* Update faq_en.md Reorganizing information and adding links to some of the various guides and website pages. Even just adding the Getting Started, Supported Games, and Server Commands links seems like a hefty upgrade. We have good resources, we should make them obvious. I think more can probably be done here, but I already shuffled this around a lot. * Reorganize information again, elaborate single player Sneaki's suggestion makes way more sense organizationally. Added more detail to the single player section to more clearly explain the easiest method. * Usage of multi-world Consistency Co-authored-by: kindasneaki <ryandj67@hotmail.com> * More multi-world More consistency Co-authored-by: kindasneaki <ryandj67@hotmail.com> * Revert to multiworld Makes more sense and is colloquially the preferred terminology. * Rework "leaving early" Changed the "What if a player needs to leave early" section into, "Does everyone need to be connected at the same time?" This allows the FAQ to explain briefly what a sync multiworld and an async multiworld is. This is probably good material for the Glossary, but it comes up so much in the Discord that we probably need to explain it here as briefly as possible. This paragraph lends itself to the question of what to do if a player must leave early anyway. * Grammatical, tensing, and voice updates for consistency with other pages I originally authored. --------- Co-authored-by: kindasneaki <ryandj67@hotmail.com> Co-authored-by: Chris Wilson <chris@legendserver.info> |
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.github | ||
WebHostLib | ||
data | ||
docs | ||
test | ||
typings/kivy | ||
worlds | ||
worlds_disabled | ||
.gitignore | ||
AdventureClient.py | ||
BaseClasses.py | ||
BizHawkClient.py | ||
ChecksFinderClient.py | ||
CommonClient.py | ||
FF1Client.py | ||
FactorioClient.py | ||
Fill.py | ||
Generate.py | ||
KH2Client.py | ||
LICENSE | ||
Launcher.py | ||
LinksAwakeningClient.py | ||
LttPAdjuster.py | ||
MMBN3Client.py | ||
Main.py | ||
MinecraftClient.py | ||
ModuleUpdate.py | ||
MultiServer.py | ||
NetUtils.py | ||
OoTAdjuster.py | ||
OoTClient.py | ||
Options.py | ||
Patch.py | ||
PokemonClient.py | ||
README.md | ||
SNIClient.py | ||
Starcraft2Client.py | ||
UndertaleClient.py | ||
Utils.py | ||
WargrooveClient.py | ||
WebHost.py | ||
Zelda1Client.py | ||
ZillionClient.py | ||
_speedups.pyx | ||
_speedups.pyxbld | ||
inno_setup.iss | ||
kvui.py | ||
meta.yaml | ||
playerSettings.yaml | ||
pytest.ini | ||
requirements.txt | ||
settings.py | ||
setup.py |
README.md
Archipelago
| Install
Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases, presently, Archipelago is also the randomizer itself.
Currently, the following games are supported:
- The Legend of Zelda: A Link to the Past
- Factorio
- Minecraft
- Subnautica
- Slay the Spire
- Risk of Rain 2
- The Legend of Zelda: Ocarina of Time
- Timespinner
- Super Metroid
- Secret of Evermore
- Final Fantasy
- Rogue Legacy
- VVVVVV
- Raft
- Super Mario 64
- Meritous
- Super Metroid/Link to the Past combo randomizer (SMZ3)
- ChecksFinder
- ArchipIDLE
- Hollow Knight
- The Witness
- Sonic Adventure 2: Battle
- Starcraft 2: Wings of Liberty
- Donkey Kong Country 3
- Dark Souls 3
- Super Mario World
- Pokémon Red and Blue
- Hylics 2
- Overcooked! 2
- Zillion
- Lufia II Ancient Cave
- Blasphemous
- Wargroove
- Stardew Valley
- The Legend of Zelda
- The Messenger
- Kingdom Hearts 2
- The Legend of Zelda: Link's Awakening DX
- Clique
- Adventure
- DLC Quest
- Noita
- Undertale
- Bumper Stickers
- Mega Man Battle Network 3: Blue Version
- Muse Dash
- DOOM 1993
- Terraria
For setup and instructions check out our tutorials page. Downloads can be found at Releases, including compiled windows binaries.
History
Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here. The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:
- bonta0's MultiWorld
- AmazingAmpharos' Entrance Randomizer
- VT Web Randomizer
- Dessyreqt's alttprandomizer
- Zarby89's and sosuke3's contributions to Enemizer, which make the vast majority of Enemizer contributions.
We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the path. Just because one person's name may be in a repository title does not mean that only one person made that project happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago but we hope to honor them fairly.
Path to the Archipelago
Archipelago was directly forked from bonta0's multiworld_31
branch of ALttPEntranceRandomizer (this project has a long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to MultiWorld-Utilities to better encompass its intended function. As Archipelago matured, then known as "Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository (as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.
Running Archipelago
For most people all you need to do is head over to the releases page then download and run the appropriate installer. The installers function on Windows only.
If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our doc on running Archipelago from source.
Related Repositories
This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.
Contributing
For contribution guidelines, please see our Contributing doc.
FAQ
For Frequently asked questions, please see the website's FAQ Page.
Code of Conduct
Please refer to our code of conduct.