Archipelago/worlds/minecraft/__init__.py

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import os
import json
import settings
import typing
from base64 import b64encode, b64decode
from typing import Dict, Any
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from BaseClasses import Region, Entrance, Item, Tutorial, ItemClassification, Location
from worlds.AutoWorld import World, WebWorld
Minecraft Randomizer Squash merge, original Commits: * Minecraft locations, items, and generation without logic * added id lookup for minecraft * typing import fix in minecraft/Items.py * fix 2 * implementing Minecraft options and hard/postgame advancement exclusion * first logic pass (75/80) * logic pass 2 and proper completion conditions * added insane difficulty pool, modified method of excluding item pools for easier extension * bump network_data_package version * minecraft testing framework * switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item * Testing now functions, split tests up by advancement pane, added some story tests * Newer testing framework: every advancement gets its own function, for ease of testing * fixed logic for The End... Again... * changed option names to "include_hard_advancements" etc. * village/pillager-related advancements now require can_adventure: weapon + food * a few minecraft tests * rename "Flint & Steel" to "Flint and Steel" for parity with in-game name * additional MC tests * more tests, mostly nether-related tests * more tests, removed anvil path for Two Birds One Arrow * include Minecraft slot data, and a world seed for each Minecraft player slot * Added new items: ender pearls, lapis, porkchops * All remaining Minecraft tests * formatting of Minecraft tests and logic for better readability * require Wither kill for Monsters Hunted * properly removed 8 Emeralds item from item pool * enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill * Added 12 new advancements (ported from old achievement system) * renamed "On a Rail" for consistency with modern advancements * tests for the new advancements * moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data * output minecraft options in the spoiler log * modified advancement goal values for new advancements * make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars * fixed glowstone block logic for Not Quite Nine Lives * setup for shuffling MC structures: building ER world and shuffling regions/entrances * ensured Nether Fortresses can't be placed in the End * finished logic for structure randomization * fixed nonnative items always showing up as Hammers in ALttP shops * output minecraft structure info in the spoiler * generate .apmc file for communication with MC client * fixed structure rando always using the same seed * move stuff to worlds/minecraft/Regions.py * make output apmc file have consistent name with other files * added minecraft bottle macro; fixed tests imports * generalizing MC region generation * restructured structure shuffling in preparation for structure plando * only output structure rando info in spoiler if they are shuffled * Force structure rando to always be off, for the stable release * added Minecraft options to player settings * formally added combat_difficulty as an option * Added Ender Dragon into playthrough, cleaned up goal map * Added new difficulties: Easy, Normal, Hard combat * moved .apmc generation time to prevent outputs on failed generation * updated tests for new combat logic * Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix * moved all MC-specific functions into gen_minecraft * renamed "logic_version" to "client_version" * bug fixes properly flagged event locations/items with id None moved generation back to Main.py to fix mysterious generation failures * moved link_minecraft_regions into minecraft init, left create_regions in Main for caching * added seed_name, player_name, client_version to apmc file * reenabled structure shuffle * added entrance tests for minecraft Co-authored-by: achuang <alexander.w.chuang@gmail.com>
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from . import Constants
from .Options import minecraft_options
from .Structures import shuffle_structures
from .ItemPool import build_item_pool, get_junk_item_names
from .Rules import set_rules
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client_version = 9
class MinecraftSettings(settings.Group):
class ForgeDirectory(settings.OptionalUserFolderPath):
pass
class ReleaseChannel(str):
"""
release channel, currently "release", or "beta"
any games played on the "beta" channel have a high likelihood of no longer working on the "release" channel.
"""
forge_directory: ForgeDirectory = ForgeDirectory("Minecraft Forge server")
max_heap_size: str = "2G"
release_channel: ReleaseChannel = ReleaseChannel("release")
class MinecraftWebWorld(WebWorld):
theme = "jungle"
bug_report_page = "https://github.com/KonoTyran/Minecraft_AP_Randomizer/issues/new?assignees=&labels=bug&template=bug_report.yaml&title=%5BBug%5D%3A+Brief+Description+of+bug+here"
setup = Tutorial(
"Multiworld Setup Guide",
"A guide to setting up the Archipelago Minecraft software on your computer. This guide covers"
"single-player, multiworld, and related software.",
"English",
"minecraft_en.md",
"minecraft/en",
["Kono Tyran"]
)
setup_es = Tutorial(
setup.tutorial_name,
setup.description,
"Español",
"minecraft_es.md",
"minecraft/es",
["Edos"]
)
setup_sv = Tutorial(
setup.tutorial_name,
setup.description,
"Swedish",
"minecraft_sv.md",
"minecraft/sv",
["Albinum"]
)
setup_fr = Tutorial(
setup.tutorial_name,
setup.description,
"Français",
"minecraft_fr.md",
"minecraft/fr",
["TheLynk"]
)
tutorials = [setup, setup_es, setup_sv, setup_fr]
class MinecraftWorld(World):
"""
Minecraft is a game about creativity. In a world made entirely of cubes, you explore, discover, mine,
craft, and try not to explode. Delve deep into the earth and discover abandoned mines, ancient
structures, and materials to create a portal to another world. Defeat the Ender Dragon, and claim
victory!
"""
game: str = "Minecraft"
option_definitions = minecraft_options
settings: typing.ClassVar[MinecraftSettings]
topology_present = True
web = MinecraftWebWorld()
Minecraft Randomizer Squash merge, original Commits: * Minecraft locations, items, and generation without logic * added id lookup for minecraft * typing import fix in minecraft/Items.py * fix 2 * implementing Minecraft options and hard/postgame advancement exclusion * first logic pass (75/80) * logic pass 2 and proper completion conditions * added insane difficulty pool, modified method of excluding item pools for easier extension * bump network_data_package version * minecraft testing framework * switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item * Testing now functions, split tests up by advancement pane, added some story tests * Newer testing framework: every advancement gets its own function, for ease of testing * fixed logic for The End... Again... * changed option names to "include_hard_advancements" etc. * village/pillager-related advancements now require can_adventure: weapon + food * a few minecraft tests * rename "Flint & Steel" to "Flint and Steel" for parity with in-game name * additional MC tests * more tests, mostly nether-related tests * more tests, removed anvil path for Two Birds One Arrow * include Minecraft slot data, and a world seed for each Minecraft player slot * Added new items: ender pearls, lapis, porkchops * All remaining Minecraft tests * formatting of Minecraft tests and logic for better readability * require Wither kill for Monsters Hunted * properly removed 8 Emeralds item from item pool * enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill * Added 12 new advancements (ported from old achievement system) * renamed "On a Rail" for consistency with modern advancements * tests for the new advancements * moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data * output minecraft options in the spoiler log * modified advancement goal values for new advancements * make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars * fixed glowstone block logic for Not Quite Nine Lives * setup for shuffling MC structures: building ER world and shuffling regions/entrances * ensured Nether Fortresses can't be placed in the End * finished logic for structure randomization * fixed nonnative items always showing up as Hammers in ALttP shops * output minecraft structure info in the spoiler * generate .apmc file for communication with MC client * fixed structure rando always using the same seed * move stuff to worlds/minecraft/Regions.py * make output apmc file have consistent name with other files * added minecraft bottle macro; fixed tests imports * generalizing MC region generation * restructured structure shuffling in preparation for structure plando * only output structure rando info in spoiler if they are shuffled * Force structure rando to always be off, for the stable release * added Minecraft options to player settings * formally added combat_difficulty as an option * Added Ender Dragon into playthrough, cleaned up goal map * Added new difficulties: Easy, Normal, Hard combat * moved .apmc generation time to prevent outputs on failed generation * updated tests for new combat logic * Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix * moved all MC-specific functions into gen_minecraft * renamed "logic_version" to "client_version" * bug fixes properly flagged event locations/items with id None moved generation back to Main.py to fix mysterious generation failures * moved link_minecraft_regions into minecraft init, left create_regions in Main for caching * added seed_name, player_name, client_version to apmc file * reenabled structure shuffle * added entrance tests for minecraft Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
item_name_to_id = Constants.item_name_to_id
location_name_to_id = Constants.location_name_to_id
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data_version = 7
def _get_mc_data(self) -> Dict[str, Any]:
exits = [connection[0] for connection in Constants.region_info["default_connections"]]
return {
'world_seed': self.multiworld.per_slot_randoms[self.player].getrandbits(32),
'seed_name': self.multiworld.seed_name,
'player_name': self.multiworld.get_player_name(self.player),
'player_id': self.player,
'client_version': client_version,
'structures': {exit: self.multiworld.get_entrance(exit, self.player).connected_region.name for exit in exits},
'advancement_goal': self.multiworld.advancement_goal[self.player].value,
'egg_shards_required': min(self.multiworld.egg_shards_required[self.player].value,
self.multiworld.egg_shards_available[self.player].value),
'egg_shards_available': self.multiworld.egg_shards_available[self.player].value,
'required_bosses': self.multiworld.required_bosses[self.player].current_key,
'MC35': bool(self.multiworld.send_defeated_mobs[self.player].value),
'death_link': bool(self.multiworld.death_link[self.player].value),
'starting_items': str(self.multiworld.starting_items[self.player].value),
'race': self.multiworld.is_race,
}
def create_item(self, name: str) -> Item:
item_class = ItemClassification.filler
if name in Constants.item_info["progression_items"]:
item_class = ItemClassification.progression
elif name in Constants.item_info["useful_items"]:
item_class = ItemClassification.useful
elif name in Constants.item_info["trap_items"]:
item_class = ItemClassification.trap
return MinecraftItem(name, item_class, self.item_name_to_id.get(name, None), self.player)
def create_event(self, region_name: str, event_name: str) -> None:
region = self.multiworld.get_region(region_name, self.player)
loc = MinecraftLocation(self.player, event_name, None, region)
loc.place_locked_item(self.create_event_item(event_name))
region.locations.append(loc)
def create_event_item(self, name: str) -> None:
item = self.create_item(name)
item.classification = ItemClassification.progression
return item
def create_regions(self) -> None:
# Create regions
for region_name, exits in Constants.region_info["regions"]:
r = Region(region_name, self.player, self.multiworld)
for exit_name in exits:
r.exits.append(Entrance(self.player, exit_name, r))
self.multiworld.regions.append(r)
# Bind mandatory connections
for entr_name, region_name in Constants.region_info["mandatory_connections"]:
e = self.multiworld.get_entrance(entr_name, self.player)
r = self.multiworld.get_region(region_name, self.player)
e.connect(r)
# Add locations
for region_name, locations in Constants.location_info["locations_by_region"].items():
region = self.multiworld.get_region(region_name, self.player)
for loc_name in locations:
loc = MinecraftLocation(self.player, loc_name,
self.location_name_to_id.get(loc_name, None), region)
region.locations.append(loc)
# Add events
self.create_event("Nether Fortress", "Blaze Rods")
self.create_event("The End", "Ender Dragon")
self.create_event("Nether Fortress", "Wither")
# Shuffle the connections
shuffle_structures(self)
def create_items(self) -> None:
self.multiworld.itempool += build_item_pool(self)
set_rules = set_rules
def generate_output(self, output_directory: str) -> None:
data = self._get_mc_data()
filename = f"{self.multiworld.get_out_file_name_base(self.player)}.apmc"
with open(os.path.join(output_directory, filename), 'wb') as f:
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f.write(b64encode(bytes(json.dumps(data), 'utf-8')))
def fill_slot_data(self) -> dict:
slot_data = self._get_mc_data()
for option_name in minecraft_options:
option = getattr(self.multiworld, option_name)[self.player]
MC: 1.17 support (#120) * MC: add death_link option * Minecraft: 1.17 advancements and logic support * Update Minecraft tracker to 1.17 * Minecraft: add tests for new advancements * removed jdk/forge download install out of iss and into MinecraftClient.py using flag --install * Add required_bosses option choices are none, ender_dragon, wither, both postgame advancements are set according to the required boss for completion * fix docstring for PostgameAdvancements * Minecraft: add starting_items List of dicts: item, amount, nbt * Update descriptions for AdvancementGoal and EggShardsRequired * Minecraft: fix tests for required_bosses attribute * Minecraft: updated logic for various dragon-related advancements Split the logic into can_respawn and can_kill dragon Free the End, Monsters Hunted, The End Again still require both respawn and kill, since the player needs to kill and be credited with the kill You Need a Mint and Is It a Plane now require only respawn, since the dragon need only be alive; if killed out of logic, it's ok The Next Generation only requires kill, since the egg spawns regardless of whether the player was credited with the kill or not * Minecraft client: ignore prereleases unless --prerelease flag is on * explicitly state all defaults change structure shuffle and structure compass defaults to true update install tutorial to point to player-settings page, as well as removing instructions for manual install * Minecraft client: add Minecraft version check Adds a minecraft_version field in the apmc, and downloads only mods which contain that version in the name of the .jar file. This ensures that the client remains compatible even if new mods are released for later versions, since they won't download a mod for a later version than the apmc says. Co-authored-by: Kono Tyran <Kono.Tyran@gmail.com>
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if slot_data.get(option_name, None) is None and type(option.value) in {str, int}:
slot_data[option_name] = int(option.value)
return slot_data
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def get_filler_item_name(self) -> str:
return get_junk_item_names(self.multiworld.random, 1)[0]
class MinecraftLocation(Location):
game = "Minecraft"
class MinecraftItem(Item):
game = "Minecraft"
def mc_update_output(raw_data, server, port):
data = json.loads(b64decode(raw_data))
data['server'] = server
data['port'] = port
return b64encode(bytes(json.dumps(data), 'utf-8'))