Fork of Archipelago Multi-Game Randomizer and Server that runs on https://ap.hollymcfarland.com
Go to file
Alchav 85b92e2696
Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:

- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map

Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.

Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.

Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
2023-07-24 00:46:54 +02:00
.github Core: Add settings API ("auto settings") for host.yaml (#1871) 2023-07-05 22:39:35 +02:00
WebHostLib Factorio: fix multitracker ID misalignment 2023-07-21 19:11:05 +02:00
data LADX: Client Fixes (#1934) 2023-07-09 15:17:24 +02:00
docs docs: mention all item classifications (#1961) 2023-07-22 09:56:00 -05:00
test Stardew Valley: 4.x.x - The Ginger Update (#1931) 2023-07-19 20:26:38 +02:00
typings/kivy Zillion: map tracker in client (#1136) 2022-10-27 02:30:22 -07:00
worlds Pokémon Red and Blue: Version 4 update (#1963) 2023-07-24 00:46:54 +02:00
worlds_disabled OriBF: Move Ori and the Blind Forest to `worlds_disabled`. (#1906) 2023-06-29 13:36:48 -05:00
.gitignore Core: Add settings API ("auto settings") for host.yaml (#1871) 2023-07-05 22:39:35 +02:00
AdventureClient.py CI: add a workflow to show flake8/mypy violations in modified files of a PR (#1513) 2023-05-20 14:40:51 +02:00
BaseClasses.py Core: Region connection helpers (#1923) 2023-07-09 17:52:20 +02:00
ChecksFinderClient.py ChecksFinder: Linux support via wine (#795) 2022-07-19 07:44:04 +02:00
CommonClient.py lufia2ac: coop support + update AP version number to 0.4.2 (#1868) 2023-06-29 08:06:58 -05:00
FF1Client.py Docs: Revise all docs mentioning Lua in EmuHawk (which are in English), and other misc. corrections (#1782) 2023-06-26 08:53:44 +02:00
FactorioClient.py Factorio: Client in folder, TextClient: always available (#1829) 2023-06-25 02:31:25 +02:00
Fill.py Fill: fix cleanup-after-swapping performance (#2016) 2023-07-23 17:57:33 +02:00
Generate.py Generate: Change yaml is destroyed to yaml is invalid (#1954) 2023-07-21 20:13:50 -05:00
KH2Client.py KH2: AntipointReset (#1815) 2023-05-18 15:28:35 +02:00
LICENSE update Copyright 2022-02-17 19:03:11 -08:00
Launcher.py Core: Add settings API ("auto settings") for host.yaml (#1871) 2023-07-05 22:39:35 +02:00
LinksAwakeningClient.py LADX: Client Fixes (#1934) 2023-07-09 15:17:24 +02:00
LttPAdjuster.py LttP: fix patching crash if old always_apply adjuster settings were applied 2023-05-25 14:08:56 +02:00
MMBN3Client.py Mega Man Battle Network 3: Implement New Game (#1198) 2023-06-29 13:36:01 -05:00
Main.py WebHost: Fix as_dict attribute error (#1977) 2023-07-15 22:52:52 +02:00
MinecraftClient.py Core: Add settings API ("auto settings") for host.yaml (#1871) 2023-07-05 22:39:35 +02:00
ModuleUpdate.py Core: skip ModuleUpdate in subprocess 2023-05-18 15:29:17 +02:00
MultiServer.py MultiServer: fix loading of default hint_cost (#1964) 2023-07-11 20:38:09 +02:00
NetUtils.py MultiServer: Allow games with no locations, add checks to pure python implementation. (#1944) 2023-07-05 10:35:03 +02:00
OoTAdjuster.py Main: add __all__ and change wrong imports (#1824) 2023-05-20 19:21:39 +02:00
OoTClient.py Core: Add settings API ("auto settings") for host.yaml (#1871) 2023-07-05 22:39:35 +02:00
Options.py Core: Add display name for `item_links` Option. (#1952) 2023-07-21 19:31:23 -05:00
Patch.py Core: SNI Client Refactor (#1083) 2022-10-25 19:54:43 +02:00
PokemonClient.py Pokémon Red and Blue: Version 4 update (#1963) 2023-07-24 00:46:54 +02:00
README.md Terraria: Implement New Game (#1405) 2023-07-18 21:37:26 -05:00
SNIClient.py SoE/SNIClient: auto launch SNI before browser when SNIClient patched (#1861) 2023-06-18 11:27:08 +02:00
Starcraft2Client.py SC2: Python 3.11 compatibility (#1821) 2023-06-12 07:41:53 +02:00
UndertaleClient.py Undertale: Doc updates and client bug fixes. (#1996) 2023-07-22 00:38:21 -05:00
Utils.py Core: Add settings API ("auto settings") for host.yaml (#1871) 2023-07-05 22:39:35 +02:00
WargrooveClient.py Wargroove: Fixed Wargroove Client not removing communication files (#1492) 2023-03-03 18:24:09 +01:00
WebHost.py WebHost: Fix docs generation from a .apworld (#1862) 2023-07-05 23:36:46 +02:00
Zelda1Client.py Docs: Revise all docs mentioning Lua in EmuHawk (which are in English), and other misc. corrections (#1782) 2023-06-26 08:53:44 +02:00
ZillionClient.py ZillionClient: fix manual disconnect (#1266) 2023-01-07 10:27:43 +01:00
_speedups.pyx MultiServer: Allow games with no locations, add checks to pure python implementation. (#1944) 2023-07-05 10:35:03 +02:00
_speedups.pyxbld MultiServer: speed up location commands (#1926) 2023-07-04 19:12:43 +02:00
inno_setup.iss Setup: allow user to auto launch the launcher, so they can conveniently launch things when the setup is done. (#2020) 2023-07-24 00:15:47 +02:00
kvui.py [kivy] change the sizing for macOS (#1732) 2023-04-19 23:16:13 +02:00
meta.yaml meta.yaml: update progression balancing (#1283) 2022-12-05 22:26:44 +01:00
playerSettings.yaml update LTTP player template to add all universal AP options (#1372) 2023-01-07 10:09:33 +01:00
pytest.ini use pytest for github unittests 2020-04-29 18:44:03 +02:00
requirements.txt MultiServer: speed up location commands (#1926) 2023-07-04 19:12:43 +02:00
settings.py Settings: implement saving of dict and sequence, add graceful crashing (#1981) 2023-07-18 20:59:52 +02:00
setup.py Pokémon Red and Blue: Version 4 update (#1963) 2023-07-24 00:46:54 +02:00

README.md

Archipelago Discord Shield | Install

Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases, presently, Archipelago is also the randomizer itself.

Currently, the following games are supported:

  • The Legend of Zelda: A Link to the Past
  • Factorio
  • Minecraft
  • Subnautica
  • Slay the Spire
  • Risk of Rain 2
  • The Legend of Zelda: Ocarina of Time
  • Timespinner
  • Super Metroid
  • Secret of Evermore
  • Final Fantasy
  • Rogue Legacy
  • VVVVVV
  • Raft
  • Super Mario 64
  • Meritous
  • Super Metroid/Link to the Past combo randomizer (SMZ3)
  • ChecksFinder
  • ArchipIDLE
  • Hollow Knight
  • The Witness
  • Sonic Adventure 2: Battle
  • Starcraft 2: Wings of Liberty
  • Donkey Kong Country 3
  • Dark Souls 3
  • Super Mario World
  • Pokémon Red and Blue
  • Hylics 2
  • Overcooked! 2
  • Zillion
  • Lufia II Ancient Cave
  • Blasphemous
  • Wargroove
  • Stardew Valley
  • The Legend of Zelda
  • The Messenger
  • Kingdom Hearts 2
  • The Legend of Zelda: Link's Awakening DX
  • Clique
  • Adventure
  • DLC Quest
  • Noita
  • Undertale
  • Bumper Stickers
  • Mega Man Battle Network 3: Blue Version
  • Muse Dash
  • DOOM 1993
  • Terraria

For setup and instructions check out our tutorials page. Downloads can be found at Releases, including compiled windows binaries.

History

Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here. The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:

We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the path. Just because one person's name may be in a repository title does not mean that only one person made that project happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago but we hope to honor them fairly.

Path to the Archipelago

Archipelago was directly forked from bonta0's multiworld_31 branch of ALttPEntranceRandomizer (this project has a long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to MultiWorld-Utilities to better encompass its intended function. As Archipelago matured, then known as "Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository (as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.

Running Archipelago

For most people all you need to do is head over to the releases page then download and run the appropriate installer. The installers function on Windows only.

If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our doc on running Archipelago from source.

This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.

Contributing

For contribution guidelines, please see our Contributing doc.

FAQ

For Frequently asked questions, please see the website's FAQ Page.

Code of Conduct

Please refer to our code of conduct.