958829d491 
								
							 
						 
						
							
							
								
								Launcher: dynamic Launcher  
							
							
							
						 
						
							2023-03-20 23:40:34 +01:00  
				
					
						
							
							
								 
						
							
								d825576f12 
								
							 
						 
						
							
							
								
								Factorio: content update  
							
							... 
							
							
							
							Energy Link:
  * Transfer and Storage increased by 10X
  * Cost of building increased by roughly 10X
  * This is a way to address their effect on performance, as users now need a tenth of them to get the same throughput, it also differentiates them from Accumulators
5 new Traps:
  * Teleport Trap
  * Grenade Trap
  * Cluster Grenade Trap
  * Artillery Trap
  * Atomic Rocket Trap
When max science is lower than min science, the two are now swapped.
Max Evolution Trap count was changed from 25 -> 10.
New option: Ingredients Offset
  * When creating random recipes, use this many more or less ingredients in the new recipe. 
							
						 
						
							2023-03-15 21:38:32 +01:00  
				
					
						
							
							
								 
						
							
								7cbeb8438b 
								
							 
						 
						
							
							
								
								core: rip out RegionType and rework Region class ( #814 )  
							
							
							
						 
						
							2023-02-14 01:06:43 +01:00  
				
					
						
							
							
								 
						
							
								995c978628 
								
							 
						 
						
							
							
								
								Core: replace global random state with descriptive error ( #1424 )  
							
							... 
							
							
							
							* Core: replace global random state with descriptive error
* Core: make random a proxy object and rename slot_seeds 
							
						 
						
							2023-02-02 01:14:23 +01:00  
				
					
						
							
							
								 
						
							
								cf2204a861 
								
							 
						 
						
							
							
								
								Factorio: add option "Tech Cost Distribution" ( #1404 )  
							
							... 
							
							
							
							* Factorio: add option "Tech Cost Distribution"
* TextClient: None out game on disconnect
* TextClient: disconnect is async 
							
						 
						
							2023-01-27 15:38:12 -08:00  
				
					
						
							
							
								 
						
							
								ab4324c901 
								
							 
						 
						
							
							
								
								Factorio: add option "ramping tech cost" ( #1403 )  
							
							... 
							
							
							
							* Factorio: add option "ramping tech cost"
* Factorio: fix missing s
* Factorio: add display_name to ranmping tech costs 
							
						 
						
							2023-01-27 15:30:05 -08:00  
				
					
						
							
							
								 
						
							
								e7f8f40464 
								
							 
						 
						
							
							
								
								Factorio: fix automation-level tech costs before automation ( #1402 )  
							
							... 
							
							
							
							* Factorio: fix automation-level tech costs before automation
* Factorio: remove double-rolling of science cost 
							
						 
						
							2023-01-24 03:36:50 +01:00  
				
					
						
							
							
								 
						
							
								679cb3e197 
								
							 
						 
						
							
							
								
								Factorio: fix revealed tech tree hinting old location names  
							
							
							
						 
						
							2022-12-04 21:29:35 +01:00  
				
					
						
							
							
								 
						
							
								a9bf0008ba 
								
							 
						 
						
							
							
								
								Factorio: add rocket-silo as required technology ( #1207 )  
							
							
							
						 
						
							2022-11-06 14:24:03 -06:00  
				
					
						
							
							
								 
						
							
								2af510328e 
								
							 
						 
						
							
							
								
								Core: rename `world` to `multiworld` ( #931 )  
							
							... 
							
							
							
							* rename references to `Multiworld` in core to `multiworld` instead of `world`
* fix smz3
* fix oot
* fix low hanging fruit
* revert mysteriously broken spacing in world api.md
* fix more randomly broken spacing
* hate
* that better be all of it
* begrudgingly move over smw
* ._.
* missed some worlds
* this is getting tedious now
* Missed some self.world definitions
Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com> 
							
						 
						
							2022-10-31 21:41:21 -05:00  
				
					
						
							
							
								 
						
							
								1bb99d391d 
								
							 
						 
						
							
							
								
								Factorio: deterministic locations  
							
							
							
						 
						
							2022-10-30 17:11:34 +01:00  
				
					
						
							
							
								 
						
							
								53974d568b 
								
							 
						 
						
							
							
								
								Factorio: revamped location system ( #1147 )  
							
							
							
						 
						
							2022-10-28 21:00:06 +02:00  
				
					
						
							
							
								 
						
							
								0d61192c67 
								
							 
						 
						
							
							
								
								Factorio: make apworld compatible( #935 )  
							
							
							
						 
						
							2022-08-18 01:33:40 +02:00  
				
					
						
							
							
								 
						
							
								81cf1508e0 
								
							 
						 
						
							
							
								
								Core: Refactor Autoworld.options to Autoworld.option_definitions ( #906 )  
							
							... 
							
							
							
							* refactor `world.options` -> `world.option_definitions`
* rename world api reference
* missed some self.options 
							
						 
						
							2022-08-15 23:46:59 +02:00  
				
					
						
							
							
								 
						
							
								4b85000960 
								
							 
						 
						
							
							
								
								Fixed a crafting category bug related to fluids. ( #848 )  
							
							
							
						 
						
							2022-07-31 14:01:39 -07:00  
				
					
						
							
							
								 
						
							
								17db0805a7 
								
							 
						 
						
							
							
								
								Allow potentially all rocket-part ingredients to be fluids. ( #753 )  
							
							
							
						 
						
							2022-07-09 12:35:38 +02:00  
				
					
						
							
							
								 
						
							
								2f53972c85 
								
							 
						 
						
							
							
								
								Factorio: fix accidental removal of fluids from make_balanced_recipe ( #754 )  
							
							
							
						 
						
							2022-07-08 15:35:33 +02:00  
				
					
						
							
							
								 
						
							
								8a8bc6aa34 
								
							 
						 
						
							
							
								
								Factorio: Fix impossible seeds for rocket-part recipes as well. ( #733 )  
							
							
							
						 
						
							2022-07-01 00:40:31 +02:00  
				
					
						
							
							
								 
						
							
								6d4c4295b3 
								
							 
						 
						
							
							
								
								Factorio: use resources data  
							
							
							
						 
						
							2022-06-19 21:48:30 +02:00  
				
					
						
							
							
								 
						
							
								c4769eeebb 
								
							 
						 
						
							
							
								
								Factorio: load fluids from exported data  
							
							
							
						 
						
							2022-06-18 13:40:10 +02:00  
				
					
						
							
							
								 
						
							
								a5d516e179 
								
							 
						 
						
							
							
								
								Factorio: fix impossible recipes requiring stacking non-stacking items  
							
							... 
							
							
							
							Factorio: speedup load time 
							
						 
						
							2022-06-18 09:15:14 +02:00  
				
					
						
							
							
								 
						
							
								6c525e1fe6 
								
							 
						 
						
							
							
								
								Core: move multiple Item properties into a single Flag ( #638 )  
							
							
							
						 
						
							2022-06-17 03:23:27 +02:00  
				
					
						
							
							
								 
						
							
								ff608b72a2 
								
							 
						 
						
							
							
								
								Tests: add test to check for typo'd item name group definitions ( #594 )  
							
							... 
							
							
							
							* Tests: add test to check for typo'd item name group definitions
Factorio: item *name* group was pointing to IDs instead.
Server: prevent crash when using Event-filled item name group
* Server: prevent crash when /hint'ing for an item name group with events 
							
						 
						
							2022-06-01 08:25:40 -07:00  
				
					
						
							
							
								 
						
							
								86013328d6 
								
							 
						 
						
							
							
								
								Factorio: fix crude-oil related crashes ( #552 )  
							
							
							
						 
						
							2022-05-21 20:57:26 +02:00  
				
					
						
							
							
								 
						
							
								977159e572 
								
							 
						 
						
							
							
								
								Webworld docs: move gameinfo documentation to their world folders and copy them for webhost use. ( #455 )  
							
							
							
						 
						
							2022-05-11 20:05:53 +02:00  
				
					
						
							
							
								 
						
							
								42fecc7491 
								
							 
						 
						
							
							
								
								Core: change how required versions work, deprecate IgnoreGame ( #426 )  
							
							... 
							
							
							
							`AutoWorld.World`s can set required_server_version and required_client_version properties. Drop `get_required_client_version()`.
`MultiServer` will set an absolute minimum client version based on its capability (protocol level).
`IgnoreVersion` tag is replaced by using `Tracker` or `TextOnly` with empty or null `game`.
Ignoring game will also ignore game's required_client_version (and fall back to server capability). 
							
						 
						
							2022-04-08 11:16:36 +02:00  
				
					
						
							
							
								 
						
							
								75de616465 
								
							 
						 
						
							
							
								
								Core: remove sending_visible ( #339 )  
							
							... 
							
							
							
							* Core: remove sending_visible
Only used by Factorio and that use predates start_location_hints, which works perfectly fine for this purpose.
* Factorio: minor cleanup 
							
						 
						
							2022-03-24 12:15:52 -04:00  
				
					
						
							
							
								 
						
							
								ca95d47127 
								
							 
						 
						
							
							
								
								Factorio: improve generation speed of make_quick_recipe slightly  
							
							
							
						 
						
							2022-03-15 14:02:05 +01:00  
				
					
						
							
							
								 
						
							
								a5a0c94a2c 
								
							 
						 
						
							
							
								
								Factorio: increase cost of Energy Bridge  
							
							
							
						 
						
							2022-03-15 14:01:15 +01:00  
				
					
						
							
							
								 
						
							
								f01a31ce56 
								
							 
						 
						
							
							
								
								Factorio: add recipe for energy bridge  
							
							
							
						 
						
							2022-03-14 19:40:35 +01:00  
				
					
						
							
							
								 
						
							
								05fe423ef1 
								
							 
						 
						
							
							
								
								Factorio: implement EnergyLink  
							
							
							
						 
						
							2022-02-24 00:51:31 +01:00  
				
					
						
							
							
								 
						
							
								28201a6c38 
								
							 
						 
						
							
							
								
								Core: implement first version of ItemLinks  
							
							
							
						 
						
							2022-02-05 15:49:19 +01:00  
				
					
						
							
							
								 
						
							
								dc4b064c73 
								
							 
						 
						
							
							
								
								Options: change displayname to display_name  
							
							
							
						 
						
							2022-02-02 16:29:29 +01:00  
				
					
						
							
							
								 
						
							
								9c74d648f8 
								
							 
						 
						
							
							
								
								Tie the need for satellite recipe to satellite goal, not max science pack.  
							
							
							
						 
						
							2021-12-04 06:20:16 -08:00  
				
					
						
							
							
								 
						
							
								feb2e0be03 
								
							 
						 
						
							
							
								
								Factorio: fix selecting wrong goal requirements due to convoluted if tree.  
							
							
							
						 
						
							2021-12-04 10:54:11 +01:00  
				
					
						
							
							
								 
						
							
								548d893eaa 
								
							 
						 
						
							
							
								
								Convenient runtime changing of death link status requires 0.2.1  
							
							
							
						 
						
							2021-12-01 23:42:09 -08:00  
				
					
						
							
							
								 
						
							
								763edf00f2 
								
							 
						 
						
							
							
								
								Satellite now a possible goal for ALL science pack levels, chosen by option.  
							
							... 
							
							
							
							Satellite unlocks by respective science pack (or by automation in the case of automation science pack) 
							
						 
						
							2021-11-30 23:18:17 -08:00  
				
					
						
							
							
								 
						
							
								b0bf66bdcb 
								
							 
						 
						
							
							
								
								Factorio: more cleanup of code.  Makes it easier to add a max liquids allowed option.  
							
							
							
						 
						
							2021-11-25 18:28:07 -08:00  
				
					
						
							
							
								 
						
							
								8af5855af6 
								
							 
						 
						
							
							
								
								Factorio: cleanup and optimize some requirement graph functions  
							
							
							
						 
						
							2021-11-26 02:37:15 +01:00  
				
					
						
							
							
								 
						
							
								383d0f1a66 
								
							 
						 
						
							
							
								
								ensure the tech enabling chemical plant gets marked as advancement if required.  
							
							
							
						 
						
							2021-11-25 17:04:22 -08:00  
				
					
						
							
							
								 
						
							
								1a63ed970a 
								
							 
						 
						
							
							
								
								fixed bug with not being able to use fluid barrels as last ingredient in balanced recipes.  
							
							... 
							
							
							
							fluid barrels don't have a direct recipe name to ingredient name match, but instead recipe name is fill-ingredient. 
							
						 
						
							2021-11-25 16:38:33 -08:00  
				
					
						
							
							
								 
						
							
								722af0a3ca 
								
							 
						 
						
							
							
								
								Now possible for randomized science packs/silo/satellite recipe to use fluids.  
							
							
							
						 
						
							2021-11-25 09:44:01 -08:00  
				
					
						
							
							
								 
						
							
								b10d9040df 
								
							 
						 
						
							
							
								
								Fix "could not randomize recipe" when both silo and satellite are...  
							
							... 
							
							
							
							...randomized recipes. 
							
						 
						
							2021-11-21 18:25:28 -08:00  
				
					
						
							
							
								 
						
							
								415f045fd8 
								
							 
						 
						
							
							
								
								Fix a range bug on min_energy in make_balanced_recipe  
							
							
							
						 
						
							2021-11-21 18:24:25 -08:00  
				
					
						
							
							
								 
						
							
								1b4659276c 
								
							 
						 
						
							
							
								
								Add randomized recipe for Satellite.  
							
							
							
						 
						
							2021-11-20 21:44:16 -08:00  
				
					
						
							
							
								 
						
							
								affd707717 
								
							 
						 
						
							
							
								
								Add satellite recipe to needed_recipes if required.  
							
							
							
						 
						
							2021-11-20 21:44:16 -08:00  
				
					
						
							
							
								 
						
							
								80c3b8bbca 
								
							 
						 
						
							
							
								
								Factorio: always build dynamic advancement flag  
							
							
							
						 
						
							2021-11-20 04:47:19 +01:00  
				
					
						
							
							
								 
						
							
								7c3ba3bc42 
								
							 
						 
						
							
							
								
								Factorio: fix cumulative advancement flagging  
							
							
							
						 
						
							2021-11-19 19:44:34 +01:00  
				
					
						
							
							
								 
						
							
								e019ec5ff7 
								
							 
						 
						
							
							
								
								AutoWorld: add spoiler hooks  
							
							... 
							
							
							
							Factorio: Move Recipes to new spoiler hooks 
							
						 
						
							2021-11-02 12:29:29 +01:00  
				
					
						
							
							
								 
						
							
								96ffe95404 
								
							 
						 
						
							
							
								
								hopefully fix lint error  
							
							
							
						 
						
							2021-10-09 21:03:03 -07:00