Commit Graph

5997 Commits

Author SHA1 Message Date
JaredWeakStrike e5c739ee31
KH2: Ability dupe fix and stat increase fix (#2621)
Makes the client make sure the player has the correct amount of stat increase instead of letting the goa mod (apcompanion) do it

abilities: checks the slot where abilities could dupe unless that slot is being used for an actual abiliity given to the player
2024-01-02 11:19:57 +01:00
GodlFire 88c7484b3a
Shivers: Fixes rule logic for location 'puzzle solved three floor elevator' (#2657)
Fixes rule logic for location 'puzzle solved three floor elevator'. Missing a parenthesis caused only the key requirement to be checked for the blue maze region.
2024-01-02 11:16:45 +01:00
Doug Hoskisson c104e81145
Zillion: move client to worlds/zillion (#2649) 2024-01-01 13:42:41 -06:00
wildham 3d1be0c468
FF1: Fix terminated_event access_rule not getting set (#2648) 2024-01-01 18:13:35 +01:00
lordlou e674e37e08
SMZ3: optimized message queues (#2611) 2023-12-28 16:43:16 -06:00
Jarno d1a17a350d
Docs: Add missing Get location_name_groups_* to network protocol (#2550) 2023-12-28 14:41:24 +01:00
Fabian Dill 24ac3de125
Factorio: "improve" default start items (#2588)
Makes it less likely that people kill themselves via pollution and gives them some healing items they may not even know about.
2023-12-28 14:30:10 +01:00
Scipio Wright 901201f675
Noita: Don't allow impossible slot names (#2608)
* Noita: Add note about allowable slot names

* Update character list

* Update init to raise an exception if a yaml has bad characters

* Slightly adjust exception message
2023-12-28 14:21:54 +01:00
t3hf1gm3nt c7617f92dd
TLOZ: Try accounting for non_local_items with the pool of starting weapons (#2620)
It was brought up that if you attempt to non_local any of the starting weapons, there is still a chance for it to get chosen as your starting weapon if you are on a StartingPosition value lower than very_dangerous. This fix will attempt to build the starting weapons list accounting for non_local items, but if all possible weapons have been set to non_local, force one of them to be your starting weapon anyway since the player is still expecting a starting weapon in their world if they have chosen one of the lower StartingPosition values.
2023-12-28 14:17:23 +01:00
NewSoupVi 8e708f829d
The Witness: Fix an instance of multiworld.random being used (#2630)
o_o
2023-12-28 14:12:37 +01:00
Fabian Dill 7af654e619
WebHost: validate uploaded datapackage and calculate own checksum (#2639) 2023-12-28 13:57:41 +01:00
TheLynk af1f6e9113
Oot : Update setup fr (#2394)
* add new translation

* Add translation for OOT Setup in french

* Update setup_fr.md

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update setup_fr.md

Fix treu to true

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Marech <marechal-l@gmx.com>

* Update OOT Init and Update Minecraft Init

* Fix formatting errors

* Fix wrong link in stardew valley randomizer setup guide

Fix wrong link in stardew valley randomizer setup guide

* Add new translation for Adventure and Archipidle in french

Add new translation for Adventure and Archipidle in french

* Add more store in setup page subnautica for more fairness

Add more store in setup page subnautica for more fairness

* tweak update merge #1685 for lua file

tweak update merge #1685 for lua file

* fix text

fix text

* fix wrong translation

fix wrong translation

* Yes it's better

Yes it's better

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

* Update OOT Setup FR

Update OOT Setup FR

* Tweak Text

Tweak Text

---------

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-12-28 13:43:42 +01:00
Bryce Wilson 04d194db74
Pokemon Emerald: Change "settings" to "options" in docs (#2517)
* Pokemon Emerald: Change "settings" to "options" in docs

* Pokemon Emerald: Fix two more usages of "setting" instead of "option"

* Pokemon Emerald: Minor rephrase in docs

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

---------

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
2023-12-28 13:33:30 +01:00
Rosalie-A 70eb2b58f5
[TLOZ] Fix bug with item drops in non-expanded item pool (#2623)
There was a bug in non-expanded item pool where due to the base patch changes to accommodate more items in dungeons, some items were transformed into glitch items that removed bombs (this also happened in expanded item pool, but the item placement would overwrite the results of this bug so it didn't appear as frequently). Being a Zelda game, losing bombs is bad. This PR fixes the base patch process to avoid this bug, by properly carrying the value of a variable through a procedure.
2023-12-28 12:16:38 +01:00
Alchav 576c705106
Pokémon R/B: Badge plando fix (#2628)
Only attempt to place badges in badge locations if they are empty. Return unplaced badges to the item pool if fewer than 8 locations are being filled.
This should fix errors that occur when items are placed into badge locations via plando, or whatever other worlds may do.
2023-12-28 12:15:48 +01:00
lordlou b99c734954
SM: strict rom validation fix (#2632)
added a more robust ROM tag validation to free oher games to use tag starting with "SM" followed by another letter (SMW, SMZ3, SMRPG, SMMR,...)
2023-12-28 12:14:13 +01:00
Yussur Mustafa Oraji 7c70b87f29
sm64ex: Fix randomizing Courses and Secrets separately (#2637)
Backported from #2569
2023-12-28 08:01:48 +01:00
Trevor L 2512eb7501
Hylics 2: Add missing logic (#2638) 2023-12-28 06:25:41 +01:00
CaitSith2 bb0a0f2aca
Factorio: Fix unbeatable seeds where a science pack needs chemical plant (#2613) 2023-12-22 20:02:49 -08:00
Fabian Dill 0d929b81e8
Factorio: fix files from mod base directory not being grabbed correctly in non-apworld (#2603) 2023-12-21 04:26:41 +01:00
Fabian Dill 8842f5d5c7
Core: make update_reachable_regions local variables more wordy (#2522) 2023-12-21 04:11:11 +01:00
Star Rauchenberger 817197c14d
Lingo: Tests no longer disable forced good item (#2602)
The static class with the "disable forced good item" field is gone. Now, certain tests that want to check for specific access progression can run a method that removes the forced good item and adds it back to the pool. Tests that don't care about this will collect the forced good item like normal. This should prevent the intermittent fill failures on complex doors unit tests, since the forced good item should provide enough locations to fill in.
2023-12-18 09:46:24 -06:00
Alchav c8adadb08b
Pokémon R/B: Fix Flash learnable logic (#2615) 2023-12-18 09:39:04 -06:00
Zach Parks a549af8304
Hollow Knight: Add additional DeathLink option and add ExtraPlatforms option. (#2545) 2023-12-17 10:11:40 -06:00
Fabian Dill 4979314825
Webhost: open graph support for /room (#2580)
* WebHost: add Open Graph metadata to /room

* WebHost: Open Graph cleanup
2023-12-17 00:08:40 -05:00
Silvris f958af4067
Adventure: Fix KeyError on Retrieved (#2560) 2023-12-16 22:22:51 +01:00
Aaron Wagener 7dff09dc1a
Options: set old options api before the world is created (#2378) 2023-12-16 22:21:05 +01:00
lordlou c56cbd0474
SM: item link replacement fix (#2597) 2023-12-16 04:28:54 +01:00
PoryGone 6c4fdc985d
SA2B: Fix Weapons Bed - Omochao 2 Logic (#2605) 2023-12-16 04:16:36 +01:00
Alchav b500cf600c
FFMQ: Actually fix the spellbook option (#2594) 2023-12-16 04:16:13 +01:00
Alchav 394633558f
ALTTP: Restore allow_excluded (#2607)
Restores allow_excluded to the dungeon fill_restrictive call, which was apparently removed by mistake during merge conflict resolution
2023-12-15 20:39:09 +01:00
Alchav 3e3af385fa
Pokémon R/B: client locations import (#2596) 2023-12-13 23:57:14 +01:00
Yussur Mustafa Oraji ff556bf4cc
sm64ex: Fix server (#2599) 2023-12-13 23:46:46 +01:00
Alchav a3b0476b4b
LTTP: Boss rule fix (#2600) 2023-12-13 23:34:36 +01:00
Zach Parks 0eefe9e936
WebHost: Some refactors and additional checks when uploading files. (#2549) 2023-12-12 20:12:16 -06:00
Aaron Wagener db1d195cb0
Hollow Knight: remove unused option check (#2595) 2023-12-12 20:11:10 -06:00
Bryce Wilson 45fa9a8f9e
BizHawkClient: Add SGB to systems using explicit vblank callback (#2593) 2023-12-12 05:48:20 +01:00
Alchav e9317d4031
FFMQR: Fix Empty Kaeli Companion Event Location and Spellbook option (#2591) 2023-12-12 02:39:38 +01:00
Aaron Wagener d9d282c925
Tests: test that the datapackage after generation is still valid (#2575) 2023-12-12 02:14:44 +01:00
Fabian Dill 13122ab466
Core: remove start_inventory_from_pool from early_items (#2579) 2023-12-10 20:42:41 +01:00
Fabian Dill e8f96dabe8
Core: faster prog balance (#2586)
* Core: rename world to multiworld in balance_multiworld_progression

* Core: small optimization to progression balance speed
2023-12-10 20:42:07 +01:00
Fabian Dill 1a05bad612
Core: update modules (#2551) 2023-12-10 20:38:49 +01:00
NewSoupVi 8142564156
The Witness: Fix non-deterministic hints (#2514) 2023-12-10 20:36:55 +01:00
NewSoupVi e2109dba50
The Witness: Fix Logic Error for Keep Pressure Plates 2 EP in puzzle_randomization: none (#2515) 2023-12-10 20:35:46 +01:00
Yussur Mustafa Oraji 3a09677333
sm64ex: Fix generations (#2583) 2023-12-10 20:31:43 +01:00
Star Rauchenberger d3b09bde12
Lingo: Fix entrance checking being broken on default settings (#2506)
The most serious issue this PR addresses is that entrances that use doors without items (a small subset of doors when door shuffle is on, but *every* door when door shuffle is off, which is the default) underestimate the requirements needed to use that entrance. The logic would calculate the panels needed to open the door, but would neglect to keep track of the rooms those panels were in, meaning that doors would be considered openable if you had the colors needed to solve a panel that's in a room you have no access to.

Another issue is that, previously, logic would always consider the "ANOTHER TRY" panel accessible for the purposes of the LEVEL 2 panel hunt. This could result in seeds where the player is expected to have exactly the correct number of solves to reach LEVEL 2, but in reality is short by one because ANOTHER TRY itself is not revealed until the panel hunt is complete. This change marks ANOTHER TRY as non-counting, because even though it is technically a counting panel in-game, it can never contribute to the LEVEL 2 panel hunt. This issue could also apply to THE MASTER, since it is the only other counting panel with special access rules, although it is much less likely. This change adds special handling for counting THE MASTER. These issues were possible to manifest whenever the LEVEL 2 panel hunt was enabled, which it is by default.

Smaller logic issues also fixed in this PR:

* The Orange Tower Basement MASTERY panel was marked as requiring the mastery doors to be opened, when it was actually possible to get it without them by using a painting to get into the room.
* The Pilgrim Room painting item was incorrectly being marked as a filler item, despite it being progression.
* There has been another update to the game that adds connections between areas that were previously not connected. These changes were additive, which is why they are not critical.
* The panel stacks in the rhyme room now require both colours on each panel.
2023-12-10 19:15:42 +01:00
Rjosephson 01d0c05259
RoR2: Remove begin with loop (#2518) 2023-12-10 19:12:46 +01:00
Fabian Dill 19b8624818
Factorio: remove staging folder for mod assembly (#2519) 2023-12-10 19:11:57 +01:00
Alchav 1312884fa2
Pokémon R/B: Fix Silph Co 6F Hostage (#2524)
Fixes an issue where the Silph Co 6F hostage check becomes unavailable if Giovanni has been defeated on 11F. This is due to the NPC having separate scripts depending on whether Giovanni was defeated. The code for the check has been moved to before the branch.
2023-12-10 19:10:09 +01:00
lordlou 6cd5abdc11
SMZ3: KeyTH check fix (#2574) 2023-12-10 19:07:56 +01:00