Fork of Archipelago Multi-Game Randomizer and Server that runs on https://ap.hollymcfarland.com
Go to file
Fabian Dill 8852ec9a18 make all output paths host.yaml settable
rename itemlist to itempool, as the actual item listing is in items.py
change pedestal text of book of mudora from paradox to hylian for dingusses
2020-08-20 15:43:22 +02:00
.github use pytest for github unittests 2020-04-29 18:44:03 +02:00
WebHostLib Solid progress on Game Settings 2020-08-19 21:51:59 -04:00
data Update to fix security vulnerability in WebUI 2020-08-15 21:45:05 -04:00
test make all output paths host.yaml settable 2020-08-20 15:43:22 +02:00
.gitignore webhost update 2020-07-10 17:42:22 +02:00
Adjuster.py adjuster no longer force injects basepatch, so documentation should reflect that it can patch various alttp roms 2020-07-24 13:45:28 +02:00
AdjusterMain.py Adjuster can modify from patch files 2020-07-10 14:39:32 -05:00
BaseClasses.py optimize getting player names 2020-08-20 03:57:09 +02:00
Bosses.py merge singularity and duality into one; under the singularity name 2020-08-19 21:10:02 +02:00
Dungeons.py implement secrets.SystemRandom() for --race 2020-07-14 07:01:51 +02:00
ER_hint_reference.txt Replace keysanity with map/compass/key/bk shuffle 2019-12-13 22:37:52 +01:00
EntranceRandomizer.py Split enemy shuffle into its components 2020-08-19 23:24:17 +02:00
EntranceShuffle.py Connect hyrule_castle_exits to light world exits in standard dungeonsfull shuffle when there are no mandatory exits. 2020-07-29 18:05:47 +10:00
Fill.py skip gtower fill if target fill count is 0 2020-08-17 03:55:46 +02:00
Gui.py allow creation of diff files from gui 2020-08-20 03:41:37 +02:00
GuiUtils.py Fix json decoding 2018-01-01 12:13:39 -05:00
InvertedRegions.py Replace world exploration with a faster algorithm - use BFS and keep track of all entrances that are currently blocked by progression items 2020-05-10 19:27:13 +10:00
ItemPool.py make all output paths host.yaml settable 2020-08-20 15:43:22 +02:00
Items.py make all output paths host.yaml settable 2020-08-20 15:43:22 +02:00
LICENSE Add MIT License to in-game text of bullied kid on Death Mountain 2020-08-03 00:51:24 -04:00
Main.py make all output paths host.yaml settable 2020-08-20 15:43:22 +02:00
ModuleUpdate.py Fix ModuleUpdater fallback patch 2020-07-11 16:54:38 +02:00
MultiClient.py open webui only after asking for repatching in text console, as it can otherwise be easily missed. 2020-08-11 21:59:43 +02:00
MultiMystery.py make all output paths host.yaml settable 2020-08-20 15:43:22 +02:00
MultiServer.py WebHost: Automatic !hint tracking 2020-07-27 19:30:31 +02:00
Mystery.py Whoops, fix double assignment. 2020-08-19 16:10:09 -07:00
NetUtils.py WebUI (#100) 2020-06-03 21:29:43 +02:00
Options.py Skeleton of new Options module 2020-03-18 16:15:32 +01:00
OverworldGlitchRules.py Fix bunny glitch rules for Tower of Hera (requires a sword to hit the switch) and Mini Moldorm Cave (pits prevent clearing in superbunny state) 2020-07-12 20:05:18 +10:00
Patch.py WebHost: Add youtube livestreaming and autogenerated multistream link 2020-07-25 22:40:24 +02:00
README.md Clean up README.md and easy.yaml (#133) 2020-08-11 15:18:12 +02:00
Regions.py do not include entrance hint data if entrance is vanilla 2020-06-20 12:22:50 +02:00
Rom.py Split enemy shuffle into its components 2020-08-19 23:24:17 +02:00
Rules.py In the event that there is not a 20 rupees to sacrifice... 2020-08-11 18:49:24 -07:00
Text.py Correct formatting problems with MIT license text in the game text. 2020-08-03 19:21:25 -04:00
Utils.py make all output paths host.yaml settable 2020-08-20 15:43:22 +02:00
WebHost.py WebHost: Move module into WebHostLib to prevent shadowing WebHost.py 2020-07-11 16:59:37 +02:00
WebUI.py add available hint points to UI 2020-06-15 06:30:51 +02:00
_config.yml Set theme jekyll-theme-slate 2020-06-19 03:22:27 +02:00
easy.yaml Split enemy shuffle into its components 2020-08-19 23:24:17 +02:00
host.yaml make all output paths host.yaml settable 2020-08-20 15:43:22 +02:00
icon.ico the setup experience 2020-04-07 04:18:26 +02:00
inno_setup.iss Adjust output to "BM" (Berserker's Multiworld) to differentiate spoiler logs, roms and server data at a glance 2020-06-10 21:25:14 +02:00
meta.yaml update default meta.yaml with new goals 2020-07-21 06:36:51 +02:00
pytest.ini use pytest for github unittests 2020-04-29 18:44:03 +02:00
requirements.txt update modules, move markdown requirement and add tutorial caching 2020-08-14 19:29:59 +02:00
setup.py remove special rules for pinball room 2020-07-09 16:16:31 +02:00

README.md

Berserker's Multiworld

A Multiworld implementation for the Legend of Zelda: A Link to the Past Randomizer.
For setup and instructions there's a Wiki.
Downloads can be found at Releases, including compiled windows binaries.

Additions/Changes compared to Bonta's V31

Project

  • Available in precompiled form and guided setup for Windows 64Bit on the Releases page
  • Compatible with Python 3.7 and 3.8. Forward Checks for Python 4.0 are done
  • Update modules if they are too old to prevent crashes and other possible issues.
  • Autoinstall missing modules
  • Allow newer versions of modules than specified, as they will usually not break compatibility
  • Uses "V32" MSU
  • Has support for binary patching to allow legal distribution of multiworld rom files
  • Various performance improvements (over 100% faster in most cases)
  • Various fixes
  • Overworld Glitches Logic
  • Newer Entrance Randomizer Logic, allowing more potential item and boss locations
  • New Goal: local triforce hunt - Keeps triforce pieces local to your world

MultiMystery.py

  • Allows you to generate a Multiworld with individual player mystery weights. Since weights can also be set to 100%, this also allows for individual settings for each player in a regular multiworld. Basis is a .yaml file that sets these weights. You can find an easy.yaml in this project folder to get started
  • Additional instructions are at the start of the file. Open with a text editor
  • Configuration options can be found in the host.yaml file
  • Allows a new Mode called "Meta-Mystery", allowing certain mystery settings to apply to all players
    • For example, everyone gets the same but random goal

MultiServer.py

  • Supports automatic port-forwarding, can be enabled in host.yaml
  • Added commands /hint and !hint. See host.yaml for more information
  • Updates have been made to the following commands:
    • !players now displays the number of connected players, expected total player count, and which players are missing
    • forfeit now works when a player is no longer connected
    • /send, /hint, and various other commands now use "fuzzy text matching". It is no longer required to enter a location, player name or item name perfectly
  • Some item groups also exist, so /hint Bottles lists all bottle varieties

Mystery.py

  • Defaults to generating a non-race ROM (Bonta's only makes race ROMs at this time). If a race ROM is desired, pass --create-race as argument to it
  • When an error is generated due to a broken .yaml file, it now mentions in the error trace which file, line, and character is the culprit
  • Option for progressive items, allowing you to turn them off (see easy.yaml for more information)
  • Option for "timer", allows you to configure a timer to display in game and/or options for timed one hit knock out
  • Option for "dungeon_counters", allowing you to configure the dungeon item counter
  • Option for "glitch_boots", allowing to run glitched modes without automatic boots
  • Supports new Meta-Mystery mode. Read meta.yaml for details.
  • Added dungeonssimple and dungeonsfull entrance randomizer modes
  • Option for local items, allowing certain items to appear in your world only and not in other players' worlds
  • Option for linked options
  • Added 'l' to dungeon_items to have a local-world keysanity

MultiClient.py

  • Has a Webbrowser based UI now
  • Awaits a QUsb2Snes connection when started, latching on when available
  • Completely redesigned command interface, with !help and /help
  • Running it with a patch file will patch out the multiworld rom and then automatically connect to the host that created the multiworld
  • Cheating is now controlled by the server and can be disabled in host.yaml
  • Automatically starts QUsb2Snes, if it isn't running
  • Better reconnect to both snes and server