2017-10-15 19:35:45 +00:00
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import logging
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2020-08-13 22:34:41 +00:00
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import typing
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2021-02-05 07:07:12 +00:00
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import collections
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import itertools
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2021-12-22 05:55:10 +00:00
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from collections import Counter, deque
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2021-12-21 01:14:50 +00:00
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2022-01-20 03:19:07 +00:00
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from BaseClasses import CollectionState, Location, LocationProgressType, MultiWorld, Item
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2022-01-20 18:34:17 +00:00
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2021-08-10 07:03:44 +00:00
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from worlds.AutoWorld import call_all
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2019-04-18 09:23:24 +00:00
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2018-01-27 21:21:32 +00:00
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class FillError(RuntimeError):
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pass
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2017-11-04 18:23:57 +00:00
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2021-01-04 14:14:20 +00:00
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2022-03-27 23:47:47 +00:00
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def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item] = tuple()) -> CollectionState:
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2021-12-21 00:47:04 +00:00
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new_state = base_state.copy()
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for item in itempool:
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new_state.collect(item, True)
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new_state.sweep_for_events()
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return new_state
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2017-10-15 19:35:45 +00:00
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2021-12-21 00:47:04 +00:00
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2022-02-22 08:49:01 +00:00
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def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
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2022-03-27 23:47:47 +00:00
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itempool: typing.List[Item], single_player_placement: bool = False, lock: bool = False) -> None:
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unplaced_items: typing.List[Item] = []
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2022-01-28 04:40:08 +00:00
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placements: typing.List[Location] = []
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2019-12-14 16:47:36 +00:00
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2022-03-27 23:47:47 +00:00
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swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
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reachable_items: typing.Dict[int, typing.Deque[Item]] = {}
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2019-12-14 16:47:36 +00:00
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for item in itempool:
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2021-12-22 05:55:10 +00:00
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reachable_items.setdefault(item.player, deque()).append(item)
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2019-12-18 19:47:35 +00:00
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2021-03-18 16:27:31 +00:00
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while any(reachable_items.values()) and locations:
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2021-12-21 00:47:04 +00:00
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# grab one item per player
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items_to_place = [items.pop()
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for items in reachable_items.values() if items]
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2021-03-18 16:27:31 +00:00
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for item in items_to_place:
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itempool.remove(item)
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2022-01-31 21:23:01 +00:00
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maximum_exploration_state = sweep_from_pool(
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base_state, itempool + unplaced_items)
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2022-01-28 04:40:08 +00:00
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2021-03-18 16:27:31 +00:00
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has_beaten_game = world.has_beaten_game(maximum_exploration_state)
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2019-12-18 19:47:35 +00:00
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2021-03-18 16:27:31 +00:00
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for item_to_place in items_to_place:
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2022-01-22 04:19:33 +00:00
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spot_to_fill: typing.Optional[Location] = None
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2021-09-16 22:17:54 +00:00
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if world.accessibility[item_to_place.player] == 'minimal':
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2021-03-18 16:27:31 +00:00
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perform_access_check = not world.has_beaten_game(maximum_exploration_state,
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2022-03-27 23:47:47 +00:00
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item_to_place.player) \
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if single_player_placement else not has_beaten_game
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2021-03-18 16:27:31 +00:00
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else:
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2019-12-18 19:47:35 +00:00
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perform_access_check = True
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2021-03-18 16:27:31 +00:00
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for i, location in enumerate(locations):
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if (not single_player_placement or location.player == item_to_place.player) \
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and location.can_fill(maximum_exploration_state, item_to_place, perform_access_check):
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2021-12-21 00:47:04 +00:00
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# poping by index is faster than removing by content,
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spot_to_fill = locations.pop(i)
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2021-03-18 16:27:31 +00:00
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# skipping a scan for the element
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break
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else:
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2021-12-21 00:47:04 +00:00
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# we filled all reachable spots.
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2022-01-22 04:19:33 +00:00
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# try swapping this item with previously placed items
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2022-02-22 08:49:01 +00:00
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for (i, location) in enumerate(placements):
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2021-12-21 00:47:04 +00:00
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placed_item = location.item
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2021-12-28 18:57:48 +00:00
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# Unplaceable items can sometimes be swapped infinitely. Limit the
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2021-12-21 01:23:19 +00:00
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# number of times we will swap an individual item to prevent this
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2022-01-28 04:40:08 +00:00
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swap_count = swapped_items[placed_item.player,
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placed_item.name]
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if swap_count > 1:
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2021-12-21 01:14:50 +00:00
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continue
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2022-01-28 04:40:08 +00:00
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2021-12-21 00:47:04 +00:00
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location.item = None
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placed_item.location = None
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2022-01-28 04:40:08 +00:00
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swap_state = sweep_from_pool(base_state)
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2021-12-21 00:47:04 +00:00
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if (not single_player_placement or location.player == item_to_place.player) \
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and location.can_fill(swap_state, item_to_place, perform_access_check):
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2022-01-28 04:40:08 +00:00
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# Verify that placing this item won't reduce available locations
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prev_state = swap_state.copy()
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prev_state.collect(placed_item)
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prev_loc_count = len(
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world.get_reachable_locations(prev_state))
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swap_state.collect(item_to_place, True)
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new_loc_count = len(
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world.get_reachable_locations(swap_state))
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if new_loc_count >= prev_loc_count:
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# Add this item to the existing placement, and
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# add the old item to the back of the queue
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spot_to_fill = placements.pop(i)
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swap_count += 1
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swapped_items[placed_item.player,
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placed_item.name] = swap_count
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reachable_items[placed_item.player].appendleft(
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placed_item)
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itempool.append(placed_item)
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break
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# Item can't be placed here, restore original item
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location.item = placed_item
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placed_item.location = location
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2021-12-21 00:47:04 +00:00
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2022-01-22 04:19:33 +00:00
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if spot_to_fill is None:
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2022-01-29 16:20:04 +00:00
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# Can't place this item, move on to the next
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2021-12-21 00:47:04 +00:00
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unplaced_items.append(item_to_place)
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2022-01-29 16:20:04 +00:00
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continue
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2021-03-18 16:27:31 +00:00
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world.push_item(spot_to_fill, item_to_place, False)
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spot_to_fill.locked = lock
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placements.append(spot_to_fill)
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2022-01-31 21:23:01 +00:00
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spot_to_fill.event = item_to_place.advancement
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2017-10-15 19:35:45 +00:00
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2022-01-29 16:20:04 +00:00
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if len(unplaced_items) > 0 and len(locations) > 0:
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# There are leftover unplaceable items and locations that won't accept them
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if world.can_beat_game():
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logging.warning(
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f'Not all items placed. Game beatable anyway. (Could not place {unplaced_items})')
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else:
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raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
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f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
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2019-12-14 16:47:36 +00:00
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itempool.extend(unplaced_items)
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2017-10-15 19:35:45 +00:00
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2021-03-04 07:10:30 +00:00
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2022-03-27 23:47:47 +00:00
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def distribute_items_restrictive(world: MultiWorld) -> None:
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2022-01-27 16:25:42 +00:00
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fill_locations = sorted(world.get_unfilled_locations())
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2022-01-20 03:19:07 +00:00
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world.random.shuffle(fill_locations)
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2017-10-15 19:35:45 +00:00
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# get items to distribute
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2022-01-27 16:25:42 +00:00
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itempool = sorted(world.itempool)
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world.random.shuffle(itempool)
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2022-03-27 23:47:47 +00:00
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progitempool: typing.List[Item] = []
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nonexcludeditempool: typing.List[Item] = []
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localrestitempool: typing.Dict[int, typing.List[Item]] = {player: [] for player in range(1, world.players + 1)}
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nonlocalrestitempool: typing.List[Item] = []
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restitempool: typing.List[Item] = []
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2020-06-04 01:30:59 +00:00
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2022-01-27 16:25:42 +00:00
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for item in itempool:
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2021-07-15 21:52:30 +00:00
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if item.advancement:
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2020-06-04 01:30:59 +00:00
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progitempool.append(item)
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2021-07-23 13:55:44 +00:00
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elif item.never_exclude: # this only gets nonprogression items which should not appear in excluded locations
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2021-07-15 21:52:30 +00:00
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nonexcludeditempool.append(item)
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2021-09-16 22:17:54 +00:00
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elif item.name in world.local_items[item.player].value:
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2021-01-30 08:57:25 +00:00
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localrestitempool[item.player].append(item)
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2021-09-16 22:17:54 +00:00
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elif item.name in world.non_local_items[item.player].value:
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2021-08-30 20:20:44 +00:00
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nonlocalrestitempool.append(item)
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2020-06-04 01:30:59 +00:00
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else:
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restitempool.append(item)
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2017-10-15 19:35:45 +00:00
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2022-01-20 03:19:07 +00:00
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call_all(world, "fill_hook", progitempool, nonexcludeditempool,
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localrestitempool, nonlocalrestitempool, restitempool, fill_locations)
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2022-01-22 04:19:33 +00:00
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locations: typing.Dict[LocationProgressType, typing.List[Location]] = {
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2022-02-02 15:29:29 +00:00
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loc_type: [] for loc_type in LocationProgressType}
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2022-01-22 03:34:59 +00:00
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for loc in fill_locations:
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locations[loc.progress_type].append(loc)
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prioritylocations = locations[LocationProgressType.PRIORITY]
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defaultlocations = locations[LocationProgressType.DEFAULT]
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excludedlocations = locations[LocationProgressType.EXCLUDED]
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2022-05-14 21:04:16 +00:00
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fill_restrictive(world, world.state, prioritylocations, progitempool, lock=True)
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2022-01-20 03:19:07 +00:00
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if prioritylocations:
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defaultlocations = prioritylocations + defaultlocations
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2021-08-10 07:03:44 +00:00
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2022-01-20 03:19:07 +00:00
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if progitempool:
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fill_restrictive(world, world.state, defaultlocations, progitempool)
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2022-01-28 08:29:29 +00:00
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if progitempool:
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2022-01-22 03:34:59 +00:00
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raise FillError(
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f'Not enough locations for progress items. There are {len(progitempool)} more items than locations')
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2017-10-15 19:35:45 +00:00
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2021-07-15 21:52:30 +00:00
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if nonexcludeditempool:
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2022-01-20 03:19:07 +00:00
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world.random.shuffle(defaultlocations)
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# needs logical fill to not conflict with local items
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2022-01-31 21:23:01 +00:00
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fill_restrictive(
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world, world.state, defaultlocations, nonexcludeditempool)
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2022-01-28 08:29:29 +00:00
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if nonexcludeditempool:
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2022-01-20 03:19:07 +00:00
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raise FillError(
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f'Not enough locations for non-excluded items. There are {len(nonexcludeditempool)} more items than locations')
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defaultlocations = defaultlocations + excludedlocations
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world.random.shuffle(defaultlocations)
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2021-07-15 21:52:30 +00:00
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2021-01-30 08:57:25 +00:00
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if any(localrestitempool.values()): # we need to make sure some fills are limited to certain worlds
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2022-03-27 23:47:47 +00:00
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local_locations: typing.Dict[int, typing.List[Location]] = {player: [] for player in world.player_ids}
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2022-01-20 03:19:07 +00:00
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for location in defaultlocations:
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2021-01-07 11:43:11 +00:00
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local_locations[location.player].append(location)
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2022-01-20 03:19:07 +00:00
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for player_locations in local_locations.values():
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world.random.shuffle(player_locations)
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2021-01-07 11:43:11 +00:00
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2020-07-09 14:16:31 +00:00
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for player, items in localrestitempool.items(): # items already shuffled
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2021-01-07 11:43:11 +00:00
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player_local_locations = local_locations[player]
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2020-06-04 01:30:59 +00:00
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for item_to_place in items:
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2021-01-07 11:43:11 +00:00
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if not player_local_locations:
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logging.warning(f"Ran out of local locations for player {player}, "
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f"cannot place {item_to_place}.")
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break
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spot_to_fill = player_local_locations.pop()
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2020-06-04 01:30:59 +00:00
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world.push_item(spot_to_fill, item_to_place, False)
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2022-01-20 03:19:07 +00:00
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defaultlocations.remove(spot_to_fill)
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2020-06-04 01:30:59 +00:00
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2021-08-30 20:20:44 +00:00
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for item_to_place in nonlocalrestitempool:
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2022-01-20 03:19:07 +00:00
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for i, location in enumerate(defaultlocations):
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2021-08-30 20:20:44 +00:00
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if location.player != item_to_place.player:
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2022-01-20 03:19:07 +00:00
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world.push_item(defaultlocations.pop(i), item_to_place, False)
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2021-08-30 20:20:44 +00:00
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break
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else:
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2022-01-20 03:19:07 +00:00
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logging.warning(
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f"Could not place non_local_item {item_to_place} among {defaultlocations}, tossing.")
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2021-08-30 20:20:44 +00:00
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2022-01-20 03:19:07 +00:00
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world.random.shuffle(defaultlocations)
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2017-10-15 19:35:45 +00:00
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2022-01-20 03:19:07 +00:00
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restitempool, defaultlocations = fast_fill(
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world, restitempool, defaultlocations)
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2021-08-24 07:52:12 +00:00
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unplaced = progitempool + restitempool
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2022-05-18 12:54:13 +00:00
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unfilled = defaultlocations
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2017-10-15 19:35:45 +00:00
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2020-08-01 04:22:59 +00:00
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if unplaced or unfilled:
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2022-01-20 03:19:07 +00:00
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logging.warning(
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f'Unplaced items({len(unplaced)}): {unplaced} - Unfilled Locations({len(unfilled)}): {unfilled}')
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2022-05-18 12:54:13 +00:00
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items_counter = Counter(location.item.player for location in world.get_locations() if location.item)
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locations_counter = Counter(location.player for location in world.get_locations())
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items_counter.update(item.player for item in unplaced)
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locations_counter.update(location.player for location in unfilled)
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2022-01-23 23:18:00 +00:00
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print_data = {"items": items_counter, "locations": locations_counter}
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logging.info(f'Per-Player counts: {print_data})')
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2017-10-15 19:35:45 +00:00
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2022-03-27 23:47:47 +00:00
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def fast_fill(world: MultiWorld,
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item_pool: typing.List[Item],
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fill_locations: typing.List[Location]) -> typing.Tuple[typing.List[Item], typing.List[Location]]:
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2020-08-13 22:34:41 +00:00
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placing = min(len(item_pool), len(fill_locations))
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for item, location in zip(item_pool, fill_locations):
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world.push_item(location, item, False)
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return item_pool[placing:], fill_locations[placing:]
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2017-10-15 20:34:46 +00:00
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2017-11-04 18:23:57 +00:00
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2022-03-27 23:47:47 +00:00
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def flood_items(world: MultiWorld) -> None:
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2017-10-15 19:35:45 +00:00
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# get items to distribute
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2020-07-14 05:01:51 +00:00
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world.random.shuffle(world.itempool)
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2017-10-15 19:35:45 +00:00
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itempool = world.itempool
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progress_done = False
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# sweep once to pick up preplaced items
|
|
|
|
world.state.sweep_for_events()
|
|
|
|
|
|
|
|
# fill world from top of itempool while we can
|
|
|
|
while not progress_done:
|
|
|
|
location_list = world.get_unfilled_locations()
|
2020-07-14 05:01:51 +00:00
|
|
|
world.random.shuffle(location_list)
|
2017-10-15 19:35:45 +00:00
|
|
|
spot_to_fill = None
|
|
|
|
for location in location_list:
|
2018-01-02 05:39:53 +00:00
|
|
|
if location.can_fill(world.state, itempool[0]):
|
2017-10-15 19:35:45 +00:00
|
|
|
spot_to_fill = location
|
|
|
|
break
|
|
|
|
|
|
|
|
if spot_to_fill:
|
|
|
|
item = itempool.pop(0)
|
|
|
|
world.push_item(spot_to_fill, item, True)
|
|
|
|
continue
|
|
|
|
|
|
|
|
# ran out of spots, check if we need to step in and correct things
|
|
|
|
if len(world.get_reachable_locations()) == len(world.get_locations()):
|
|
|
|
progress_done = True
|
|
|
|
continue
|
|
|
|
|
|
|
|
# need to place a progress item instead of an already placed item, find candidate
|
|
|
|
item_to_place = None
|
|
|
|
candidate_item_to_place = None
|
|
|
|
for item in itempool:
|
|
|
|
if item.advancement:
|
|
|
|
candidate_item_to_place = item
|
|
|
|
if world.unlocks_new_location(item):
|
|
|
|
item_to_place = item
|
|
|
|
break
|
|
|
|
|
2022-03-27 23:47:47 +00:00
|
|
|
# we might be in a situation where all new locations require multiple items to reach.
|
|
|
|
# If that is the case, just place any advancement item we've found and continue trying
|
2017-10-15 19:35:45 +00:00
|
|
|
if item_to_place is None:
|
|
|
|
if candidate_item_to_place is not None:
|
|
|
|
item_to_place = candidate_item_to_place
|
|
|
|
else:
|
2018-01-27 21:21:32 +00:00
|
|
|
raise FillError('No more progress items left to place.')
|
2017-10-15 19:35:45 +00:00
|
|
|
|
|
|
|
# find item to replace with progress item
|
|
|
|
location_list = world.get_reachable_locations()
|
2020-07-14 05:01:51 +00:00
|
|
|
world.random.shuffle(location_list)
|
2017-10-15 19:35:45 +00:00
|
|
|
for location in location_list:
|
2021-08-10 07:47:28 +00:00
|
|
|
if location.item is not None and not location.item.advancement:
|
2017-10-15 19:35:45 +00:00
|
|
|
# safe to replace
|
|
|
|
replace_item = location.item
|
|
|
|
replace_item.location = None
|
|
|
|
itempool.append(replace_item)
|
|
|
|
world.push_item(location, item_to_place, True)
|
|
|
|
itempool.remove(item_to_place)
|
|
|
|
break
|
2019-04-18 09:23:24 +00:00
|
|
|
|
2020-12-23 17:28:42 +00:00
|
|
|
|
2022-03-27 23:47:47 +00:00
|
|
|
def balance_multiworld_progression(world: MultiWorld) -> None:
|
2022-03-12 21:05:03 +00:00
|
|
|
# A system to reduce situations where players have no checks remaining, popularly known as "BK mode."
|
2022-05-11 07:13:21 +00:00
|
|
|
# Overall progression balancing algorithm:
|
2022-03-12 21:05:03 +00:00
|
|
|
# Gather up all locations in a sphere.
|
|
|
|
# Define a threshold value based on the player with the most available locations.
|
|
|
|
# If other players are below the threshold value, swap progression in this sphere into earlier spheres,
|
|
|
|
# which gives more locations available by this sphere.
|
2022-05-11 07:13:21 +00:00
|
|
|
balanceable_players: typing.Dict[int, float] = {
|
|
|
|
player: world.progression_balancing[player] / 100
|
|
|
|
for player in world.player_ids
|
|
|
|
if world.progression_balancing[player] > 0
|
|
|
|
}
|
2020-05-18 01:54:29 +00:00
|
|
|
if not balanceable_players:
|
|
|
|
logging.info('Skipping multiworld progression balancing.')
|
|
|
|
else:
|
2020-07-30 18:17:04 +00:00
|
|
|
logging.info(f'Balancing multiworld progression for {len(balanceable_players)} Players.')
|
2022-05-11 07:13:21 +00:00
|
|
|
logging.debug(balanceable_players)
|
2022-04-05 22:41:15 +00:00
|
|
|
state: CollectionState = CollectionState(world)
|
2022-03-27 23:47:47 +00:00
|
|
|
checked_locations: typing.Set[Location] = set()
|
2022-04-05 22:41:15 +00:00
|
|
|
unchecked_locations: typing.Set[Location] = set(world.get_locations())
|
2020-05-18 01:54:29 +00:00
|
|
|
|
2022-04-05 22:41:15 +00:00
|
|
|
reachable_locations_count: typing.Dict[int, int] = {
|
2022-03-27 23:47:47 +00:00
|
|
|
player: 0
|
|
|
|
for player in world.player_ids
|
|
|
|
if len(world.get_filled_locations(player)) != 0
|
|
|
|
}
|
2022-05-11 07:13:21 +00:00
|
|
|
total_locations_count: typing.Counter[int] = Counter(
|
|
|
|
location.player
|
|
|
|
for location in world.get_locations()
|
|
|
|
if not location.locked
|
|
|
|
)
|
|
|
|
balanceable_players = {
|
|
|
|
player: balanceable_players[player]
|
|
|
|
for player in balanceable_players
|
|
|
|
if total_locations_count[player]
|
|
|
|
}
|
2022-04-05 22:41:15 +00:00
|
|
|
sphere_num: int = 1
|
|
|
|
moved_item_count: int = 0
|
2021-01-17 21:08:28 +00:00
|
|
|
|
2022-03-27 23:47:47 +00:00
|
|
|
def get_sphere_locations(sphere_state: CollectionState,
|
|
|
|
locations: typing.Set[Location]) -> typing.Set[Location]:
|
2020-05-18 01:54:29 +00:00
|
|
|
sphere_state.sweep_for_events(key_only=True, locations=locations)
|
2021-03-04 07:10:30 +00:00
|
|
|
return {loc for loc in locations if sphere_state.can_reach(loc)}
|
2020-05-18 01:54:29 +00:00
|
|
|
|
2022-03-27 23:47:47 +00:00
|
|
|
def item_percentage(player: int, num: int) -> float:
|
2022-03-12 21:05:03 +00:00
|
|
|
return num / total_locations_count[player]
|
|
|
|
|
2020-05-18 01:54:29 +00:00
|
|
|
while True:
|
2022-03-27 23:47:47 +00:00
|
|
|
# Gather non-locked locations.
|
|
|
|
# This ensures that only shuffled locations get counted for progression balancing,
|
2022-03-12 21:05:03 +00:00
|
|
|
# i.e. the items the players will be checking.
|
2020-05-18 01:54:29 +00:00
|
|
|
sphere_locations = get_sphere_locations(state, unchecked_locations)
|
|
|
|
for location in sphere_locations:
|
|
|
|
unchecked_locations.remove(location)
|
2022-03-12 21:05:03 +00:00
|
|
|
if not location.locked:
|
|
|
|
reachable_locations_count[location.player] += 1
|
|
|
|
|
|
|
|
logging.debug(f"Sphere {sphere_num}")
|
|
|
|
logging.debug(f"Reachable locations: {reachable_locations_count}")
|
2022-03-27 23:47:47 +00:00
|
|
|
debug_percentages = {
|
|
|
|
player: round(item_percentage(player, num), 2)
|
|
|
|
for player, num in reachable_locations_count.items()
|
|
|
|
}
|
|
|
|
logging.debug(f"Reachable percentages: {debug_percentages}\n")
|
2022-03-12 21:05:03 +00:00
|
|
|
sphere_num += 1
|
2020-05-18 01:54:29 +00:00
|
|
|
|
|
|
|
if checked_locations:
|
2022-05-11 07:13:21 +00:00
|
|
|
max_percentage = max(map(lambda p: item_percentage(p, reachable_locations_count[p]),
|
|
|
|
reachable_locations_count))
|
|
|
|
threshold_percentages = {
|
|
|
|
player: max_percentage * balanceable_players[player]
|
|
|
|
for player in balanceable_players
|
|
|
|
}
|
|
|
|
logging.debug(f"Thresholds: {threshold_percentages}")
|
|
|
|
balancing_players = {
|
|
|
|
player
|
|
|
|
for player, reachables in reachable_locations_count.items()
|
|
|
|
if (player in threshold_percentages
|
|
|
|
and item_percentage(player, reachables) < threshold_percentages[player])
|
|
|
|
}
|
2020-05-18 01:54:29 +00:00
|
|
|
if balancing_players:
|
|
|
|
balancing_state = state.copy()
|
|
|
|
balancing_unchecked_locations = unchecked_locations.copy()
|
|
|
|
balancing_reachables = reachable_locations_count.copy()
|
|
|
|
balancing_sphere = sphere_locations.copy()
|
2022-03-27 23:47:47 +00:00
|
|
|
candidate_items: typing.Dict[int, typing.Set[Location]] = collections.defaultdict(set)
|
2020-05-18 01:54:29 +00:00
|
|
|
while True:
|
2022-03-12 21:05:03 +00:00
|
|
|
# Check locations in the current sphere and gather progression items to swap earlier
|
2020-05-18 01:54:29 +00:00
|
|
|
for location in balancing_sphere:
|
2021-02-05 07:07:12 +00:00
|
|
|
if location.event:
|
2020-05-18 01:54:29 +00:00
|
|
|
balancing_state.collect(location.item, True, location)
|
2021-02-05 07:07:12 +00:00
|
|
|
player = location.item.player
|
|
|
|
# only replace items that end up in another player's world
|
2022-03-12 21:05:03 +00:00
|
|
|
if (not location.locked and not location.item.skip_in_prog_balancing and
|
2022-01-20 03:19:07 +00:00
|
|
|
player in balancing_players and
|
|
|
|
location.player != player and
|
|
|
|
location.progress_type != LocationProgressType.PRIORITY):
|
2021-03-04 07:10:30 +00:00
|
|
|
candidate_items[player].add(location)
|
2022-03-12 21:05:03 +00:00
|
|
|
logging.debug(f"Candidate item: {location.name}, {location.item.name}")
|
2020-05-18 01:54:29 +00:00
|
|
|
balancing_sphere = get_sphere_locations(balancing_state, balancing_unchecked_locations)
|
|
|
|
for location in balancing_sphere:
|
|
|
|
balancing_unchecked_locations.remove(location)
|
2022-03-12 21:05:03 +00:00
|
|
|
if not location.locked:
|
|
|
|
balancing_reachables[location.player] += 1
|
2020-05-18 01:54:29 +00:00
|
|
|
if world.has_beaten_game(balancing_state) or all(
|
2022-05-11 07:13:21 +00:00
|
|
|
item_percentage(player, reachables) >= threshold_percentages[player]
|
|
|
|
for player, reachables in balancing_reachables.items()
|
|
|
|
if player in threshold_percentages):
|
2020-05-18 01:54:29 +00:00
|
|
|
break
|
|
|
|
elif not balancing_sphere:
|
|
|
|
raise RuntimeError('Not all required items reachable. Something went terribly wrong here.')
|
2022-03-12 21:05:03 +00:00
|
|
|
# Gather a set of locations which we can swap items into
|
2022-03-27 23:47:47 +00:00
|
|
|
unlocked_locations: typing.Dict[int, typing.Set[Location]] = collections.defaultdict(set)
|
2021-02-05 07:07:12 +00:00
|
|
|
for l in unchecked_locations:
|
|
|
|
if l not in balancing_unchecked_locations:
|
2021-03-04 07:10:30 +00:00
|
|
|
unlocked_locations[l.player].add(l)
|
2022-03-27 23:47:47 +00:00
|
|
|
items_to_replace: typing.List[Location] = []
|
2020-05-18 01:54:29 +00:00
|
|
|
for player in balancing_players:
|
2021-02-05 07:07:12 +00:00
|
|
|
locations_to_test = unlocked_locations[player]
|
2022-05-11 02:12:26 +00:00
|
|
|
items_to_test = list(candidate_items[player])
|
|
|
|
items_to_test.sort()
|
|
|
|
world.random.shuffle(items_to_test)
|
2020-05-18 01:54:29 +00:00
|
|
|
while items_to_test:
|
|
|
|
testing = items_to_test.pop()
|
|
|
|
reducing_state = state.copy()
|
2022-03-27 23:47:47 +00:00
|
|
|
for location in itertools.chain((
|
|
|
|
l for l in items_to_replace
|
|
|
|
if l.item.player == player
|
|
|
|
), items_to_test):
|
2020-05-18 01:54:29 +00:00
|
|
|
reducing_state.collect(location.item, True, location)
|
|
|
|
|
|
|
|
reducing_state.sweep_for_events(locations=locations_to_test)
|
|
|
|
|
|
|
|
if world.has_beaten_game(balancing_state):
|
|
|
|
if not world.has_beaten_game(reducing_state):
|
|
|
|
items_to_replace.append(testing)
|
|
|
|
else:
|
|
|
|
reduced_sphere = get_sphere_locations(reducing_state, locations_to_test)
|
2022-03-27 23:47:47 +00:00
|
|
|
p = item_percentage(player, reachable_locations_count[player] + len(reduced_sphere))
|
2022-05-11 07:13:21 +00:00
|
|
|
if p < threshold_percentages[player]:
|
2020-05-18 01:54:29 +00:00
|
|
|
items_to_replace.append(testing)
|
|
|
|
|
|
|
|
replaced_items = False
|
|
|
|
|
2021-03-04 07:10:30 +00:00
|
|
|
# sort then shuffle to maintain deterministic behaviour,
|
|
|
|
# while allowing use of set for better algorithm growth behaviour elsewhere
|
|
|
|
replacement_locations = sorted(l for l in checked_locations if not l.event and not l.locked)
|
|
|
|
world.random.shuffle(replacement_locations)
|
|
|
|
items_to_replace.sort()
|
|
|
|
world.random.shuffle(items_to_replace)
|
2020-05-18 01:54:29 +00:00
|
|
|
|
2022-03-12 21:05:03 +00:00
|
|
|
# Start swapping items. Since we swap into earlier spheres, no need for accessibility checks.
|
2021-03-04 07:10:30 +00:00
|
|
|
while replacement_locations and items_to_replace:
|
|
|
|
old_location = items_to_replace.pop()
|
|
|
|
for new_location in replacement_locations:
|
|
|
|
if new_location.can_fill(state, old_location.item, False) and \
|
|
|
|
old_location.can_fill(state, new_location.item, False):
|
|
|
|
replacement_locations.remove(new_location)
|
|
|
|
swap_location_item(old_location, new_location)
|
|
|
|
logging.debug(f"Progression balancing moved {new_location.item} to {new_location}, "
|
|
|
|
f"displacing {old_location.item} into {old_location}")
|
2022-03-12 21:05:03 +00:00
|
|
|
moved_item_count += 1
|
2021-03-04 07:10:30 +00:00
|
|
|
state.collect(new_location.item, True, new_location)
|
|
|
|
replaced_items = True
|
|
|
|
break
|
|
|
|
else:
|
|
|
|
logging.warning(f"Could not Progression Balance {old_location.item}")
|
2021-02-05 07:07:12 +00:00
|
|
|
|
2020-05-18 01:54:29 +00:00
|
|
|
if replaced_items:
|
2022-03-12 21:05:03 +00:00
|
|
|
logging.debug(f"Moved {moved_item_count} items so far\n")
|
2021-03-04 07:10:30 +00:00
|
|
|
unlocked = {fresh for player in balancing_players for fresh in unlocked_locations[player]}
|
2021-02-05 07:07:12 +00:00
|
|
|
for location in get_sphere_locations(state, unlocked):
|
2020-05-18 01:54:29 +00:00
|
|
|
unchecked_locations.remove(location)
|
2022-03-12 21:05:03 +00:00
|
|
|
if not location.locked:
|
|
|
|
reachable_locations_count[location.player] += 1
|
2021-03-04 07:10:30 +00:00
|
|
|
sphere_locations.add(location)
|
2020-05-18 01:54:29 +00:00
|
|
|
|
|
|
|
for location in sphere_locations:
|
2021-02-05 07:07:12 +00:00
|
|
|
if location.event:
|
2020-05-18 01:54:29 +00:00
|
|
|
state.collect(location.item, True, location)
|
2021-03-04 07:10:30 +00:00
|
|
|
checked_locations |= sphere_locations
|
2020-05-18 01:54:29 +00:00
|
|
|
|
|
|
|
if world.has_beaten_game(state):
|
|
|
|
break
|
|
|
|
elif not sphere_locations:
|
2021-07-23 23:42:00 +00:00
|
|
|
logging.warning("Progression Balancing ran out of paths.")
|
|
|
|
break
|
2021-01-04 14:14:20 +00:00
|
|
|
|
|
|
|
|
2022-03-27 23:47:47 +00:00
|
|
|
def swap_location_item(location_1: Location, location_2: Location, check_locked: bool = True) -> None:
|
2021-02-05 07:07:12 +00:00
|
|
|
"""Swaps Items of locations. Does NOT swap flags like shop_slot or locked, but does swap event"""
|
2021-01-11 12:35:48 +00:00
|
|
|
if check_locked:
|
|
|
|
if location_1.locked:
|
|
|
|
logging.warning(f"Swapping {location_1}, which is marked as locked.")
|
|
|
|
if location_2.locked:
|
|
|
|
logging.warning(f"Swapping {location_2}, which is marked as locked.")
|
|
|
|
location_2.item, location_1.item = location_1.item, location_2.item
|
|
|
|
location_1.item.location = location_1
|
|
|
|
location_2.item.location = location_2
|
2021-02-05 07:07:12 +00:00
|
|
|
location_1.event, location_2.event = location_2.event, location_1.event
|
2022-02-15 05:29:57 +00:00
|
|
|
|
|
|
|
|
2022-03-27 23:47:47 +00:00
|
|
|
def distribute_planned(world: MultiWorld) -> None:
|
|
|
|
def warn(warning: str, force: typing.Union[bool, str]) -> None:
|
2022-01-22 20:03:13 +00:00
|
|
|
if force in [True, 'fail', 'failure', 'none', False, 'warn', 'warning']:
|
2022-01-20 18:34:17 +00:00
|
|
|
logging.warning(f'{warning}')
|
|
|
|
else:
|
|
|
|
logging.debug(f'{warning}')
|
2021-01-11 12:35:48 +00:00
|
|
|
|
2022-03-27 23:47:47 +00:00
|
|
|
def failed(warning: str, force: typing.Union[bool, str]) -> None:
|
2022-02-22 08:49:01 +00:00
|
|
|
if force in [True, 'fail', 'failure']:
|
2022-01-20 18:34:17 +00:00
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|
raise Exception(warning)
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|
else:
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warn(warning, force)
|
2021-01-11 12:35:48 +00:00
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|
2021-09-02 01:45:37 +00:00
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# TODO: remove. Preferably by implementing key drop
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from worlds.alttp.Regions import key_drop_data
|
2021-02-20 01:30:55 +00:00
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world_name_lookup = world.world_name_lookup
|
2021-01-04 14:14:20 +00:00
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2022-03-27 23:47:47 +00:00
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block_value = typing.Union[typing.List[str], typing.Dict[str, typing.Any], str]
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plando_blocks: typing.List[typing.Dict[str, typing.Any]] = []
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2022-01-20 18:34:17 +00:00
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player_ids = set(world.player_ids)
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for player in player_ids:
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for block in world.plando_items[player]:
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block['player'] = player
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if 'force' not in block:
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block['force'] = 'silent'
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if 'from_pool' not in block:
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block['from_pool'] = True
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if 'world' not in block:
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block['world'] = False
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2022-03-27 23:47:47 +00:00
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items: block_value = []
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2022-01-20 18:34:17 +00:00
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if "items" in block:
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items = block["items"]
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if 'count' not in block:
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block['count'] = False
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elif "item" in block:
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items = block["item"]
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if 'count' not in block:
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block['count'] = 1
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else:
|
2022-01-22 20:03:13 +00:00
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failed("You must specify at least one item to place items with plando.", block['force'])
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continue
|
2022-01-20 18:34:17 +00:00
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if isinstance(items, dict):
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2022-03-27 23:47:47 +00:00
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item_list: typing.List[str] = []
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2022-01-20 18:34:17 +00:00
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for key, value in items.items():
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2022-01-22 20:03:13 +00:00
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if value is True:
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value = world.itempool.count(world.worlds[player].create_item(key))
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2022-01-20 18:34:17 +00:00
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item_list += [key] * value
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items = item_list
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if isinstance(items, str):
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items = [items]
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block['items'] = items
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|
2022-03-27 23:47:47 +00:00
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locations: block_value = []
|
2022-01-22 20:03:13 +00:00
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|
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if 'location' in block:
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locations = block['location'] # just allow 'location' to keep old yamls compatible
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elif 'locations' in block:
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locations = block['locations']
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if isinstance(locations, str):
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locations = [locations]
|
2022-01-20 18:34:17 +00:00
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|
|
if isinstance(locations, dict):
|
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|
location_list = []
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|
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for key, value in locations.items():
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location_list += [key] * value
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locations = location_list
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block['locations'] = locations
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if not block['count']:
|
2022-02-22 08:49:01 +00:00
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block['count'] = (min(len(block['items']), len(block['locations'])) if
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|
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len(block['locations']) > 0 else len(block['items']))
|
2022-01-20 18:34:17 +00:00
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if isinstance(block['count'], int):
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|
block['count'] = {'min': block['count'], 'max': block['count']}
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if 'min' not in block['count']:
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|
block['count']['min'] = 0
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|
if 'max' not in block['count']:
|
2022-02-22 08:49:01 +00:00
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|
block['count']['max'] = (min(len(block['items']), len(block['locations'])) if
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|
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len(block['locations']) > 0 else len(block['items']))
|
2022-01-20 18:34:17 +00:00
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|
|
if block['count']['max'] > len(block['items']):
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|
count = block['count']
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|
|
failed(f"Plando count {count} greater than items specified", block['force'])
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|
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block['count'] = len(block['items'])
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if block['count']['max'] > len(block['locations']) > 0:
|
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|
count = block['count']
|
2022-01-22 20:03:13 +00:00
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|
|
failed(f"Plando count {count} greater than locations specified", block['force'])
|
2022-01-20 18:34:17 +00:00
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block['count'] = len(block['locations'])
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block['count']['target'] = world.random.randint(block['count']['min'], block['count']['max'])
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|
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|
if block['count']['target'] > 0:
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plando_blocks.append(block)
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|
|
|
|
2022-01-22 20:03:13 +00:00
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|
|
# shuffle, but then sort blocks by number of locations minus number of items,
|
|
|
|
# so less-flexible blocks get priority
|
2022-01-20 18:34:17 +00:00
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|
world.random.shuffle(plando_blocks)
|
2022-01-22 20:03:13 +00:00
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|
|
plando_blocks.sort(key=lambda block: (len(block['locations']) - block['count']['target']
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|
|
|
if len(block['locations']) > 0
|
|
|
|
else len(world.get_unfilled_locations(player)) - block['count']['target']))
|
2022-01-20 18:34:17 +00:00
|
|
|
|
|
|
|
for placement in plando_blocks:
|
|
|
|
player = placement['player']
|
2021-06-14 21:42:13 +00:00
|
|
|
try:
|
2022-01-20 18:34:17 +00:00
|
|
|
target_world = placement['world']
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|
|
locations = placement['locations']
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|
|
items = placement['items']
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|
|
|
maxcount = placement['count']['target']
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|
|
|
from_pool = placement['from_pool']
|
2022-01-22 20:03:13 +00:00
|
|
|
if target_world is False or world.players == 1: # target own world
|
2022-03-27 23:47:47 +00:00
|
|
|
worlds: typing.Set[int] = {player}
|
2022-01-22 20:03:13 +00:00
|
|
|
elif target_world is True: # target any worlds besides own
|
2022-01-20 18:34:17 +00:00
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worlds = set(world.player_ids) - {player}
|
2022-01-22 20:03:13 +00:00
|
|
|
elif target_world is None: # target all worlds
|
2022-01-20 18:34:17 +00:00
|
|
|
worlds = set(world.player_ids)
|
2022-01-22 20:03:13 +00:00
|
|
|
elif type(target_world) == list: # list of target worlds
|
2022-03-27 23:47:47 +00:00
|
|
|
worlds = set()
|
2022-01-20 18:34:17 +00:00
|
|
|
for listed_world in target_world:
|
|
|
|
if listed_world not in world_name_lookup:
|
|
|
|
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
|
|
|
|
placement['force'])
|
2021-06-14 21:42:13 +00:00
|
|
|
continue
|
2022-03-27 23:47:47 +00:00
|
|
|
worlds.add(world_name_lookup[listed_world])
|
2022-01-22 20:03:13 +00:00
|
|
|
elif type(target_world) == int: # target world by slot number
|
2022-01-20 18:34:17 +00:00
|
|
|
if target_world not in range(1, world.players + 1):
|
|
|
|
failed(
|
|
|
|
f"Cannot place item in world {target_world} as it is not in range of (1, {world.players})",
|
2022-01-22 20:03:13 +00:00
|
|
|
placement['force'])
|
2021-01-05 17:53:52 +00:00
|
|
|
continue
|
2022-01-20 18:34:17 +00:00
|
|
|
worlds = {target_world}
|
2022-01-22 20:03:13 +00:00
|
|
|
else: # target world by slot name
|
2022-01-20 18:34:17 +00:00
|
|
|
if target_world not in world_name_lookup:
|
|
|
|
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
|
|
|
|
placement['force'])
|
2021-01-05 17:53:52 +00:00
|
|
|
continue
|
2022-01-20 18:34:17 +00:00
|
|
|
worlds = {world_name_lookup[target_world]}
|
|
|
|
|
|
|
|
candidates = list(location for location in world.get_unfilled_locations_for_players(locations,
|
|
|
|
worlds))
|
|
|
|
world.random.shuffle(candidates)
|
|
|
|
world.random.shuffle(items)
|
|
|
|
count = 0
|
2022-03-27 23:47:47 +00:00
|
|
|
err: typing.List[str] = []
|
|
|
|
successful_pairs: typing.List[typing.Tuple[Item, Location]] = []
|
2022-01-20 18:34:17 +00:00
|
|
|
for item_name in items:
|
|
|
|
item = world.worlds[player].create_item(item_name)
|
|
|
|
for location in reversed(candidates):
|
|
|
|
if location in key_drop_data:
|
|
|
|
warn(
|
|
|
|
f"Can't place '{item_name}' at '{placement.location}', as key drop shuffle locations are not supported yet.")
|
2022-01-22 20:03:13 +00:00
|
|
|
continue
|
2022-01-20 18:34:17 +00:00
|
|
|
if not location.item:
|
|
|
|
if location.item_rule(item):
|
|
|
|
if location.can_fill(world.state, item, False):
|
2022-03-27 23:47:47 +00:00
|
|
|
successful_pairs.append((item, location))
|
2022-01-20 18:34:17 +00:00
|
|
|
candidates.remove(location)
|
|
|
|
count = count + 1
|
|
|
|
break
|
|
|
|
else:
|
2022-01-22 20:03:13 +00:00
|
|
|
err.append(f"Can't place item at {location} due to fill condition not met.")
|
2022-01-20 18:34:17 +00:00
|
|
|
else:
|
2022-01-22 20:03:13 +00:00
|
|
|
err.append(f"{item_name} not allowed at {location}.")
|
2022-01-20 18:34:17 +00:00
|
|
|
else:
|
2022-01-22 20:03:13 +00:00
|
|
|
err.append(f"Cannot place {item_name} into already filled location {location}.")
|
2022-01-20 18:34:17 +00:00
|
|
|
if count == maxcount:
|
|
|
|
break
|
|
|
|
if count < placement['count']['min']:
|
2022-01-22 20:03:13 +00:00
|
|
|
m = placement['count']['min']
|
2022-01-20 18:34:17 +00:00
|
|
|
failed(
|
2022-03-27 23:47:47 +00:00
|
|
|
f"Plando block failed to place {m - count} of {m} item(s) for {world.player_name[player]}, error(s): {' '.join(err)}",
|
2022-01-20 18:34:17 +00:00
|
|
|
placement['force'])
|
|
|
|
for (item, location) in successful_pairs:
|
|
|
|
world.push_item(location, item, collect=False)
|
|
|
|
location.event = True # flag location to be checked during fill
|
|
|
|
location.locked = True
|
|
|
|
logging.debug(f"Plando placed {item} at {location}")
|
|
|
|
if from_pool:
|
2021-06-14 21:42:13 +00:00
|
|
|
try:
|
|
|
|
world.itempool.remove(item)
|
|
|
|
except ValueError:
|
2022-01-20 18:34:17 +00:00
|
|
|
warn(
|
|
|
|
f"Could not remove {item} from pool for {world.player_name[player]} as it's already missing from it.",
|
2022-01-22 20:03:13 +00:00
|
|
|
placement['force'])
|
2022-01-20 18:34:17 +00:00
|
|
|
|
2021-06-14 21:42:13 +00:00
|
|
|
except Exception as e:
|
2022-01-20 18:34:17 +00:00
|
|
|
raise Exception(
|
|
|
|
f"Error running plando for player {player} ({world.player_name[player]})") from e
|