|
|
|
|
if 'min' not in block['count']:
|
|
|
|
block['count']['min'] = 0
|
|
|
|
if 'max' not in block['count']:
|
2022-02-22 08:49:01 +00:00
|
|
|
block['count']['max'] = (min(len(block['items']), len(block['locations'])) if
|
|
|
|
len(block['locations']) > 0 else len(block['items']))
|
2022-01-20 18:34:17 +00:00
|
|
|
if block['count']['max'] > len(block['items']):
|
|
|
|
count = block['count']
|
|
|
|
failed(f"Plando count {count} greater than items specified", block['force'])
|
|
|
|
block['count'] = len(block['items'])
|
|
|
|
if block['count']['max'] > len(block['locations']) > 0:
|
|
|
|
count = block['count']
|
2022-01-22 20:03:13 +00:00
|
|
|
failed(f"Plando count {count} greater than locations specified", block['force'])
|
2022-01-20 18:34:17 +00:00
|
|
|
block['count'] = len(block['locations'])
|
2024-02-04 23:38:00 +00:00
|
|
|
block['count']['target'] = multiworld.random.randint(block['count']['min'], block['count']['max'])
|
2022-01-20 18:34:17 +00:00
|
|
|
|
|
|
|
if block['count']['target'] > 0:
|
|
|
|
plando_blocks.append(block)
|
|
|
|
|
2022-01-22 20:03:13 +00:00
|
|
|
# shuffle, but then sort blocks by number of locations minus number of items,
|
|
|
|
# so less-flexible blocks get priority
|
2024-02-04 23:38:00 +00:00
|
|
|
multiworld.random.shuffle(plando_blocks)
|
2022-01-22 20:03:13 +00:00
|
|
|
plando_blocks.sort(key=lambda block: (len(block['locations']) - block['count']['target']
|
|
|
|
if len(block['locations']) > 0
|
2024-02-04 23:38:00 +00:00
|
|
|
else len(multiworld.get_unfilled_locations(player)) - block['count']['target']))
|
2022-01-20 18:34:17 +00:00
|
|
|
|
|
|
|
for placement in plando_blocks:
|
|
|
|
player = placement['player']
|
2021-06-14 21:42:13 +00:00
|
|
|
try:
|
2022-11-17 16:40:44 +00:00
|
|
|
worlds = placement['world']
|
2022-01-20 18:34:17 +00:00
|
|
|
locations = placement['locations']
|
|
|
|
items = placement['items']
|
|
|
|
maxcount = placement['count']['target']
|
|
|
|
from_pool = placement['from_pool']
|
|
|
|
|
2024-02-04 23:38:00 +00:00
|
|
|
candidates = list(multiworld.get_unfilled_locations_for_players(locations, sorted(worlds)))
|
|
|
|
multiworld.random.shuffle(candidates)
|
|
|
|
multiworld.random.shuffle(items)
|
2022-01-20 18:34:17 +00:00
|
|
|
count = 0
|
2022-03-27 23:47:47 +00:00
|
|
|
err: typing.List[str] = []
|
|
|
|
successful_pairs: typing.List[typing.Tuple[Item, Location]] = []
|
2022-01-20 18:34:17 +00:00
|
|
|
for item_name in items:
|
2024-02-04 23:38:00 +00:00
|
|
|
item = multiworld.worlds[player].create_item(item_name)
|
2022-01-20 18:34:17 +00:00
|
|
|
for location in reversed(candidates):
|
2023-10-20 00:23:32 +00:00
|
|
|
if (location.address is None) == (item.code is None): # either both None or both not None
|
|
|
|
if not location.item:
|
|
|
|
if location.item_rule(item):
|
2024-02-04 23:38:00 +00:00
|
|
|
if location.can_fill(multiworld.state, item, False):
|
2023-10-20 00:23:32 +00:00
|
|
|
successful_pairs.append((item, location))
|
|
|
|
candidates.remove(location)
|
|
|
|
count = count + 1
|
|
|
|
break
|
|
|
|
else:
|
|
|
|
err.append(f"Can't place item at {location} due to fill condition not met.")
|
2022-01-20 18:34:17 +00:00
|
|
|
else:
|
2023-10-20 00:23:32 +00:00
|
|
|
err.append(f"{item_name} not allowed at {location}.")
|
2022-01-20 18:34:17 +00:00
|
|
|
else:
|
2023-10-20 00:23:32 +00:00
|
|
|
err.append(f"Cannot place {item_name} into already filled location {location}.")
|
2022-01-20 18:34:17 +00:00
|
|
|
else:
|
2023-10-20 00:23:32 +00:00
|
|
|
err.append(f"Mismatch between {item_name} and {location}, only one is an event.")
|
2022-01-20 18:34:17 +00:00
|
|
|
if count == maxcount:
|
|
|
|
break
|
|
|
|
if count < placement['count']['min']:
|
2022-01-22 20:03:13 +00:00
|
|
|
m = placement['count']['min']
|
2022-01-20 18:34:17 +00:00
|
|
|
failed(
|
2024-02-04 23:38:00 +00:00
|
|
|
f"Plando block failed to place {m - count} of {m} item(s) for {multiworld.player_name[player]}, error(s): {' '.join(err)}",
|
2022-01-20 18:34:17 +00:00
|
|
|
placement['force'])
|
|
|
|
for (item, location) in successful_pairs:
|
2024-02-04 23:38:00 +00:00
|
|
|
multiworld.push_item(location, item, collect=False)
|
2022-01-20 18:34:17 +00:00
|
|
|
location.event = True # flag location to be checked during fill
|
|
|
|
location.locked = True
|
|
|
|
logging.debug(f"Plando placed {item} at {location}")
|
|
|
|
if from_pool:
|
2021-06-14 21:42:13 +00:00
|
|
|
try:
|
2024-02-04 23:38:00 +00:00
|
|
|
multiworld.itempool.remove(item)
|
2021-06-14 21:42:13 +00:00
|
|
|
except ValueError:
|
2022-01-20 18:34:17 +00:00
|
|
|
warn(
|
2024-02-04 23:38:00 +00:00
|
|
|
f"Could not remove {item} from pool for {multiworld.player_name[player]} as it's already missing from it.",
|
2022-01-22 20:03:13 +00:00
|
|
|
placement['force'])
|
2022-01-20 18:34:17 +00:00
|
|
|
|
2021-06-14 21:42:13 +00:00
|
|
|
except Exception as e:
|
2022-01-20 18:34:17 +00:00
|
|
|
raise Exception(
|
2024-02-04 23:38:00 +00:00
|
|
|
f"Error running plando for player {player} ({multiworld.player_name[player]})") from e
|