Commit Graph

7 Commits

Author SHA1 Message Date
Zach Parks 1f685b4272
CommonClient: Use lookup_in_game instead of lookup_in_slot in case of own-game name lookup when disconnected from server. (#3514) 2024-06-16 05:37:05 -05:00
Zach Parks 5aa6ad63ca
Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933) 2024-06-01 06:07:13 -05:00
Silvris b4bb88fcf7
SNIClient: dynamically generate patch file identifier (#2870)
Co-authored-by: beauxq <beauxq@yahoo.com>
2024-03-07 10:18:22 +01:00
lordlou 89f211f31e
SMZ3: 0.4.4 backward compat client fix (#2667)
fixed broken client compatibility with any seed generated before 0.4.4 introduced with the recent change to the message queue.
2024-01-07 13:13:52 +01:00
lordlou e674e37e08
SMZ3: optimized message queues (#2611) 2023-12-28 16:43:16 -06:00
lordlou 84402a1b55
SM and SMZ3 apworld support (#1677) 2023-04-08 22:52:34 +02:00
PoryGone d5efc71344
Core: SNI Client Refactor (#1083)
* First Pass removal of game-specific code

* SMW, DKC3, and SM hooked into AutoClient

* All SNES autoclients functional

* Fix ALttP Deathlink

* Don't default to being ALttP, and properly error check ctx.game

* Adjust variable naming

* In response to:
> we should probably document usage somewhere. I'm open to suggestions of where this should be documented.

I think the most valuable documentation for APIs is docstrings and full typing.

about websockets change in imports - from websockets documentation:
> For convenience, many public APIs can be imported from the websockets package. However, this feature is incompatible with static code analysis. It breaks autocompletion in an IDE or type checking with mypy. If you’re using such tools, use the real import paths.

* todo note for python 3.11
typing.NotRequired

* missed staging in previous commit

* added missing death Game States for DeathLink

Co-authored-by: beauxq <beauxq@users.noreply.github.com>
Co-authored-by: lordlou <87331798+lordlou@users.noreply.github.com>
2022-10-25 19:54:43 +02:00