Commit Graph

404 Commits

Author SHA1 Message Date
Fabian Dill 3caf8bc82b WebHost: Allow plando
Maybe move to a different webpage?
2021-09-23 02:29:24 +02:00
Chris Wilson df0e8bc027 Remove aliased options from player-settings pages 2021-09-22 00:21:57 -04:00
Chris Wilson 77878bf714 Fill out game info pages for LttP, OoT, Factorio, and Subnautica. Revert MD pages to stop using simple line breaks. 2021-09-18 16:15:40 -04:00
Chris Wilson 25b9fc8b6a Better wording for player-settings reset banner 2021-09-17 21:24:52 -04:00
Chris Wilson 090678776e Add version hashing to player-settings pages 2021-09-17 21:23:31 -04:00
Chris Wilson 9be6d443d7 Fix /gameInfo pages not loading markdown correctly 2021-09-17 20:39:53 -04:00
Chris Wilson 678253d037 Fix /games page not working 2021-09-17 20:35:31 -04:00
Fabian Dill bd561fd191 WebHost: fix Py39(only?) jinja weirdness with undefined attribute checking 2021-09-18 01:32:34 +02:00
Fabian Dill 38b5ee7314 WebHost: working web-gen 2021-09-18 01:02:26 +02:00
Chris Wilson 11245462f0 Added gameInfo page using markdown, removed old game sub-pages and directories 2021-09-17 18:41:26 -04:00
Fabian Dill a82bf1bb32 Options: raise Exception if per-game options are in root
Options: implement progression balancing and accessibility on new system
Options: implement the notion of "common" and "per_game_common" options in various systems
Options: centralize item and location name checking
Spoiler: prettier print some lists, sets and dicts
WebHost: add common options into /templates
2021-09-17 00:17:54 +02:00
Chris Wilson abc0220cfa Include the game name in the generated JSON files used to populate player-settings pages 2021-09-16 17:15:25 -04:00
Fabian Dill 033adceb6f LttP: move some simple Toggle options over to new system 2021-09-13 01:32:32 +02:00
Fabian Dill 494cfb3c04 Setup Guides: update LttP en and de guides with SNI 2021-09-10 15:20:45 +02:00
Hussein Farran 683514d891
Merge branch 'main' into main 2021-09-08 15:03:19 -04:00
Chris Wilson 61b875256f Add table styling to markdown css 2021-09-07 19:41:04 -04:00
Chris Wilson 6352056528 Enable QOL features in showdown extension 2021-09-07 19:22:04 -04:00
alwaysintreble bd4f24844b Update documentation for new options. 2021-09-07 17:50:43 -05:00
Fainspirit 3e4e69735e Fixed awkward phrasing in FAQ 2021-09-05 12:38:07 +00:00
Chris Wilson 4afc351933 Fill out FAQ on the website 2021-09-04 19:23:09 -04:00
Fabian Dill 1b27fc495f Ocarina of Time: reduce memory use by 64 MiB for each OoT world past the first
Ocarina of Time: limit parallel output to 2, to not waste memory that doesn't benefit speed
Ocarina of Time: remove swarm of os.chdir()
2021-09-03 12:50:26 +02:00
espeon65536 51c38fc628
Ocarina of Time (#64)
* first commit (not including OoT data files yet)

* added some basic options

* rule parser works now at least

* make sure to commit everything this time

* temporary change to BaseClasses for oot

* overworld location graph builds mostly correctly

* adding oot data files

* commenting out world options until later since they only existed to make the RuleParser work

* conversion functions between AP ids and OOT ids

* world graph outputs

* set scrub prices

* itempool generates, entrances connected, way too many options added

* fixed set_rules and set_shop_rules

* temp baseclasses changes

* Reaches the fill step now, old event-based system retained in case the new way breaks

* Song placements and misc fixes everywhere

* temporary changes to make oot work

* changed root exits for AP fill framework

* prevent infinite recursion due to OoT sharing usage of the address field

* age reachability works hopefully, songs are broken again

* working spoiler log generation on beatable-only

* Logic tricks implemented

* need this for logic tricks

* fixed map/compass being placed on Serenade location

* kill unreachable events before filling the world

* add a bunch of utility functions to prepare for rom patching

* move OptionList into generic options

* fixed some silly bugs with OptionList

* properly seed all random behavior (so far)

* ROM generation working

* fix hints trying to get alttp dungeon hint texts

* continue fixing hints

* add oot to network data package

* change item and location IDs to 66000 and 67000 range respectively

* push removed items to precollected items

* fixed various issues with cross-contamination with multiple world generation

* reenable glitched logic (hopefully)

* glitched world files age-check fix

* cleaned up some get_locations calls

* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work

* reenable MQ dungeons

* fix forest mq exception

* made targeting style an option for now, will be cosmetic later

* reminder to move targeting to cosmetics

* some oot option maintenance

* enabled starting time of day

* fixed issue breaking shop slots in multiworld generation

* added "off" option for text shuffle and hints

* shopsanity functionality restored

* change patch file extension

* remove unnecessary utility functions + imports

* update MIT license

* change option to "patch_uncompressed_rom" instead of "compress_rom"

* compliance with new AutoWorld systems

* Kill only internal events, remove non-internal big poe event in code

* re-add the big poe event and handle it correctly

* remove extra method in Range option

* fix typo

* Starting items, starting with consumables option

* do not remove nonexistent item

* move set_shop_rules to after shop items are placed

* some cleanup

* add retries for song placement

* flagged Skull Mask and Mask of Truth as advancement items

* update OoT to use LogicMixin

* Fixed trying to assign starting items from the wrong players

* fixed song retry step

* improved option handling, comments, and starting item replacements

* DefaultOnToggle writes Yes or No to spoiler

* enable compression of output if Compress executable is present

* clean up compression

* check whether (de)compressor exists before running the process

* allow specification of rom path in host.yaml

* check if decompressed file already exists before decompressing again

* fix triforce hunt generation

* rename all the oot state functions with prefix

* OoT: mark triforce pieces as completion goal for triforce hunt

* added overworld and any-dungeon shuffle for dungeon items

* Hide most unshuffled locations and events from the list of locations in spoiler

* build oot option ranges with a generic function instead of defining each separately

* move oot output-type control to host.yaml instead of individual yamls

* implement dungeon song shuffle

* minor improvements to overworld dungeon item shuffle

* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list

* always output patch file to folder, remove option to generate ROM in preparation for removal

* re-add the fix for infinite recursion due to not being light or dark world

* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently

* oot: remove item_names and location_names

* oot: minor fixes

* oot: comment out ROM patching

* oot: only add CollectionState objects on creation if actually needed

* main entrance shuffle method and entrances-based rules

* fix entrances based rules

* disable master quest and big poe count options for client compatibility

* use get_player_name instead of get_player_names

* fix OptionList

* fix oot options for new option system

* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES

* fill AP player name in oot rom with 0 instead of 0xDF

* encode player name with ASCII for fixed-width

* revert oot player name array to 8 bytes per name

* remove Pierre location if fast scarecrow is on

* check player name length

* "free_scarecrow" not "fast_scarecrow"

* OoT locations now properly store the AP ID instead of the oot internal ID

* oot __version__ updates in lockstep with AP version

* pull in unmodified oot cosmetic files

* also grab JSONDump since it's needed apparently

* gather extra needed methods, modify imports

* delete cosmetics log, replace all instances of SettingsList with OOTWorld

* cosmetic options working, except for sound effects (due to ear-safe issues)

* SFX, Music, and Fanfare randomization reenabled

* move OoT data files into the worlds folder

* move Compress and Decompress into oot data folder

* Replace get_all_state with custom method to avoid the cache

* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues

* set data_version to 0

* make Kokiri Sword shuffle off by default

* reenable "Random Choice" for various cosmetic options

* kill Ruto's Letter turnin if open fountain
also fix for shopsanity

* place Buy Goron/Zora Tunic first in shop shuffle

* make ice traps appear as other items instead of breaking generation

* managed to break ice traps on non-major-only

* only handle ice traps if they are on

* fix shopsanity for non-oot games, and write player name instead of player number

* light arrows hint uses player name instead of player number

* Reenable "skip child zelda" option

* fix entrances_based_rules

* fix ganondorf hint if starting with light arrows

* fix dungeonitem shuffle and shopsanity interaction

* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group

* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any

* keep bosses and bombchu bowling chus out of data package

* revert workaround for infinite recursion and fix it properly

* fix shared shop id caches during patching process

* fix shop text box overflows, as much as possible

* add default oot host.yaml option

* add .apz5, .n64, .z64 to gitignore

* Properly document and name all (functioning) OOT options

* clean up some imports

* remove unnecessary files from oot's data

* fix typo in gitignore

* readd the Compress and Decompress utilities, since they are needed for generation

* cleanup of imports and some minor optimizations

* increase shop offset for item IDs to 0xCB

* remove shop item AP ids entirely

* prevent triforce pieces for other players from being received by yourself

* add "excluded" property to Location

* Hint system adapted and reenabled; hints still unseeded

* make hints deterministic with lists instead of sets

* do not allow hints to point to Light Arrows on non-vanilla bridge

* foreign locations hint as their full name in OoT rather than their region

* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated

* consolidate versioning in Utils

* ice traps appear as major items rather than any progression item

* set prescription and claim check as defaults for adult trade item settings

* add oot options to playerSettings

* allow case-insensitive logic tricks in yaml

* fix oot shopsanity option formatting

* Write OoT override info even if local item, enabling local checks to show up immediately in the client

* implement CollectionState.can_live_dmg for oot glitched logic

* filter item names for invalid characters when patching shops

* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world

* set hidden-spoiler items and locations with Shop items to events

* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start

* Fix oot Glitched and No Logic generation

* fix indenting

* Greatly reduce displayed cosmetic options

* Change oot data version to 1

* add apz5 distribution to webhost

* print player name if an ALttP dungeon contains a good item for OoT world

* delete unneeded commented code

* remove OcarinaSongs import to satisfy lint
2021-09-02 14:35:05 +02:00
Chris Wilson 859316353e Link /games to player-settings pages, add link to template file to player-settings, add markdown style formatting to /templates 2021-09-01 20:47:36 -04:00
Hussein Farran 63c9bea724 Remove `total_items` option. 2021-09-01 21:47:29 +00:00
Fabian Dill ac915d00fc
Merge branch 'main' into main 2021-09-01 11:23:30 +00:00
Hussein Farran 5188b41ab0 Update RoR2 guide. 2021-08-31 20:42:16 -04:00
Chris Wilson 4fcce66505 Move game names and descriptions into AutoWorld, fix option value names on player-settings pages 2021-08-31 17:28:46 -04:00
Fabian Dill adfd68f83c Options: fix get_option_name 2021-08-31 22:14:18 +02:00
Fabian Dill ddc619f2e7 WebHost: sample yamls: some formatting issues 2021-08-31 19:56:45 +02:00
Fabian Dill ff2e57705e WebHost: sample yamls now render Range defaults correctly 2021-08-31 19:54:55 +02:00
Fabian Dill a6a859b272 WebHost: fix sample yamls that have no options.
WebHost: hide hidden games from templates listing
2021-08-31 19:06:24 +02:00
Fabian Dill 88c5ebdd2f WebHost: add per-game yaml file downloads 2021-08-31 18:58:54 +02:00
Hussein Farran 2f4b248a45 Add more information to the RoR2 docs. 2021-08-31 00:25:48 -04:00
Hussein Farran 2f28afb46e Add RoR2 Docs 2021-08-31 00:17:08 -04:00
Fabian Dill 5daadcb2d5 LttP: implement new dungeon_items handling
LttP: move glitch_boots to new options system
WebHost: options.yaml no longer lists aliases
General: remove region.can_fill, it was only used as a hack to make dungeon-specific items to work
2021-08-30 16:31:56 +02:00
Fabian Dill 8c72b0a6c4 AutoYAML: proper multi-line comments 2021-08-29 18:13:38 +02:00
Chris Wilson 4c0f0a16c9 Updates to WebHost
- Support displayname option for Options module
- Improvements to landing page
- Added multi-language capable FAQ page
- Removed weighted-settings page
- Removed references to weighted-settings page
2021-08-22 20:01:58 -04:00
Fabian Dill 6a3d1fcaf4 LttP & Factorio: fix item state removal for progressive items. 2021-08-21 06:55:08 +02:00
Fabian Dill 4aeb3cd3dc WebHost: allow /tutorial and /tutorial/ 2021-08-20 22:41:23 +02:00
espeon65536 fbaa8226c4 Minecraft tracker: only lookup recognized item ids 2021-08-14 19:58:23 +00:00
Kono Tyran 285b9e12eb - Add Minecraft to inno_setup_38.iss, this will download java and forge and install them. 2021-08-10 18:42:25 +00:00
Fabian Dill ba3bb201cd Multiple: Followed a rabbit hole of moving LttP Rom generation to AutoWorld
Generator: Re-allow names with spaces (and see what breaks)
Generator: Removed teams (Note that teams are intended to move from a generation step feature to a server runtime feature, allowing dynamic creation of an already generated MW)
LttP: All Rom Options are now on the new system
LttP: palette option "random" is now called "good"
LttP: Roms are now created as part of the general output file creation step
LttP: disable Music is now Music, removing potential double negatives
LttP & Factorio: Progressive option random is now grouped_random
LttP: Enemy damage option random is now Enemy damage: chaos
2021-08-09 09:15:41 +02:00
espeon65536 b43e99fa20 better check for completion in MC webtracker 2021-08-07 00:44:57 +00:00
espeon65536 f62e8b7be9 Minecraft: write server and port to apmc on download 2021-08-07 00:44:57 +00:00
espeon65536 f655dc0dbc Minecraft tracker: formatting fix 2021-08-07 00:44:57 +00:00
espeon65536 95e0fa2672 Minecraft tracker: add progressive resource crafting 2021-08-07 00:44:57 +00:00
espeon65536 306bdd322f Minecraft tracker: fix incorrect bold css 2021-08-07 00:44:57 +00:00
espeon65536 231613cb3b Minecraft tracker: automated location tracking and dropdown tabs 2021-08-07 00:44:57 +00:00
espeon65536 2af5739592 Minecraft tracker v2
group advancements by category
update font to Minecraft font
always display pearl/scrap counter
2021-08-07 00:44:57 +00:00
espeon65536 b38f7c8f2a Minecraft web tracker, built as a mix of the LttP tracker and the generic tracker 2021-08-07 00:44:57 +00:00