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# A Link to the Past Randomizer Plando Guide
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## Configuration
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1. Plando features have to be enabled first, before they can be used (opt-in).
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2. To do so, go to your installation directory (Windows default: `C:\ProgramData\Archipelago`), then open the host.yaml
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file with a text editor.
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3. In it, you're looking for the option key `plando_options`. To enable all plando modules you can set the value
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to `bosses, items, texts, connections`
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## Modules
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### Bosses
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- This module is enabled by default and available to be used on [https://archipelago.gg/generate](/generate)
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- Plando versions of boss shuffles can be added like any other boss shuffle option in a yaml and weighted.
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- Boss Plando works as a list of instructions from left to right, if any arenas are empty at the end, it defaults to
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vanilla.
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- Instructions are separated by a semicolon.
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- Available Instructions:
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- Direct Placement:
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- Example: `Eastern Palace-Trinexx`
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- Takes a particular Arena and particular boss, then places that boss into that arena
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- Ganons Tower has 3 placements, `Ganons Tower Top`, `Ganons Tower Middle` and `Ganons Tower Bottom`
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- Boss Placement:
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- Example: `Trinexx`
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- Takes a particular boss and places that boss in any remaining slots in which this boss can function.
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- In this example, it would fill Desert Palace, but not Tower of Hera.
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- If no other options are provided this will follow normal singularity rules with that boss.
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- Boss Shuffle:
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- Example: `basic`
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- Runs a particular boss shuffle mode to finish construction instead of vanilla placement, typically used as
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a last instruction.
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- Supports `random` which will choose a random option from the normal choices.
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- If one is not supplied any remaining locations will be unshuffled unless a single specific boss is
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supplied in which case it will use singularity as noted above.
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- [Available Bosses](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Bosses.py#L135)
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- [Available Arenas](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Bosses.py#L150)
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#### Examples
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```yaml
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boss_shuffle:
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Turtle Rock-Trinexx;basic: 1
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full: 2
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Mothula: 3
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Ganons Tower Bottom-Kholdstare;Trinexx;Kholdstare: 4
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```
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1. Would be basic boss shuffle but prevent Trinexx from appearing outside of Turtle Rock, as there's only one Trinexx in
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the pool
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2. Regular full boss shuffle. With a 2 in 10 chance to occur.
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3. A Mothula Singularity, as Mothula works in any arena.
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4. A Trinexx -> Kholdstare Singularity that prevents ice Trinexx in GT
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### Items
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- This module is disabled by default.
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- Has the options from_pool, world, percentage, force and either item and location or items and locations
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- All of these options support subweights
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- percentage is the percentage chance for this block to trigger
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- is a number in the range [0, 100], can be omitted entirely for 100%
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- from_pool denotes if the item should be taken from the item pool, or be an additional item entirely.
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- can be true or false, defaults to true when omitted
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- world is the target world to place the item
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- ignored if only one world is generated
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- can be a number, to target that slot in the multiworld
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- can be a name, to target that player's world
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- can be true, to target any other player's world
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- can be false, to target own world and is the default
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- can be null, to target a random world
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- force is either `silent`, `true` or `false`.
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- `true` means the item has to be placed, or the generator aborts with an exception.
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- `false` means the generator logs a warning if the placement can't be done.
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- `silent` means that this entry is entirely ignored if the placement fails and is the default.
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- Single Placement
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- place a single item at a single location
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- item denotes the Item to place
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- location denotes the Location to place it into
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- Multi Placement
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- place multiple items into multiple locations, until either list is exhausted.
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- items denotes the items to use, can be given a number to have multiple of that item
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- locations lists the possible locations those items can be placed in
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- placements are picked randomly, not sorted in any way
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- Warning: Placing non-Dungeon Prizes on Prize locations and Prizes on non-Prize locations will break the game in
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various ways.
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- [Available Items](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Items.py#L52)
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- [Available Locations](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Regions.py#L434)
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#### Examples
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```yaml
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plando_items:
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- item: # 1
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Lamp: 1
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Fire Rod: 1
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location: Link's House
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from_pool: true
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world: true
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percentage: 50
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- items: # 2
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Progressive Sword: 4
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Progressive Bow: 1
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Progressive Bow (Alt): 1
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locations:
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- Desert Palace - Big Chest
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- Eastern Palace - Big Chest
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- Tower of Hera - Big Chest
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- Swamp Palace - Big Chest
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- Thieves' Town - Big Chest
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- Skull Woods - Big Chest
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- Ice Palace - Big Chest
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- Misery Mire - Big Chest
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- Turtle Rock - Big Chest
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- Palace of Darkness - Big Chest
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world: false
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- items: # 3
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Red Pendant: 1
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Green Pendant: 1
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Blue Pendant: 1
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locations:
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- Desert Palace - Prize
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- Eastern Palace - Prize
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- Tower of Hera - Prize
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from_pool: true
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```
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1. has a 50% chance to occur, which if it does places either the Lamp or Fire Rod in one's own Link's House and removes
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the picked item from the item pool.
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2. Always triggers and places the Swords and Bows into one's own Big Chests
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3. Locks Pendants to The Light World and therefore Crystals to dark world
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### Texts
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- This module is disabled by default.
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- Has the options `text`, `at`, and `percentage`
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- percentage is the percentage chance for this text to be placed, can be omitted entirely for 100%
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- text is the text to be placed.
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- can be weighted.
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- `\n` is a newline.
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- `@` is the entered player's name.
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- Warning: Text Mapper does not support full unicode.
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- [Alphabet](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Text.py#L758)
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- at is the location within the game to attach the text to.
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- can be weighted.
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- [List of targets](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Text.py#L1499)
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#### Example
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```yaml
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plando_texts:
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- text: "This is a plando.\nYou've been warned."
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at:
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uncle_leaving_text: 1
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uncle_dying_sewer: 1
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percentage: 50
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```
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This has a 50% chance to trigger at all. If it does, it throws a coin between `uncle_leaving_text`
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and `uncle_dying_sewer`, then places the text "This is a plando. You've been warned." at that location.
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### Connections
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- This module is disabled by default.
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- Has the options `percentage`, `entrance`, `exit` and `direction`.
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- All options support subweights
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- percentage is the percentage chance for this to be connected, can be omitted entirely for 100%
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- Any Door has 4 total directions, as a door can be unlinked like in insanity ER
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- entrance is the overworld door
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- exit is the underworld exit
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- direction can be `both`, `entrance` or `exit`
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- doors can be found
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in [this file](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/EntranceShuffle.py#L3852)
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#### Example
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```yaml
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plando_connections:
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- entrance: Links House
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exit: Hyrule Castle Exit (West)
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direction: both
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- entrance: Hyrule Castle Entrance (West)
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exit: Links House Exit
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direction: both
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```
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The first block connects the overworld entrance that normally leads to Link's House to put you into the HC West Wing
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instead, exiting from within there will put you at the Overworld exiting Link's House.
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Without the second block, you'd still exit from within Link's House to outside Link's House and the left side Balcony
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Entrance would still lead into HC West Wing
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