* Add settings API ("auto settings") for host.yaml
* settings: no BOM when saving
* settings: fix saving / groups resetting themselves
* settings: fix AutoWorldRegister import
Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
* Lufia2: settings: clean up imports
* settings: more consistent class naming
* Docs: update world api for settings api refactor
* settings: fix access from World instance
* settings: update migration timeline
* Docs: Apply suggestions from code review
Co-authored-by: Zach Parks <zach@alliware.com>
* Settings: correctly resolve .exe in UserPath and LocalPath
---------
Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: Zach Parks <zach@alliware.com>
* MultiServer: speed up location commands
Adds optimized pure python wrapper around locations dict
Adds optimized cython implementation of the wrapper, saving cpu time and 80% memory use
* Speedups: auto-build on import and build during setup
* Speedups: add requirements
* CI: don't break with build_ext
* Speedups: use C++ compiler for pyximport
* Speedups: cleanup and more validation
* Speedups: add tests for LocationStore
* Setup: delete temp in-place build modules
* Speedups: more tests and safer indices
The change has no security implications, but ensures that entries[IndexEntry.start] is always valid.
* Speedups: add cython3 compatibility
* Speedups: remove unused import
* Speedups: reformat
* Speedup: fix empty set in test
* Speedups: use regular dict in Locations.get_for_player
* CI: run unittests with beta cython
now with 2x nicer names
* fix estus shard/bone shard numbers
there are only 11 estus shards in the pool, so fixed number of estus shards so everything can be collected, and upped the number of bone shards in the pool to fix datapackage numbers. new counts went from: 15(estus) + 5(bones) = 20(total) TO 11(estus) + 9(bones) = 20(total)
* Update locations_data.py
changed estus shard/bone shard counts to match the counts in items_data.py. same reasoning as the commit for that, only 11 estus in game
* added new options "Late DLC"
revampled "Late Basin of Vows" option
added the Fire Demon location in Undead Sanctuary
* first file dump
added new settings for customizing pool options
sorted all the item pools
code clean up
fixed estus/bone shard counts
still need to figure out location excluding
* bunch of changes
added new locations
put locations into specific lists
made DarkSouls3Locations for each list of items
still need to figure out how to exclude
* excluded locations from generating without options, created gotthard_region, update how the pool fills additional items, update location/item tables, create more tables
* code cleanup, remove extra tables, add grave key/eyes of a firekeeper back to key pool
* fixed some logging
* add more detailed options descriptions
* forgot to update progressive locations updates too whoops
* remove irina's tower key from items/location list. the current ID's dont work to shuffle
* fixed item-to-locations, added new weapons, added new armors, added new rings, added "eyes of a fire keeper" to key locations list to balance, adjusted tables
* added HWL: broken straight sword location, moved Greirat's ashes to NPC items
* remove hwl: broken short sword location/item from pool (does not exist), fix item/location counts in options, general code clean up
* more code cleanup, fix Havels Ring +3 location/properly renamed item, changed Estus/Bone Shard names to not include a +| added a missing undead bone shard
* fixed npc rule, added a bunch of ring locations, fixed ring tables
* updated options
* cleaned up more code, edited some option names
* start of new items system
* DS3: Major refactor (allows for defining more items than those in vanilla locations)
* DS3: Repair changes overwritten by refactor
* DS3: Re-implement new options for location categories
* DS3: Make replacement item lists for most unique item types
* DS3: Remove accidentally added apworld
* DS3: Make option names more consistent
* DS3: Fix Pyromancer's Parting Flame location category
* DS3: Add new items
* DS3: Fix access rule for DLC/Contraption Key
* DS3: Only replace unrandomized progression items with events
Also fix some location names/categories
* DS3: Change some location names to be in line with their items
* DS3: Add randomized infusion code (only works for Broadsword)
* DS3: Make varied item pool an option
* added remaining weapons, shields, armors, rings, spells, dlc equivalents | added remaining dlc ring locations (2 in dreg heap, 5 in ringed city)
* adjusted 'Progressive Locations' counts and added new table
* added more souls + upgrade gems
* added the rest of consumables
* reverted adding an additional 'progressive location 4' table and added bulk progression locations to prog. location 3 table
* DS3: Add infusion categories and some cleanup of items
* DS3: Fix item ordering
* DS3: Fix infusion/upgrade code extra if
* DS3: Disable some unmarked cut content items
* DS3: Rename blessed red and white shield+1
* DS3: Implement guaranteed_items option
* DS3: Remove print statement
* DS3: Add extra check for trying to remove items from an empty list
* add unused content item id's
* DS3: Move cut content to its own list
* DS3: Classify spells and healing upgrades as useful
* DS3: Implement get_filler_item_name
* DS3: Change lower bounds for upgrades from +1 to +0
* DS3: Move Ancient Dragon Greatshield back to vanilla and recategorize some useful consumables
* DS3: Guaranteed items checks for number of existing items before replacing
* added remaining progressive items, fixed npc rules, adjusted option location counts
* delete extra items, add rule for dancer/late basin
* seperate PW into two parts (can access first half w/o contraption key | SKIP more unused items
* DS3: Minor linting changes
* DS3: Update required_client_version
* DS3: Remove rule for bell tower access
The key can always be purchased from the shop
* DS3: Move location category option checks to generate_early
* added "Boss Soul" option to pool
* DS3: Fix rules for boss souls and update misc location count
* DS3: Address minor review comments
* DS3: Change category enums to IntEnum
* DS3: Make apworld
---------
Co-authored-by: Brooty Johnson <83629348+Br00ty@users.noreply.github.com>
* ModuleUpdater/setup: install pkg_resources and check for pip
plus minor cleanup in the github actions
* ModuleUpdate/setup: make flake8 happy
* ModuleUpdate/setup: make mypy happier
Changelog:
Features:
- New goal
- Grand Prix
- Complete all of the Kart Races to win!
- New optional Location Checks
- Omosanity (Activating Omochao)
- Kart Race Mode
- Ring Loss option
- `Classic` - lose all rings on hit
- `Modern` - lose 20 rings on hit
- `OHKO` - instantly die on hit, regardless of ring count (shields still protect you)
- New Trap
- Pong Trap
Quality of Life:
- SA2B is now distributed as an `.apworld`
- Maximum possible number of Emblems in item pool is increased from 180 to 250
- An indicator now shows on the Stage Select screen when `Cannon's Core` is available
- Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280`
- Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard`
Bug Fixes:
- Actually swap Intermediate and Expert Chao Races correctly
- Don't always grant double score for killing Gold Beetles anymore
- Ensure upgrades are applied properly, even when received while dying
- Fix the Message Queue getting disordered when receiving many messages in quick succession
- Fix Logic errors
- `City Escape - 3` (Hard Logic) now requires no upgrades
- `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades
- `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades
- `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody`
- `Mad Space - 5` (Hard Logic) now requires no upgrades
Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
* initial commit of messenger integration
* setup no_logic and needed slot_data
* fix some typos and determinism
* make all of it deterministic
* add documentation
* swapped to non local items so change the fed data
* ~~deathlink~~
* satisfy the docs test
* update doc test to show expected name
* split custom classes into a separate file and fix an errant rule
* make access dependency test give more useful errors
* implement tests
* remove some unneccessary back entrances and make names clearer
* fix some big dumbs
* successful unit tests are good also some slight reorganizing
* add astral tea quest line, and potentially power seals as items
* if TYPE_CHECKING... aahhhhhh
* oop forgot to remove legacy code
* having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though
* update setup guide with some changes
* Tower HQ was creating duplicate locations
* allow self locking items
* cleanup
* move self_locking_items function to core
* docstring
* implement choice of notes needed for music box
* test the default value
* don't create any starting inventory items
* make item creation faster
* change default accessibility and power seals options
* improve documentation
* precollected_items is a dict of Items...
* implement shop chest goal
* tests
* always assign total and required seals
* add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion
* fix dumb test quirk
* implement music box skip as an option
* world rewrite/cleanup
* default to apworld and add game to readme
* revert bleeding commits from other PRs
* more bleeds
* fix some errors in options docstrings
* ???
* make my set rules method not have an awful name
* test cleanup
* add a test for item accessibility
* fix issues with tests
* make the self locking item behavior work correctly
* misc cleanup
* more general cleanup to be a good example
* quick rules rewrite
* more general cleanup and typing
* more speed, more clean
* bump data version
* make sure the locked item belongs to current player
* fix bad name and indent. call MessengerItem directly for events
* add poptracker pack to docs
* doc cleanup and "known issues" section that I probably won't be able to fix any time soon.
* missed some spots
* add another bug i forgot about
* be consistently wrong
* Minecraft: rewrite to modern AP standards
* Fix gitignore to not try to ignore the entire minecraft world
* minecraft: clean up MC-specific tests
* minecraft: use pkgutil instead of open
* minecraft: ship as apworld
* mc: update region to new api
* Increase upper limit on advancement and egg shard goals
* mc: reduce egg shard count by 5 for structure compasses
* Minecraft: add more tests
Ensures data loading works; tests beatability with various options at their max setting; new tests for 1.19 advancements
* test improvements
* mc: typing and imports cleanup
* parens
* mc: condense filler item code and override get_filler_item_name
* Stardew Valley Archipelago implementation
* fix breaking changes
* - Added and Updated Documentation for the game
* Removed fun
* Remove entire idea of step, due to possible inconsistency with the main AP core
* Commented out the desired steps, fix renaming after rebase
* Fixed wording
* tests now passes on 3.8
* run flake8
* remove dependency so apworld work again
* remove dependency for real
* - Fix Formatting in the Game Page
- Removed disabled Option Descriptions for Entrance Randomizer
- Improved Game Page's description of the Arcade Machine buffs
- Trimmed down the text on the Options page for Arcade Machines, so that it is smaller
* - Removed blankspace
* remove player field
* remove None check in options
* document the scripts
* fix pytest warning
* use importlib.resources.files
* fix
* add version requirement to importlib_resources
* remove __init__.py from data folder
* increment data version
* let the __init__.py for 3.9
* use sorted() instead of list()
* replace frozenset from fish_data with tuples
* remove dependency on pytest
* - Add a bit of text to the guide to tell them about how to redeem some received items
* - Added a comment about which mod version to use
* change single quotes for double quotes
* Minimum client version both ways
* Changed version number to be more specific. The mod will handle deciding
---------
Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
* Timespinner: added RisingTides and DadPercent flags
* Implemented logic for DadPercent and RisingTides
* Fixed TODO's
* Logic fixes
* Fixed + removed LogicMixins
* Fixes
* More Fixes
* Added UnchainedKeys flag
* Fixed available items in pool with UnchainedKeys
* Fixed typing callable
* Fixed generation failures
* More refactorings
* Implemented traps
* Fixed more typo
* Fixed copy paste bug
* Fixed teleporter logic
* Fixed traps from pool
* Fixed pyramid gates bug that causes a crash on connecting
* Fixed seed reproduceability
* Fixed logic eye for eye spy
Now consider warp beacons as starter progression items
* Attempt to add tracker icons using table
* Replaced table layout with css grid
* Fixed tracker + added Timespinner was apworld capatible
* Updated archipelago items description
* updated URL
* Cleared up text
* Fixed based on self review of PR
* Fixed unit tests
* Fixed seed reproduceability when the traps yaml option is not provided
* Fixed logic for flooded basement
* Implemented Beserkers review result
I am not sure why, i guess this is just to make adding future games less conflicting?
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
* Added two new options (thanks to WeffJebster)
* Apply suggestions from code review
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Addition review results
---------
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Setup: update some stuff to 6.14.0 cx-Freeze
* Fix BuildCommand and replace include_files by cutom step
* setup.py: bit more cleanup for extra_libs
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>