LLCoolDave
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2f10495248
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Improve debug logging.
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2017-05-26 09:55:24 +02:00 |
LLCoolDave
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f99d63b257
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Ensure that playthroughs for Pedestal goal never lead to Ganon, even if it is the shorter goal. This only affects the spoiler playthrough output.
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2017-05-26 09:53:34 +02:00 |
LLCoolDave
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7076666dfc
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Fix swamp palace fix not being copied when cloning world, leading to potential endless recursion on creating a playthrough if mirror is inside swamp palace.
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2017-05-26 09:52:38 +02:00 |
LLCoolDave
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31eb98a2b8
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Allow access to Kholdstare with 1 less key if the player has cane of somaria.
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2017-05-26 09:51:48 +02:00 |
LLCoolDave
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8e7a8d7a8d
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Use unique hashtable for entrance randomizer.
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2017-05-25 21:41:37 +02:00 |
LLCoolDave
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6ef621fe66
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Shuffle the bottles you receive from a fairy exchange.
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2017-05-25 17:52:31 +02:00 |
LLCoolDave
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e4e0304b40
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Refactored Locations, added heart beep setting.
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2017-05-25 17:47:15 +02:00 |
LLCoolDave
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bbd52c780d
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Refactored Items to one concise table and factory. Added credits texts.
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2017-05-25 15:58:35 +02:00 |
LLCoolDave
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7af2425c9f
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Add option to enable item quickswap with L/R
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2017-05-25 12:50:42 +02:00 |
LLCoolDave
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2f9b91d7fc
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Fix Misery Mire entrance not requiring a weapon to kill wizzrobes (they are immune to bombs)
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2017-05-25 12:50:23 +02:00 |
LLCoolDave
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32538c41d2
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Fix issue where wrong chest in hookshot cave is marked reachable with boots.
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2017-05-25 12:20:38 +02:00 |
LLCoolDave
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1630215a24
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Add Prize Pack shuffling and standard/open mode rom switches. Can now work off one base rom.
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2017-05-25 12:09:50 +02:00 |
memco
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5fff260ffe
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Create README.md
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2017-05-23 09:14:12 -07:00 |
LLCoolDave
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4e6484dd1d
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Experimental: Disable open door sprite overlays when exiting caves, which get totally misplaced with shuffled caves.
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2017-05-22 23:21:37 +02:00 |
LLCoolDave
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32b9606535
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Also apply spectacle rock cave fix to insanity mode
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2017-05-22 22:00:26 +02:00 |
LLCoolDave
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c82f325748
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Fix issue where Spectacle Rock Cave could erroneously be used twice to place mandatory exits, despite only having one guaranteed reachable exit.
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2017-05-22 21:38:10 +02:00 |
LLCoolDave
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034715c4e1
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Ensure that remaining items get placed if we run into a dead end while creating a seed.
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2017-05-22 21:34:38 +02:00 |
LLCoolDave
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090ea5282b
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Add experimental insanity mode that shuffles crossworld. Mirror and Pearl are provided so fake LW/DW and bunny issues in filling logic can be prevented. Should work for now, but would be much more interesting with Pearl and Mirror in pool.
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2017-05-22 19:52:50 +02:00 |
LLCoolDave
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316ffc2117
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Fix issue with rom writing when agahnim fix is applied in simple dungeon shuffle rules, where we swap trock ledge east with mimic cave to put agahnim in LW.
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2017-05-22 19:51:57 +02:00 |
LLCoolDave
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7a9cff60ee
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Ensure that entering PoD or reaching east dark world through PoD exit is not required without paying off kiki first as you get stuck in the door.
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2017-05-22 19:51:06 +02:00 |
LLCoolDave
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32591ea4dc
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Fix issue with lamp not considered as required in open seeds.
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2017-05-22 19:50:21 +02:00 |
LLCoolDave
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2c35582ea0
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Fix virtual hole drop regions in skull wood being in the wrong connection set, should be global.
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2017-05-22 00:07:26 +02:00 |
LLCoolDave
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8a33bf9be1
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Fix Hera Basement Item
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2017-05-22 00:06:09 +02:00 |
LLCoolDave
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f8e01b8374
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Item Code for Bombos and Ether was switched.
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2017-05-21 22:22:56 +02:00 |
LLCoolDave
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0a23b5c1de
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Fix Typo in Agahnim's Name.
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2017-05-21 16:32:34 +02:00 |
LLCoolDave
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3cab83f074
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Improve Command Line Interface.
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2017-05-21 16:30:21 +02:00 |
LLCoolDave
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5c0a192eac
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Update command line arguments to include new shuffle algorithms restricted and madness
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2017-05-21 16:06:12 +02:00 |
LLCoolDave
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c253fbf746
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Fix up minor bugs in existing algorithms. Renamed Simple to Restricted. Added new Simple algorithm that shuffles caves in pairs and only mixes up things on light world death mountain. Added madness shuffle algorithm that mixes up entrances and exits independently from each other. This about as wild as we can get right now without modifying the game logic. Only Ganon's Tower, Ganon and Link's House remain fixed for gameplay reasons.
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2017-05-21 16:05:55 +02:00 |
LLCoolDave
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329cdeebdb
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Add rules to prevent reverse traversal of the TRock and SW Skulls to be required when you would get stuck in them.
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2017-05-21 16:03:43 +02:00 |
LLCoolDave
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e6d2c091e8
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Fix bug where Default Spectacle Rock (Bottom) connection was part of general topology, not just default connections.
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2017-05-21 03:00:08 +02:00 |
LLCoolDave
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1d4464bad8
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Ensure that in standard mode, all of hyrule castle is in light world to avoid fake dark/light world.
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2017-05-21 00:39:39 +02:00 |
LLCoolDave
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22360bdafd
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Fix mixup between bottom and and middle exits of death mountain climb.
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2017-05-21 00:39:15 +02:00 |
LLCoolDave
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0b0f43f5bf
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Minor bug fixes, added text to all NPCs.
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2017-05-20 20:03:13 +02:00 |
LLCoolDave
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d6050eb0e1
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Fix lightcone rules for standard, where cones depend on where a region IS, not where it WOULD BE in vanilla.
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2017-05-20 15:47:28 +02:00 |
LLCoolDave
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72947fa32f
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Added Rom Patching and Command Line Interface.
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2017-05-20 14:07:40 +02:00 |
LLCoolDave
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ac29ff4621
|
Added locations for custom texts and format conversion functions.
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2017-05-20 14:07:19 +02:00 |
LLCoolDave
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bbd83ad989
|
Implemented Entrance Shuffling Logic
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2017-05-20 14:06:53 +02:00 |
LLCoolDave
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1e70ca8757
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Items: Added Item codes. Dungeon specific items do not seem to work yet, reverted to vanilla items.
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2017-05-20 14:06:32 +02:00 |
LLCoolDave
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bac9c70ea7
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Regions: Add all remaining regions. Split up some areas into more subregions. Add addresses for locations.
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2017-05-20 14:05:59 +02:00 |
LLCoolDave
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4d6257f872
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Dungeons: Place TRock keys first as it's the only dungeon that has requirements about reachability of one of its entrances, which may lead to circular issues if that entrance is blocked through a dungeon that hasn't had its keys placed yet.
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2017-05-20 14:05:15 +02:00 |
LLCoolDave
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40baeef6a9
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Rules: Fix up some issues, add new rules for reverse exits for full shuffle. Big Bomb Rule needs to be overhauled. Bunny exploration not added yet.
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2017-05-20 14:04:02 +02:00 |
LLCoolDave
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145809ef4a
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Runtime Improvements
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2017-05-20 14:03:15 +02:00 |
LLCoolDave
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f374c637c3
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Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough.
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2017-05-16 21:23:47 +02:00 |
LLCoolDave
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57483052e4
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Merge branch 'master' of https://github.com/LLCoolDave/ALttPEntranceRandomizer
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2017-05-15 20:28:26 +02:00 |
LLCoolDave
|
abcacd36eb
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First Iteration (can handle no glitches open/standard logic), WIP
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2017-05-15 20:28:04 +02:00 |
LLCoolDave
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c4b955483e
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Initial commit
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2017-05-15 20:25:24 +02:00 |