* rename references to `Multiworld` in core to `multiworld` instead of `world`
* fix smz3
* fix oot
* fix low hanging fruit
* revert mysteriously broken spacing in world api.md
* fix more randomly broken spacing
* hate
* that better be all of it
* begrudgingly move over smw
* ._.
* missed some worlds
* this is getting tedious now
* Missed some self.world definitions
Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
* some typing and docs in various parts of the interface
* fix whitespace in docstring
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* suggested changes from discussion
* remove redundant import
* adjust type for json messages
* for options module detection:
module.lower().endswith("options")
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Core: allow loading worlds from zip modules
RoR2: make it zipimport compatible (remove relative imports beyond local top-level)
* WebHost: add support for .apworld
* Add stone theme
* Fix h2 color, change rogue-legacy to stone theme (approved by Phar)
* Add stone theme preview to world api.md
* Different stone theme preview to match other images
* SC2: Functioning Starcraft 2 Mission Launcher UI
* AutoWorld: add .__file__ attribute to AutoWorlds
This tries to help with a recurring easy to make mistake, where ./worlds/myworld does not exist in frozen form and is instead ./lib/worlds/myworld
* SC2: get .kv file path correctly when frozen too
Co-authored-by: TheCondor07 <TheCondorian07@gmail.com>
Co-authored-by: Fabian Dill <fabian.dill@web.de>
* Add bug report link to WebWorld
* change bug_report_page to an optional
reword bug report link text.
* update Minecraft bug report page to a template.
* change wording of link.
* add `bug_report_page` documentation to api.md
`AutoWorld.World`s can set required_server_version and required_client_version properties. Drop `get_required_client_version()`.
`MultiServer` will set an absolute minimum client version based on its capability (protocol level).
`IgnoreVersion` tag is replaced by using `Tracker` or `TextOnly` with empty or null `game`.
Ignoring game will also ignore game's required_client_version (and fall back to server capability).
* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets
* Landing Page Updates
* Markdown updates, colors coming later
* Remove testing theme from FF1
* Color updates for markdown styles
* Updates to generated pages, so many updates
* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets
* Landing Page Updates
* Markdown updates, colors coming later
* Remove testing theme from FF1
* Color updates for markdown styles
* Updates to generated pages, so many updates
* Seed download page improvements
* Add styles to weighted-settings page
* Minor adjustments to styles
* Revert base theme to grass
* Add more items to ArchipIDLE
* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets
* Landing Page Updates
* Markdown updates, colors coming later
* Remove testing theme from FF1
* Color updates for markdown styles
* Updates to generated pages, so many updates
* Seed download page improvements
* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets
* Landing Page Updates
* Markdown updates, colors coming later
* Remove testing theme from FF1
* Color updates for markdown styles
* Updates to generated pages, so many updates
* Add styles to weighted-settings page
* Minor adjustments to styles
* Revert base theme to grass
* Add more items to ArchipIDLE
* Improve Archipidle item name
* [WebHost] Update background images, waiting on jungle.png, added partyTime theme
* [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling
* [WebHost] Final touches to WebHost
* Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld
* Remove sending_visible from AutoWorld
* AP Ocarina of Time Client (#352)
* Core: update jinja (#351)
* some typing and cleaning, mostly in Fill.py (#349)
* some typing and cleaning, mostly in Fill.py
* address missing Option types
* resolve a few TODOs discussed in pull request
* SM: Optimize a bit (#350)
* SM: Optimize a bit
* SM: init bosses only once
* New World Order (#355)
* Core: update jinja
* SM: Optimize a bit
* AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
* Remove references to Z5Client in English OoT setup guide
* Prevent markdown code blocks from overflowing their container
Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
* Core: remove sending_visible
Only used by Factorio and that use predates start_location_hints, which works perfectly fine for this purpose.
* Factorio: minor cleanup
* Refactorings + minor logic fix
* Fixed unnececerly recalculation of item_name_groups
* Enabled other itemId's so that they can be send to client when desired
* Marked the loss of location 1337158
* Updated network graph
* First draft tinmespinner documentation
* Moved personal items to slot_data rather than location scouts
* Disabled Remote Items
* Updated docs
* Fixed port override