Does not include the server/client code or the rom writes
specific to it. Indeed it cannot write multiworld roms at
all right now, pending addition future updates to support
the official ALTTPR Multiworld client.
Includes some GUI changes by Alaszun
Co-authored-by: Alaszun <koelze@google.com>
Link's face is supposed to be on the sign north of his house. It was missing in error; this fixes that. I believe this is the last thing needed for release.
This fixes a typo in which a helpful hint referring to Thieves' Town would erroneously refer to it as Thieves' Tower. Additionally, the heart color selection now supports random which will randomly choose between the other four presented options. This random feature is also supported by the adjuster.
This causes items to use clear, specific names instead of the pedestal style ambiguous names. This also randomizes the order of the two items listed in the hints for Mire left and Swamp left. Part 2 is going to be a substantial number of changes/improvements to location names.
This should now work fairly completely. I've added the IR's junk hint text, updated the base ROM to v30, added a checkbox to the GUI/option to the command line to control the hint system, and fixed a bug in the previous upload that listed Skull Woods final erroneously in two arrays. I also now shuffle the Silver Arrow locations before hinting at the first one (so if multiple Silver Arrows are in a seed, all of them are equally likely to be the one Ganon hints at) and now call out "Castle Tower" in hints as a unique location and not as "Hyrule Castle" (what was I thinking on that?).
The junk hints still need filled in. For now, they're just clones of the Tavern Man hints. Also I haven't really tested this at all beyond verifying it runs and the ROM it makes boots. That needs to be addressed of course.
Implement correct Retro Mode item pools.
Set up most of the key logic to handle retro mode (still needs shop access)
Set ROM flags appropriately.
TODO: Support Retro Mode with custom item pools, deal with shops in general, deal with Bow paired with arrow requirements, correct Expert item pool for silvers, test older fill algorithms with retro mode, deal with the new Sahas/Bomb Shop reveal map info ROM flags.
A new dropdown option is added to allow the player to choose heart color between four options: red, blue, green, and yellow. The adjuster supports this feature as well.
The previous fix for exit offset locations in insanity style modes didn't work because it checked for world.mode instead of world.shuffle. This corrects that.
This is a quick and dirty (will be replaced later) fix for having to screen transition after turning in the Mushroom, not applied in shuffles that don't move the potion shop. Also a minor fix is in place so the list of entrances that don't invoke the Skull Final etc. exit offset is expanded to include the bottom of Superbunny Cave and TR Big Chest.