Commit Graph

402 Commits

Author SHA1 Message Date
Chris Wilson 77878bf714 Fill out game info pages for LttP, OoT, Factorio, and Subnautica. Revert MD pages to stop using simple line breaks. 2021-09-18 16:15:40 -04:00
Chris Wilson 25b9fc8b6a Better wording for player-settings reset banner 2021-09-17 21:24:52 -04:00
Chris Wilson 090678776e Add version hashing to player-settings pages 2021-09-17 21:23:31 -04:00
Chris Wilson 9be6d443d7 Fix /gameInfo pages not loading markdown correctly 2021-09-17 20:39:53 -04:00
Chris Wilson 678253d037 Fix /games page not working 2021-09-17 20:35:31 -04:00
Fabian Dill bd561fd191 WebHost: fix Py39(only?) jinja weirdness with undefined attribute checking 2021-09-18 01:32:34 +02:00
Fabian Dill 38b5ee7314 WebHost: working web-gen 2021-09-18 01:02:26 +02:00
Chris Wilson 11245462f0 Added gameInfo page using markdown, removed old game sub-pages and directories 2021-09-17 18:41:26 -04:00
Fabian Dill a82bf1bb32 Options: raise Exception if per-game options are in root
Options: implement progression balancing and accessibility on new system
Options: implement the notion of "common" and "per_game_common" options in various systems
Options: centralize item and location name checking
Spoiler: prettier print some lists, sets and dicts
WebHost: add common options into /templates
2021-09-17 00:17:54 +02:00
Chris Wilson abc0220cfa Include the game name in the generated JSON files used to populate player-settings pages 2021-09-16 17:15:25 -04:00
Fabian Dill 033adceb6f LttP: move some simple Toggle options over to new system 2021-09-13 01:32:32 +02:00
Fabian Dill 494cfb3c04 Setup Guides: update LttP en and de guides with SNI 2021-09-10 15:20:45 +02:00
Hussein Farran 683514d891
Merge branch 'main' into main 2021-09-08 15:03:19 -04:00
Chris Wilson 61b875256f Add table styling to markdown css 2021-09-07 19:41:04 -04:00
Chris Wilson 6352056528 Enable QOL features in showdown extension 2021-09-07 19:22:04 -04:00
alwaysintreble bd4f24844b Update documentation for new options. 2021-09-07 17:50:43 -05:00
Fainspirit 3e4e69735e Fixed awkward phrasing in FAQ 2021-09-05 12:38:07 +00:00
Chris Wilson 4afc351933 Fill out FAQ on the website 2021-09-04 19:23:09 -04:00
Fabian Dill 1b27fc495f Ocarina of Time: reduce memory use by 64 MiB for each OoT world past the first
Ocarina of Time: limit parallel output to 2, to not waste memory that doesn't benefit speed
Ocarina of Time: remove swarm of os.chdir()
2021-09-03 12:50:26 +02:00
espeon65536 51c38fc628
Ocarina of Time (#64)
* first commit (not including OoT data files yet)

* added some basic options

* rule parser works now at least

* make sure to commit everything this time

* temporary change to BaseClasses for oot

* overworld location graph builds mostly correctly

* adding oot data files

* commenting out world options until later since they only existed to make the RuleParser work

* conversion functions between AP ids and OOT ids

* world graph outputs

* set scrub prices

* itempool generates, entrances connected, way too many options added

* fixed set_rules and set_shop_rules

* temp baseclasses changes

* Reaches the fill step now, old event-based system retained in case the new way breaks

* Song placements and misc fixes everywhere

* temporary changes to make oot work

* changed root exits for AP fill framework

* prevent infinite recursion due to OoT sharing usage of the address field

* age reachability works hopefully, songs are broken again

* working spoiler log generation on beatable-only

* Logic tricks implemented

* need this for logic tricks

* fixed map/compass being placed on Serenade location

* kill unreachable events before filling the world

* add a bunch of utility functions to prepare for rom patching

* move OptionList into generic options

* fixed some silly bugs with OptionList

* properly seed all random behavior (so far)

* ROM generation working

* fix hints trying to get alttp dungeon hint texts

* continue fixing hints

* add oot to network data package

* change item and location IDs to 66000 and 67000 range respectively

* push removed items to precollected items

* fixed various issues with cross-contamination with multiple world generation

* reenable glitched logic (hopefully)

* glitched world files age-check fix

* cleaned up some get_locations calls

* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work

* reenable MQ dungeons

* fix forest mq exception

* made targeting style an option for now, will be cosmetic later

* reminder to move targeting to cosmetics

* some oot option maintenance

* enabled starting time of day

* fixed issue breaking shop slots in multiworld generation

* added "off" option for text shuffle and hints

* shopsanity functionality restored

* change patch file extension

* remove unnecessary utility functions + imports

* update MIT license

* change option to "patch_uncompressed_rom" instead of "compress_rom"

* compliance with new AutoWorld systems

* Kill only internal events, remove non-internal big poe event in code

* re-add the big poe event and handle it correctly

* remove extra method in Range option

* fix typo

* Starting items, starting with consumables option

* do not remove nonexistent item

* move set_shop_rules to after shop items are placed

* some cleanup

* add retries for song placement

* flagged Skull Mask and Mask of Truth as advancement items

* update OoT to use LogicMixin

* Fixed trying to assign starting items from the wrong players

* fixed song retry step

* improved option handling, comments, and starting item replacements

* DefaultOnToggle writes Yes or No to spoiler

* enable compression of output if Compress executable is present

* clean up compression

* check whether (de)compressor exists before running the process

* allow specification of rom path in host.yaml

* check if decompressed file already exists before decompressing again

* fix triforce hunt generation

* rename all the oot state functions with prefix

* OoT: mark triforce pieces as completion goal for triforce hunt

* added overworld and any-dungeon shuffle for dungeon items

* Hide most unshuffled locations and events from the list of locations in spoiler

* build oot option ranges with a generic function instead of defining each separately

* move oot output-type control to host.yaml instead of individual yamls

* implement dungeon song shuffle

* minor improvements to overworld dungeon item shuffle

* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list

* always output patch file to folder, remove option to generate ROM in preparation for removal

* re-add the fix for infinite recursion due to not being light or dark world

* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently

* oot: remove item_names and location_names

* oot: minor fixes

* oot: comment out ROM patching

* oot: only add CollectionState objects on creation if actually needed

* main entrance shuffle method and entrances-based rules

* fix entrances based rules

* disable master quest and big poe count options for client compatibility

* use get_player_name instead of get_player_names

* fix OptionList

* fix oot options for new option system

* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES

* fill AP player name in oot rom with 0 instead of 0xDF

* encode player name with ASCII for fixed-width

* revert oot player name array to 8 bytes per name

* remove Pierre location if fast scarecrow is on

* check player name length

* "free_scarecrow" not "fast_scarecrow"

* OoT locations now properly store the AP ID instead of the oot internal ID

* oot __version__ updates in lockstep with AP version

* pull in unmodified oot cosmetic files

* also grab JSONDump since it's needed apparently

* gather extra needed methods, modify imports

* delete cosmetics log, replace all instances of SettingsList with OOTWorld

* cosmetic options working, except for sound effects (due to ear-safe issues)

* SFX, Music, and Fanfare randomization reenabled

* move OoT data files into the worlds folder

* move Compress and Decompress into oot data folder

* Replace get_all_state with custom method to avoid the cache

* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues

* set data_version to 0

* make Kokiri Sword shuffle off by default

* reenable "Random Choice" for various cosmetic options

* kill Ruto's Letter turnin if open fountain
also fix for shopsanity

* place Buy Goron/Zora Tunic first in shop shuffle

* make ice traps appear as other items instead of breaking generation

* managed to break ice traps on non-major-only

* only handle ice traps if they are on

* fix shopsanity for non-oot games, and write player name instead of player number

* light arrows hint uses player name instead of player number

* Reenable "skip child zelda" option

* fix entrances_based_rules

* fix ganondorf hint if starting with light arrows

* fix dungeonitem shuffle and shopsanity interaction

* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group

* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any

* keep bosses and bombchu bowling chus out of data package

* revert workaround for infinite recursion and fix it properly

* fix shared shop id caches during patching process

* fix shop text box overflows, as much as possible

* add default oot host.yaml option

* add .apz5, .n64, .z64 to gitignore

* Properly document and name all (functioning) OOT options

* clean up some imports

* remove unnecessary files from oot's data

* fix typo in gitignore

* readd the Compress and Decompress utilities, since they are needed for generation

* cleanup of imports and some minor optimizations

* increase shop offset for item IDs to 0xCB

* remove shop item AP ids entirely

* prevent triforce pieces for other players from being received by yourself

* add "excluded" property to Location

* Hint system adapted and reenabled; hints still unseeded

* make hints deterministic with lists instead of sets

* do not allow hints to point to Light Arrows on non-vanilla bridge

* foreign locations hint as their full name in OoT rather than their region

* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated

* consolidate versioning in Utils

* ice traps appear as major items rather than any progression item

* set prescription and claim check as defaults for adult trade item settings

* add oot options to playerSettings

* allow case-insensitive logic tricks in yaml

* fix oot shopsanity option formatting

* Write OoT override info even if local item, enabling local checks to show up immediately in the client

* implement CollectionState.can_live_dmg for oot glitched logic

* filter item names for invalid characters when patching shops

* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world

* set hidden-spoiler items and locations with Shop items to events

* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start

* Fix oot Glitched and No Logic generation

* fix indenting

* Greatly reduce displayed cosmetic options

* Change oot data version to 1

* add apz5 distribution to webhost

* print player name if an ALttP dungeon contains a good item for OoT world

* delete unneeded commented code

* remove OcarinaSongs import to satisfy lint
2021-09-02 14:35:05 +02:00
Chris Wilson 859316353e Link /games to player-settings pages, add link to template file to player-settings, add markdown style formatting to /templates 2021-09-01 20:47:36 -04:00
Hussein Farran 63c9bea724 Remove `total_items` option. 2021-09-01 21:47:29 +00:00
Fabian Dill ac915d00fc
Merge branch 'main' into main 2021-09-01 11:23:30 +00:00
Hussein Farran 5188b41ab0 Update RoR2 guide. 2021-08-31 20:42:16 -04:00
Chris Wilson 4fcce66505 Move game names and descriptions into AutoWorld, fix option value names on player-settings pages 2021-08-31 17:28:46 -04:00
Fabian Dill adfd68f83c Options: fix get_option_name 2021-08-31 22:14:18 +02:00
Fabian Dill ddc619f2e7 WebHost: sample yamls: some formatting issues 2021-08-31 19:56:45 +02:00
Fabian Dill ff2e57705e WebHost: sample yamls now render Range defaults correctly 2021-08-31 19:54:55 +02:00
Fabian Dill a6a859b272 WebHost: fix sample yamls that have no options.
WebHost: hide hidden games from templates listing
2021-08-31 19:06:24 +02:00
Fabian Dill 88c5ebdd2f WebHost: add per-game yaml file downloads 2021-08-31 18:58:54 +02:00
Hussein Farran 2f4b248a45 Add more information to the RoR2 docs. 2021-08-31 00:25:48 -04:00
Hussein Farran 2f28afb46e Add RoR2 Docs 2021-08-31 00:17:08 -04:00
Fabian Dill 5daadcb2d5 LttP: implement new dungeon_items handling
LttP: move glitch_boots to new options system
WebHost: options.yaml no longer lists aliases
General: remove region.can_fill, it was only used as a hack to make dungeon-specific items to work
2021-08-30 16:31:56 +02:00
Fabian Dill 8c72b0a6c4 AutoYAML: proper multi-line comments 2021-08-29 18:13:38 +02:00
Chris Wilson 4c0f0a16c9 Updates to WebHost
- Support displayname option for Options module
- Improvements to landing page
- Added multi-language capable FAQ page
- Removed weighted-settings page
- Removed references to weighted-settings page
2021-08-22 20:01:58 -04:00
Fabian Dill 6a3d1fcaf4 LttP & Factorio: fix item state removal for progressive items. 2021-08-21 06:55:08 +02:00
Fabian Dill 4aeb3cd3dc WebHost: allow /tutorial and /tutorial/ 2021-08-20 22:41:23 +02:00
espeon65536 fbaa8226c4 Minecraft tracker: only lookup recognized item ids 2021-08-14 19:58:23 +00:00
Kono Tyran 285b9e12eb - Add Minecraft to inno_setup_38.iss, this will download java and forge and install them. 2021-08-10 18:42:25 +00:00
Fabian Dill ba3bb201cd Multiple: Followed a rabbit hole of moving LttP Rom generation to AutoWorld
Generator: Re-allow names with spaces (and see what breaks)
Generator: Removed teams (Note that teams are intended to move from a generation step feature to a server runtime feature, allowing dynamic creation of an already generated MW)
LttP: All Rom Options are now on the new system
LttP: palette option "random" is now called "good"
LttP: Roms are now created as part of the general output file creation step
LttP: disable Music is now Music, removing potential double negatives
LttP & Factorio: Progressive option random is now grouped_random
LttP: Enemy damage option random is now Enemy damage: chaos
2021-08-09 09:15:41 +02:00
espeon65536 b43e99fa20 better check for completion in MC webtracker 2021-08-07 00:44:57 +00:00
espeon65536 f62e8b7be9 Minecraft: write server and port to apmc on download 2021-08-07 00:44:57 +00:00
espeon65536 f655dc0dbc Minecraft tracker: formatting fix 2021-08-07 00:44:57 +00:00
espeon65536 95e0fa2672 Minecraft tracker: add progressive resource crafting 2021-08-07 00:44:57 +00:00
espeon65536 306bdd322f Minecraft tracker: fix incorrect bold css 2021-08-07 00:44:57 +00:00
espeon65536 231613cb3b Minecraft tracker: automated location tracking and dropdown tabs 2021-08-07 00:44:57 +00:00
espeon65536 2af5739592 Minecraft tracker v2
group advancements by category
update font to Minecraft font
always display pearl/scrap counter
2021-08-07 00:44:57 +00:00
espeon65536 b38f7c8f2a Minecraft web tracker, built as a mix of the LttP tracker and the generic tracker 2021-08-07 00:44:57 +00:00
alwaysintreble 7df06b87a5
reclarified some text (#38)
* reclarified some setup text
2021-07-31 16:02:38 +02:00
Chris Wilson a9ecab35d8 Add Subnautica to games list on WebHost 2021-07-26 17:21:00 -04:00