Fabian Dill
995c978628
Core: replace global random state with descriptive error ( #1424 )
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* Core: replace global random state with descriptive error
* Core: make random a proxy object and rename slot_seeds
2023-02-02 01:14:23 +01:00
Fabian Dill
cf2204a861
Factorio: add option "Tech Cost Distribution" ( #1404 )
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* Factorio: add option "Tech Cost Distribution"
* TextClient: None out game on disconnect
* TextClient: disconnect is async
2023-01-27 15:38:12 -08:00
Fabian Dill
ab4324c901
Factorio: add option "ramping tech cost" ( #1403 )
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* Factorio: add option "ramping tech cost"
* Factorio: fix missing s
* Factorio: add display_name to ranmping tech costs
2023-01-27 15:30:05 -08:00
Fabian Dill
e7f8f40464
Factorio: fix automation-level tech costs before automation ( #1402 )
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* Factorio: fix automation-level tech costs before automation
* Factorio: remove double-rolling of science cost
2023-01-24 03:36:50 +01:00
Fabian Dill
679cb3e197
Factorio: fix revealed tech tree hinting old location names
2022-12-04 21:29:35 +01:00
Fabian Dill
a9bf0008ba
Factorio: add rocket-silo as required technology ( #1207 )
2022-11-06 14:24:03 -06:00
alwaysintreble
2af510328e
Core: rename `world` to `multiworld` ( #931 )
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* rename references to `Multiworld` in core to `multiworld` instead of `world`
* fix smz3
* fix oot
* fix low hanging fruit
* revert mysteriously broken spacing in world api.md
* fix more randomly broken spacing
* hate
* that better be all of it
* begrudgingly move over smw
* ._.
* missed some worlds
* this is getting tedious now
* Missed some self.world definitions
Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2022-10-31 21:41:21 -05:00
black-sliver
1bb99d391d
Factorio: deterministic locations
2022-10-30 17:11:34 +01:00
Fabian Dill
53974d568b
Factorio: revamped location system ( #1147 )
2022-10-28 21:00:06 +02:00
Fabian Dill
0d61192c67
Factorio: make apworld compatible( #935 )
2022-08-18 01:33:40 +02:00
alwaysintreble
81cf1508e0
Core: Refactor Autoworld.options to Autoworld.option_definitions ( #906 )
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* refactor `world.options` -> `world.option_definitions`
* rename world api reference
* missed some self.options
2022-08-15 23:46:59 +02:00
CaitSith2
4b85000960
Fixed a crafting category bug related to fluids. ( #848 )
2022-07-31 14:01:39 -07:00
CaitSith2
17db0805a7
Allow potentially all rocket-part ingredients to be fluids. ( #753 )
2022-07-09 12:35:38 +02:00
CaitSith2
2f53972c85
Factorio: fix accidental removal of fluids from make_balanced_recipe ( #754 )
2022-07-08 15:35:33 +02:00
CaitSith2
8a8bc6aa34
Factorio: Fix impossible seeds for rocket-part recipes as well. ( #733 )
2022-07-01 00:40:31 +02:00
Fabian Dill
6d4c4295b3
Factorio: use resources data
2022-06-19 21:48:30 +02:00
Fabian Dill
c4769eeebb
Factorio: load fluids from exported data
2022-06-18 13:40:10 +02:00
Fabian Dill
a5d516e179
Factorio: fix impossible recipes requiring stacking non-stacking items
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Factorio: speedup load time
2022-06-18 09:15:14 +02:00
Fabian Dill
6c525e1fe6
Core: move multiple Item properties into a single Flag ( #638 )
2022-06-17 03:23:27 +02:00
Fabian Dill
ff608b72a2
Tests: add test to check for typo'd item name group definitions ( #594 )
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* Tests: add test to check for typo'd item name group definitions
Factorio: item *name* group was pointing to IDs instead.
Server: prevent crash when using Event-filled item name group
* Server: prevent crash when /hint'ing for an item name group with events
2022-06-01 08:25:40 -07:00
Fabian Dill
86013328d6
Factorio: fix crude-oil related crashes ( #552 )
2022-05-21 20:57:26 +02:00
alwaysintreble
977159e572
Webworld docs: move gameinfo documentation to their world folders and copy them for webhost use. ( #455 )
2022-05-11 20:05:53 +02:00
black-sliver
42fecc7491
Core: change how required versions work, deprecate IgnoreGame ( #426 )
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`AutoWorld.World`s can set required_server_version and required_client_version properties. Drop `get_required_client_version()`.
`MultiServer` will set an absolute minimum client version based on its capability (protocol level).
`IgnoreVersion` tag is replaced by using `Tracker` or `TextOnly` with empty or null `game`.
Ignoring game will also ignore game's required_client_version (and fall back to server capability).
2022-04-08 11:16:36 +02:00
Fabian Dill
75de616465
Core: remove sending_visible ( #339 )
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* Core: remove sending_visible
Only used by Factorio and that use predates start_location_hints, which works perfectly fine for this purpose.
* Factorio: minor cleanup
2022-03-24 12:15:52 -04:00
Fabian Dill
ca95d47127
Factorio: improve generation speed of make_quick_recipe slightly
2022-03-15 14:02:05 +01:00
Fabian Dill
a5a0c94a2c
Factorio: increase cost of Energy Bridge
2022-03-15 14:01:15 +01:00
Fabian Dill
f01a31ce56
Factorio: add recipe for energy bridge
2022-03-14 19:40:35 +01:00
Fabian Dill
05fe423ef1
Factorio: implement EnergyLink
2022-02-24 00:51:31 +01:00
Fabian Dill
28201a6c38
Core: implement first version of ItemLinks
2022-02-05 15:49:19 +01:00
Fabian Dill
dc4b064c73
Options: change displayname to display_name
2022-02-02 16:29:29 +01:00
CaitSith2
9c74d648f8
Tie the need for satellite recipe to satellite goal, not max science pack.
2021-12-04 06:20:16 -08:00
Fabian Dill
feb2e0be03
Factorio: fix selecting wrong goal requirements due to convoluted if tree.
2021-12-04 10:54:11 +01:00
CaitSith2
548d893eaa
Convenient runtime changing of death link status requires 0.2.1
2021-12-01 23:42:09 -08:00
CaitSith2
763edf00f2
Satellite now a possible goal for ALL science pack levels, chosen by option.
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Satellite unlocks by respective science pack (or by automation in the case of automation science pack)
2021-11-30 23:18:17 -08:00
CaitSith2
b0bf66bdcb
Factorio: more cleanup of code. Makes it easier to add a max liquids allowed option.
2021-11-25 18:28:07 -08:00
Fabian Dill
8af5855af6
Factorio: cleanup and optimize some requirement graph functions
2021-11-26 02:37:15 +01:00
CaitSith2
383d0f1a66
ensure the tech enabling chemical plant gets marked as advancement if required.
2021-11-25 17:04:22 -08:00
CaitSith2
1a63ed970a
fixed bug with not being able to use fluid barrels as last ingredient in balanced recipes.
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fluid barrels don't have a direct recipe name to ingredient name match, but instead recipe name is fill-ingredient.
2021-11-25 16:38:33 -08:00
CaitSith2
722af0a3ca
Now possible for randomized science packs/silo/satellite recipe to use fluids.
2021-11-25 09:44:01 -08:00
CaitSith2
b10d9040df
Fix "could not randomize recipe" when both silo and satellite are...
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...randomized recipes.
2021-11-21 18:25:28 -08:00
CaitSith2
415f045fd8
Fix a range bug on min_energy in make_balanced_recipe
2021-11-21 18:24:25 -08:00
CaitSith2
1b4659276c
Add randomized recipe for Satellite.
2021-11-20 21:44:16 -08:00
CaitSith2
affd707717
Add satellite recipe to needed_recipes if required.
2021-11-20 21:44:16 -08:00
Fabian Dill
80c3b8bbca
Factorio: always build dynamic advancement flag
2021-11-20 04:47:19 +01:00
Fabian Dill
7c3ba3bc42
Factorio: fix cumulative advancement flagging
2021-11-19 19:44:34 +01:00
Fabian Dill
e019ec5ff7
AutoWorld: add spoiler hooks
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Factorio: Move Recipes to new spoiler hooks
2021-11-02 12:29:29 +01:00
CaitSith2
96ffe95404
hopefully fix lint error
2021-10-09 21:03:03 -07:00
CaitSith2
f8deb1bd7f
Make visible_sending part of AutoWorld.
2021-10-09 20:38:53 -07:00
Fabian Dill
bde02f696b
Core: add Item.trap property
2021-09-29 05:21:33 +02:00
CaitSith2
cf070e6dd9
Fixed non-deterministic rocket silo recipe.
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get_allowed_packs() was returning a list of the science packs in a non-deterministic random order, resulting in the recipe being non-deterministic.
2021-09-26 14:02:19 -07:00