Commit Graph

18 Commits

Author SHA1 Message Date
Zach Parks 462ddce72c
Templates: Remove auto wordwrap, fix manual indentation, and reformat docstrings for world options in main. (#1201)
* Fix wrapping too early if docstring is within 120 characters and re-indent other lines.

* Remove auto-word wrapping and tweaked all worlds' option docstrings formatting.

Options should wrap around the 120 character mark to prevent template files from being too long horizontally. This also allows manual-indentation to work again.

* Fix missing '#' on empty lines in output from docstring.
2022-11-06 08:28:16 -06:00
Fabian Dill af11fa5150
Core: auto alias (#1022)
* Test: check that default templates can be parsed into Option objects
2022-09-16 00:32:30 +02:00
Joethepic 69e5627cd7
HK: fix indentation on mimic grubs (#868) 2022-08-06 02:11:10 +02:00
KonoTyran 79b851189f HK - Fix typos in option names
Fixed max charm and max geo cost display names.
2022-07-21 09:57:10 -07:00
Daniel Grace 8870b577d0
Hollow Knight June 2022 Updates (#720)
This is a combined PR for assorted Hollow Knight updates for June 2022 that have cleared testing. It supersedes any HK-exclusive PRs open by myself or @Alchav unless stated otherwise.

Summary of changes below:

 * Implement Split Claw, Split Cloak, Split Superdash, Randomize Nail, Randomize Focus, Randomize Swim and Elevator 
 * Pass options (@Alchav)
 * Add support for Deathlink with three different modes (@dewiniaid)
 * Add customizable additional shop slots per-shop (@Alchav) and overall (@dewiniaid)
 * Overhaul shop cost output to be more generic and account for all locations with standard costs (such as Stag Stations, Cornifer, and Divine) (@dewiniaid)
 * Add "CostSanity", allowing random prices using any cost type to be chosen for any location with a cost. (e.g. a Stag station requiring 15 grubs to obtain an item)
 * Item classification fixes (Map and Journal items are fillter, Mask Shards/Pale Ore/Vessel Fragments are useful) (@Alchav)
 * Fix Ijii -> Jiji (@Alchav )
 * General code quality updates

The above changes are only for the HK world.
2022-07-03 17:10:10 +02:00
Daniel Grace 98b714f84a
HK: Add options for Deathlink. (#672) 2022-06-27 21:05:29 -04:00
Daniel Grace e5a1052089
Hollow Knight updates (goals, WP/POP, etc.) (#438)
* Hollow Knight updates:

- Add configurable goals (Any, THK, Siblings, Radiance)
  - Change base logic to require Opened_Black_Egg_Temple instead of
    requiring 3 dreamers.  This is future-proof for transition rando,
    where Black Egg might not have been located yet.
  - Add combat logic for THK and Radiance on par with Rando4's boss logic,
    so itemless HK shouldn't be required.
- Existing completion logic now uses Black_Egg_te

- Add White Palace options
  (Exclude, King Fragment Only, No Path of Pain, Include)
  - Excluded WP may still be required for King Fragment if Charms are
    not randomized
  - Simply don't place WP locations that are excluded
  - Distinguish between POP locations (required for POP), WP checks (
    actual item locations), WP transitions (relevant for future transition
    rando), and WP events (logically required to reach King Fragment)
  - Many transitions were listed twice.  Remove duplicates.
  - Sort transitions by scene

- For randomizable locations that have no logical significance when not
    randomized, simply skip adding them to the pool entirely for
    theoretically faster generation.

* Hollow Knight updates

  - Support random starting geo up to 1000 geo.
  - Always include locations rather than dropping unrandomized "logicless"
    ones, as it is required to best support same-slot coop.
2022-06-13 08:23:03 +02:00
Fabian Dill e7ea827f02
Options: introduce SpecialRange (#630)
* Options: introduce SpecialRange

* Include SpecialRange data in player-settings and weighted-settings JSON files

* Add support for SpecialRange to player-settings pages

* Add support for SpecialRange options to weighted-settings. Also fixed a bug which would cause the page to crash if an unknown setting was detected.

Co-authored-by: Chris Wilson <chris@legendserver.info>
2022-06-12 17:33:14 -04:00
Fabian Dill 1281426075
HK: allow shuffling charm costs, instead of randomizing. (#441) 2022-06-09 00:27:43 +02:00
Fabian Dill a4daa78c0b
HK: plando charm cost (#431)
* HK: Charm costs in spoiler log now with charm name.

* HK: Allow Plando Charm costs

* HK: skip unnecessary checks
https://github.com/ArchipelagoMW/Archipelago/pull/431#discussion_r847804916
2022-04-12 11:13:52 -04:00
Fabian Dill 7a6aef03e7 HK: Charm costs in spoiler log now with charm name. 2022-04-08 21:53:17 +02:00
Fabian Dill f7c601b863 HK: Fix web gen
By allowing pickle to find the options
2022-04-05 02:35:55 +02:00
Hussein Farran 0eb37883ca Add docstrings to hollow knight YAML options. 2022-04-03 19:38:39 -04:00
Fabian Dill 97d0c51db1 HK: allow webgen 2022-04-03 19:38:39 -04:00
Fabian Dill ae163319e0 More bug fixes 2022-04-01 03:54:30 +02:00
Fabian Dill 65864e273b Fix bugs 2022-04-01 03:54:30 +02:00
Fabian Dill 199b778d2b Bug Squashing 2022-04-01 03:54:30 +02:00
Fabian Dill 7f8bb10fc5 Move Factorio, Hollow Knight and Minecraft Options into AutoWorld 2021-06-25 23:32:13 +02:00