* implement mega shards
* create the option and locations, add to slot data and tests
* add boss refights as locations
* remove barma'thazel. it's apparently impossible to get to him
* remove barma'thazel again
* up max shard count to 85
* increment version
* dynamically alter the power seal pool
* revert host.yaml change
* two mega shards were missing from the maps
* add new checks to the info page
* add some more rules to skylands
* forgot to update my tests
* explicit imports, remove unnecessary typing, lower required client ver
* use generators for shard and seal creation
* Core: default data_version to 0
This allows new (ap-)worlds to function with old clients without having to define a version.
* Blasphemous: fix data_version
* Core: Fix divide by zero error if all locations are priority
* Core: 100% makes more sense than 0% in this context
* Core: Revert a some "autoformatter" damage
* Core: Move comparisons a bit earlier.
Worlds that are 100% filled with locked locations should now be completely skipped in the progression balancing step now as we filter them out at the very beginning of the stage now. Also skips progression balancing if it turns out all locations are locked early before attempting to balance.
* Restore "random" option to weighted-settings, adjust capitalization of hardcoded settings
* Set default value as "random" for Choice, TextChoice, and Toggle options with no default value
This is a Lua script for BizHawk that implements the relevant parts of
the RetroArch networking API used by the Archipelago LADX Client.
socket.lua and core.dll are exact copies of the same files in
data/lua/OOT and various other folders. There is a PR consolidating
these into the base folder, which this commit is anticipating.
LADX "just works"(tm) when this is loaded in Bizhawk.
* TLOZ: Pols Voice Logic Fix
Was informed that Pols Voice require certain weapons to kill that might not be guaranteed by the starting weapon. This is the only regular enemy in the game that cannot be killed by either any of the starting weapons or bombs which can be bought, so adding this rule should prevent any issues.
* Add support for items-list, locations-list, and custom-list option types to weighted-settings
* Fix subclass detection for `items-list`, `locations-list`, and `custom-list` in weighted-settings
* Move specially handled options alongside each other in the UI, and split them into logical groupings
* Fix header text and location for Priority an Exclusion locations
* Add universally supported "random" option to `Choice` and `TextChoice` options in weighted-settings
* Update description text for exclusion items to clarify they also prevent helpful items.
* Be technically correct and call them `useful` items.