* __init__.py: Add fill_slot_data function
Add fill_slot_data function.
Used by StripesOO7's pop-tracker pack to auto populate settings as convenience for the user
* LTTP__init__.py added race condition to fill_slot_data
* added missing self to multiworl.is_race
* changed filling of slot_data to fill from static list instead of pulling all alttp_options.
additional options needed to be done separately cause they are not stored the same way as the rest. "mode", "goal", etc. are simple values as the rest are key:value pairs so `.value` is not supported and I didn't want to introduce an if-statement.
* changed filling of slot_data to fill from static list instead of pulling all alttp_options.
additional options needed to be done separately cause they are not stored the same way as the rest. "mode", "goal", etc. are simple values as the rest are key:value pairs so `.value` is not supported and I didn't want to introduce an if-statement.
* added a comment to describe the use for the option added to slot_data
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Co-authored-by: StripesOO7 <54711792+StripeesOO7@users.noreply.github.com>
- add section about configuring lua core (shamelessly taken from the OoT setup guide) on bizhawk version 2.8 and below
- fix wrong reference to the ff1 connector lua to correctly reference the tloz connector lua
- remove reference to recommended bizhawk version. it's unnecessary
## What is this fixing or adding?
It was pointed out that distributing an archive with copies of all the supported mods could lead to legal problems down the line. So we are moving away from this approach.
This also means that, in the event that a mod gets updated and the previous version is no longer available, we need the ability to update the mod's supported version at any point in time, and cannot rely on AP's release schedule for such updates that will, in most cases, be only changing the string for the required version.
Changes:
- Scrub all references to the support mods zip file from documentation
- Create dedicated "Supported Mods" documentation page, external to AP so we can keep it updated with mod versions regardless of their release schedule
- Remove mod version validation from the AP backend, and manage that in the mod itself, for the same reason.
* The Messenger: Don't generate Figurines
* The Messenger: add prerequisite shop cost requirements
* The Messenger: don't double the cost anymore
* The Messenger: remove centered mind prereq instead of checking for it
* The Messenger: use cost as a property to cache it and gain back speed
* The Messenger: hardcode the prereqs for more speed
* make the linter and mypy happier
* use cached_property
* - Reorganised tests for better backpack coverage
- Added a test for backpack locations being absent on vanilla
* - Fix backpack locations on vanilla
* - Fixed a typo in documentation
* - Added missing parenthesis after enum.auto so that Python 3.11 still works
* - Added Blank lines at the end of the backpack test files
* - cleaned whitespace
## What is this fixing or adding?
Adds a large number of new options, including:
- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map
Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.
Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.
Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
* moves items location from RC -> DH
"Ring of Steel Protection+3" actually belongs in DH instead of RC. this will shift the item ID's for the last 3 items in RC, and should not shift any ids in DH
* updated data_version to 7
* - Fixed Leo's Treehouse being randomized too aggressively
* - Added an automated test to catch badly tagged Non-progression entrances
* - Fixed a logic issue with Void Mayonnaise not being fishable
* - Removed unused import
## What is this fixing or adding?
Major content update for Stardew Valley
## How was this tested?
One large-scale public Beta on the archipelago server, plus several smaller private asyncs and test runs
You can go to https://github.com/agilbert1412/StardewArchipelago/releases to grab the mod (latest 4.x.x version), the supported mods and the apworld, to test this PR
## New Features:
- Festival Checks [Easy mode or Hard Mode]
- Special Orders [Both Board and Qi]
- Willy's Boat
- Ginger Island Parrots
- TV Channels
- Trap Items [Available in various difficulty levels]
- Entrance Randomizer: Buildings and Chaos
- New Fishsanity options: Exclude Legendaries, Exclude Hard fish, Only easy fish
- Resource Pack overhaul [Resource packs are now more enjoyable and varied]
- Goal: Greatest Walnut Hunter [Find every single Golden Walnut]
- Goal: Perfection [Achieve Perfection]
- Option: Profit Margin [Multiplier over all earnings]
- Option: Friendsanity Heart Size [Reduce clutter from friendsanity hearts]
- Option: Exclude Ginger Island - will exclude many locations and items to generate a playthrough that does not go to the island
- Mod Support [Curated list of mods]
## New Contributors:
@Witchybun for the mod support
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Co-authored-by: Witchybun <embenham05@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>