Archipelago/worlds/oot
espeon65536 51f65f4b9e
OoT: ER algorithm improvements (#1103)
* OoT: ER improvements
Include dungeon rewards in itempool to allow for ER improvement
Better validate_world function by checking for multi-entrance incompatibility more efficiently
Fix some generation failures by ensuring all entrances placed with logic
Introduce bias to some interior entrance placement to improve generation rate

* OoT: fix overworld ER spoiler information

* OoT: rewrite dungeon item placement algorithm
in particular, no longer assumes that exactly the number of vanilla keys is present, which lets it place more or fewer items.
2022-10-15 12:39:04 +02:00
..
data
docs
ColorSFXOptions.py
Colors.py
Cosmetics.py
Dungeon.py
DungeonList.py
Entrance.py
EntranceShuffle.py OoT: ER algorithm improvements (#1103) 2022-10-15 12:39:04 +02:00
HintList.py
Hints.py
IconManip.py
ItemPool.py
Items.py
JSONDump.py
LICENSE
Location.py
LocationList.py
LogicTricks.py
MQ.py
Messages.py
Music.py
N64Patch.py
Options.py
Patches.py
Regions.py
Rom.py
RuleParser.py
Rules.py
SaveContext.py
Sounds.py
TextBox.py
Utils.py
__init__.py OoT: ER algorithm improvements (#1103) 2022-10-15 12:39:04 +02:00
build_color_options.py
crc.py
ntype.py