* Server: allow games with no locations again
* Server: validate locations in pure python implementation
and rework tests
* Server: fix tests for py<3.11
* MultiServer: speed up location commands
Adds optimized pure python wrapper around locations dict
Adds optimized cython implementation of the wrapper, saving cpu time and 80% memory use
* Speedups: auto-build on import and build during setup
* Speedups: add requirements
* CI: don't break with build_ext
* Speedups: use C++ compiler for pyximport
* Speedups: cleanup and more validation
* Speedups: add tests for LocationStore
* Setup: delete temp in-place build modules
* Speedups: more tests and safer indices
The change has no security implications, but ensures that entries[IndexEntry.start] is always valid.
* Speedups: add cython3 compatibility
* Speedups: remove unused import
* Speedups: reformat
* Speedup: fix empty set in test
* Speedups: use regular dict in Locations.get_for_player
* CI: run unittests with beta cython
now with 2x nicer names
* some typing and docs in various parts of the interface
* fix whitespace in docstring
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* suggested changes from discussion
* remove redundant import
* adjust type for json messages
* for options module detection:
module.lower().endswith("options")
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Clients: now featuring tooltips and some general cleanup
* Clients: fade in tooltip over 0.25 seconds
* Clients: reset slot and team when disconnecting
* Clients: allow joining multiworld via link (TextClient only for now)
Remove deprecated network packets
Make Client send new locations checked only once
Simplify register_location_checks
Rip out Server savegame compatibility