Commit Graph

380 Commits

Author SHA1 Message Date
Fabian Dill 3858a12f26 MultiServer: check for correct game 2021-04-10 21:08:01 +02:00
Fabian Dill c4d6ac50be turn weapons into boolean swordless 2021-04-09 20:40:45 +02:00
Fabian Dill f0a6b5a8e4 Factorio:
add visibility option
fix tech_cost using the wrong variable name
fix yaml defaults not init'ing the Option class
LttP:
fix potential pathing confusion in maseya palette shuffler
Server:
Minimum version per team made no sense, removed
2021-04-08 19:53:24 +02:00
Fabian Dill 91bcd59940 implement Factorio options max_science_pack and tech_cost
also give warnings about deprecated LttP options
also fix FactorioClient.py getting stuck if send an unknown item id
also fix !missing having an extra newline after each entry
also default to no webui
2021-04-03 14:47:49 +02:00
Fabian Dill 01ef041b86 last minute fixing 2021-04-01 20:31:39 +02:00
Fabian Dill d24ee45462 Merge branch 'main' into Archipelago_Main
# Conflicts:
#	BaseClasses.py
#	LttPAdjuster.py
#	Main.py
#	Mystery.py
#	Utils.py
#	WebHostLib/generate.py
#	playerSettings.yaml
2021-04-01 11:44:37 +02:00
Fabian Dill dc73fa0f33 Factorio integration 2021-04-01 11:40:58 +02:00
Fabian Dill 4985daefee allow generating worlds without Hollow Knight 2021-03-23 21:56:11 +01:00
CaitSith2 4d99bb1429 Allow setting of Glitching to Triforce from ganon in host.yaml. 2021-03-22 13:14:19 -07:00
Fabian Dill f2a1858b59 Implement (most) Hollow Knight Options 2021-03-21 00:47:17 +01:00
Fabian Dill cdc330629b allow more HK names in console commands 2021-03-19 04:30:19 +01:00
Fabian Dill ae72fa1561 also repair precollected items in spoiler 2021-03-17 11:46:44 +01:00
Fabian Dill 01ef29568a Temporarily destroy the world, instead of copying it.
Not pretty, but faster. Unfortunately can't be threaded alongside rom/multidata creation, as otherwise locations may be empty at certain times.
2021-03-17 10:53:40 +01:00
Fabian Dill 275ac5be2b fix progression balancing being the copy function. 2021-03-17 06:29:48 +01:00
CaitSith2 e094a93e49 random.Random('') produces same results every single time.
prevent race cheating by players using "shuffletype-", where the seed field on the other side is blank.
2021-03-15 07:30:17 -07:00
Fabian Dill 3d93f659e3 some option updates 2021-03-14 08:38:02 +01:00
Fabian Dill a528ed5e9e Client now uses location_id consistently internally, instead of switching on a dime all the time
And some smaller changes
2021-03-07 22:05:07 +01:00
Fabian Dill f7dc21ddcc Merge branch 'main' into breaking_changes
# Conflicts:
#	Main.py
#	Utils.py
2021-03-07 22:04:06 +01:00
Fabian Dill 1d04fcfbaa typo V: the typo strikes back 2021-03-07 20:15:22 +01:00
Fabian Dill cd5696527d some er layout group fixes 2021-03-07 20:11:36 +01:00
Fabian Dill 11e1125044 fixes for solo tracker 2021-03-06 05:59:49 +01:00
Fabian Dill bfa9bde348 Merge branch 'main' into breaking_changes 2021-03-03 02:00:10 +01:00
Fabian Dill 7ac893f3e0 fix adjuster crash 2021-03-03 01:59:33 +01:00
Fabian Dill 0d576eefbb Merge branch 'main' into breaking_changes
# Conflicts:
#	Main.py
#	worlds/alttp/EntranceRandomizer.py
2021-03-03 01:54:52 +01:00
Fabian Dill 8bfddb7fc6 Remove Single-Item logic macros 2021-02-27 17:11:54 +01:00
CaitSith2 2e275d1f4e Merge remote-tracking branch 'pepperpow/triforce_changes' into main 2021-02-26 19:56:44 -08:00
Fabian Dill abcc2690f0 Add "Fake" (Randomizer-only) Hollow Knight items 2021-02-26 21:03:16 +01:00
Fabian Dill f19291aaed Remove Fake Hollow Knight Items and Locations
Add GetDataPackage Network system
2021-02-25 02:07:28 +01:00
CaitSith2 056a0c739c No point in assigning a seed for vanilla ER layout. 2021-02-24 13:23:42 -08:00
Fabian Dill 499f67c586 HK Logic 2021-02-24 06:02:51 +01:00
Fabian Dill e60ae897b4 Allow HK items in shops and allow settings local/non-local items for HK 2021-02-24 00:36:37 +01:00
pepperpow 222784dbb6 Merge branch 'main' of https://github.com/Berserker66/MultiWorld-Utilities into triforce_changes 2021-02-22 22:44:43 -06:00
CaitSith2 4c1033a91d Actually get player specific values. 2021-02-22 12:52:39 -08:00
CaitSith2 9c50d0ba28 Allow for team shared unknown initial seeds. 2021-02-22 12:42:14 -08:00
Fabian Dill a248fd5f94 add a HK game completion rule 2021-02-22 11:18:53 +01:00
Fabian Dill ff9b24e88e Hollow Knight integration
(prototype status)
2021-02-21 20:17:24 +01:00
CaitSith2 8dc2a5748c Allow for possible reuse of er layout
This is done by assigning a unique seed to each player who doesn't have one set.  er layout seed is output in spoiler log.
2021-02-20 12:01:38 -08:00
Fabian Dill c55cf28229 allow ER coop 2021-02-20 02:30:55 +01:00
pepperpow fca64f1177
Removes Flashing instances in game (#168)
* Added reduced flashing, triforce hud and cutscene options

* Corrected parameters and replacement order

* Mixed up rom byte

* Removed triforce hud, smoothed cutscene speed and reset tables

* Removed triforcehud line and added bird cutscene speedup

* Added options to yaml

* Added check for race rom generation (is not internal asm)

* Added options to GUI (check sprite adjust crash)

* Fixed inconsistency in setting weight

* A "slow" setting for the cutscenespeed (#1)

* Slow wall setting

* Slow wall setting

* Slow wall setting

* Slow wall setting

* Slow wall setting

* Slow wall setting

* Update playerSettings.yaml

* Remove instances of cutscene speed modification

* Changed command to remove to mitigate frame advantage

* Antiepilepsy enabled for default/race roms, param change, RTL byte

* Found a frame independent antiflashing patch for real

* Further ASM patching style

* Reduce these changes to just two bytes

* Added patches for Dark Mountain and Ether Flashing palette reveal

Co-authored-by: StructuralMike <66819228+StructuralMike@users.noreply.github.com>
2021-02-19 17:45:54 +01:00
Fabian Dill 0af77421fc remove fairy and big magic from bonk prizes in hard/expert
remove arrow prizes in retro when "g" is not toggled
rename "difficulty_adjustments" to "item_functionality"
2021-02-10 07:01:03 +01:00
Fabian Dill 96d544ac84 Speed up Progression Balancing, mostly by using generators and pre-sorts where the opportunity exists
In some cases multi-thousand element lists were created in-memory with near identical contents, per player, then discarded and reassembled.
Was testing against a case with 3 GB of additional memory use (50 players) which appeared to get stuck, but really was just very slow. This example case is fixed with these changes.
Additionally, progression balancing is now run after ShopSlotFill, so it is now "aware" of the changed progression shops can produce.
As well, special handling for keys was removed, as not all games will have the notion of keys.
2021-02-05 08:07:12 +01:00
Fabian Dill 88980fb3b6 Make playthrough text deterministic, by sorting alphabetically 2021-02-03 14:26:00 +01:00
Fabian Dill 5503547663 use less memory to assemble playthrough 2021-02-03 07:14:53 +01:00
Fabian Dill 07866bbd3c Speed up Playthrough creation 2021-02-03 06:55:08 +01:00
Fabian Dill 2352445146 Remove all uses of "item.priority" as the remaining fill algorithms don't need it anymore. 2021-01-30 09:57:25 +01:00
CaitSith2 5cc8dd2c71 Fix mistake made while reverting changes 2021-01-29 20:57:38 -08:00
CaitSith2 90c3fe9df3 Count take-any caves into final total. 2021-01-29 15:42:28 -08:00
CaitSith2 1d93952ef1 Revert part of a previous change 2021-01-29 13:49:17 -08:00
pepperpow 82fc2aba20 Added triforce hud options, expanded triforce requirement 2021-01-29 15:42:00 -06:00
CaitSith2 7f74aa7cb0 Implement open_pyramid yaml settings 2021-01-29 13:27:42 -08:00