Commit Graph

20 Commits

Author SHA1 Message Date
toasterparty b8659d28cc
[OC2] DeathLink (#1470) 2023-02-24 08:32:15 +01:00
toasterparty b62be6f7f4
[OC2] Colored Ramp Button Items (#1466)
Before: 1 item activates all 4
After: 7 items activate 7 buttons, creating more divergent routes

Also, I consolidated the 6 filler emotes into a single "Emote Wheel" item to make space in the item pool.

I bumped my data version and min AP version to indicate this change.

The corresponding oc2-modding update is **v1.6.0**
2023-02-17 09:25:56 +01:00
toasterparty ce2553a2b3
[OC2] Location Balancing (#1458) 2023-02-17 09:21:56 +01:00
alwaysintreble 7cbeb8438b
core: rip out RegionType and rework Region class (#814) 2023-02-14 01:06:43 +01:00
toasterparty 0ff3c693d5
[OC2] Relax Horde Logic for Horde H-8 and Winter H-4 (#1439) 2023-02-10 21:42:28 +01:00
toasterparty 28576f2b0d
OC2: decrease default difficulty (#1413) 2023-01-25 01:04:13 +01:00
toasterparty 10652d23e0
[OC2] Logic: fixes fails when horde levels/items are excluded from location pool (#1369) 2023-01-05 15:49:50 +01:00
toasterparty 92d1ed60c6
[OC2] Fix "Moon 1-5" never appearing in level pool (#1366) 2023-01-04 15:21:52 +01:00
toasterparty 6e537e17e6
[OC2] New Option - Shorter Horde Levels (#1328) 2022-12-16 16:52:15 +01:00
toasterparty e853fc208b
[OC2] Remove DLC items from item pool if vanilla level order (#1323) 2022-12-16 16:48:57 +01:00
toasterparty 1a36da33b4
[OC2] Horde Levels Logically Give 1-Star (#1322) 2022-12-16 16:48:12 +01:00
Fabian Dill 2dcfbff751
Tests: now autoload tests from /worlds/*/test (#1318)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-12-11 13:15:23 +01:00
Fabian Dill 2cdd03f786
Network: implement 0.4 marked compatibility removals (#757)
* world remote items handling
* players list when connecting
2022-12-11 02:59:17 +01:00
toasterparty f0e9080108
[OC2] Difficulty Adjustment/Documentation (#1278)
* Slightly relax difficulty of final level

* Table to help translate player skill to yaml setting
2022-12-01 03:44:08 +01:00
toasterparty 70cab99caf
OC2: Fix typo in description (#1214) 2022-11-07 19:50:30 +01:00
Zach Parks 462ddce72c
Templates: Remove auto wordwrap, fix manual indentation, and reformat docstrings for world options in main. (#1201)
* Fix wrapping too early if docstring is within 120 characters and re-indent other lines.

* Remove auto-word wrapping and tweaked all worlds' option docstrings formatting.

Options should wrap around the 120 character mark to prevent template files from being too long horizontally. This also allows manual-indentation to work again.

* Fix missing '#' on empty lines in output from docstring.
2022-11-06 08:28:16 -06:00
alwaysintreble c378933274
Overcooked 2: Revert OC2Level world references to be named correctly, optimize location scouting. (#1175)
* fix oc2 level world references

* optimize the local items discovery a bit
2022-11-02 16:11:46 +01:00
alwaysintreble 2af510328e
Core: rename `world` to `multiworld` (#931)
* rename references to `Multiworld` in core to `multiworld` instead of `world`

* fix smz3

* fix oot

* fix low hanging fruit

* revert mysteriously broken spacing in world api.md

* fix more randomly broken spacing

* hate

* that better be all of it

* begrudgingly move over smw

* ._.

* missed some worlds

* this is getting tedious now

* Missed some self.world definitions

Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2022-10-31 21:41:21 -05:00
toasterparty 6134578c60
Overcooked! 2: slightly relax 3-star logic (#1144) 2022-10-27 11:19:48 +02:00
toasterparty 7f3f886e41
Overcooked! 2: Implementation (#1046)
Overcooked! 2 is a couch co-op arcade game with a very high skill ceiling. It has a small but occult following, and the community craves a reason to keep coming back besides just grinding high scores. as such, this PR represents 3 major milestones in one:

 * The launch of OC2 Modding, a modding framework which is the first public mod for the game beyond simple RAM trainers
 * The launch of OC2 Randomizer
 * The integration of OC2 Randomizer in Archipelago
2022-10-13 19:57:50 +02:00