Commit Graph

149 Commits

Author SHA1 Message Date
Bonta-kun 16abf033c3 Enemizer support 2019-07-11 20:39:08 -04:00
Bonta-kun 1a62b1da28 Multiworld core implementation By Bonta0
Does not include the server/client code or the rom writes
specific to it. Indeed it cannot write multiworld roms at
all right now, pending addition future updates to support
the official ALTTPR Multiworld client.

Includes some GUI changes by Alaszun

Co-authored-by: Alaszun <koelze@google.com>
2019-07-11 20:39:08 -04:00
AmazingAmpharos 428862e8ac
Update ROM header naming
Just a version number fix I missed... two versions in a row.
2019-04-30 18:03:57 -05:00
AmazingAmpharos e52cc8e228 Add Link's face to a sign
Link's face is supposed to be on the sign north of his house. It was missing in error; this fixes that. I believe this is the last thing needed for release.
2019-04-30 10:14:55 -05:00
AmazingAmpharos f4a4e775f9 Last Text Tuning
This just takes minor advantage of the new pagebreak feature to make my pal the grass man have nicely formatted text.
2019-04-30 02:50:05 -05:00
AmazingAmpharos 3d2ae7d710 Most remaining changes for release 2019-04-29 16:11:23 -05:00
AmazingAmpharos ab69ee4188 Random heart colors, typo fix
This fixes a typo in which a helpful hint referring to Thieves' Town would erroneously refer to it as Thieves' Tower. Additionally, the heart color selection now supports random which will randomly choose between the other four presented options. This random feature is also supported by the adjuster.
2019-04-15 14:28:14 -05:00
AmazingAmpharos 0cd86c9a61 Updated hint text
Hopefully these text changes will make the hints less cryptic for more users.
2019-04-10 17:03:01 -05:00
AmazingAmpharos 62df55242a Part 1 of Hint Improvement
This causes items to use clear, specific names instead of the pedestal style ambiguous names. This also randomizes the order of the two items listed in the hints for Mire left and Swamp left. Part 2 is going to be a substantial number of changes/improvements to location names.
2019-04-08 20:11:33 -05:00
AmazingAmpharos 6294d5f831
Fix bug with Swamp hint and remove some debug code 2019-02-21 00:22:46 -06:00
AmazingAmpharos 91bee4f1b9
The rest of the helpful hint system
This should now work fairly completely. I've added the IR's junk hint text, updated the base ROM to v30, added a checkbox to the GUI/option to the command line to control the hint system, and fixed a bug in the previous upload that listed Skull Woods final erroneously in two arrays. I also now shuffle the Silver Arrow locations before hinting at the first one (so if multiple Silver Arrows are in a seed, all of them are equally likely to be the one Ganon hints at) and now call out "Castle Tower" in hints as a unique location and not as "Hyrule Castle" (what was I thinking on that?).
2019-01-23 03:04:42 -06:00
AmazingAmpharos b2defa664d
Hint system prototype
The junk hints still need filled in. For now, they're just clones of the Tavern Man hints. Also I haven't really tested this at all beyond verifying it runs and the ROM it makes boots. That needs to be addressed of course.
2019-01-20 01:01:02 -06:00
Kevin Cathcart 54926a17f4 Additional v30 updates 2018-09-26 17:34:15 -04:00
Kevin Cathcart d68a0865c8 Fix awful naming of the write_int## methods 2018-09-26 13:39:26 -04:00
Kevin Cathcart 5539143f00 v30 updates 2018-09-22 22:51:54 -04:00
Kevin Cathcart b259c10d27 Minor bug fixes and other updates 2018-09-16 12:55:49 -04:00
Kevin Cathcart 553700e56b Update Text 2018-09-16 11:48:00 -04:00
Kevin Cathcart 1f16e17583 Fix empty write issue 2018-09-16 11:48:00 -04:00
Kevin Cathcart 56f8f9b176 Change index of Sahasrahla post item get text 2018-09-16 11:48:00 -04:00
Kevin Cathcart 3c19ea33e9 Fix triforce text border
Update some text ids
2018-07-14 20:46:42 -04:00
Kevin Cathcart a9cdc28350 Import text table, and move text to text table 2018-04-21 14:02:42 -04:00
Kevin Cathcart 77854568ca fix stun item 2018-03-29 22:07:05 -04:00
Kevin Cathcart 48f08c70d7 Overflow progressives no longer become triforce pieces
Also commir a change that  was supposed to be included a few days ago.
2018-03-29 22:02:01 -04:00
Kevin Cathcart 74c50cc70e Add the auto auto-equip silvers at ganon feature
Used in easy, and to avoid a minor bug that can occur in retro
2018-03-24 13:45:48 -04:00
Kevin Cathcart 28970c8649 Bottle Merchant retro fix 2018-03-23 18:26:58 -04:00
Kevin Cathcart 9bd9bb4f93 Shop implementation
Also a few retro mode fixes
2018-03-18 21:01:45 -04:00
Kevin Cathcart 3fd2dc662a Merge remote-tracking branch 'aa/Dev' into Dev 2018-03-17 13:04:14 -04:00
AmazingAmpharos f701aefa28
More of Retro Mode
Implement correct Retro Mode item pools.
Set up most of the key logic to handle retro mode (still needs shop access)
Set ROM flags appropriately.
TODO: Support Retro Mode with custom item pools, deal with shops in general, deal with Bow paired with arrow requirements, correct Expert item pool for silvers, test older fill algorithms with retro mode, deal with the new Sahas/Bomb Shop reveal map info ROM flags.
2018-03-15 16:23:02 -05:00
AmazingAmpharos 7ebe4f9d93
High difficulty updates
Should implement the myriad changes v29 will have to Hard+. This assumes silvers do not exist in Expert which is ambiguous.
2018-03-14 13:30:11 -05:00
Kevin Cathcart a12e04866d Refactored code into classes for clearer grouping 2018-03-10 18:47:54 -05:00
AmazingAmpharos c5b62c9b93
Version number to satisfy msi requirement
Apparently we are required to always have three distinct numeric fields. Hilarious.
2018-03-03 12:29:52 -06:00
AmazingAmpharos 52300e8c85
Update version number and logic hash 2018-03-03 12:24:32 -06:00
Kevin Cathcart e61dab6578 Fix bug where fairy could steal bow
and only return a Red Bomerang
2018-03-02 19:07:55 -05:00
Kevin Cathcart 20028e5743 base rom update 2018-03-02 00:30:10 -05:00
Kevin Cathcart faeae273ca Update base rom 2018-03-01 21:53:46 -05:00
Kevin Cathcart bf69107ffd Switch to new QuickSwap 2018-03-01 21:46:23 -05:00
Kevin Cathcart 0adc06fb03 Set new rom flags 2018-03-01 20:31:35 -05:00
Kevin Cathcart 58e2ab5ea7 New Byrna Nerf
Cane of Byrna no longer gives invulnerability in hard+ difficulties, but
has normal magic usage again
2018-03-01 20:29:18 -05:00
Kevin Cathcart ac2f1860d5 Automatically strip headered Roms 2018-03-01 18:59:37 -05:00
AmazingAmpharos 8af56fb586
Heart color changing
A new dropdown option is added to allow the player to choose heart color between four options: red, blue, green, and yellow. The adjuster supports this feature as well.
2018-02-27 20:26:33 -06:00
AmazingAmpharos c26f325b0a
Smith multi-entrance fix
This sets the appropriate ROM flag to allow smith to enter previously multi-entrance caves.
2018-02-25 00:04:41 -06:00
AmazingAmpharos f3e5e5faa5
Base ROM update
Base ROM update
2018-02-24 21:57:03 -06:00
Kevin Cathcart 83c182fbcb Update base rom 2018-02-24 14:17:10 -05:00
AmazingAmpharos 657edc9781
Exit offset fix
The previous fix for exit offset locations in insanity style modes didn't work because it checked for world.mode instead of world.shuffle. This corrects that.
2018-02-20 17:28:41 -06:00
Kevin Cathcart cc270ca44d Misc fixes
Fix offsets for madness+ modes.

Bunny cannot reach back skull woods second section hole.
2018-02-20 01:15:45 -05:00
Kevin Cathcart 60c4ebf4d5 Fix GT exit offset code 2018-02-17 18:15:51 -05:00
AmazingAmpharos abedfd4d1e
Quick Mushroom turn-in fix
This is a quick and dirty (will be replaced later) fix for having to screen transition after turning in the Mushroom, not applied in shuffles that don't move the potion shop. Also a minor fix is in place so the list of entrances that don't invoke the Skull Final etc. exit offset is expanded to include the bottom of Superbunny Cave and TR Big Chest.
2018-02-11 22:25:19 -06:00
Kevin Cathcart 134d6d37e2 Update base rom 2018-02-11 00:14:23 -05:00
Kevin Cathcart aa3a828282 Update base rom 2018-02-10 18:12:48 -05:00
Kevin Cathcart 81aca40605 only adjust exit offsets for exits that need it 2018-02-10 18:12:48 -05:00