* DS3: Update game page
* DS3: Split long sentence in game page docs
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* DS3: Minor word change
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Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Slight rewording of DS3 game page
Lists made more concise, space added between "generated weapons" and open parenthesis
* Proofread Final Fantasy pages
Fixed minor typos and reworded sentences for conciseness.
* Edited Kingdom Hearts 2 Game Page
Refined style, capitalization, and sentence structure for clarity
* Fixed nested list in Minecraft game page
Each nest needed an additional 2 spaces
* Edited Risk of Rain 2 Game Page
Made various edits to redundancy within the page as well as omitted/unclear information
* Edited Stardew Valley game page
Small capitalization consistency edits and slight rewording for conciseness
* Update worlds/ff1/docs/multiworld_en.md
Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
* Update worlds/kh2/docs/en_Kingdom Hearts 2.md
Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
* Update worlds/kh2/docs/en_Kingdom Hearts 2.md
Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
* Add information for EXP multiplier
Include Drive Forms and Summons
* Correction for Newt Altars RoR2
Co-Authored-By: kindasneaki <19377912+kindasneaki@users.noreply.github.com>
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Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
Co-authored-by: kindasneaki <19377912+kindasneaki@users.noreply.github.com>
* moves items location from RC -> DH
"Ring of Steel Protection+3" actually belongs in DH instead of RC. this will shift the item ID's for the last 3 items in RC, and should not shift any ids in DH
* updated data_version to 7
* fix estus shard/bone shard numbers
there are only 11 estus shards in the pool, so fixed number of estus shards so everything can be collected, and upped the number of bone shards in the pool to fix datapackage numbers. new counts went from: 15(estus) + 5(bones) = 20(total) TO 11(estus) + 9(bones) = 20(total)
* Update locations_data.py
changed estus shard/bone shard counts to match the counts in items_data.py. same reasoning as the commit for that, only 11 estus in game
* added new options "Late DLC"
revampled "Late Basin of Vows" option
added the Fire Demon location in Undead Sanctuary
* first file dump
added new settings for customizing pool options
sorted all the item pools
code clean up
fixed estus/bone shard counts
still need to figure out location excluding
* bunch of changes
added new locations
put locations into specific lists
made DarkSouls3Locations for each list of items
still need to figure out how to exclude
* excluded locations from generating without options, created gotthard_region, update how the pool fills additional items, update location/item tables, create more tables
* code cleanup, remove extra tables, add grave key/eyes of a firekeeper back to key pool
* fixed some logging
* add more detailed options descriptions
* forgot to update progressive locations updates too whoops
* remove irina's tower key from items/location list. the current ID's dont work to shuffle
* fixed item-to-locations, added new weapons, added new armors, added new rings, added "eyes of a fire keeper" to key locations list to balance, adjusted tables
* added HWL: broken straight sword location, moved Greirat's ashes to NPC items
* remove hwl: broken short sword location/item from pool (does not exist), fix item/location counts in options, general code clean up
* more code cleanup, fix Havels Ring +3 location/properly renamed item, changed Estus/Bone Shard names to not include a +| added a missing undead bone shard
* fixed npc rule, added a bunch of ring locations, fixed ring tables
* updated options
* cleaned up more code, edited some option names
* start of new items system
* DS3: Major refactor (allows for defining more items than those in vanilla locations)
* DS3: Repair changes overwritten by refactor
* DS3: Re-implement new options for location categories
* DS3: Make replacement item lists for most unique item types
* DS3: Remove accidentally added apworld
* DS3: Make option names more consistent
* DS3: Fix Pyromancer's Parting Flame location category
* DS3: Add new items
* DS3: Fix access rule for DLC/Contraption Key
* DS3: Only replace unrandomized progression items with events
Also fix some location names/categories
* DS3: Change some location names to be in line with their items
* DS3: Add randomized infusion code (only works for Broadsword)
* DS3: Make varied item pool an option
* added remaining weapons, shields, armors, rings, spells, dlc equivalents | added remaining dlc ring locations (2 in dreg heap, 5 in ringed city)
* adjusted 'Progressive Locations' counts and added new table
* added more souls + upgrade gems
* added the rest of consumables
* reverted adding an additional 'progressive location 4' table and added bulk progression locations to prog. location 3 table
* DS3: Add infusion categories and some cleanup of items
* DS3: Fix item ordering
* DS3: Fix infusion/upgrade code extra if
* DS3: Disable some unmarked cut content items
* DS3: Rename blessed red and white shield+1
* DS3: Implement guaranteed_items option
* DS3: Remove print statement
* DS3: Add extra check for trying to remove items from an empty list
* add unused content item id's
* DS3: Move cut content to its own list
* DS3: Classify spells and healing upgrades as useful
* DS3: Implement get_filler_item_name
* DS3: Change lower bounds for upgrades from +1 to +0
* DS3: Move Ancient Dragon Greatshield back to vanilla and recategorize some useful consumables
* DS3: Guaranteed items checks for number of existing items before replacing
* added remaining progressive items, fixed npc rules, adjusted option location counts
* delete extra items, add rule for dancer/late basin
* seperate PW into two parts (can access first half w/o contraption key | SKIP more unused items
* DS3: Minor linting changes
* DS3: Update required_client_version
* DS3: Remove rule for bell tower access
The key can always be purchased from the shop
* DS3: Move location category option checks to generate_early
* added "Boss Soul" option to pool
* DS3: Fix rules for boss souls and update misc location count
* DS3: Address minor review comments
* DS3: Change category enums to IntEnum
* DS3: Make apworld
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Co-authored-by: Brooty Johnson <83629348+Br00ty@users.noreply.github.com>
- Added more progressive locations and associated items.
- Added an option to enable materials/consumables/estus randomization, some players complain about the number of locations and the randomness of those items.
- Added an option to add DLC Items and Locations to the pool, the player must own both the ASHES OF ARIANDEL and the RINGED CITY DLC.
Co-authored-by: Br00ty <83629348+Br00ty@users.noreply.github.com>
Co-authored-by: Friðberg Reynir Traustason <fridberg.traustason@gmail.com>
* rename references to `Multiworld` in core to `multiworld` instead of `world`
* fix smz3
* fix oot
* fix low hanging fruit
* revert mysteriously broken spacing in world api.md
* fix more randomly broken spacing
* hate
* that better be all of it
* begrudgingly move over smw
* ._.
* missed some worlds
* this is getting tedious now
* Missed some self.world definitions
Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
* Fix generation failure for Final Fantasy 1.
* Fix spoiler log giving "Location (Player x): Item (Player y)" for FF1.
* Dark Soul 3 Items/Locations now get player names in spoiler log.
* DS3: Add more rules to avoid softlocks, remove Path of the Dragon gesture location/item and remove useless comments
* DS3: Add more Hostile NPCs locations/items
* DS3: Add missing key items to the key items list