When managing an async, it can be useful to sort the tracker by Last
Activity to see who has potentially abandoned their slots. Today, if a
slot hasn't been started (last activity is None) then it is sorted as
if last activity is -1, that it is it has had more recent activity than
any other slot.
This change makes it so slots that haven't started are treated as if
they have last activity MAX_VALUE time ago. This way they get sorted
with slots that haven't been touched in a long time which should make
intuitive sense as the "last activity" is effectively inf time ago.
* Factor out a common function for building lists
* Expose name groups through the weighted-settings UI
* Fix weighted-settings page
The request for the JSON file that provides the setting data was missed during the rename in #2037, so prior to this the weighted settings page wasn't rendering at all.
The request for the JSON file that provides the setting data was missed during the rename in #2037, so prior to this the weighted settings page wasn't rendering at all.
* Update faq_en.md
Reorganizing information and adding links to some of the various guides and website pages. Even just adding the Getting Started, Supported Games, and Server Commands links seems like a hefty upgrade. We have good resources, we should make them obvious.
I think more can probably be done here, but I already shuffled this around a lot.
* Reorganize information again, elaborate single player
Sneaki's suggestion makes way more sense organizationally. Added more detail to the single player section to more clearly explain the easiest method.
* Usage of multi-world
Consistency
Co-authored-by: kindasneaki <ryandj67@hotmail.com>
* More multi-world
More consistency
Co-authored-by: kindasneaki <ryandj67@hotmail.com>
* Revert to multiworld
Makes more sense and is colloquially the preferred terminology.
* Rework "leaving early"
Changed the "What if a player needs to leave early" section into, "Does everyone need to be connected at the same time?"
This allows the FAQ to explain briefly what a sync multiworld and an async multiworld is. This is probably good material for the Glossary, but it comes up so much in the Discord that we probably need to explain it here as briefly as possible. This paragraph lends itself to the question of what to do if a player must leave early anyway.
* Grammatical, tensing, and voice updates for consistency with other pages I originally authored.
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Co-authored-by: kindasneaki <ryandj67@hotmail.com>
Co-authored-by: Chris Wilson <chris@legendserver.info>
* WebHost: unify references to options
* it was just an extra s the whole time...
* grammar
* redirect from old pages
* redirect stuff correctly
* use url_for
* use " for modified strings
* remove redirect cache
* player_settings
* update site map
* WebHost: minor css changes to make Supported Games page usable without js
* Update JS to use querySelectorAll, remove most id attributes from elements, use relative element selectors
* Hide content when clearing search bar
* Remove `console.log`, remove TODO
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Co-authored-by: Chris Wilson <chris@legendserver.info>
* Refactor weighted-settings.js
This moves most of the infrastructure into two classes:
* WeightedSettings covers the settings page as a whole. It tracks the
user's current settings in local storage as well as the game data
from the server so they don't need to be manually passed around from
function to function.
* GameSettings covers the settings for a single game, and provides a
view of the current settings and the game data just for that game.
* Fix item count updating
* Change default spoiler-option in WebHostLib/generate.py to 3 instead of 0
* shifting spoiler-default to the JS calls instead of setting it in generate.py
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Co-authored-by: StripesOO7 <54711792+StripeesOO7@users.noreply.github.com>
* Restore "random" option to weighted-settings, adjust capitalization of hardcoded settings
* Set default value as "random" for Choice, TextChoice, and Toggle options with no default value
* Add support for items-list, locations-list, and custom-list option types to weighted-settings
* Fix subclass detection for `items-list`, `locations-list`, and `custom-list` in weighted-settings
* Move specially handled options alongside each other in the UI, and split them into logical groupings
* Fix header text and location for Priority an Exclusion locations
* Add universally supported "random" option to `Choice` and `TextChoice` options in weighted-settings
* Update description text for exclusion items to clarify they also prevent helpful items.
* Be technically correct and call them `useful` items.
* Fix a bug causing weighted-settings UI to incorrectly display range values with no default as having a value of 25.
* Do not set min and max values of range options to zero by default. This causes clutter in saved `.yaml` files.
* [WebHost] Unify styles for popover and mobile menus. Adjust popover menu to function the same as the mobile menu, and toggle via JS.
* Remove class `first-link` in favor of CSS `:first-child`.
* Adjust mobile menu link font size and padding. Change wording of popover trigger text. Add border-right to popover menu. Change "Upload Host File" to "Host Game"
* Change mobile menu text to "Host Game"
* WebHost: Tweaks to search on tracker pages
- Pressing `Ctrl+F` or `/` now focuses the search box.
- Typing now automatically focuses the search box.
- Pressing `Escape` now clears the search and scrolls to the top.
* WebHost/Trackers: Focus search box on load
* WebHost/Trackers: Remove overriding of Ctrl+F and /
* WebHost: save datatables state
* WebHost: Fix DataTables local storage keys.
Co-authored-by: recklesscoder <57289227+recklesscoder@users.noreply.github.com>
* WebHost: Remove "Random" as an option and move to separate button in …
* Merge branch 'main' into randomize-button
* Tweaked color and changed text of tooltip.
* Merge branch 'main' into randomize-button
* WebHost: Modernized anchor code
* WebHost: Fixed scrolling to anchors
* WebHost: Fixed scrolling to anchors when fonts are being loaded
* WebHost: Anchor PR changes requested by LegendaryLinux
* WebHost: allow newlines in data-tooltip
* WebHost: Tooltips: strip surrounding whitespace
* WebHost: unify tooltips behaviour
* WebHost: unify labels around tooltips
* WebHost: changing tooltips width to max-width to allow small tooltips to not have empty space.
* Minor modifications to tooltips
- Reduce tooltip target to (?) spans
- Set fixed width of 260px on tooltips
- Add space between : and (?) on player-settings
- Removed cursor:pointer on tooltips
- Fix labels for checkboxes on generate.html
Co-authored-by: Chris Wilson <chris@legendserver.info>
* docs: add common terms documentation to website
* minor cleanup
* some rewording and reformatting.
* tighten up world definition clarity
Co-authored-by: Rome Reginelli <mduo13@gmail.com>
* Clarify seed definition a bit better
Co-authored-by: Rome Reginelli <mduo13@gmail.com>
* add text for "out of logic" and that slot names must be unique
* rename common terms to glossary
Co-authored-by: Rome Reginelli <mduo13@gmail.com>
* Options: introduce SpecialRange
* Include SpecialRange data in player-settings and weighted-settings JSON files
* Add support for SpecialRange to player-settings pages
* Add support for SpecialRange options to weighted-settings. Also fixed a bug which would cause the page to crash if an unknown setting was detected.
Co-authored-by: Chris Wilson <chris@legendserver.info>