* Clean these functions up, get the hell out of here 5 parameter function
* Clean up a bunch of rules that no longer need to be multi-lined since the functions are shorter
* Clean up some range functions
* Update to use world instead of player like Vi recommended
* Fix merge conflict
* Fix after merge
* Add note about bushes to logic section of readme
* Fix missing logic on bridge switch chest in upper zig
* Revise upper zig rule change to account for ER
* Fixed shop changes
* Update option description
* Apply suggestions from Vi's review (thank you)
* Fix for plando connections on a full scene
* Plando connections should work better now for complicated paths
* Even more good plando connections yes
* Starting to move the info over
* Fixing up formatting a bit
* Remove unneeded item info
* Put in updated_reachable_regions, to replace add_dependent_regions
* Updated to match ladder shuffle
* More stuff I guess
* It functions!
* It mostly works with plando now, some slight issues still
* Fixed minor logic bug
* Fixed world leakage
* Change exception message
* Make exception message better for troubleshooting failed connections
* Merged with main
* technically a logic fix but it would never matter cause no start shuffle
* Add a couple more alias item groups cause yeah
* Rename beneath the vault front -> beneath the vault main
* Flip lantern access rule to the region
* Add missing connection to traversal reqs
* Move start_inventory_from_pool to the top so that it's next to start_inventory
* Reword the fixed shop description slightly
* Refactor per ixrec's comments
* Greatly reduced an overcomplicated block because Vi is cool and smart and also cool
* Rewrite traversal reqs thing per Vi's comments
* huzzah, location groups
* scope creep pog
* Apply suggestion to the other spot it is applicable at too
* apply berserker's suggestion
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
* Remove extra location group for shops
* Fire rod for magic wand
* Capitalize itme name groups
* Update docs to capitalize item name groups, remove the little section on aliases
since the aliases bit is really more for someone misremembering the name than anything else, like "fire rod" is because you played a lot of LttP, or Orb instead of Magic Orb is clear.
* Fix rule with item group name
* Capitalization is cool
* Fix merge mistake
* Add Flask group, remove Potions group
* Update docs to detail how to find item and location groups
* Revise per Vi's comment
* Fix test
* fuzzy matching please stop
* Remove test change that was meant for a different branch
---------
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
* Add nmg boss scav kill
* Add boss quick kills
* Fix name of orb
* Remove getting into zig with ice grapple
* Remove connection from quarry to zig
* Add a few missing dependent regions
* Separate the atoll statue and portal pad so that it doesn't assume you can get from one to the other without prayer