Commit Graph

182 Commits

Author SHA1 Message Date
Bonta-kun 2f5a3e24dd Small shops refactor, cleanup some inverted mess 2020-01-10 11:41:22 +01:00
Bonta-kun 239ea0f67c outputpath: use makedirs instead of mkdir 2020-01-10 07:25:16 +01:00
Bonta-kun 77ae96cf1b Refactor rom patching now that jsonrom patches can safely be merged 2020-01-10 07:02:44 +01:00
Bonta-kun 6bafdfafe6 Mystery: rom options can be set in weights file, eg
rom:
  sprite:
    random: 1
    randomonhit: 1
    mog: 1
  disablemusic: off
  quickswap:
    on: 1
    off: 0
  menuspeed:
    normal: 1
    instant: 1
    double: 1
    triple: 1
    quadruple: 1
    half: 1
  heartcolor:
    red: 1
    blue: 1
    green: 1
    yellow: 1
    random: 1
  heartbeep:
    double: 1
    normal: 1
    half: 1
    quarter: 1
    off: 1
  ow_palettes:
    default: 1
    random: 1
    blackout: 1
  uw_palettes:
    default: 1
    random: 1
    blackout: 1
2020-01-09 17:46:07 +01:00
Bonta-kun 42b85d7a3c Include sphere0 items in the spoiler log and in the playthrough 2020-01-09 08:31:49 +01:00
Bonta-kun 5db7e066da Sprites are now player specific, can be chosen from their sprite name rather than file path, support "random" choice and support "randomonhit" enemizer-only option 2020-01-09 02:30:00 +01:00
Bonta-kun 28011cf675 Built-in palette shuffle (including blackout) 2020-01-08 03:43:48 +01:00
Bonta-kun eb7ca4fdf9 Implement --startinventory 2020-01-06 19:13:42 +01:00
Bonta-kun a3657c02aa Multidata/save: moved away from pickle and store a compressed json instead 2020-01-05 20:22:29 +01:00
Bonta-kun 7aa9622c5e Escape assist: only get infinite bombs with enemizer or bombs/cane/bow start + high hp 2019-12-30 06:42:45 +01:00
Bonta-kun fe307b1ac7 bzzz bzzz 2019-12-30 03:03:53 +01:00
Bonta-kun 4281dcc619 Skip enemizer patching with jsonout and no enemizercli 2019-12-28 18:12:11 +01:00
Bonta-kun 93f8a684f1 Move outputpath handling in main(), create path if it doesn't exist 2019-12-28 17:12:27 +01:00
Bonta-kun 197b8bd6c6 Actually enable bombs escape assist 2019-12-27 19:09:58 +01:00
Bonta-kun aa080eb455 Include unreachable items in the spoiler log 2019-12-21 13:33:07 +01:00
Bonta-kun 4a16ba74e8 Fix triforce hunt icon showing for every player 2019-12-21 10:42:59 +01:00
Bonta-kun 5f77aaba06 Individual settings: shufflepots and shufflepalette 2019-12-18 21:20:55 +01:00
Bonta-kun 8721310cf7 World: include can_access_trock_eyebridge can_access_trock_front can_access_trock_big_chest can_access_trock_middle and fix_fake_world in the player specific attributes 2019-12-18 20:45:51 +01:00
Bonta-kun c2fabc9f8a Fix player id/name not showing up in rom name 2019-12-17 22:36:23 +01:00
Bonta-kun 1ecb5fe40b Individual settings: shufflebosses shuffleenemies enemy_health enemy_damage 2019-12-17 15:55:53 +01:00
Bonta-kun 8a5eef11ce Individual settings: hints 2019-12-17 12:22:55 +01:00
Bonta-kun d9281adc07 Individual settings: accessibility 2019-12-17 12:14:29 +01:00
Bonta-kun e5246d5d5a Individual settings: retro 2019-12-17 00:16:02 +01:00
Bonta-kun 1315eb55cf Individual settings: map/compass/key/bk shuffle 2019-12-16 21:46:47 +01:00
Bonta-kun dc26dfce77 Individual settings: crystals_ganon crystals_gt openpyramid 2019-12-16 19:09:15 +01:00
Bonta-kun ec1b9eca43 Individual settings: shuffle 2019-12-16 18:24:34 +01:00
Bonta-kun 203147dda1 Individual settings: difficulty and item_functionality 2019-12-16 17:46:21 +01:00
Bonta-kun c1788c070d Individual settings: goal 2019-12-16 16:55:00 +01:00
Bonta-kun ab28858a8f Individual settings: mode 2019-12-16 16:54:46 +01:00
Bonta-kun 79786c7c9e Individual settings: logic 2019-12-16 13:26:07 +01:00
Bonta-kun b695d3573e Main: change output name to support individual player settings 2019-12-16 13:09:43 +01:00
Bonta-kun d33582a3a2 Enable bombs in escape assist with an enemized standard start so you can beat the game 2019-12-16 09:59:16 +01:00
Bonta-kun fcde1e9cdc Added more enemy shuffle options to be consistent with what's on the website 2019-12-16 01:35:10 +01:00
Bonta-kun 5bdc01e48f Add an option to specify a custom output filename 2019-12-15 17:29:17 +01:00
Bonta-kun 955dce0812 Race rom support (partial) 2019-12-15 16:16:39 +01:00
Bonta-kun 842f6bf1ac rom: correct gametype flag 2019-12-15 10:54:49 +01:00
Bonta-kun e4fef05d53 Initialize region cache in initialize_regions() and make it a 2d map for more efficient player filtering 2019-12-14 19:19:08 +01:00
Bonta-kun fc9d1b501b Replace keysanity with map/compass/key/bk shuffle 2019-12-13 22:37:52 +01:00
Bonta-kun 6ca08a0fa4 Output rom: put seed and player id/name first in filename 2019-12-12 10:22:54 +01:00
Bonta-kun 25068bcfdd Added an option to pre-open the pyramid hole (aka "fast ganon") 2019-12-12 09:20:32 +01:00
Bonta-kun 55a30aa91f multiworld 2019-12-09 19:27:56 +01:00
Bonta-kun ce19713209 Removed usage of deprecated time.clock() 2019-12-09 13:45:45 +01:00
Kevin Cathcart ab99e8c223 Triforce Hunt turn-in logic 2019-08-28 21:12:44 -04:00
Kevin Cathcart e29f39c585 Mark as pre-release 2019-08-24 15:38:22 -04:00
Kevin Cathcart 990eab4e55 Fix broken retro mode 2019-08-17 15:13:46 -04:00
Kevin Cathcart 0377d6b7bc Finish support for variable crystal requirements
Note: We still do not have anything to reveal required Ganon crystal
counts in inverted mode. For non-inverted it is revealed at a sign on
the pyramid, which might be less than ideal.
2019-08-11 08:55:38 -04:00
Kevin Cathcart 418568df60 Add Item functionality setting and progressive bow
Progressive bows still have issue for silvers hint
2019-08-10 19:37:26 -04:00
Kevin Cathcart 996bf8495c Implement new weapons modes
This also includes some partial additional cleanup of the item pool.
2019-08-10 16:10:54 -04:00
Kevin Cathcart ef7c3d4f06 New Item/Location accessibility options
Replaces existing check_only_beatable, which became the "none" option.

TR can run out of key placement options, with the 100% locations
option, but I really don't care enough. It exists mostly for people who
want to 100% a seed, or to point to if they ask about keys locked behind
themselves.
2019-08-10 16:10:54 -04:00
Kevin Cathcart b0f4fa8cec Partial implementation of many V31 features
Partial support for Progressive bow
  - Still needs to be added to item pool
  - Silver hint handling remains TBD even for VT

Added weapons selection.
  - Vanilla needs to be implemented
  - Assured needs to be implemented
  - Inverted swordless is almost certainly messed up.
  - Swordless standard mode will likely softlock
  - Random weapon standard mode is currently treated as uncle assured

Deleted removed difficulties
  - Remaining difficulties still need to be adjusted

Added locked property to locations:
  - This is used for preplaced items etc so that multiworld balancing
    knows they cannot be moved.

Made a few of the difficulty changes from V31, but not all.

Added required text changes to handle crystals requirements
  - More changes will likely me made in future
  - Currently there is is no way to tell ganon requirement in
    Inverted mode
2019-08-10 16:10:47 -04:00