CaitSith2
0b096528d4
implement science-not-invited filtering/scaling if that mod is installed
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(Max count of research will be set to 10,000 * player_tech_cost) so as to not have an unreasonable amount. Also, other player installed mods, and even the infinite techs will have the max science pack level applied to them.)
2021-11-08 10:04:58 -08:00
Fabian Dill
b9941e40c1
LttP: Allow DeathLink to be adjusted post-gen
2021-11-08 16:34:54 +01:00
espeon65536
60697cc8ba
OoT: add ROM flag for death_link
2021-11-07 22:07:41 +00:00
espeon65536
c0d3f140f3
OoT: add description for website
2021-11-07 17:30:55 +00:00
espeon65536
d5934a88a7
OoT: ASM modifications to allow for more than 255 players
2021-11-07 17:30:55 +00:00
espeon65536
db2731dfb7
OoT: create OOTWorld.hint_rng earlier in generate_output
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Otherwise the generator crashes when trying to make Ganondorf's text with hints off.
2021-11-07 17:30:55 +00:00
espeon65536
97ee73d79f
OoT: add DeathLink option
2021-11-07 17:30:55 +00:00
espeon65536
48ce19a923
OoT: add theoretical support for more than 255 players
2021-11-07 17:30:55 +00:00
espeon65536
4f28c3fa46
Add documentation to LogicTricks option
2021-11-07 17:30:55 +00:00
espeon65536
aa87b78dde
Overpowered is no longer hard, instead requires Bastion Remnant + iron pick + basic combat to get gold blocks
2021-11-06 19:59:49 +00:00
espeon65536
6c71bd40fb
Minecraft: give client the correct number of required egg shards
2021-11-06 19:59:49 +00:00
CaitSith2
ed40043448
Pick recipe with lowest energy cost for ingredient.
2021-11-06 11:49:03 -07:00
Fabian Dill
5cf7e6e24b
DeathLink: add support for the cause field #2
2021-11-06 16:17:10 +01:00
Jarno Westhof
30755b2067
Use base DeathLink option
2021-11-06 10:04:21 +00:00
Jarno Westhof
04f67c114e
Routing logic fix for underwater check
2021-11-06 10:04:21 +00:00
Jarno Westhof
ea707a0bc5
[TimeSpinner] Serverside DeathLink + Spoiler log extension
2021-11-06 10:04:21 +00:00
Adam Ziegler
583819c4ae
LttP, beemizer: support fine-tuned trap replacements ( #113 )
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* update beemizer logic to separate replacement chance and single vs trap chance
* convert beemizer options to new style
2021-11-03 06:34:11 +01:00
Fabian Dill
e019ec5ff7
AutoWorld: add spoiler hooks
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Factorio: Move Recipes to new spoiler hooks
2021-11-02 12:29:29 +01:00
espeon65536
10837e75b2
Minecraft: make A Furious Cocktail hard, Free the End postgame
2021-11-02 05:37:40 +00:00
Fabian Dill
0e0cc0ad16
LttP: Implement DeathLink
2021-11-01 19:37:47 +01:00
Fabian Dill
704a0e3078
minor cleanup
2021-10-30 07:52:03 +02:00
Kyle Franz
82aca3bce4
Fix TR small key getting shuffled away
2021-10-26 16:54:42 +00:00
Fabian Dill
4472ef20fe
Factorio: add DeathLink option
2021-10-25 09:58:08 +02:00
Fabian Dill
4e3b8a5178
MultiServer: allow sending another Connect, to update tags, uuid, team etc.
2021-10-25 06:57:06 +02:00
Fabian Dill
375a0ff208
Options: verify starting inventory counts are positive for more than just Factorio
2021-10-25 04:13:25 +02:00
Fabian Dill
1c2c1f286f
Some cleanup
2021-10-21 21:06:38 +02:00
Fabian Dill
2fe5459c56
Core & LttP: remove 255 player limit
2021-10-21 08:15:47 +02:00
Fabian Dill
7a9f6e2a8e
Factorio: Prevent invalid item counts in start items.
2021-10-19 23:23:48 +02:00
Fabian Dill
89c05cfcae
FactorioClient: Fix bridge not sending, and limit bridge to run up to once a second.
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Setup: Fix LttP Adjuster needs to be installed with generator/lttp
MultiServer: fix duplicate !forfeits
2021-10-19 01:47:11 +02:00
Fabian Dill
f8569db21b
Merge remote-tracking branch 'Archipelago/main' into Archipelago_Main
2021-10-18 22:58:45 +02:00
Fabian Dill
34eba2655e
MultiServer: add !collect and collect_mode
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CommonClient: make missing and checked location lookups faster
FactorioClient: implement reverse grant technologies for collect/forfeit/coop
2021-10-18 22:58:29 +02:00
Fabian Dill
66e198cbb6
Merge branch 'rip_compat' into Archipelago_Main
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# Conflicts:
# MultiServer.py
2021-10-18 08:18:28 +02:00
Vince Lund
33c747a881
Accidently changed variable name
2021-10-18 06:11:25 +00:00
Vince Lund
20d61d14e0
Fixed some spelling
2021-10-18 06:11:25 +00:00
Hussein Farran
8ccdb56bf1
Merge pull request #104 from alwaysintreble/ror2
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Risk of rain 2: Revert breaking naming change
2021-10-14 13:25:34 -04:00
CaitSith2
17ed957c6b
Include military science pack in all techs military or higher.
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This does mean you have to get military science online to research your silo.
2021-10-14 10:20:56 -07:00
CaitSith2
e4564abe41
Fix tech-maniac achievement for silo spawn.
2021-10-13 07:03:18 -07:00
alwaysintreble
f16b29b16b
Merge branch 'main' into ror2
2021-10-12 09:09:11 -05:00
Jarno Westhof
065931cae7
Greatly reduced number of items marked as never_excluded due to the performance implications it brings
2021-10-11 11:55:46 +00:00
Jarno Westhof
e301b67e49
Greatly improved performance when no locations are excluded
2021-10-10 18:24:31 +00:00
Jarno Westhof
952d878442
Marked items as never exclude + some more refactorings
2021-10-10 18:24:31 +00:00
Fabian Dill
e66a2a7c30
Core: change precollected_items to dict-style
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Core: make sure there are enough threads available during generate_output to prevent deadlocks if event waiting is used
2021-10-10 16:50:08 +02:00
CaitSith2
96ffe95404
hopefully fix lint error
2021-10-09 21:03:03 -07:00
CaitSith2
f8deb1bd7f
Make visible_sending part of AutoWorld.
2021-10-09 20:38:53 -07:00
alwaysintreble
d8de84e417
Revert Item Pickup to ItemPickup because it broke stuff
2021-10-09 22:11:05 -05:00
espeon65536
eb602aedc3
Fill overworld-shuffle dungeon items with logic
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Prevents maps and compasses from failing fast fill
2021-10-09 17:32:10 +00:00
Jarno Westhof
b539892cc0
Fixed Timespinner generation *oops*
2021-10-09 13:58:07 +00:00
Jarno Westhof
c7a315ac97
Refactorings
2021-10-09 13:58:07 +00:00
alwaysintreble
b1fb793ea4
Ror2: fix generation mistake ( #100 )
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* Risk of Rain 2: logic updates
* Risk of Rain 2: move a variable definition so it can be reused. Reverted a change that broke stuff for some reason.
* Documentation update
2021-10-09 15:57:37 +02:00
alwaysintreble
d3780cd9d5
Documentation update
2021-10-09 05:55:50 -05:00