Fabian Dill
501c55cc26
add per-slot data and embed HK options in it
2021-04-17 21:03:57 +02:00
Fabian Dill
2df7e4e537
add seed_name to multidata and RoomInfo
2021-04-12 09:36:45 +02:00
Fabian Dill
3858a12f26
MultiServer: check for correct game
2021-04-10 21:08:01 +02:00
Fabian Dill
c4d6ac50be
turn weapons into boolean swordless
2021-04-09 20:40:45 +02:00
Fabian Dill
f0a6b5a8e4
Factorio:
...
add visibility option
fix tech_cost using the wrong variable name
fix yaml defaults not init'ing the Option class
LttP:
fix potential pathing confusion in maseya palette shuffler
Server:
Minimum version per team made no sense, removed
2021-04-08 19:53:24 +02:00
Fabian Dill
91bcd59940
implement Factorio options max_science_pack and tech_cost
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also give warnings about deprecated LttP options
also fix FactorioClient.py getting stuck if send an unknown item id
also fix !missing having an extra newline after each entry
also default to no webui
2021-04-03 14:47:49 +02:00
Fabian Dill
01ef041b86
last minute fixing
2021-04-01 20:31:39 +02:00
Fabian Dill
d24ee45462
Merge branch 'main' into Archipelago_Main
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# Conflicts:
# BaseClasses.py
# LttPAdjuster.py
# Main.py
# Mystery.py
# Utils.py
# WebHostLib/generate.py
# playerSettings.yaml
2021-04-01 11:44:37 +02:00
Fabian Dill
dc73fa0f33
Factorio integration
2021-04-01 11:40:58 +02:00
Fabian Dill
4985daefee
allow generating worlds without Hollow Knight
2021-03-23 21:56:11 +01:00
CaitSith2
4d99bb1429
Allow setting of Glitching to Triforce from ganon in host.yaml.
2021-03-22 13:14:19 -07:00
Fabian Dill
f2a1858b59
Implement (most) Hollow Knight Options
2021-03-21 00:47:17 +01:00
Fabian Dill
cdc330629b
allow more HK names in console commands
2021-03-19 04:30:19 +01:00
Fabian Dill
ae72fa1561
also repair precollected items in spoiler
2021-03-17 11:46:44 +01:00
Fabian Dill
01ef29568a
Temporarily destroy the world, instead of copying it.
...
Not pretty, but faster. Unfortunately can't be threaded alongside rom/multidata creation, as otherwise locations may be empty at certain times.
2021-03-17 10:53:40 +01:00
Fabian Dill
275ac5be2b
fix progression balancing being the copy function.
2021-03-17 06:29:48 +01:00
CaitSith2
e094a93e49
random.Random('') produces same results every single time.
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prevent race cheating by players using "shuffletype-", where the seed field on the other side is blank.
2021-03-15 07:30:17 -07:00
Fabian Dill
3d93f659e3
some option updates
2021-03-14 08:38:02 +01:00
Fabian Dill
a528ed5e9e
Client now uses location_id consistently internally, instead of switching on a dime all the time
...
And some smaller changes
2021-03-07 22:05:07 +01:00
Fabian Dill
f7dc21ddcc
Merge branch 'main' into breaking_changes
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# Conflicts:
# Main.py
# Utils.py
2021-03-07 22:04:06 +01:00
Fabian Dill
1d04fcfbaa
typo V: the typo strikes back
2021-03-07 20:15:22 +01:00
Fabian Dill
cd5696527d
some er layout group fixes
2021-03-07 20:11:36 +01:00
Fabian Dill
11e1125044
fixes for solo tracker
2021-03-06 05:59:49 +01:00
Fabian Dill
bfa9bde348
Merge branch 'main' into breaking_changes
2021-03-03 02:00:10 +01:00
Fabian Dill
7ac893f3e0
fix adjuster crash
2021-03-03 01:59:33 +01:00
Fabian Dill
0d576eefbb
Merge branch 'main' into breaking_changes
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# Conflicts:
# Main.py
# worlds/alttp/EntranceRandomizer.py
2021-03-03 01:54:52 +01:00
Fabian Dill
8bfddb7fc6
Remove Single-Item logic macros
2021-02-27 17:11:54 +01:00
CaitSith2
2e275d1f4e
Merge remote-tracking branch 'pepperpow/triforce_changes' into main
2021-02-26 19:56:44 -08:00
Fabian Dill
abcc2690f0
Add "Fake" (Randomizer-only) Hollow Knight items
2021-02-26 21:03:16 +01:00
Fabian Dill
f19291aaed
Remove Fake Hollow Knight Items and Locations
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Add GetDataPackage Network system
2021-02-25 02:07:28 +01:00
CaitSith2
056a0c739c
No point in assigning a seed for vanilla ER layout.
2021-02-24 13:23:42 -08:00
Fabian Dill
499f67c586
HK Logic
2021-02-24 06:02:51 +01:00
Fabian Dill
e60ae897b4
Allow HK items in shops and allow settings local/non-local items for HK
2021-02-24 00:36:37 +01:00
pepperpow
222784dbb6
Merge branch 'main' of https://github.com/Berserker66/MultiWorld-Utilities into triforce_changes
2021-02-22 22:44:43 -06:00
CaitSith2
4c1033a91d
Actually get player specific values.
2021-02-22 12:52:39 -08:00
CaitSith2
9c50d0ba28
Allow for team shared unknown initial seeds.
2021-02-22 12:42:14 -08:00
Fabian Dill
a248fd5f94
add a HK game completion rule
2021-02-22 11:18:53 +01:00
Fabian Dill
ff9b24e88e
Hollow Knight integration
...
(prototype status)
2021-02-21 20:17:24 +01:00
CaitSith2
8dc2a5748c
Allow for possible reuse of er layout
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This is done by assigning a unique seed to each player who doesn't have one set. er layout seed is output in spoiler log.
2021-02-20 12:01:38 -08:00
Fabian Dill
c55cf28229
allow ER coop
2021-02-20 02:30:55 +01:00
pepperpow
fca64f1177
Removes Flashing instances in game ( #168 )
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* Added reduced flashing, triforce hud and cutscene options
* Corrected parameters and replacement order
* Mixed up rom byte
* Removed triforce hud, smoothed cutscene speed and reset tables
* Removed triforcehud line and added bird cutscene speedup
* Added options to yaml
* Added check for race rom generation (is not internal asm)
* Added options to GUI (check sprite adjust crash)
* Fixed inconsistency in setting weight
* A "slow" setting for the cutscenespeed (#1 )
* Slow wall setting
* Slow wall setting
* Slow wall setting
* Slow wall setting
* Slow wall setting
* Slow wall setting
* Update playerSettings.yaml
* Remove instances of cutscene speed modification
* Changed command to remove to mitigate frame advantage
* Antiepilepsy enabled for default/race roms, param change, RTL byte
* Found a frame independent antiflashing patch for real
* Further ASM patching style
* Reduce these changes to just two bytes
* Added patches for Dark Mountain and Ether Flashing palette reveal
Co-authored-by: StructuralMike <66819228+StructuralMike@users.noreply.github.com>
2021-02-19 17:45:54 +01:00
Fabian Dill
0af77421fc
remove fairy and big magic from bonk prizes in hard/expert
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remove arrow prizes in retro when "g" is not toggled
rename "difficulty_adjustments" to "item_functionality"
2021-02-10 07:01:03 +01:00
Fabian Dill
96d544ac84
Speed up Progression Balancing, mostly by using generators and pre-sorts where the opportunity exists
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In some cases multi-thousand element lists were created in-memory with near identical contents, per player, then discarded and reassembled.
Was testing against a case with 3 GB of additional memory use (50 players) which appeared to get stuck, but really was just very slow. This example case is fixed with these changes.
Additionally, progression balancing is now run after ShopSlotFill, so it is now "aware" of the changed progression shops can produce.
As well, special handling for keys was removed, as not all games will have the notion of keys.
2021-02-05 08:07:12 +01:00
Fabian Dill
88980fb3b6
Make playthrough text deterministic, by sorting alphabetically
2021-02-03 14:26:00 +01:00
Fabian Dill
5503547663
use less memory to assemble playthrough
2021-02-03 07:14:53 +01:00
Fabian Dill
07866bbd3c
Speed up Playthrough creation
2021-02-03 06:55:08 +01:00
Fabian Dill
2352445146
Remove all uses of "item.priority" as the remaining fill algorithms don't need it anymore.
2021-01-30 09:57:25 +01:00
CaitSith2
5cc8dd2c71
Fix mistake made while reverting changes
2021-01-29 20:57:38 -08:00
CaitSith2
90c3fe9df3
Count take-any caves into final total.
2021-01-29 15:42:28 -08:00
CaitSith2
1d93952ef1
Revert part of a previous change
2021-01-29 13:49:17 -08:00