Commit Graph

35 Commits

Author SHA1 Message Date
CaitSith2 2a11d9fec3
try again to award the starting items post cutscene if needed. (#4408) 2025-01-02 19:45:32 -08:00
Fabian Dill d6da3bc899
Factorio: add Atomic Cliff Remover Trap (#4282) 2024-11-30 06:53:28 +01:00
CaitSith2 a3d6036939
Factorio: energy link bridge improvements (#4182)
* improve energy link performance on large surfaces

* Add Energy link bridge storage table to initialization.

* Fix event based energy link for Factorio 2.0

* Adjust energy link bridge for quality.
2024-11-17 16:58:14 +01:00
CaitSith2 85159a4f1f
Factorio: Fix satellite goal (#4183) 2024-11-13 02:03:27 +01:00
Fabian Dill f3413e9cef
Factorio: support 2.0 update (#4110)
- removed tutorialization (Craft/Do X to unlock tech)
- start with  everything needed for power, electric mining drills, science lab and automation science already unlocked
- updated world gen
- updated mod api use
   - updated fluid boxes (CaitSith2)
- new option: free sample quality (needs quality mod)
- removed old gruft, faster gen speed, faster load time
- lists space age as explicitly not supported, so it prevents the game from trying to load both
- fixes Y offset of traps being wrong (way higher than intended)
- client now has a 5 second timeout to communicate with the bound factorio server, so it aborts actions if the server died
- savegames are now stored  in write_data_directory -> saves -> Archipelago
- add cargo-landing-pad  handling
- starting rocket silo and cargo landing pad respect free sample quality 
- supports Factorio 2.0

---------

Co-authored-by: CaitSith2 <d_good@caitsith2.com>
2024-11-11 11:43:16 +01:00
CaitSith2 ab0903679c
Factorio: Fix ap-get-technology nil value crashes (#3517) 2024-07-28 20:57:10 +02:00
Fabian Dill 18e0d25051 Factorio: fix resync not reconciling divergent history 2023-06-29 15:15:12 +02:00
Fabian Dill d825576f12 Factorio: content update
Energy Link:
  * Transfer and Storage increased by 10X
  * Cost of building increased by roughly 10X
  * This is a way to address their effect on performance, as users now need a tenth of them to get the same throughput, it also differentiates them from Accumulators
5 new Traps:
  * Teleport Trap
  * Grenade Trap
  * Cluster Grenade Trap
  * Artillery Trap
  * Atomic Rocket Trap
When max science is lower than min science, the two are now swapped.
Max Evolution Trap count was changed from 25 -> 10.
New option: Ingredients Offset
  * When creating random recipes, use this many more or less ingredients in the new recipe.
2023-03-15 21:38:32 +01:00
Fabian Dill 61232ca756
Factorio: set useless technologies to be researched from the start (#1205) 2022-11-05 14:01:02 -05:00
recklesscoder 165a38dd58 Factorio: Added commands for checking energy link from CLI and in game. 2022-11-04 17:59:05 +01:00
recklesscoder cfff12d8d7
Factorio: Added ability to chat from within the game. (#1068)
* Factorio: Added ability to chat from within the game.
This also allows using commands such as !hint from within the game.

* Factorio: Only prepend player names to chat in multiplayer.

* Factorio: Mirror chat sent from the FactorioClient UI to the Factorio server.

* Factorio: Remove local coordinates from outgoing chat.

* Factorio: Added setting to disable bridging chat out.
Added client command to toggle this setting at run-time.

* Factorio: Added in-game command to toggle chat bridging setting at run-time.

* .

* Factorio: Document toggle for chat bridging feature.

* (Removed superfluous type annotations.)

* (Removed hard to read regex.)

* Docs/Factorio: Fix display of multiline code snippets.
2022-10-28 00:45:26 +02:00
recklesscoder 924f484be0
Factorio: Add optional filtering for item sends displayed in-game (#1142)
* Factorio: Added feature to filter item sends displayed in-game.

* Factorio: Document item send filter feature.

* Factorio: Fix item send filter for item links.

* (Removed superfluous type annotations.)

* CommonClient: Added is_uninteresting_item_send helper.
2022-10-28 00:07:57 +02:00
CaitSith2 26aed9351e
Factorio: Fix a bug with single craft free samples. (#974) 2022-08-29 05:58:26 +02:00
CaitSith2 adc16fdd3d
Factorio: Don't send researches completed by editor extensions testing forces. (#894) 2022-08-11 18:11:34 +02:00
Fabian Dill 6667c1f03d Factorio: set parenthesis correctly 2022-02-24 22:50:51 +01:00
Fabian Dill e985fc41ce Factorio: make EnergyLink an option 2022-02-24 22:40:16 +01:00
CaitSith2 508eb04e94 Tweak energy bridge values
ENERGY_INCREMENT now set dynamically by whatever the ap-energy-bridge buffer capacity ends up being.
2022-02-24 13:16:18 -08:00
Fabian Dill 6bf2f5611a EnergyLink: lots of cleanup 2022-02-24 04:47:01 +01:00
Fabian Dill 05fe423ef1 Factorio: implement EnergyLink 2022-02-24 00:51:31 +01:00
vgZerst eebf1a5126 Attenuate evolution trap increases
Attenuate evolution trap increases based on game's current evolution_factor to improve difficulty slider scaling. See drive.google.com/file/d/1RBBZV3XRmvgwOTXJhr6aQJIaTatJc2WF
2022-01-18 06:22:00 +01:00
CaitSith2 763edf00f2 Satellite now a possible goal for ALL science pack levels, chosen by option.
Satellite unlocks by respective science pack (or by automation in the case of automation science pack)
2021-11-30 23:18:17 -08:00
CaitSith2 9dbafd3b4b Factorio can now change death link state at runtime. 2021-11-24 01:55:36 -08:00
Fabian Dill a3951c2621 Factorio: remove Desync detected message.
To my knowledge it has never warned about an actual desync, and even it did, the code right behind it fixes the desync.
2021-11-23 20:17:42 +01:00
CaitSith2 48ed394d02 Require sending a satellite for victory in space-science-pack seeds. 2021-11-20 21:44:16 -08:00
Fabian Dill d623cd5ce0 Factorio: fix coop sync printing desync detected 2021-11-14 16:04:44 +01:00
Fabian Dill 4472ef20fe Factorio: add DeathLink option 2021-10-25 09:58:08 +02:00
Fabian Dill 89c05cfcae FactorioClient: Fix bridge not sending, and limit bridge to run up to once a second.
Setup: Fix LttP Adjuster needs to be installed with generator/lttp
MultiServer: fix duplicate !forfeits
2021-10-19 01:47:11 +02:00
Fabian Dill 34eba2655e MultiServer: add !collect and collect_mode
CommonClient: make missing and checked location lookups faster
FactorioClient: implement reverse grant technologies for collect/forfeit/coop
2021-10-18 22:58:29 +02:00
CaitSith2 d41fce6f91 Check if starting item actually exists before trying to give it to player. 2021-09-09 07:44:45 -07:00
black-sliver eb8e8691e9 Factorio: avoid ores when spawning silo
and minor code clean-up
2021-08-08 00:40:09 +00:00
Fabian Dill 4598dd1a0f Factorio: syntax~ 2021-08-07 02:57:47 +02:00
Fabian Dill cd8452d839 Factorio: sync already cleared locations to local world 2021-08-07 01:01:56 +02:00
Fabian Dill 9408557f03 Factorio: add Traps 2021-08-04 05:40:51 +02:00
black-sliver db0604f585 Factorio: add silo 'spawn' option 2021-07-31 16:27:53 +00:00
Fabian Dill abf4e82737 Move Factorio data from /data/factorio to /worlds/factorio/data, to contain it in its world folder 2021-07-31 15:13:55 +02:00
Renamed from data/factorio/mod_template/control.lua (Browse further)