Fork of Archipelago Multi-Game Randomizer and Server that runs on https://ap.hollymcfarland.com
* Added Extended msu option to gui |
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.github | ||
data | ||
test | ||
.gitignore | ||
Adjuster.py | ||
AdjusterMain.py | ||
BaseClasses.py | ||
Bosses.py | ||
Dungeons.py | ||
ER_hint_reference.txt | ||
EntranceRandomizer.py | ||
EntranceShuffle.py | ||
Fill.py | ||
Gui.py | ||
GuiUtils.py | ||
InvertedRegions.py | ||
ItemList.py | ||
Items.py | ||
LICENSE | ||
Main.py | ||
ModuleUpdate.py | ||
MultiClient.py | ||
MultiMystery.py | ||
MultiServer.py | ||
Mystery.py | ||
Options.py | ||
OverworldGlitchRules.py | ||
Patch.py | ||
Plando.py | ||
Plandomizer_Template.txt | ||
README.md | ||
Regions.py | ||
Rom.py | ||
Rules.py | ||
Text.py | ||
Utils.py | ||
appveyor.yml | ||
easy.yaml | ||
host.yaml | ||
icon.ico | ||
inno_setup.iss | ||
meta.yaml | ||
pytest.ini | ||
requirements.txt | ||
setup.py |
README.md
Berserker's Multiworld
This is a complete fork of Bonta's Multiworld V31. It is a drop-in replacement with everything from Bonta's Multiworld included. You can find a guide here: https://docs.google.com/document/d/1r7qs1-MK7YbFf2d-mEUeTy2wHykIf1ALG9pLtVvUbSw/edit# Or use the Wiki button at the top
Additions/Changes
Project
- Available in precompiled form and guided setup for Windows 64Bit on Releases page.
- Compatible with Python 3.7 and 3.8. Potentially future versions as well.
- Update modules if they are too old, preventing a crash when trying to connect among potential other issues
- Autoinstall missing modules
- Allow newer versions of modules than specified, as they will usually not break compatibility
- Support for V31 extendedmsu
- Has support for binary patching to allow legal distribution of multiworld rom files
- Various performance improvements (over 100% faster in most cases)
- Various fixes
- Overworld Glitches Logic
- Newer Entrance Randomizer Logic, allowing more potential item and boss locations
- completely redesigned command interface, with
!help
and/help
MultiMystery.py
- Allows you to generate a Multiworld with individual player mystery weights. Since weights can also be set to 100%, this also allows for individual settings for each player in a regular multiworld. Basis is a .yaml file that sets these weights. You can find an easy.yaml in this project folder to get started.
- Additional instructions are at the start of the file. Open with a text editor.
- Configuration options in the host.yaml file.
MultiServer.py
- Supports automatic port-forwarding, can be enabled in host.yaml
- improved
!players
command, mentioning how many players are currently connected of how many expected and who's missing - /forfeit Playername now works when the player is not currently connected
- Added
/hint
and!hint
, configuration in host.yaml and description in help - various commands, like /send and /hint use "fuzzy text matching", no longer requiring you to enter a location, player name or item name perfectly
Mystery.py
- Defaults to generating a non-race ROM (Bonta's only makes race ROMs at this time) If a race ROM is desired, pass --create-race as argument to it
- When an error is generated due to a broken .yaml file, it now mentions in the error trace which file, line and character is the culprit
- Option for progressive items, allowing you to turn them off (see easy.yaml for more info)
- Rom-Option for extendedmsu (see easy.yaml for more info)
- Option for "timer"
- Option for "dungeon_counters", allowing you to configure the dungeon item counter
- Option for "glitch_boots", allowing to run glitched modes without automatic boots
- Supports new Meta-Mystery mode. Read meta.yaml for details.
- Added
dungeonssimple
anddungeonsfull
ER modes
MultiClient.py
- Awaits a QUsb2Snes connection when started, latching on when available
- completely redesigned command interface, with
!help
and/help
- Running it with a patch file will patch out the multiworld rom and then automatically connect to the host that created the multiworld
- Cheating is now controlled by the server and can be disabled through host.yaml
- Automatically starts QUsb2Snes, if it isn't running
- Better reconnect to both snes and server